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So could I use my slippers of spider climbing to get over this obstacle There's no way I'm using either of those scales except to elicit a laugh.

Dungeon Master S |

Indeed! I'll take the first d4 rolled, so you're only out one round. I'll allow the Slippers of Spider Climbing.
Assassin: PWS
Sielan: Go
Aelwynd: Caught up!
Nachts: Runs right up and over like a spider!
Saul: Stunned (Miss this round only)
Ariana: Go
Caduceus: Go

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Watching the party push forward catches Sielan a bit off guard even as he helped encourage it. Shaking it off the wizard pushes forward recklessly as tries to keep up with the party.
"Hey guys! Don't have too much without me! I'll be right there!"
While Sielan has no problems running over most things, his ability to anticipate the flow of the crowd leads him to far too many errant collisions with carts, people, and buildings.
Overrun: 1d20 + 14 + 6 ⇒ (8) + 14 + 6 = 28
Sense Motive: 1d20 + 5 + 6 ⇒ (5) + 5 + 6 = 16
+2 to the checks if has been within nine hours of us starting the work today as Overland flight would still be up for a slightly faster speed.

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Ariana tries to Acrobatics her way through the Cluttered Alleyway. Her heavy armor stops her from making it.
Acrobatics: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10

Dungeon Master S |

Sielan flies over, while Ariaa takes a long path. In both cases you guys pass through, Ariana failed twice, and two rounds gets you through no matter what.
Assassin: PWS
Sielan: Over it all
Aelwynd: Caught up!
Nachts: Runs right up and over like a spider!
Saul: Stunned (Miss this round only)
Ariana: Through
Caduceus: Go

Dungeon Master S |

Looks at the calendar, and makes command decision, referencing Rule 0 of the First Edition text....
Caduceus and Ariana tag behind, but eventually catch up to the fight. They arrive just in time to see the assassin-thief magically vanish from sight, invisible to your eyes!
Assassin: INVS
Sielan: Go
Aelwynd: Caught up!
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go

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I believe I ended last fight around 101/118 hp, I forgot to keep that updated throughout the fight, my apologies.
"No way! The old masters would never let me hear the end of it if I let someone magic themselves away and I couldn't stop it!"
Sielan crashes to the ground as he turns attention to magic, focusing his energies again he calls upon the magic to see the unseen. With the enhanced sight it looks all about for the assassin.
Cast see invisibility.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

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Sielan, it has been three rounds (or there about), so I have you at 116/118 through the Lifelink (with myself at 83/98).
As the paladin sees the assassin disappear, he takes a scroll out of his pack and begins reading.
I have two castings of Invisibility Purge. Move action to take it out, Standard to cast (I think I can do that. Let me know if I am wrong). In any case, 30' radius centered on me when it goes off.

Dungeon Master S |

She's 5' west of her last seen spot.
Sielan shouts that she's still there, just a hair closer!
Assassin: INVS
Sielan: See INVIS
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go

Dungeon Master S |

Caduceus flushes out any invisibility in the area around him, but nothing appears for the time.
Sielan shouts that she's still there, just a hair closer!
Assassin: INVS
Sielan: See INVIS
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Purge

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Nachts looks for his wand of See Invisibility but cannot find it. Thus, he instead steps up to where Sielan has said she is before attempting to wound her.
Fervor to swift cast Divine Favor
Glaive vs Invisible Woman, DF, PA, FF: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
Damage: 1d10 + 11 + 4 + 6 ⇒ (1) + 11 + 4 + 6 = 22
I give up.

Dungeon Master S |

Nachts takes a swing, but can't tell if it's the invisibility or just a miss. That does suck.
Assassin: INVS
Sielan: See INVIS
Aelwynd: Go
Nachts: Miss
Saul: Go
Ariana: Go
Caduceus: Purge

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"All right... We cut through your guards like a hot blade through butter, caught up to you without much trouble... You're a not only despicable, you're also incompetent! Anyone else want to join in this [Censored]'s demise?"
Letting raging song linger and casting Blistering invective
Intimidate: 1d20 + 21 ⇒ (20) + 21 = 41
Fire damage: 1d10 ⇒ 9

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Aelwynd shrugs and follows Sielan's directions as best as he can, moving to flank the assassin with one of his friends. You pick, as I don't see a tactical map atm from my phone.
Thrust+haste+flank: 1d20 + 18 + 1 + 2 ⇒ (15) + 18 + 1 + 2 = 36 miss chance: 1d100 ⇒ 96
adamantine, magic, piercing+precision+sonic damage: 1d6 + 11 + 9 + 9 + 1d6 ⇒ (1) + 11 + 9 + 9 + (6) = 36
confirm?: 1d20 + 18 + 1 + 2 ⇒ (2) + 18 + 1 + 2 = 23
bonus damage: 1d6 + 11 ⇒ (3) + 11 = 14
Swift action to double precision(included in roll above as second +9)
He pulls back his bloodied blade and smiles.
"Well, it looks like I hit something that bleeds after all."

Dungeon Master S |

Love that spell!
Saul can't see her, but knows she's close by, his words carry magical might REF: 1d20 + 17 ⇒ (10) + 17 = 27 but he hears only a slight grunt.
Aelwynd's stab certainly hits something, but without a visual, he can only guess how hurt she is.
Ariana hastens forward towards an unknown foe
Assassin: INVS
Sielan: Go
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Assassin: 40 (Shaken for 3 rounds)

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Nachts moves on further and strikes!
Glaive vs Invisible Woman, DF, PA, FF: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26
Miss Chance (High is Good: 1d100 ⇒ 8
Damage: 1d10 + 11 + 4 + 6 ⇒ (7) + 11 + 4 + 6 = 28
Or not. I'll be over there whiffing.

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The paladin sprints up, bringing his sphere of invisibility banishment with him.
Double move

Dungeon Master S |

Desna continues to laugh at Nachts as Caduceus closes the gap!
Unfortunately, as soon as the purging spell approaches her, she vanishes again!
She dimension doors to a point 50' west of her original location, just outside the back end of the purge spell.
Round 2
Assassin: INVS
Sielan: Go
Aelwynd: Go
Nachts: Miss
Saul: Go
Ariana: Go
Caduceus: Move
Assassin: 40 (Shaken for 3 rounds)

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hp 94/96, without rage
"She got behind us! Why are you doing this? You have so much skill and you are wasting it on murder and robbery? Well I guess I can't argue much about robbery but ... I can't let you get away with this!"
Sielan reverses his direction quickly before slamming hard into the ground to stop his momentum and direct all his entire body into invisible target.
Accepting rage. My movement will provoke AoO from her. Attempting to bullrush assassin into purge field.
Bull Rush: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34

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Attack+haste: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
magic adamantine piercing damage +precision+sonic: 1d6 + 11 + 9 + 9 + 1d6 ⇒ (3) + 11 + 9 + 9 + (1) = 33
confirm?: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
bonus dmg: 1d6 + 11 ⇒ (5) + 11 = 16
swift action to double precision damage.
Answering Riposte: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25 Immediate action
Magic Adamantine Piercing Damage+precision+sonic: 1d6 + 15 + 9 + 1d6 ⇒ (6) + 15 + 9 + (2) = 32
Apply any flank bonus to the above rolls as applicable, as Aelwynd will move to any position that allows that if possible.

Dungeon Master S |

Sielan dashes forward. The assassin is silent, only adding to the macabre nature of the scene.
AoO: 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35 Everyone sees as a wound opens up from an invisible weapon as Sielan strikes DMG: 1d6 + 7 ⇒ (6) + 7 = 13 Make a FORT v. Poison.
Nevertheless, Sielan smashes her into the purge field, and a tiefling appears!
Aelwynd doesn't miss a beat and drives his blade into her. She's shockingly hale, and keeps fighting though!
Round 2
Assassin: INVS
Sielan: Bull rush
Aelwynd: Go
Nachts: Miss
Saul: Go
Ariana: Go
Caduceus: Move
Assassin: 73 (Shaken for 3 rounds)

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Fortitude: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
hp 81/96, without rage
Sielan grits his teeth even before the blade touches him. He powers through trying to bear the pain. Glaive ready, he gets himself prepared for the assassin's next strike.

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Ariana moves back to the teifling, and swings with all her power. She accepts Solomon's rage.
+1 Bastard Sword, Rage: 1d20 + 18 ⇒ (19) + 18 = 37
Damage, Cold: 1d10 + 20 + 1d6 ⇒ (1) + 20 + (4) = 25
+1 Bastard Sword, Rage Crit Confirm: 1d20 + 18 ⇒ (10) + 18 = 28
Damage, Cold: 1d10 + 20 + 1d6 ⇒ (10) + 20 + (6) = 36

Dungeon Master S |

Ariana strikes, but it's like hitting stone. Still, her swing carries such power that it still causes considerable harm! The assassin-thief is clearly approaching the limit of her ability to fight.
The assassin steps out of the field, returning to her invisible state. Just as she does Sielan sees her flip her short sword for an assassin's strike!
But ho! She doesn't realize Sielan can still see her! Regular attack: 1d20 + 19 - 2 ⇒ (12) + 19 - 2 = 29 for DMG: 1d6 + 7 ⇒ (3) + 7 = 10
Regular attack: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28 for DMG: 1d6 + 7 ⇒ (2) + 7 = 9
Round 3
Assassin: ATK
Sielan: Go
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Assassin: 104 (Shaken for 3 rounds)
Stoneskin: 100 remaining

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77/107, after fast healing, without raging song, miscalculated con damage last round.
Still accepting rage.
"Can you at least say something? Who are you doing this for? What will the key let you do? Why you are stabbing me?"
Taking a several cuts, Sielan attempts to grab onto her arm and throw her back into Caduceus's magic.
Bull Rush: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21
Folio Reroll: 1d20 + 18 + 2 + 4 ⇒ (14) + 18 + 2 + 4 = 38
Bullrush to push her NE on the map.
I moved Aelwynd into a the closest position where he could attack the assassin last round. If I beat her CMD by 5, I move her another 5 feet, and will allow both Aelwynd and Ariana to take an AoO.

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Sielan heals 5 more points via the Lifelink
Caduceus reverses his direction, bringing his field back toward Sielan and the assassin. He then activates the magic of his cloak, aiding his allies in the combat.
As a Standard action, I am activating my Cloak of the Crusader ability to cast Bless. +1 to attack rolls and saves vs fear.

Dungeon Master S |

Sielan drives the woman bac, and keeps driving her into the waiting range of his party mates! The injured woman's eyes betray fear for the first time.
Round 3
Assassin: ATK
Sielan: Bull Rush (10')
Aelwynd: Go + AoO
Nachts: Go
Saul: Go
Ariana: Go + AoO
Caduceus: Go
Assassin: 104 (Shaken for 3 rounds)
Stoneskin: 100 remaining

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Nachts charges the once-invisible foe!
Glaive vs Invisible Woman, DF, PA, FF: 1d20 + 15 + 4 + 2 ⇒ (4) + 15 + 4 + 2 = 25
Damage: 1d10 + 11 + 4 + 6 ⇒ (1) + 11 + 4 + 6 = 22
"SCREAM! SCREAM FOR ME!"

Dungeon Master S |

Finally connecting, Nachts revels in the hit. He punches through he defenses, but still she stands, albeit barely.
Round 3
Assassin: ATK
Sielan: Bull Rush (10')
Aelwynd: Go + AoO
Nachts: Hit!
Saul: Go
Ariana: Go + AoO
Caduceus: Go
Assassin: 116 (Shaken for 3 rounds)
Stoneskin: 90 remaining

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Are we still hasted? I think we were hasted by Sielan at the start of the chase for 10 rounds, not sure how many rounds lapsed at the end of the chase. I'm working under the assumption that we still are. If we are not, I'll recast it now and save my attack for next turn. Also Nachts, I don't know if it was intentional, but I just read that in Bruce Dickinson's voice...
Saul grins as he moves up to flank with Nachts. Finally confident that his allies have the assassin on the ropes with no chance of escape he slashes at her with his naginata, keeping up the pressure. "Rally friends and fell these foes!"
Attack + Flank + Bless + Haste: 1d20 + 18 + 2 + 1 + 1 ⇒ (20) + 18 + 2 + 1 + 1 = 42
Damage + Sonic: 1d8 + 13 + 1d6 ⇒ (4) + 13 + (6) = 23
Confirm?: 1d20 + 18 + 2 + 1 + 1 ⇒ (13) + 18 + 2 + 1 + 1 = 35
Crit Damage: 3d8 + 39 ⇒ (2, 2, 1) + 39 = 44

Dungeon Master S |

The Bull rush is simply more than she can take. It sends her into Saul's ready reach, and the wounds begin to overtake her as consciousness begins to fade.
As she fades, she manages a dying curse, “For ten thousand years we have slept, awaiting this day. Think not that you shall take it from us. You and I are merely pawns in a far greater game with a far greater purpose. In the name of the mouthless mistress to whom all fates are known, I damn you and all your descendants! Lissala, take my spirit to pay for my vengeance!”
It doesn't take long to secure the key. You have little time to inspect the key, however, for as soon as you recover it, dark and malevolent portals begin opening.
You have 1 minute to heal, buff, prep before things come through!

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hp 82/107, without raging song, 2 Constitution damage
"Lissala... I think I remember hearing a bit about her a few years ago and it isn't bringing fond memories." Releasing some pent of arcane energy into the air the arcane warrior looks toward the portals. "We shouldn't under estimate them or anything they send at us. It ... didn't go well for the team I fought these guys with."
Going through his magic, Sielan holds little back as he channels everything he knows into a few spells bolstering himself for the upcoming battle.
"I'm stronger now though and I trust you all with my life."
Drawing the held scrolls he casts the spell held in reserve to protect Nachts.
"Although, if I do go down, I'll say that there has never been a better group of people that I'd rather go with to rob a wagon."
Cast extended (rod) heroism on self, blur on self, shield on self, ant haul on self.
Cast stoneskin on Nachts, 70 minutes, DR 10/adamantine. Discharged after preventing 70 points of damage.
Will be casting monstrous physique III on self as well, deciding which form I feel like taking.

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With the creatures approaching Sielan's wariness is still directed at his own magic than other looming threats.
"Alright, no more holding back now."
Drawing a bit of hair from his pouch, the wizard mutters some words of power that burn it away with arcane fire. The flame quickly spreads over his body changing his form. Bones shifting, brown hair covering his form, a pair of black horns boring out of his skull. All of which show no sign of comfortable transmogrification.
At the end he stands over ten feet tall holding a giant glaive taking on the form of a minotaur. After a quick count of his fingers Sielan takes on a more confident posture again.
"All the poisons and weapons hitting me today feel worse, but ... still, I think I'm more used to them than changing forms."
Stat line has changed to reflect minotaur form, heroism, blur, and shield. Initiative is now +0.

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4 rounds later, Sielan is at 102 through the lifelink.
Pally channel: 3d6 ⇒ (2, 3, 3) = 8 puts him at 107/107. I believe everyone else is topped off.
LoH: 4d6 + 2 ⇒ (4, 1, 6, 5) + 2 = 18 +11
78/98 (4 rounds Lifelink) 58/98 (channel+Fey Foundling & Inheritor's Might) 75/98 (LoH+Fey Foundling & Inheritor's Might) 98/98
In addition to healing Sielan, Caduceus spends much of the next minute praying and touching each of the team on their forehead. As he murmurs, he spends and extra moment with Nachts before moving on. "Please accept this gift from The Inheritor, to keep you safe so you may continue your work."
Casting Bless (whole party), Communal Protection from Evil (whole party), and Shield of Faith (on Nachts).
Oradin BUFFS/EFFECTS
Status
Shield of Faith (+3 AC Deflection bonus / 8 minutes)
Bless (8 minutes)
Communal Protection From Evil (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures / 1 minute duration)
Lifelink Health
Aelwynd 73/73
Ariana 114/114
Nachts 77/77
Sielan 107/107
Solomon 91/91 (+22 raging)
Caduceus 98/98
Remaining 'On Demand' Healing
Lay on Hands {4d6+1} (DC 16): 10/12
Paly Channel {3d6} (DC 16): 8/10
Oracle Channel {5d6} (DC 18): 6/7
Planning on casting Prayer as soon as bad guys are in range.

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Aelwynd grabs a potion from his belt and downs it quickly.
He then grabs a scroll from his belt as well, and holds it out for either Saul or Sielan to activate the magic on him.
Heroism scroll, unless someone has a spell slot to spare.
"I have to make sure I can dance with whatever comes through those portals."
He then pours an oil down the length of his blade, blessing it for the coming battle.
Lastly he takes out a wand and readies to activate the magic as the creatures start to come through...
Heroism, Feather Step, Bless Weapon, Divine Favor(Auto succeed after heroism is up), Swift action to increase reach to 10' just after divine favor is up(both 1 min), and if we have time he will also take a vial of antitoxin and antiplague(just in case)

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"Hold your scroll friend, I've got you covered. You too Ariana. Oh and Sielan... Catch.". Saul tosses a rod his way, then pulls out a wand and holds it high. "Here's to death or glory!"
Casting heroism on Aelwynd and Ariana, tossing a lesser metamagic rod of furious spell to Sielan. If anyone else needs it I have a few more slots, but that's the same slot as gallant Inspiration which you may be wanting later. Finally casting Moment of greatness on everyone with the wand which lasts 1 minute.

Dungeon Master S |

From out of the portals emerge a trio of beasts that appear to be the animated skeletons of huge fanged cats, their bones glow with fire and seethe with smoke.
Enemy: 1d20 + 9 ⇒ (8) + 9 = 17
Nachts: 1d20 + 4 ⇒ (6) + 4 = 10
Solomon: 1d20 + 1 ⇒ (4) + 1 = 5
Sielan: 1d20 + 0 ⇒ (16) + 0 = 16
Aelwynd: 1d20 + 12 ⇒ (16) + 12 = 28
Caduceus: 1d20 + 0 ⇒ (7) + 0 = 7
Ariana: 1d20 + 2 ⇒ (5) + 2 = 7

Dungeon Master S |

Knowledge (Planes) DC 19 to identify and start asking questions.
Round 1:
Aelwynd: Go
Enemies: TBD
Sielan: TBD
Nachts: TBD
Ariana: TBD
Caduceus: TBD
Saul: TBD

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Know planes(DC 19): 1d20 + 9 + 1d6 ⇒ (15) + 9 + (1) = 25 I will go with special abilities and resistances from this list. If these are something Aelwynd encountered before(and I think they are. GM only see this link), can he share the knowledge his group learned then?
"Oh damn!" Aelwynd curses. "These look just like something Ariana and I faced when we were lost at the bitter end. Damn things were quite vicious."
He then quickly moves past his friends to engage the skeleton cat with the blue tinged fire. Blue target
Move and Thrust: 1d20 + 22 ⇒ (17) + 22 = 39
adamantine, magic, piercing, good(bless weapon) damage+precision: 1d6 + 13 + 9 ⇒ (1) + 13 + 9 = 23
crit bonus dmg: 1d6 + 13 ⇒ (3) + 13 = 16
Answering Riposte: 1d20 + 26 ⇒ (1) + 26 = 27 Immediate action
Magic Adamantine Piercing Damage+precision: 1d6 + 17 + 9 ⇒ (5) + 17 + 9 = 31

Dungeon Master S |

Aelwynd calls out that these cats resist glame, magic, and weapons not holy of make. If it gets too bright on the street, they're be invisible.
He punctuates it with a wicked hit, though the creature show no signs of slowing down.
Aelwynd's foe tries to savage him:
Bite: 1d20 + 13 ⇒ (1) + 13 = 14 MISS
Left Claw: 1d20 + 13 ⇒ (17) + 13 = 30 overcomes parry DMG: 1d6 + 5 ⇒ (6) + 5 = 11
Right Claw: 1d20 + 13 ⇒ (2) + 13 = 15 MISS
Let Claw Grab: 1d20 + 19 ⇒ (1) + 19 = 20 MISS
The cat on the left pounces on Sielan!
Bite: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 Blur: 1d100 ⇒ 57 for DMG: 1d8 + 5 ⇒ (2) + 5 = 7
Left Claw: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 Blur: 1d100 ⇒ 8 MISS
Right Claw: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 Blur: 1d100 ⇒ 30 MISS
Left Claw Grab: 1d20 + 19 ⇒ (9) + 19 = 28
And the one on the right pounces on Nachts!
Bite: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 for DMG: 1d8 + 5 ⇒ (2) + 5 = 7
Left Claw: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 for DMG: 1d6 + 5 ⇒ (2) + 5 = 7
Right Claw: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9
Left Claw Grab: 1d20 + 19 ⇒ (7) + 19 = 26 MISS
Right Claw Grab: 1d20 + 19 ⇒ (2) + 19 = 21 MISS
Round 1:
Aelwynd: Hit
Enemies: ATK
Sielan: Go
Nachts: Go
Ariana: Go
Caduceus: Go
Saul: Go
[spoiler=DM]
Blue: 39
White -2 AC until next turn
Black: -2 AC until next turn

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I had to go back and check; I have not taken a single point of damage yet! Interestingly uncommon!
Nachts nods soberly towards both Caduceus and Sielan, a faintly amused smile on his lips as he kneels and strokes the dying cultist's hair. "Sielan. Sieeeelann. You have learned ... much from the ... pain inflicted upon you ... by these cultists. A gift ... from my Lord. Cherish that you experienced ... this pain." He stands up and casts a simple spell himself.
Casting Effortless Armor
"There has been ... much anguish. Sorrow" he adds as he slowly turns to look at Caduceus. "Embrace its meaning. Pain is ... for endings and beginnings. Only ... thereafter can redemption ... exist. And sometimes, there is no redemption to be found. Even for ... the Inheritor."
He slowly turns to the portals and begins to cackle. "Now... LET ME SEE... THE WEAKLINGS THAT PRAY ... TO GODS OLD AND PAST."
Aaaaand, while I was away, Aelwynd posted. Ok, moving to my actions!
Spinning his glaive above his head, he cries out: "LORD OF MIDNIGHT! ZON-KUTHON! HEAR MY PLEA! BESTOW YOUR FAVOR! TODAY, BLOOD WILL BE ... SPILLED FOR YOUR GLORY!"
Glaive vs Black, DF, Furious Focus, Attack #1: 1d20 + 15 + 4 + 1 ⇒ (3) + 15 + 4 + 1 = 23
Damage: 1d10 + 11 + 4 + 6 ⇒ (6) + 11 + 4 + 6 = 27
Glaive vs Black, DF, Attack #2: 1d20 + 10 + 4 - 2 + 1 ⇒ (4) + 10 + 4 - 2 + 1 = 17
Damage: 1d10 + 11 + 4 + 6 ⇒ (5) + 11 + 4 + 6 = 26

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Now that the enemies have come into range, Caduceus calls upon Iomedae once again to bolster his friends and hinder these new foes. He then steps up to help 'surround' the swashbuckler's opponent.
PRAYER ~ You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Yeah, even to damage rolls.

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hp 104/107, without raging, took 7 since last turn, fast healing 4. Accepting rage.
Throwing off the demonic cat Sielan bellows and lets loose a series of powerful swings into the creature. "I'm tired of everything trying to teach me Nachts! I'm done with these gifts! I'll cherish them when this is all over and I'm at the bar!"
5 foot step away from left cat and full attack it's rear squares.
If that is not possible, directing full attack at right cat. Gore at left or bottom cat. Power attack, arcane strike.
Giant +2 Holy Glaive: 1d20 + 17 + 2 - 3 + 2 - 1 + 1 + 2 + 1 ⇒ (17) + 17 + 2 - 3 + 2 - 1 + 1 + 2 + 1 = 38
Glaive-Magic, Good, Slashing + Sonic + Holy: 2d8 + 9 + 2 + 9 + 3 + 3 + 1 + 1d6 + 2d6 ⇒ (2, 6) + 9 + 2 + 9 + 3 + 3 + 1 + (1) + (1, 5) = 42
Giant +2 Holy Glaive 2: 1d20 + 17 + 2 - 3 + 2 - 1 + 1 + 2 + 1 - 5 ⇒ (18) + 17 + 2 - 3 + 2 - 1 + 1 + 2 + 1 - 5 = 34
Glaive-Magic, Good, Slashing + Sonic + Holy: 2d8 + 9 + 2 + 9 + 3 + 3 + 1 + 1d6 + 2d6 ⇒ (2, 6) + 9 + 2 + 9 + 3 + 3 + 1 + (2) + (2, 1) = 40
Giant +2 Holy Glaive Haste: 1d20 + 17 + 2 - 3 + 2 - 1 + 1 + 2 + 1 ⇒ (10) + 17 + 2 - 3 + 2 - 1 + 1 + 2 + 1 = 31
Glaive-Magic, Good, Slashing + Sonic + Holy: 2d8 + 9 + 2 + 9 + 3 + 3 + 1 + 1d6 + 2d6 ⇒ (7, 3) + 9 + 2 + 9 + 3 + 3 + 1 + (2) + (4, 2) = 45
Gore: 1d20 + 8 + 5 - 5 + 2 - 3 + 2 - 1 + 1 + 2 + 1 ⇒ (7) + 8 + 5 - 5 + 2 - 3 + 2 - 1 + 1 + 2 + 1 = 19
Gore-Magic, Piercing + Sonic: 1d6 + 2 + 2 + 3 + 1 + 1 + 1 + 1d6 ⇒ (2) + 2 + 2 + 3 + 1 + 1 + 1 + (3) = 15