El'Da'Vaughn, the Land Hidden in the Fog

Game Master Alshoodone

Alexander Augustus Vilger, a horribly evil theurge, has met with death's sweet embrace. He left everything he owned to specific individuals whom's ancestry he had dealt with, for better or worse, and now they, as the rightful heirs, must journey to the Land in the Fog to claim what is theirs. Madmen, Cultists, and Drow, as well as all manner of mischief and disease await them? How will they cope? How will they begin their reign? Lastly, what secrets did such a titan of a man die with?


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space goblin operative / 1 | SP 9/9 HP 8/8 RP 5/5 | EAC 15 KAC 16 | F+1 R+6 W+2 | Init+9 | Perc+9 | ac vs CM 24 | bab 0, melee 0, ranged 4 | image
skills:
acro 8,athl 5, bluff 4, computers 5, diplo 0, engineering 5, intim 4, perc 9, pilot 8, sm 0, slt of hand 12, stealth 8, surv 0

Eekz peers at Sibee, his oversized eyes blinking at her. "We catch up with others now?"


Seeing as it's been 5 days.
Sibeesha joins the party in similar fashion, hanging a bit back as Eluvias proceeds to use his skills in... well... everything, to enter the keep.

The open doors lead to a section of the keep with no roof, and ample amounts of stone flooring. To the right is the dome-like structure, which is clear, but also appears slightly overgrown within. To the left is the rather imposing structure of the main keep.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

"Ah! This dome like structure, it is a giardini botanic? A building for growing plants? Let's explore it, to see what kind of produce we will be surviving on in here. And, well, to see if anything in there wants to eat us."

Take 10 on perception, cautiously move on


space goblin operative / 1 | SP 9/9 HP 8/8 RP 5/5 | EAC 15 KAC 16 | F+1 R+6 W+2 | Init+9 | Perc+9 | ac vs CM 24 | bab 0, melee 0, ranged 4 | image
skills:
acro 8,athl 5, bluff 4, computers 5, diplo 0, engineering 5, intim 4, perc 9, pilot 8, sm 0, slt of hand 12, stealth 8, surv 0

Eekz follows Eluvias inside the indoor garden and marvels at everything growing there... Though he, too, is cautious about threats either from the plants themselves, or something hidden among them.

perception: 10 + 4 = 14

though watchful, he's not very perceptive...


Male hp 31/31 | AC 17 [18 Tiger], T 13 [14], FF 15 | F+6, R+5, W+2 | Speed 30 ft., swim 30 ft. | CMB +5; CMD 17 [18 Tiger] BAB +2 | INI +2 | Perception +8 Hunter 3rd |
Spoiler:
Melee bite +5 (1d3+3), 2 claws +5 (1d4+3) Ranged longbow +4 (1d8/X3)
Spoiler:
Skills Climb +7, H. Animal +5, Heal +5, Per +8, P- (Trapper) +5, Ride +5 Stealth +7, Survival +7 Swim +14

Teuni rolls his shoulders and flexs his fingers as he nods. "Ten claws in. No fa'ther." He steps ahead of Eluvias then, a toothy grin. "I lead dis time. Elusive watch and warn." With that he leads the way into the dome-like structure.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Female Sylph Wizard 4 | HP:28/28 | AC: 15/ FF 12/ T 13 | Fort: +4 Ref: +4 Will: +4 | Perception: +4| Init: +3

Sorry.. din't know you were waiting on me.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Entering the Arboretum through the foliage betrays the presence of an individual. Surprisingly, from appearances, he is another plague doctor much like Faust. Within the Arboretum, he appears to be tinkering with various tinctures and tonics at some sort of laboratory. He turns to look at you all. As he does, you come to the conclusion that despite you were listening for things that the rustle of grasses, and the poor visibility did you no favors before you noticed him.

He acknowledges your presence, but he doesn't turn to look at you after his first sighting of you. While working again, he shakes his head. "You're loud. I wasn't aware that Sinthiliad was expecting guests." he states.


Male hp 31/31 | AC 17 [18 Tiger], T 13 [14], FF 15 | F+6, R+5, W+2 | Speed 30 ft., swim 30 ft. | CMB +5; CMD 17 [18 Tiger] BAB +2 | INI +2 | Perception +8 Hunter 3rd |
Spoiler:
Melee bite +5 (1d3+3), 2 claws +5 (1d4+3) Ranged longbow +4 (1d8/X3)
Spoiler:
Skills Climb +7, H. Animal +5, Heal +5, Per +8, P- (Trapper) +5, Ride +5 Stealth +7, Survival +7 Swim +14

Teuni tucks his claws and relaxes. "More M'rcy Men." stepping aside and letting the others hand talking while he listened.


The plague doctor chuckles beneath his mask but doesn't stop working. "More Mercy Men, then? Well, that is certainly something we don't have here." he says, raising his hand and standing up, turning to look at you. "Very well then. Let's make a personal assessment then." he says as he retrieves a Doctor's Wand. [b]"Can't be having any plague in the ranks, after all.

Sense Motive 20:

1d20 + 6 ⇒ (14) + 6 = 20 You get the feeling this fellow isn't trustworthy.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Sense Motive: 1d20 ⇒ 9

What? I only have so many skill points to go around...

"What plague is this? We have heard of it before, but as the heirs of this estate I feel that we should be better informed as to what ails our land."


Female Sylph Wizard 4 | HP:28/28 | AC: 15/ FF 12/ T 13 | Fort: +4 Ref: +4 Will: +4 | Perception: +4| Init: +3

S.M.: 1d20 ⇒ 3

Siibe smiles. "Are plagues bad around these parts?"


"That was about the moment the local DM decided to check the sense motive scores of his beloved party. He then proceeded to inhale. The laughter that followed suit resulted in such a noise that many would believe joy and terror to be terrific bed fellows."

Teuni Sense Motive Roll: 1d20 + 1 ⇒ (11) + 1 = 12 Oh no.
Eekz Sense Motive: 1d20 + 0 ⇒ (12) + 0 = 12 Oh nooo.
Charles Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13 Nooooo.

The doctor proceeds to approach the party and carefully begins to check them. He goes about tinkering about, rather invasively, checking thickness in their forearms, measurements, and tapping about all manner of places. When questioned, he claims he is merely looking for swelling, or any sign. He starts with Teuni, feeling about his tough hide. "Tsk, tsk, tsk." is all you hear beneath the mask as his tongue flicks his teeth. He contines among the rest of the party. He looks at Eekz, shakes his head, and fully ignores investigating the goblin. As he works he answers Sibeesha's question. "It's everywhere. I've had the fortune of not getting it."

Heal 20:
It would appear that the "Doctor" isn't familiar with the proper methods of detecting plague. Indeed, upon close inspection, there are even visible gaps in his garments that would get him fired from his position. If you make this check, you aren't flat-footed when he-

As he answers the question, he murmurs beneath his breath. "Hm... Sylph." With that quick utterance, he surprises the group by quickly tilting his mask upwards, and proceeds to try and bite Sibeesha right in the neck. Gangly yellow, wretched teeth are visible-

Dm Only:

1d20 + 5 ⇒ (16) + 5 = 21 Bite
Sibeesha Fortitude (Paralysis): 1d20 + 3 ⇒ (6) + 3 = 9 Paralysed
Sibeesha Fortitude (Disease): 1d20 + 3 ⇒ (1) + 3 = 4 Diseased
Bite Damage: 1d6 + 2 ⇒ (5) + 2 = 7

-and just as soon as they are, they are gone, deep within the sylph's pliant, all-too supple skin, which goes rigid. Her body visibly seizes, and a gasp is all she manages before she is unable to move.

Sibeesha takes 7 damage. Roll Initiative.

Know: Religion 16:
That's ghoul paralysis. The doctor would, in fact, appear to be a ghoul.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Eluvias, still the size of a goblin, leapt backwards in surprise and terror. As an afterthought, his hand fell to the hilt of his rapier.

I'm investing in sense motive if we survive to lvl2.

KR: 1d20 + 1d6 + 8 ⇒ (4) + (1) + 8 = 13


Re-Read the thing and look at the bottom.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Just did. And as punishment the dice roller cursed me

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12


Female Sylph Wizard 4 | HP:28/28 | AC: 15/ FF 12/ T 13 | Fort: +4 Ref: +4 Will: +4 | Perception: +4| Init: +3

Sibee's Init: 1d20 + 7 ⇒ (15) + 7 = 22
Mei's Init: 1d20 + 3 ⇒ (9) + 3 = 12

Sibee stands tall like a statue, doesn't even breath as the effects take hold. Mei, on the other hand screeches in hatred as his mistress was attacked and flies towards the man's eyes.

claw: 1d20 + 5 ⇒ (4) + 5 = 9 but misses.

GM, could you roll for Init please :)


Male hp 31/31 | AC 17 [18 Tiger], T 13 [14], FF 15 | F+6, R+5, W+2 | Speed 30 ft., swim 30 ft. | CMB +5; CMD 17 [18 Tiger] BAB +2 | INI +2 | Perception +8 Hunter 3rd |
Spoiler:
Melee bite +5 (1d3+3), 2 claws +5 (1d4+3) Ranged longbow +4 (1d8/X3)
Spoiler:
Skills Climb +7, H. Animal +5, Heal +5, Per +8, P- (Trapper) +5, Ride +5 Stealth +7, Survival +7 Swim +14

heal: 1d20 + 5 ⇒ (4) + 5 = 9

Teuni's trusted few if any on first meeting. Without the contract he'd had been wary of the others but scaleless trusted magic paper so he trusted it. This one however was far too strange. Not Marcy Man? Why is scaleless... When the stranger bites the female Teuni hisses. Brandishing his claws threateningly. [B]"Vraktazolchaz!"[b]

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Male hp 31/31 | AC 17 [18 Tiger], T 13 [14], FF 15 | F+6, R+5, W+2 | Speed 30 ft., swim 30 ft. | CMB +5; CMD 17 [18 Tiger] BAB +2 | INI +2 | Perception +8 Hunter 3rd |
Spoiler:
Melee bite +5 (1d3+3), 2 claws +5 (1d4+3) Ranged longbow +4 (1d8/X3)
Spoiler:
Skills Climb +7, H. Animal +5, Heal +5, Per +8, P- (Trapper) +5, Ride +5 Stealth +7, Survival +7 Swim +14

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Before he realized something was wrong his opponent struck and Sibeesha was it's victim. He shouted his offense at the creature before him. "TRAX'TA ZOLKOR!" After which he flared his scales, bared his fangs and claws at his newest foe...


space goblin operative / 1 | SP 9/9 HP 8/8 RP 5/5 | EAC 15 KAC 16 | F+1 R+6 W+2 | Init+9 | Perc+9 | ac vs CM 24 | bab 0, melee 0, ranged 4 | image
skills:
acro 8,athl 5, bluff 4, computers 5, diplo 0, engineering 5, intim 4, perc 9, pilot 8, sm 0, slt of hand 12, stealth 8, surv 0

Eekz didn't seem miffed at all at being overlooked by the doctor. Typical longshanks, overlooking goblins.

init: 1d20 + 3 ⇒ (19) + 3 = 22


Human Ranger 1 (Shield & Sword) Infiltrator
Stats and Skills before trait mods:
Speed 20ft, Init +3, AC: 20, F-Footed: 17, Touch: 13, Fort: 3, Ref: 5, Will: 2, Intimidate: 5, Perception: 6, Sense Motive: 3, Survival: 7
-[HP: 12/12]-

Cool, so my Sense Motive would have been 15 as I get +2 vs Undead, but probably failed regardless.

And so......it begins.

That's no human......KILL IT! he said with considerable haste, drawing his Bastard Sword as he raced towards the Ghoulish man.

And be mindful of its bite. It both paralyses and infects with disease.

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

For when it's appropriate

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Kn.Religion: 1d20 + 6 ⇒ (16) + 6 = 22

We must be careful. That Ghoul Paralysis could prove fatal. An evil ability for a truly evil being.


Male hp 31/31 | AC 17 [18 Tiger], T 13 [14], FF 15 | F+6, R+5, W+2 | Speed 30 ft., swim 30 ft. | CMB +5; CMD 17 [18 Tiger] BAB +2 | INI +2 | Perception +8 Hunter 3rd |
Spoiler:
Melee bite +5 (1d3+3), 2 claws +5 (1d4+3) Ranged longbow +4 (1d8/X3)
Spoiler:
Skills Climb +7, H. Animal +5, Heal +5, Per +8, P- (Trapper) +5, Ride +5 Stealth +7, Survival +7 Swim +14

poke


Male hp 31/31 | AC 17 [18 Tiger], T 13 [14], FF 15 | F+6, R+5, W+2 | Speed 30 ft., swim 30 ft. | CMB +5; CMD 17 [18 Tiger] BAB +2 | INI +2 | Perception +8 Hunter 3rd |
Spoiler:
Melee bite +5 (1d3+3), 2 claws +5 (1d4+3) Ranged longbow +4 (1d8/X3)
Spoiler:
Skills Climb +7, H. Animal +5, Heal +5, Per +8, P- (Trapper) +5, Ride +5 Stealth +7, Survival +7 Swim +14

I posted twice on INi because the Forums was eating my post and wasn't showing new ones lol... So 11 or 4 whichever works.

Posting this so it's here and may as well finish this while we recruit right?

5ft Step towards Ghoul
Handaxe Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

As combat was joined Teuni draws his Handaxe and steps forward, lifting the Axe and swinging it down hard. Hopefully carving flesh off the walking ghost before it. His only thoughts were protecting his fellows, seeing as one of them had been injured and stood rigid he wasn't about to let them be easy prey for the flesh eater!

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