Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Congrats all - 2500 posts.


Lance-Corporal Dalgoda moves adjacent to the door. This means he can be flanked (Morsum is still in the room) but it also means (1) he can attack those standing outside, and (2) the door can't be closed without giving him an AoO.

"Hey, Dirtbag."

1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20 2d6 + 6 ⇒ (5, 6) + 6 = 17
1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10

17 points of damage on Sir Edmin.


Round 3; Init is everyone, then dogman. As noted above, he can now be flanked.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

WAAAAAGHHHHH! cries the charging Goblin. Bref charges into flank as soon as one is there from either Morsum or Edmin.

1d20 + 7 - 2 + 2 + 2 ⇒ (18) + 7 - 2 + 2 + 2 = 27 for 1d6 + 2 + 1d6 + 2 ⇒ (1) + 2 + (3) + 2 = 8

Status 20/29 hp

Edit well that was a craptastic roll for damage


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Morsum posted that he retreated to block the door as soon as Edmin and Bref moved out. He should be in the doorway.

This was how I thought the battle went.

Round 1:
_________
..| D...... M |
..|..............|
..| E.......B |
G /______ |

Round 2:
_________
...B| D......... | ....first --> Bref(B) acrobats out
.....|..............| ....next --> Edmin(E) 5' foot moves outside the door
.....| M......... | ....next --> Morsum(M) 5'foot moves to where Edmin was thereby blocking the door.
E G /______ |....dogman(D) is stuck in the room unless he gets past Morsum who should be blocking the door

I know the room is 10x10, seemed easier with a little more space to draw it this way.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

in that case, i will not be able to charge into a flank, but i assume i still hit with the attack even without the flank, no damage still


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I never understood why Angels etc get DR/evil. That actually makes them stronger against everything except what they are meant to fight.


Judge, I agree with everything you say (and sketch) except for Morsum blocking the door. If he was going to block the door, he needed to say so.

Bref can't charge but still hits.

I think most fiends have DR/good, right? So they cancel out.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren looks at the others, Do you wish me to close the door?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Dog man Cheat! Teeth no work! Let rot in cage!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

HP: 9/26

Power Attack:1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Damage: 1d12 + 9 ⇒ (6) + 9 = 15


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"Shut the door!


Edmin Al'Roth wrote:

HP: 9/26

Power Attack:1d20+7-1
Damage: 1d12+9

Come to think of it, Dren's Madness attack did make a difference -- Sir Edmin would be well into negatives now if the dogman hadn't attacked Bref last round.

Anyway, the dogman takes 5 damage and is now at -24. Note that a couple of PCs have not had a chance to get the debuff off yet.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren goes fully defensive on his turn...standard action and closes the door...move action.
Dren carefully closes the door, trying to evade the dog warriors attack.

Current AC is 22.


"Hoo-ah!

1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12 Ooh, lucky Dren.

Dren grabs the door and slams it shut. The dogman looks annoyed for a moment. Then he shrugs, grins, and makes a "run away, little scampery things" motion with his fingers. Then he leans back against the other glass wall and, ignoring you, begins carefully cleaning his greatsword with a scrap of cloth.


I believe Jax, Dren, the Judge and Ragnar the dog are still debuffed.

Well: now what?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren hits Edwin with the Wand of Cure light wounds a few times...
Cure Light Wounds wand 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds wand 1d8 + 1 ⇒ (5) + 1 = 6

We should be on our way, this was just a distraction from our goal. We will deal with you later...feeble outsider.

My character is not really affected by the debuff for the most part...so he really doesn't care, now some of the others...


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

jax flasked him I think

goblin not feel good.

cease rage


Well, you crossed the room. So there's a door you can walk through right over there.

A few of the carrion beetles got out when you opened the door to their chamber. Now they scurry too and fro on the floor, tasting the bloodstains. (Nope, too fresh.)

The dogman, cleaning his sword, begins to whistle tunelessly to himself. (It's not easy for a dog to whistle but he more or less manages it.) It's some sort of marching tune.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin nods his head at Dren as he is healed. "Right. Lets leave this bastage until later. We have more ahead of us that we need to do."


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref crouches over for a good 20 seconds catching his breath then he is ready to go.

Stoopid cheating dog man

[ooc] Perception 1d20 + 6 ⇒ (1) + 6 = 7 he checks the door 1d20 + 13 ⇒ (12) + 13 = 25 then unlocks or disarms a trap if he sees one.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren notices the wound on Bref just before he sneaks off, Just in case!
cure lights wounds wand 1d8 + 1 ⇒ (7) + 1 = 8

Sir Edmin, I think you are still down 2 hit points?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin like Shadowshanks! Bref hugs Dren's leg.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax threw a flask of acid that hit touch ac 23, so he should no longer be debuffed.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I you all want, I can toss a few critters from the bowels of hell at him. See if they can get him.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Drens looks at the dogsman way before leaving this area, Let's save our energies for what lies ahead, that creature could be the least of our worries. It is nothing...


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"I agree leave this lapdog to his fate. We can kill him later, we have to get that pendant." The knight moves towards the door the goblin is checking.


There are no traps on the door. It opens onto another short corridor, 10' wide and 30' long. At the end of the corridor is another door with writing on it.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Blah! Stupid writing!


This door is different from the last few. First, it's a large set of double doors, nearly ten feet tall. Second, it's flimsy -- the construction is thin, light wood. You could bash your way through it without too much difficulty.

The writing says, 2. Force and cunning are two powerful tools. Answer force with greater force, but answer greater force with cunning. To the cunning mind everything is a potential weapon.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref pulls out his rolling pin and begins to chew on it. He pauses and holds it out to Morsum.

Want chew Shadow Beastie?

If he declines he chews on it himself nd awaits someone to talk to about the plan. Bref probably could read the words if words weren't stupid.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:


..| D...... M |
..|..............|
..| E.......B |
G /______ |

Round 2:
_________
...B| D......... | ....first --> Bref(B) acrobats out
.....|..............| ....next --> Edmin(E) 5' foot moves outside the door
.....| M......... | ....next --> Morsum(M) 5'foot moves to where Edmin was thereby blocking the door.
E G /______ |....dogman(D) is stuck in the room unless he gets past Morsum who should be blocking the door

That's actually cute for a diagram.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
It's some sort of marching tune.

My dad loves that movie! He told me later in life that Sir Alec Guinness resented Bridge Over the River Kwai despite it winning him an oscar and resented Star Wars despite it gaining him world renown.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

For Bref's sake Cуровую will read it aloud.

Casting Detect Magic please.


Cуровую зиму wrote:


Casting Detect Magic please.

Not magical and does not appear to be trapped. As far as you can tell, it's just a large, rather flimsy door with writing on it.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Well, let's open them they are doors... Dren says wondering why we are waiting...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge looks at the writing on the door attempting to determine some deeper meaning.

He turns to Cy: We should probably record what this says. My guess is that there will be six or seven or thirteen or some number of "lessons".

As we discovered in the last chamber, we could easily have just walked through without any problem, just as the message on the door said, if we had not interfered with that dog. Lets follow the lesson here. Remember all, we are dealing with the lessons of those who follow the Infernal Lords. Unlike those dedicated to wanton destruction such as the Lords of the Abyss, or even those of a generally chaotic mindset, the Infernal Lords do not lie. Instead, the use trickery and deceit to hide the true meaning and to waylay you to their own ends.

The Judge turns and gives Bref a very stern look. You may chew on your pin, and I shall purchase you another when we are finished, but you have to avoid just charging forward. There will be something on the other side of this door which we can likely avoid, or defeat, quite easily. But only if we use our wit.

Now then, lets make sure that it is not trapped, and then proceed. Time is a wasting, and we only have a limited amount of time.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Morsum slowly advances forward checking for traps or anything else out of the ordinary - more out of the ordinary than a shifting shadowy nightmare creature that is.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

The door's a trick. Want to take bets that it resists attempts to open it? And the more force we use, the more force it exerts to stay closed. Edmin, would you like to do the honors?


The door opens easily.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"Force with greater force and a flimsy door... Break it down?"


Beyond lies a simple stone chamber, 30' x 30'. You are entering in the middle of the western wall. There are no torches, but here and there a few patches of faintly luminiscent lichen glow dimly on the walls. Darkvision works fine; low-light conditions for everyone else.

There is a complex, unpleasant smell here.

The room has no other apparent exits. However, opposite you on the eastern wall is a tall gap or alcove that could be the beginning of an exit. It's impossible to say, though, because it's completely blocked by what looks like a crude curtain -- some sort of coarse, heavy drapery or tarpaulin.

A foot or so in front of the curtain, a heavy braided cord hangs from a hole in the ceiling. It ends in a heavy tassel about five feet off the floor.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"Someone check that out."


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref looks disapprovingly at Judge.

Go ahead and check it Bloodlicker. Goblin no charge in get chopped by Stoopid Dog Man.

Bref chews his pin and waits for someone else to march in and set off whatever disaster awaits them.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Or something could go and check it out, why risk one of us when we can summon in any needed help...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I really hate the nausea that calling Morsum causes. But it is better than getting eaten by something hidden in this room.

Tohram takes a deep breath, and you can tell that he really is getting tired of doing this.

You all owe me.

Moments later you see Morsum begin to becomemore translucent and even more shadowy as he dissolves into, and becomes, the Judge's shadow.

Tohram then calls on the shadows and a dark rip appears out of which crawls a large, and once again malformed, rat. The Judge points toward the room.

Mur u aktar dwar il-kamra. Imbagħad jgħaddu minn dik tal-purtieri.

Necril:

Go and more about the room. Then go through that curtain.

The rat then enters the room and begins to move around the walls before scurrying to the center and then finally moving to the curtain and going through it.

Handle Animal: 1d20 + 9 ⇒ (18) + 9 = 27


1d20 ⇒ 7 The rat doesn't notice anything in particular in the room. It moves to the curtain and wriggles its way under it...


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Any hint of what the odor is?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref looks sheepish

Goblin no make stink


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Tohram looks at the others: The rat seemed unaffected by anything. Lets see if it can grab that rope.

Tohram calls to the rat and directs it to leap up and catch the rope.

Ritorn u l-qabda l-ħabel.

Necril:

Return and grab the rope.

DMDM - The rat will remain for 2 minutes, just let me know when it heads back to the shadow world.

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