
Atresse |

Gathering Power!!!!: 3d6 ⇒ (1, 1, 4) = 6
It won't let me post as Zurakar for some reason, rolling for him too.
Zurakar Gathers Power: 3d6 ⇒ (5, 2, 3) = 10

Dyrm |

Dyrm says, "Ah, so that's how this is done? I really will enjoy learning 'on the job' as it were."
Hope I'm doing this right, but Gathering Power
Edit: Might help if I rolled ;)
3d6 ⇒ (3, 6, 1) = 10

Zurakar |

"I believe you are correct dear sister." he replies. The two begin to glow brightly focusing the power they've drawn in, hands linked.
[ooc]I'll wait for everyone to post at least once and draw power before I actually create some land.[/b]

Karmesh |

Karmesh enters the world, striding across the skies and shining down upon the new lands of Etella. "Let this new world know the guiding light of mine, in all four corners of the world..."
Gathering Power: 2d6 ⇒ (4, 6) = 10
Gathering Power: 1d6 ⇒ 1
Sorry, typo with the dice.

Nyakushuur |

Nyakushuur doesn't say anything, but starts blistering with black decay and sprouting with green life, as if eagerly awaiting this new realm.
Gathering Power: 3d6 ⇒ (3, 4, 1) = 8

Omaz Almas |

Now that everyone has posted, I'm going to go with the 'better to ask forgiveness than beg permission' theory ;) And take Omaz Almas' action. Hopefully we'll be able to edit the changes into the map soonish and won't lose track.
More land is needed, but sensing that the twins of sun and moon are already planning to increase more, Omaz Almas looks to the center landmass. It is small, but no doubt it will grow. For now, it serves his purposes.
"I remember the vale," The deity reminisces, thinking back to the before world from which he sprang, "It is gone, and can never be again, but from its memory perhaps I can create another."
Arching his back, Omaz Almas bellows forth words of creation that sound like stone scrapping, like thunder rolling, and oddly like the trickling of mountain streams each in turn.
And the new world responds. In the center of Etella rises a ring of mountains, going too high for trees to breathe, and seemingly impassable by the land bound but then, who knows what hidden pass might yet guide a future mortal in?
Cradled within this ring of mountains is a deep valley, pleasant foothills slope to a newborn vale. The mountain peaks around the vale become beset with regular rains and storms, which in all seasons but summer will likely have snow and ice. Yet the new climate that makes the mountain peaks so dangerous make the valley even lovelier, as water from the storms, snow and rain trickles down into beautiful creeks and waterfalls that feed the valley they flow into causing it to grow lush and green.
Going five rows down for the first hex affected, and then the two hexes under it to shape land. So essentially that's the three center hexes on the center land mass. 3 Hexes for shapeland is 9 points, and then change climate for 2 points. So 11 points spent. Omaz has only one left.
Only a faint glimmer of the power he had gathered remains, but Omaz Almas finds the cost worth while, "Behold, the Valley of the First. Pristine and wild, paradise surrounded by majesty. I am pleased with this. No doubt, mortals will come to it eventually, and try to yoke it, but at least until they do I have it to gaze upon."
Hope I did that right, Hexavos.

Belisous |

Belisous smiles as the first mountains are created.
"Those are very pretty Omaz, but I must ask. Do you truly want mortals to get into your lands? What if you could protect you land from ever being invaded? Wouldn't that be better?"
Belisous sits back and lets her power grow to even greater heights.

Omaz Almas |

"I prefer the living to the undead, Belisous, if that is what you are asking. Mortals that learn to respect nature would be ...tolerated. For now, only animals and plants abound, so I have at least a short time where I don't have to worry about sentient intrusion. And when they do come, they'll not find getting into the Valley of the First easy." He actually smiles at the sight of the ring of high mountains around it.

Zurakar |

Everyone's at least gained power once. Starting round 2.
"We need more power for what I have planned, sister." the moon god says. "Draw in your strength and we shall release it." With that, Zurakar begins to draw in power himself.
Gathering Power #2: 3d6 + 10 ⇒ (3, 4, 2) + 10 = 19

Nimeton |

As Nimeton pauses its story for breath the center islands south west corner starts to extend down [8 rows down, 6 cells in] (3 points) and upwards (3 points) creating fjords and lush pasture lands, great for farming plants and animals. Because of the nature of the terrain it experiences a cool mist every morning that quenches the land and runs deeper into the island (2 points).
Nimeton pauses for a moment to catch breath, The features become much softer and continues the story "...with its first stirring it begins to stretch and awaken..."
Spent 6 expanding the center island down and increasing the elevation. Spent 2 for mists every morning. Leaving 1 left over
Gather Power #2: 3d6 + 1 + 1 ⇒ (3, 1, 6) + 1 + 1 = 12
Dice roll + left over + Ending turn with >5
With a smile the land continues to stretch and rise [8 rows down, 7 cells in] (6 points) as well as more mists (2 points)
Spent 6 expanding the center island down and increasing the elevation. Spent 2 for mists every morning. Leaving 4 left over

Belisous |

I think we moved onto round 2, maybe. I'm just going to gather power and if I find out I'm wrong then I will take back what I have done.
Gathering Power: 3d6 ⇒ (2, 3, 4) = 9
Belisous sighs as she is just the tiniest bit off from doing her kind act of the age. She leans down and begins to pet one of the mountains Ozar created.
"Soon my pretty, soon."

Nyakushuur |

Nyakushuur continues her display of alternating states of life for a moment.
Gather Power #2: 3d5 + 8 ⇒ (4, 5, 5) + 8 = 22.
Then she touches the virgin lands to the east, breathing life into the soil and seeding decay into the cycle. From her touch, trees and bushes sprout forward, exotic and green. From her touch, death enters the world, giving unlife to the rotting remains. From her touch, forest and swamp unite into a landscape of black and green, and creatures of life and of unlife start wandering this new realm.
The eastern continent's south is now covered with with a huge primeval forest (inland) that becomes mangrove forest near the coast. The shrieks of animals mix with the moaning of zombies who rise from the brackish water. As part of Nyakushuur, her realm nourishes her, and she seems completey absorbed by it.
Spending 9 points to shape land on the eastern continent. 7th row, 2nd hex from the right (forest), and 8th row, 1st and 2nd hex from the right (mangrove forest)
Remaining Points: 13

Zurakar |

Zurakar nods, replying, "Begin in the west and I'll start in the center, sister." The two gods raise land from the ocean, barren and covered in sand and rocks, connecting the western landmass to the central one. Using the last bits of their power, Atresse creates foothills at the base of the mountains, which quickly become a rolling plain. Zurakar then creates a great forest west of the hills, full of fruit and olive trees, as well are great groves of ash and yew.
10 hexes shaped, 15 points from each leaving 4 for Zurakar and 3 for Atresse. 3 hexes climate change 1 point Atresse, 0 Zurakar.

Pyreous |

Gather Power: 3d6 + 9 ⇒ (4, 2, 1) + 9 = 16
9 Points to extend the western continent in the south.
6 points to change the climate to desert terrain
(can I include a major river in my reshaped land, or is that a further 3 points?)
1 point remaining
"A variety of challenges should be presented to the future races, we have impossible mountains, lets create an arid land."
Let me know if I've done it wrong.Little suns for desert okay?

Dyrm |

Dyrm sighs in delight at the growing lands, peeking at the works of the twins and others, "I grow envious. This land building looks like it might be fun after all."
But before taking action of his own, he samples the power of the universe and drinks just a bit more in....
Dyrm's round 2 gather roll, will edit after
Might help if I formatted it right *Doh* 3d6 ⇒ (3, 5, 5) = 13
Okay, Paizo ate my second edit..the one with the description, let me try that again.
...well, more than a bit really. Dyrm finds the drink of creation heady and guzzles it like a drunkard. 'Marvelous..." He says as he wipes his lips, and like foam from an otherworldly lagger, the flecks of power fly to stick onto the watery surface south of the now larger land mass.
The flecks shift and grow, becoming a collection of islands of various sizes and shapes.
15 points spent for 5 hexes. I'm not sure what climate to give them, so not spending points on that. Others might have a better idea on what to do with some or all of them.

Omaz Almas |

Round two for Omaz Almas Omaz Almas gathers more energy to him. Noting with a nod how well all is coming along.
If I'm reading this right, he has a +1 to his 3d6 roll for starting a turn with 5 or fewer points.
3d6 + 1 ⇒ (5, 1, 2) + 1 = 9
Total 10 points. Action in progress.
"Mountains and hills can feed water to a place, or they can block the rainclouds from their travels... let us help make a barrier to that arid land that serves its purpose."
A new curve of mountains arise, these not as high and sharp but slopped to drink in much of the rain before it can feed the desert. On the northern side, the , may become lush, but the southern parts balance this by their arid nature.
3 hexes altered for nine power points. Omaz Almas is down to one again.

Karmesh |

Karmesh looks down on the world. There is beauty and purpose, but also darkness and death. But to extend his eternal watch, he needs a realm of his own first. His light flares brightly while he increases his reach.
Gather Power #2: 3d6 + 11 ⇒ (3, 1, 4) + 11 = 19
"So let there be a realm of light, where the skies are clear, and the land is rich. Not a barren wasteland, but fertile and a home for every mortal race looking for a destiny under my protection."
Karmesh breaks the earth and the stone, grinding both into fine powder.
Karmesh catches his own light in his hands, turning it into liquid essence.
Karmesh cultivates a marsh, close to his presence and touched by his reach.
And from earth and stone, from light and essence, Karmesh the Lightbringer creates a marsh, where it is warm, where waters from the mountains brings life to the plains, where the ground is rich in clay and nutrition.
Karmesh creates two hexes of fertile marshland between Zurakar's forest, Omaz' maountains, and Pyreous' desert. It is fed by several small streams from the mountains, absorbs the desert's heat, and receives the seeds of plants from the forest.
2 hexes altered for 10 points (shaping land and climate in each hex).
Remaining Points: 9.

Nyakushuur |

Eyero's eye lights up at the creation of the undead in Nyakushuur's swamp. Rudimentary; limited. But considering the resources tippy had to work with... Perhaps later we can advance them together.
"Advancement is good, striving to be stronger, better, to survive, always survive..." Nyakushuur murmurs to Eyero. "I sense darkness in you, and strength, but how can you be without the spark of life to feed you?"

Eyero |

Eyero wrote:Eyero's eye lights up at the creation of the undead in Nyakushuur's swamp. Rudimentary; limited. But considering the resources tippy had to work with... Perhaps later we can advance them together."Advancement is good, striving to be stronger, better, to survive, always survive..." Nyakushuur murmurs to Eyero. "I sense darkness in you, and strength, but how can you be without the spark of life to feed you?"
you* had. Grr.
Eyero chuckles at the goddess' naivete. It is quite simple really. Those without life do not need to feed. For that reason, among others, survival really is a rather low goal to set; so much better when you don't have to worry about that problem at all.

Eyero |

Might as well do stuff with round 2 since I have access now.
I suppose I had best add to this. Not let you all shape the world I will eventually rule.
Eyero pulls the fingers off of his left ground, and throws them down upon the land. The severed digits begin to writhe and twist. The flesh falls off and the bone sloughs away, leaving behind... Worms. These giant monstrosities begin burrowing in the earth, carving immense passages in the stone, the clay, and the dirt before vanishing from the sight of even the gods. Change landscape of four hexes to include massive cave systems.
Next, he comes in close to the land--And exhales a mighty breath of noxious gas into these new caverns. All of the animals and vegetation sickens and dies within a few moments of being touched by these fumes. Soon nothing alive remains in the area. Change climate to Totally Uninhabitable (poison that acts through contact, ingestion, and wounds and kills almost instantly. No save. you'd need a radiation suit to live here)
He stands again and looks over his work. Yes, yes. That will do nicely. His fingers are still missing.
Note that only the caverns are lethal. The land above is untouched.

Omaz Almas |

Omaz Almas beholds the death of the animal life as the fumes worm their way down into the new caverns there to stay, it seems, forever lethal and forever more. He clears his nostrils in a sign of disgust at the (To him) unnatural creation.
"At least the land above might yet heal ...given time, but to treat this infant world as a corpse that your maggots can feed upon and spread their poison within... have you no sense of joy in living things?"

Nimeton |

"Lets try to find a use for this gas and these caves, perhaps Eyero is giving us a grand opportunity. We just have to figure out how best to make it work."Nimeton begins to examine the poison closely.

Dyrm |

Dyrm laughs, "Isn't his ploy obvious? It's a veritable fortress for any future undead he places in it. They can come out to raid and harass the living, but the living can't form a counter attack without finding some way to overcome the gas."

Dyrm |

"A challenge worthy of overcoming." Pyreous raises a glass to Eyero.
"Oh, there's a cleverness to it, no denying that," Dyrm weaves about like the divine shadow he is. "My word, I am actually starting to feel sorry for mortals we've never even met yet."

Atresse |

I added Nimeton's changed to the map, feel free to fix them if they don't look right Nimeton.
"What they deserve from us, is protection and stability. I fear what they will receive is war and death."

Karmesh |

"Your utilitarian attitude is a disgrace," Karmesh looks a Nimeton. "You have the look of someone who has lived many lifes, so I ask you: is there one tale, a single mythos, where the 'use' of undead didn't bring chaos, death, or imbalance to the rest or the world?"
To Atresse, he adds: "Any mortal yet to be born will be offered protection, and even if they decide not to follow our guidance I will turn my gaze onto every undead treatening them!"