Full Name |
Silva Jural |
Race |
Human |
Classes/Levels |
Tattooed Sorcerer 4 | hp 30/30 |
Gender |
Male |
Size |
Medium |
Age |
25 |
Alignment |
Chaotic Good |
Deity |
Desna |
Languages |
Common, Varisian, Giant |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
19 |
About Silva Jural
Male human sorcerer (tattooed sorcerer) 4
CG Medium humanoid (human)
Init +6; Senses Perception +2
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 30 (4d6+12)
Fort +2, Ref +3, Will +4
OFFENSE
Speed 30 ft.
Melee dagger +1 (1d4-1/19-20)
Spell-Like Abilities (CL 4th; concentration +9)
3/day-dancing lights
Sorcerer Spells Known (CL 4th; concentration +9)
2nd (4/day)-flaming sphere (DC 18)
1st (7/day)-color spray (DC 16), ear-piercing scream (DC 17), identify, magic missile
0 (at will)-detect magic, light, mage hand, prestidigitation, ray of frost, read magic
Bloodline arcane
STATISTICS
Str 8, Dex 14, Con 12, Int 12, Wis 10, Cha 20
Base Atk +2; CMB +1; CMD 13
Feats Alertness, Improved Initiative, Spell Focus (evocation), Toughness, Varisian Tattoo (evocation)
Skills Bluff +9, Diplomacy +16, Knowledge (arcana) +8, Knowledge (local) +6, Spellcraft +8, Use Magic Device +9
Languages Common, Giant, Varisian
SQ bloodline arcana (+1 DC for metamagic spells that increase spell level), bloodline tattoos, metamagic adept (1/day), tattoo familiar (thrush)
Traits Favored Son, World Traveler
Combat Gear potions of cure light wounds (2), wand of mage armor (46 charges), wand of magic missile (CL 3rd; 3 charges), wand of shocking grasp (28 charges); Other Gear dagger, masterwork backpack, bedroll, flint and steel, magical straw, spell component pouch, waterskin, winter blanket, 89 pp, 6 gp, 3 sp, 9 cp