DougFungus' Rise of the RuneLords

Game Master pinvendor

Roll 20

Current Initiative:

Not in combat!


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The Exchange

Female Elf Rogue 2

Disable Device:: 1d20 + 12 ⇒ (11) + 12 = 23

Samara seems surprised when the lock doesn't just pop open from her lazy jabbing. Apparently these locks actually have a bit of resistance to them! She furrows her eyebrows a bit and gets a little more serious about it.


Ephemeral GameMaster

Samara focuses after her initial failure and feels the mechanism once was an intricate device. These doors and their lock most likely predating the primitive shipwreck-flotsam built fort. Maybe the doors were once attached one of the ship's captains quarters or even a ship armory based on their quality design. Either way, the lock proves a worthy challenge for the elf, but still no match for her skill now that she has chosen to get serious.

The lock clicks and the resistance to the great doors' opening gives way...


Ephemeral GameMaster

If it's not clear, Samara has disabled the lock, but the doors themselves are not open until you choose to do so.

The Exchange

Female Elf Rogue 2

Samara carefully opens the door, trying to remain silent while she checks what's going on in the room beyond.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Tattooed Sorcerer 4 | hp 30/30

Silva stands ready to unleash his arcane power the moment the door opens. In the meantime he shifts around uncomfortably, the magical straw in his pockets making his legs a little itchy, even through the fabric of his pants.


Ephemeral GameMaster
Burnt Offerings wrote:
This large throne room is decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.

Spoiler:
Samara is surprised to see herself (well, a grossly exaggerated version of herself with eyes of fire and a mouth full of fangs) along with similarly distorted versions of her comrades fighting (and losing) against several armed goblin warriors before the hide-covered throne. Upon the throne sits an armored goblin with a spiky iron helmet, the prongs of which almost appear to imitate a crown. Next to the throne sits a large lizard of some kind.

With the door open the sounds of battle cries and weapons and armor clanking become loud enough for everyone to hear.

GM roll 5%: 1d100 ⇒ 79

Liberty's Edge

Male Human Monk Unchained/3 Acrobat/1 | HP 32/32 AC 15, perception 11

Being pretty confident that there's noone waiting for him on the other side of the door Davben attempts to crack it open as silently as possible just enough that he can peek in hoping he'll be able to determine if it joins up with the room the others found.

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

Hearing the sounds of battle the monk knows he'll have to act quickly, if it's not immediately apparent this other path joins up, he'll have to quickly circle around to join the others.


Ephemeral GameMaster

Davben wouldn't be hearing the sound of battle being down the hall and around the corner with the cleared barracks between him and the others. However...

Ahead Davben sees a hallway which turns to the left. He can hear some muffled sounds of what may be battle cries and fighting. But more pressing is the slight sound of movement and soft sounds of metal scraping on metal. Davben would imagine it resembles someone trying very hard to be quiet.

Liberty's Edge

Male Human Monk Unchained/3 Acrobat/1 | HP 32/32 AC 15, perception 11

Not seeing anything in the the hallway, and that it does indeed appear to turn back towards the room his companions were headed to, Davben silently slips into the hall and creeps down to the corner to see if he can get a look at whatever it is that's trying to sneak around down there. He's betting he's the more stealthy of the two.

Fair enough, you'd said everyone so I figured he was included with his above average perception, but even if he did hear, he's got to check out this sneaker

The Exchange

Female Elf Rogue 2

Samara blinks a few times times slowly at what she sees in the door beyond, and she just quietly pulls the door closed again. She seems a bit pale (or more pale than usual, at least) and she says in a whisper, "I think an illusion is through that door. I do not know magic. That is a thing I do not know."

She gestures Silva forward.


Male Human Tattooed Sorcerer 4 | hp 30/30

"Got it, Lieutenant," Silva says as he rolls up his sleeves again (they keep falling down). The sorcerer extraordinaire mumbles a very brief incantation and encircles his eyes with his thumbs and index fingers, forming goggles. He then tiptoes forward and peeks around the corner, peering at whatever it is that Samara spoke of.

Stealth: 1d20 + 2 ⇒ (9) + 2 = 11
Knowledge (arcana): 1d20 + 8 ⇒ (7) + 8 = 15


Init +5, HP 25/27HP, Perception +2, Sense Motive +6, AC 16/10/13

Whilst Silva investigates, Zara softly prays to her Goddess for help against their foes.

Casts Guidance on Samara & Nicea

Sovereign Court

Human Ftr 2/Barb 2; Init +3; Perception +8; HP 33/43; AC 16/t12/ff15; F+8, R+2, W+1

Nicea watches Silva make goggles in obvious confusion. She catches Samara's eye with a "what the heck?" shrug and a whirl of her index finger next to her temple, then grips her scythe tighter.


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So 1 year less 1 day later, we have finished Thistletop.


Init +5, HP 25/27HP, Perception +2, Sense Motive +6, AC 16/10/13

"Well, not sure we did the best thing saving Nualia and the magic lady. Are you sure you're alright Nicew, not angry still?" Zara asks as they leave Thistletop bound for Sandpoint.

Sovereign Court

Human Ftr 2/Barb 2; Init +3; Perception +8; HP 33/43; AC 16/t12/ff15; F+8, R+2, W+1

"Seems kinda stupid to me. I mean, what if the magistrate finds them all innocent for some reason and turns them loose? Then we have to hunt them down and kill 'em all over again." She shrugs. "Of course, if we get paid, I guess it's worth it. Still seems stupid."


Male Human Tattooed Sorcerer 4 | hp 30/30

"Hey, it's not too late to push the lot of them off a cliff," Silva offers, looking rather pleased with himself.

Sovereign Court

Human Ftr 2/Barb 2; Init +3; Perception +8; HP 33/43; AC 16/t12/ff15; F+8, R+2, W+1

"Not a bad idea, but Zara will probably fling herself off after them, trying to heal them all the way down," Nicea chuckles, "And I'd hate to lose our only cleric."

The Exchange

Female Elf Rogue 2

"Sometimes they want the people alive more," says Samara, while absently examining the horseshoe that she picked up, "Maybe we will get some reward for getting them alive. That is a thing that would be nice."


Init +5, HP 25/27HP, Perception +2, Sense Motive +6, AC 16/10/13

Zara's mouth is agape at Nicea's comment: 'I'm not that bad?' she thinks.

Then she adds, "This will allow the townsfolk to see justice is done, that they will now be safer." she coughs softly. "And that we are telling the truth."

"Plus as you say Samara, there's the chance of a reward. Oh, and it gives these the opportunity to plead their case. Which reminds me, what did you do with the mercenary man?" the dancer asks Nicea.

Sovereign Court

Human Ftr 2/Barb 2; Init +3; Perception +8; HP 33/43; AC 16/t12/ff15; F+8, R+2, W+1

"Nothing I'd like to do to him," Nicea laughs, "He's kinda cute for an older guy."


Init +5, HP 25/27HP, Perception +2, Sense Motive +6, AC 16/10/13

Zara mutters softly; "Hadn't noticed. Then she goes over to the mercenary and orders him to write down what he knows, what happened as an informal testimony.

Whilst he does this, she gives him a slight lecture on how he should try to be a bit more careful and to be a better person no matter how bad things get.

This taken care of, she heads with the group towards town.

Sovereign Court

Human Ftr 2/Barb 2; Init +3; Perception +8; HP 33/43; AC 16/t12/ff15; F+8, R+2, W+1

"Well done, Zara. You have the makings of a fine company clerk," Nicea comments as she scans the written deposition, bites into her thumb, and leaves a bloody print as witness of the proceedings, "You now report to the Lieutenant."

She shoves the paper back at the cleric with a brusque "File this" and prods the prisoners forward to their destiny in Sandpoint. And if the court doesn't make the right decision, I will! She smiles and softly pats the haft of Red Mist.

Liberty's Edge

Male Human Monk Unchained/3 Acrobat/1 | HP 32/32 AC 15, perception 11

Davben moves along with the others thinking on their conversation as they walk. "I tend to agree with Nicea's sentiment, though I am not apposed to keeping them alive, people aren't usually much use when they're dead, but it is also very difficult to trust others to uphold the balance." He shrugs his shoulders "No way to tell if they'll make the correct decisions."


Male Human Tattooed Sorcerer 4 | hp 30/30

"Justice is served," Silva drawls when the impromptu paperwork is filled out and filed, destined to be sequestered in some dark place and forgotten.

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