| Dungeon Master S |
It's a sea hag. Which reminds me:
EVERYONE needs to make a FORT save or be so weakened by her horrid appearance that you take d6 STR damage.
She be evil, and while the spell protects Grym, the curse of her Evil Eye grants no new save this day.
| Sandor Stouthammer |
Don't forget if you fail any constitution based check you can spend a harrow point to re-roll that check... odric
fortitude save: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 The +2 included is from the harrowing Sandor received for the scene. DM: Is this a spell like ability? If so please include an additional +2
Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals—you heal a number of hit points equal to your class level and 1 point of ability damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.
Damage Reduction: Spend a Harrow Point to gain damage reduction 3/—. This damage reduction persists for the duration of the encounter in which you spent the Harrow Point.
| Dungeon Master S |
It is a Supernatural ability, but don't worry, you made the save.
Snarling at Ferox, his spell SR: 1d20 + 6 ⇒ (2) + 6 = 8 fails before the sea hag. Similarly, her visage is so horrible that Odric takes 1d6 ⇒ 3 STR damage.
With Odric weakened she turns on him with a wicked looking spear:
Spear 1: 1d20 + 14 ⇒ (1) + 14 = 15
Spear 2: 1d20 + 9 ⇒ (11) + 9 = 20 dmg: 1d6 + 8 ⇒ (2) + 8 = 10
Initiative Repost:
Ferox 1d20 + 8 ⇒ (9) + 8 = 17
Grym 1d20 + 3 ⇒ (14) + 3 = 17
Yvicca 1d20 + 7 ⇒ (8) + 7 = 15
Morkeleb 1d20 + 5 ⇒ (8) + 5 = 13
Sandor 1d20 + 2 ⇒ (10) + 2 = 12
Gaius 1d20 + 3 ⇒ (7) + 3 = 10
Odric 1d20 + 4 ⇒ (2) + 4 = 6
| Morkeleb the Mighty |
ROUND 2
Fort save: 1d20 + 2 ⇒ (7) + 2 = 9
HARROW POINT TO REROLL SAVE
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17 <--I shall hope that's enough
Hm, generally resistant to magic. Fortunatley, I prepared a lot of alternative firepower.
Morkeleb fires off two Magic MIssiles from his staff at the hag.
Magic Missiles: 2d4 + 2 ⇒ (4, 1) + 2 = 7
| Gaius Lirsiiv |
[i]Hm, generally resistant to magic. Fortunatley, I prepared a lot of alternative firepower.[/i
...He says, as he just goes ahead and uses magic anyway.
| Dungeon Master S |
Yeah, Morkeleb, you need to include a Spell Penetration check.
| Sandor Stouthammer |
Just for my knowledge how do you do a spell penetration check?
ROUND 2
Again the pesky shark is there, and as of yet Grymm hasn't stabbed him in the eye I suppose that I will attempt to skewer it again
Poke the baby shark: 1d20 + 6 ⇒ (16) + 6 = 22
Bec De Corbin Pierce dmg: 1d10 + 3 ⇒ (3) + 3 = 6
| Morkeleb the Mighty |
Morkeleb the Mighty wrote:[i]Hm, generally resistant to magic. Fortunatley, I prepared a lot of alternative firepower.[/i...He says, as he just goes ahead and uses magic anyway.
I interpreted "somewhat resistatn to spells in general" to be more "high svaes" rather than "has SR." *shrug* whatchagonnado?
SR: 1d20 + 4 ⇒ (4) + 4 = 8 <--ah shugah
| Gaius Lirsiiv |
Gaius casts Bless upon the party.
+1 to hit and +1 on saves vs. fear effects for everyone.
If Sandor fells the shark with his blow, Gaius will move forward. If not, he stays put.
| Dungeon Master S |
Sandor skewers the shark, but it fights on, looking to bite the dwarf's head off. It's amazing, there's no way the shark could handle another hit like that.
Odric?
| Odric the Stout |
Round the Second
Spend Harrow point to re-roll save vs. her horrible nasty visage: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 (Rolls below include -2 penalties to hit and damage for STR damage if I did not make the save)
Odric winds up with The Eagle and swings mightily at the monstrosity before him. The water swirls in The Eagle's wake and bits of putrefying chum dance in the vortices created by the weapon's fearsome passage.
Power Attack (Furious Focus) with MW Heavy Pick: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 for 1d6 + 6 + 2 - 2 ⇒ (6) + 6 + 2 - 2 = 12 damage. <- 16 to hit and 14 damage if FORT save is good.
Ferox!
| Dungeon Master S |
Odric, your new save is juuust enough.
your hit, however, fails. You make contact, but it's like striking the bole of a tree. That's AC not DR
| Ferox Kerr |
Round 3
Hearing Morkeleb's cry of confidence, Ferox casts Litany of Sloth on the shark.
Ferox then moves to float next to Morkeleb. Get him, guys!
The shark can't take AoOs. Swarm the hag.
Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16
| Thorgrym the Tracker |
Round 3
Though he really wanted a second shark kill under his belt, he hears and obeys Morkeleb's watery cry about the shark. The ranger kicks off the wall and moves toward the sea hag. Flanking w/ Odric he tries to stab her in the back.
someone please move Grym east 2 and south 1
attack 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
dagger 1d4 + 4 ⇒ (4) + 4 = 8
| Dungeon Master S |
Grym's hit is good, and likely would have sunk in, but the hag's magically hardened skin turns his blade aside.
| Dungeon Master S |
The shark darts towards Sandor, heedless of the danger bite: 1d20 + 4 ⇒ (8) + 4 = 12. (Run your charge!)
Yvicca flies into a furious rage.
Spear Odric: 1d20 + 14 ⇒ (14) + 14 = 28 damage: 1d6 + 8 ⇒ (5) + 8 = 13
Spear Odric: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 2d6 + 16 ⇒ (3, 6) + 16 = 25
She then tries a sneaky little slash of her claws at Grym behind her.
Slash: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d4 + 4 ⇒ (1) + 4 = 5
Morkeleb! (After Sandor's AoO)
| Sandor Stouthammer |
AoO
Poke from possible shark bait: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
As the shark flips itself back towards Sandor opening its mouth to take a good chomp. Sandor moves the weapon up into it's mouth and punches the spear point through the upper pallet into it's tiny brain.
I gots the shark mage... Now gets ta penetrating.. that lovely creature is right up your ally
As the weight of the dead shark starts to pull the tip of the polearm down, Sandor shortens the haft on it, and then does one of Odric's warm up kicks to it's nose removing the shark from the weapon.
Morkelb!! Ohh and btw ty for the info on SR
| Morkeleb the Mighty |
Dammit!! I was going to do something totally awesome with that shark!!
ROUND 3
Being poorly versed in the necromantic arts, Morkeleb is unsure whether this will work as he intends. But he tries anway, since his magicks are of dubious efficacy against this foe. He grabs the last patch from his Robe of Bones, and throws it toward the sea witch. He issues a command as the Fast Goblin Zombie materializes from the patch:
GRAB HER!
| Sandor Stouthammer |
DM I am not sure how you run Reach weapons and which squares they can attack. I moved myself on the map, but would have preferred to be one square to the north if I could still reach her from there
Round 3 AC 12, HP 51
Sandor swim/walks as fast as he can gets right behind Grym. Work your way around her Grym.. this underwater stuff has me all messed up
Gaius your turn.
| Ferox Kerr |
Do we know for certain that Sandor's attack killed the shark?
Gaius' turn
| Dungeon Master S |
Yes, we know for certain. :-)
| Gaius Lirsiiv |
DM I am not sure how you run Reach weapons and which squares they can attack. I moved myself on the map, but would have preferred to be one square to the north if I could still reach her from there
Round 3 AC 12, HP 51
Sandor swim/walks as fast as he can gets right behind Grym. Work your way around her Grym.. this underwater stuff has me all messed up
Gaius your turn.
Sandor, you can walk on the bottom at half speed as a move action. You're carrying enough gear to weigh you down.
| Sandor Stouthammer |
Normally I don't time travel, what is done is done. But due to the fact that it seems Gaius is waiting on me, I will see if is allowed for me to take a swing at Yvicca
Round 2 Modified
Actions as above, but with an attack
Stab her through the barkskinned throat: 1d20 + 7 ⇒ (9) + 7 = 16 <~~~bah need at least a 14 :(
DM: By chance would it be easy to secure the door from the outside by say slipping a polearm through the handles?
| Dungeon Master S |
Yeah you could easily jam the door as a standard action.
| Ferox Kerr |
Round 4
Ferox is sure that he can leverage Morkeleb's knowledge of the mystical arts to help him overpower the hag's resistance to magic.
Standard action to change Lookout feat to Allied Spellcaster.
| Morkeleb the Mighty |
Round 4
Ferox is sure that he can leverage Morkeleb's knowledge of the mystical arts to help him overpower the hag's resistance to magic.Standard action to change Lookout feat to Allied Spellcaster.
while that's awesome and appreciated, it won't work; teamwork feats require at least 2 guys with the same feat. Morkeleb doesn't have it, so no benefit will be derived. Shoot the b1thc instead!!
| Dungeon Master S |
That's the beauty of the Inquisitor. He's GIVING you the feat.
| Thorgrym the Tracker |
Somewhat awkwardly in the water, Grym manuevers to the side of the Sea Hag. (The ranger moves diagonally north/east one square, and has the Movement feat which gives +4 to dex vrs AOOs)
As he moves he strikes at the best moment...
Attack 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
dagger 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
| Ferox Kerr |
Ferox isn't actually giving the feat to anyone. He can gain the benefit of the feat as if Morkeleb had it.
| Dungeon Master S |
Morkeleb, place your goblin on the map. Gaius is up.
| Morkeleb the Mighty |
Since there was no mini to place, I put Morkeleb's avatar where I want the zombie to be. Morkeleb is still actually behind Ferox, though.
.
My intent is for the zombie to grapple her, if possible. If not, then screen Odric and slam her.
| Sandor Stouthammer |
Round 4 AC 12 HP 53
Sandor see's the zombie pop up and shamble thinks ohhh great another thing to kill and me without me hammer or shield. But then remembers the Necromancers robe that the wizard snagged. Good (blubb)play (blubbb) Wizard (blubbub)
Stabby thing to the evil hag: 1d20 + 7 ⇒ (17) + 7 = 24 DM please add a +2 for flanking if the Zombie allows it this time.. and I really hope a 24 or 26 hits
Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Odric work your way towards me, I have a potion for you in my bag, or Gaius can draw it and throw it
| Dungeon Master S |
ROUND 3
Sandor stabs the sea hag deep in her side, resulting in a scream carried on bubbles. The zombie doesn't know how to grapple, but tries to slam its fists into the target.
slam 1: 1d20 + 4 ⇒ (4) + 4 = 8 Miss
slam 2: 1d20 + 4 ⇒ (17) + 4 = 21 Hit! 1d4 + 4 ⇒ (1) + 4 = 5
There's no way for Gaius to get to Odric without drawing an attack. If Tony doesn't post within the next few hours, I'll autopilot.