| Judge Tohram Quasangi |
Tohram walks over to Edmin and whispers: Try to let the dog man attack Morsum. It is rather tough to hit these days as you have discovered in training.
Init-Tohram: 1d20 + 4 ⇒ (6) + 4 = 10
Init-Morsum: 1d20 + 1 ⇒ (11) + 1 = 12
Tohram casts Shield on Morsum - AC25.
| Morsum |
Morsum delays until after the Judge casts Shield on Morsum - AC25.
Morsum will charge in the room and around behind the dogman and attack.
Standard Action: Attack.
Attack-Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
If less than 5 feet, will post claws later.
| Edmin Al'Roth |
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
I will not be afraid!
Edmin roars at the beast headed man.
Intimidate (Demoralize): 1d20 + 11 ⇒ (6) + 11 = 17
| Bref |
Init 1d20 + 6 ⇒ (16) + 6 = 22
Bref roars! Rage WAAAAAAAAAAGHHHHHH! Anyone ever play Warhammer FB
He charges through the door once Dren opens it.
1d20 + 7 - 2 + 2 ⇒ (11) + 7 - 2 + 2 = 18 vs FF for 1d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4
| Jax Naismith |
Jax will watch as Bref charges the hound and he'll slowly follow into the room (1 move). He'll try to move within 5' of the Archon and use his standard to fight defensively. (+2 ac).
Next round, he'll take a 5' step up to flank with Bref and attack with Spellstriking Arcane Mark, using the Cardinal's Signature in Infernal.
1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (3) + 2 = 5 and 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (6) + 2 = 8
| Jax Naismith |
If there's no possibility of hitting an ally, Jax will just fire his crossbow then. Its not likely to hit, but its better than nothing. If its possible to hit an ally, then he'll keep attempting Dace DC 13 until it hits.
| Douglas Muir 406 |
Rolling Init for Zimu and Ragnar the dog: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 2 ⇒ (19) + 2 = 21 Oh, and Grumblejack:1d20 ⇒ 14
Okay, Init order is Bref, Ragnar, Jax, Grumblejack, Zimu, Morsum, Tohram, Edmin, Dren, Dogman. The ones who are going to melee have already rolled their attacks. If you have any last-minute tactical suggestions, do them now; otherwise I'll assume that Jax opens the door and the the meleers rush in.
| Jax Naismith |
Oh My God. If they didn't describe the hound archon like that and you did..you are my favorite DM ever.
Jax blinks at the exuberance and lets a crossbow bolt fly. You can get close to that thing. I'll stay here.
1d20 + 2 ⇒ (14) + 2 = 161d8 ⇒ 1
| Douglas Muir 406 |
| 1 person marked this as a favorite. |
They don't give that kind of description. And I could have him say 'Spawn of Evil! I shalt smite thee!' or such. But, come on. That's officer talk! Dude's a low-HD celestial with no wings. What does that say to you? To me it says foot soldier or beat cop. Enlisted man. First responder. Grunt.
But he's still a celestial, right? I'd think it would be like going up against a single lance corporal POW Marine. He's just an enlisted dud, no special skills, imprisoned behind enemy lines. But he's still a goddamn Marine.
So, yeah. Hoo-ah.
| Cуровую зиму |
The dog-man grins happily at you and casts on himself -- +1 to hit and d8+6 extra hp.
"Ready when you are."
I really don't think we should do this combat but since the ball started rolling, can we at least cast our spells to help the party pre combat, he's taunting us and making us come to him where he will no doubt have the advantage, let's not give him the satisfaction.
| Cуровую зиму |
Well, if we are going to have to fight this thing, so be it. Would you all like me to drop a few animals for him to play with inside the cell first?
Absofruitly!
Oh My God. If they didn't describe the hound archon like that and you did..you are my favorite DM ever.
DM must be be a great table DM too, although since he rolls high maybe not 'beloved'.
A smile of savage joy lights up the dogman's face. "Lance Corporal Dalgoda, Good Boy Second Class, reporting for duty! CXXVIIIth Legion of the Seventh Host, REPRESENT! 'They Do The Flyin', We Do The Dyin!' HOOOO-AH!!"
It's readily apparent that there are fanatics in Heaven and hell, and everywhere in between.
| Cуровую зиму |
Cуровую will move back even further and delay to cast a Force Missile right before the archon goes, in case he casts instead of attacking but I doubt it will even get through the SR but at still trying to be effective.
Why did we not have the Judge send in summoned pests?
| Jax Naismith |
This is seeming like a terrible idea. Jax chats idly to Cimu while taking aim and firing, watching the crossbow bolt get knocked aside. Do you think he'd fancy that cup of tea still?
assuming if Bref's 18 missed, Jax's 16 missed as well.
He fired prior to them going into melee so I didn't account for the -4 from melee.
| Douglas Muir 406 |
Dren will open the door and slam his mind into the creatures...
Gift of Madness DC 17 Will power Save or confused for 1 round.
Clever: it's a Supernatural ability, so it goes right past his Spell Resistance. Okay, 1d20 + 7 ⇒ (9) + 7 = 16 Got 'im! I'll roll for the Confusion effect when it's his initiative.
| Douglas Muir 406 |
Power Attack: 1d20+6-2+2
Damage: 1d12+9
That's a hit. Okay, the dogman takes 11 points of damage and the debuff is off you.
Jax missed, the Judge cast Shield this round, and Ragnar the dog can't get in to attack. Zimu needs to roll a caster level check to get through the dogman's SR with her Force Missile (or whatever other spell she casts).
That leaves Grumblejack. 1d20 + 8 ⇒ (16) + 8 = 242d8 + 7 ⇒ (1, 2) + 7 = 10 Unfortunately, his hit does not bypass the dogman's DR -- it seems to bounce or slide right off his angelically tough flesh.
| Douglas Muir 406 |
Lance-Corporal Dalgoda's turn. Rolling for Confusion:1d100 ⇒ 77 That's "attack nearest creature". The only difference is that now he won't use Power Attack and he'll attack at random instead of focusing on taking down Sir Edmin. So, (Bref, Edmin, Morsum) 1d3 ⇒ 1 he attacks Bref.[/ooc]
1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 4 ⇒ (7) + 4 = 11
2d6 + 3 ⇒ (2, 4) + 3 = 9 9 points of damage on Bref.
Dren's mental attack confuses the dogman, leaving him unable to tell foe from foe. However, years of combat training take over, and he lashes out with his greatsword, hitting Bref.
| Bref |
Yargh! Bref growls
1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 for 1d6 + 2 ⇒ (4) + 2 = 6 add 1d6 + 2 ⇒ (6) + 2 = 8 if somehow we have flank
Kanight want us outside room? Bref calls if he responds with an affirmative Bref tumbles out of the room to allow for a flank opportunity. If he does not say to do so he says and chews on.
Acro 1d20 + 11 ⇒ (5) + 11 = 16
Current HP 20/29
| Bref |
Terrible choice this! Considering I missed again, Bref will tumble back outside the room to prepare another charge.
| Judge Tohram Quasangi |
The Judge calls out.
Everyone, retreat. Morsum can hold the door and let Grumbles pound him with that big club.
Attack-crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 ⇒ 2
| Morsum |
Morsum is going to fight defensively and 5' foot move to the door once Bref and Edmin back up - which they hopefully will.
Fighting Defensively + Mage Armor + Shield = AC27
Attack-Bite: 1d20 + 5 - 2 - 4 ⇒ (12) + 5 - 2 - 4 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack-Bite: 1d20 + 5 - 2 - 4 ⇒ (20) + 5 - 2 - 4 = 19 **HIT - but no damage unless you consider him a Outsider(evil) rather than the untyped Outsider he is listed as**
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack-Bite: 1d20 + 5 - 2 - 4 ⇒ (16) + 5 - 2 - 4 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Yeh, he cannot do any damage, but needs a crit to eliminate the penalty. Once the dogman is dead, can we then hit his corpse to eliminate the penalty?
| Bref |
Bref will be charging him again so please leave a lane. Gotta get rid of that penalty
| Judge Tohram Quasangi |
The Judge looks at Grumblejack: You misunderstand me my friend. Your job is to bash. Morsum will block the dogman and allow you to swing over his head.
| Douglas Muir 406 |
Dren slam his mind into the creatures again...the dark voices whispering into his mind
Gift of Madness DC 17 Will power Save or confused for 1 round again.
Wow, you're just burning through those. Well, you probably won't need them again today... 1d20 + 7 ⇒ (14) + 7 = 21 Made his save.
| Dren of the Dark Tapestry |
I have other things but this may be one of the more effective against him with his SR.
And that is why this ability is not that powerful. 2 uses to no major effect. At least I have 6 more to use :)
| Douglas Muir 406 |
Attack-Bite: 1d20+5-2-4 **HIT - but no damage unless you consider him a Outsider(evil) rather than the untyped Outsider he is listed as**
Whoops, you're right -- nat 20. My bad.
Morsum is an outsider and he's evil, but he doesn't have the (evil) subtype. So, no.
On the plus side, you don't have to get through his DR! Just hitting him lifts the debuff. So now Morsum and Sir Edmin are clean.