Divine Rise of the Runelords

Game Master nate lange

The joy of new life brought on by spring has been broken by a series of shocking murders. Can the heroes of Sandpoint stop the culprit before he strikes again...


3,701 to 3,750 of 3,950 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>

map of Sandpoint | current map

The marked split up for lunch- mostly mingling among the students, though Kaede steals away to the library and Tera approaches the priests. By the time they all meet back up to depart for Banny Harker's they have learned a handful of important facts about ghasts: their terrible stink sickens anyone who gets near them; their natural attacks can paralyze people; and, their bite causes a nasty disease and if you die from it you'll become a ghoul.

The walk over doesn't take overly long but the closer the investigators get to the mill and Harker's home the more stares and questions they get. When they arrive a the small, simple, single-story home within sight of the mill, a watchman is there awaiting their arrival. He nods as the group draws near and offers, "its unlocked, take as much time as ya need."

The house is made all of wood, with a thatched roof. Nothing on the exterior seems out of place or suspicious. Inside is a fairly tidy, modest home, similar to many of the other homes in town.

2 seperate checks

DC 20 perception or sense motive (no taking 20):
The house is completely unremarkable... too unremarkable, perhaps... everything here, from the furniture to the dishes, are the cheapest versions available in town. Even on a mill worker's salary he must be either very cheap or trying to appear a man a very modest means.

DC 25 perception (taking 20 will take a long time):
The house has no real root cellar, but a trapdoor hidden beneath the threadbare living room carpet opens into a small storage area containing that last few potatoes from the fall and a half-empty bucket of sauerkraut. Hidden in a hollow behind the bucket is chest...


Inactive

Perception (DC 20): 1d20 + 9 ⇒ (15) + 9 = 24
Perception (DC 25): 1d20 + 9 ⇒ (14) + 9 = 23

Sal takes a fairly good look around Banny's small home, frowning. "Huh. I know mill work doesn't pay as well as some jobs do but you'd think he could've afford a few nicer things for his home," she remarks. "At least some good, sturdy furniture - for a little more coin he could've gotten a few pieces that'd easily last more years than these."

"Either Banny was really, really cheap with his money," Sal continues to muse, tapping a nearby chair leg with her boot, "or...I think he could've been trying to put on a show for someone, playing all modest-like."


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

perception: 1d20 + 10 ⇒ (13) + 10 = 23
perception: 1d20 + 10 ⇒ (7) + 10 = 17

Unimpressed by the modest household, Marcus makes a few remarks about proper woodwork being a good way to judge character.
Typical of a boy his age, he is heady to move on before the others.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Sense motive: 1d20 + 10 ⇒ (14) + 10 = 24
Can't make a DC25 Perception check, so not bothering.....Hmmm... Could I aid Sal? If so,: 1d20 + 3 ⇒ (20) + 3 = 23

"It's like.... He was always saving money," Kaede says in agreement with Salomae. "But if that's the case, where did he keep it?"


map of Sandpoint | current map

working together, Sal and Kaede make a discovery... (you can both read the second spoiler above)


Inactive

"Hey, a trapdoor under the rug! Good eye, Kaede!"

With little care Sal pulls the rug back and pulls the door open, heading down below once Tera or one of the others shed some light on things. At first, Sal wonders if they've simply just found some sort of food storage compartment but then - with Kaede's help - discovers a small hollow behind a barrel. And in that hollow...

"Hey! Hey there's a chest down here!"


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

"Is that Mr. Harker's funds?" she ponders as she wrinkles her nose a little from the sauerkraut's smell, "If it is, I think we have to turn it over to the guard. It is stolen money."


Inactive

"Oh of course, but maybe we should have a peek inside first," Sal suggests. "No matter what it is - coin or other evidence, we'll definitely turn it over to Sheriff Hemlock."


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

"With every twist and every turn
A secret's found, a lesson's learned
,"
Zache recites, before grinning. "I say we open it, just in case there's evidence. We can always turn it over after, right?"


map of Sandpoint | current map

Working together, Kaede and Sal are easily able to slide the chest from its thankfully not trapped hiding place and lift it up into the room. Tera quietly suggests checking for traps before opening it. Without really waiting for a response, the young mage casts detect magic and thoroughly inspects the chest. It proves to be safe, but locked...

DC 20 disable device, or Str check (or 15 damage):
Inside the chest you find coins and gems worth hundreds, maybe even thousands of gold. There's also a silver diadem set with semi-precious stones and a fur-lined velvet robe, each of which must have cost at least 50 gold. Perhaps most significantly, there is a ledger tracking the real business of the mill and the funds Banny Harker was embezzling.


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

Curiosity getting the best of him, marcus gives the chest a tug with everthing he's got.

strength check: 1d20 ⇒ 15


map of Sandpoint | current map

sooooo... anyone else wanna try anything with the chest, or are we taking it somewhere still closed?


Inactive

"Whoa okay, before we try breaking it or forcing it open, let me see if I can pick the lock," Sal comments as she pulls out a set of tools and gets to work...
______________

Can we Take 20 to try and get it open? Otherwise it's going to take Sal a few tries to get it (+7 skill mod).


map of Sandpoint | current map

Sal sits down with her lock picks and after a few careful minutes of meticulous work has the lock open.

go ahead and read the spoiler above


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

[spoiler=Ignore]Disable Device: 1d20 + 6 ⇒ (9) + 6 = 15[spoiler]

[b]"Welp, I think we found the embezzled funds. We'll have to take this to the garrison. Then I guess we go to Habe's,"[b] Tera says.


Inactive

"Yep, back to the garrison we go," Sal agrees as the chest is found to contain all sorts of ill-gotten gains. "They can check through the ledger too while we're at Habe's; maybe it'll give us another lead if we can't turn up anything else."


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

"If this is just a ledger, though, then this is a dead end," Kaede fatalistically adds, as she heads to the door to get the watchmen's attention. "How far from Sandpoint is Mister Habe's?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Not necessarily," Tera disagrees, "It could help establish a motive or provide some background on Mr. Harmer. Two seemingly random bits of knowledge could combine to form a small part of what happened. It may not be the same as finding a note that stated someone Mr. Harker had cheated had a reason to kill him, but it's better than finding nothing at all. As for Habe's, I can't say for certain. I... Kaede, have you ever heard of sanatoriums?"


Inactive

"Yeah, at this point any sort of information can be important," Sal agrees. "It could help us paint a bigger picture of what's been going on. Maybe Harker and those men got involved in some sort of crime ring - I know Mister Thorn said that the Scarnettis wouldn't do anything like this but maybe there's some other group we don't know about."


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

Whistling, Zache shakes his head. "Certainly evidence worth handing in," he agrees. "Though I'll admit, I'm not terribly keen to go to Habe's," he adds with a shudder.


map of Sandpoint | current map

The watchman goes wide-eyed at the sight of the small chest's treasures and asks the marked to please guard it for a few minutes while he gets help. Running up the block to the mill, he quickly returns with a pair of the guards that were there. After a brief discussion about who would stay at the house and who would escort the discovered evidence to the barracks, the youngest of the men takes up the guard post outside while the original guard and his new helper carry the chest off.

Despite some misgivings, the marked head for the southern gate and out of town towards Habe's Sanatorium. The spring afternoons are not yet as long as they will be come summer and the sun is well on its way to the horizon by the time the investigators have crossed the hinterlands and arrived at their destination. Right now you have about enough daylight left to get back to Sandpoint, but you won't be able to spend a lot of time here if you want to be back before dark.

Habe's is a sturdy building of neatly hewn stone with a large ground floor and a thirty foot square tower that rises to three stories. It has a pitched split slate roof and windows that are normal height but less than half a foot wide. It's built in the lee of the limestone escarpment known as Ashen Rise and a creaky wooden veranda lines the front. The front door is locked and when the marked knock there is a moment of quiet before it swings halfway open. A waft of sour incense smell rolls out as a tall, pale man with a vaguely unsettling appearance moves to block the opening. "This is the Saintly Haven of Respite, may I help you?" he asks in a gravelly voice.

DC 15 perception:
The man's eyes are what make him seem unsettling- they're more feline than human, with amber-green irises and slits instead of dots for pupils.

if you make the perception check-

DC 15 know(planes):
He appears to be a tiefling- a human whose blood is tainted with traces of devilish or demonic heritage.


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

perception: 1d20 + 10 ⇒ (11) + 10 = 21

Already unsettled by the recent events and the general spookiness of the sanitorium, Marcus does his best to whisper from the back, "This guy gives me the creeps, there's something not right about his eyes..."


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none
Tera Flinders wrote:
As for Habe's, I can't say for certain. I... Kaede, have you ever heard of sanatoriums?"

"Not really," The Tian priestess admits as they leave Harker's house. "However, from what I'm inferring, they're a place to send people that have serious emotional or mental issues for healing, yes?"

On the the travel down to the sanitorium, Kaede stays close to Tera, as if she expects an attack on the way down. The hike in armor and with glaive harnessed to her back brings her a little comfort as she scans the road for trouble. Upon reaching the building, she looks at it in slight discomfort. "This....is not what I expected..." she whispers to herself as they approach the building.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

In any case, Kaede addresses the man at the door. "We're here on business from Sandpoint. We would like to gain an audience with Mister Habe to see if we can talk with someone that was sent here several days past. Are you him?"

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1
Kaede Mayumi wrote:

"Not really," The Tian priestess admits as they leave Harker's house. "However, from what I'm inferring, they're a place to send people that have serious emotional or mental issues for healing, yes?"

"The first part's true enough. The second... Let's just leave it at I've heard things about some of the places in Magnimar," Tera says, obviously uncomfortable with the subject.

Tera stays quiet as Kaede takes the lead at the sanitorium. She does hear Marcus' whisper about the man's eyes and takes a closer look.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Know(Planes): 1d20 + 7 ⇒ (17) + 7 = 24

Her mind puts together the clues about the man's heritage, and she almost wishes her mind weren't so sharp.

Oh, I hope this is just my paranoia and not an omen of things to come.


Inactive

Perception (DC 15): 1d20 + 9 ⇒ (4) + 9 = 13

Sal doesn't notice anything particularly odd about the man at the door but she's spent enough time with Kaede and Tera at least to trust their judgement.

"Yes and we know it's getting late so we won't be too long about our business, either," she adds to Kaede's greeting...except now that she knows something's a bit different about the man she can't help but stare a little more than is necessary or polite.

Diplomacy: 1d20 ⇒ 3


map of Sandpoint | current map

The doorman frowns as Marcus murmurs something and suddenly people are staring at his unusual eyes. Doctor Habe is indisposed at the moment,” he answers, ”I’m afraid you’ll have to come back tomorrow.”


Inactive

"Are you sure? We've come on the authority of Sheriff Hemlock of Sandpoint and the matter's urgent," Sal responds with a frown. "There's no way at all to visit with Doctor Habe this evening?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"We were told that one of the people here survived an attack on some other men and we really only want to ask him a few questions. Please, sir. Give us a few minutes and we'll be gone," Tera adds, hoping to change the man's mind. Unfortunately, she's too nervous and stutters through her words just a bit too much to come off as someone to be taken seriously.

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10


map of Sandpoint | current map

”The Sheriff?” the strange man answers with a frown.

He hesitates for a moment, seemingly weighing his response, before insisting, ”I’m sorry, the Doctor is with a patient and will not be available for quite some time. Please try back tomorrow.”

DC 18 sense motive:
The doorman is clearly uncomfortable talking with you and would very much like to close the door in your face.


Inactive

Sense Motive (DC 18): 1d20 + 6 ⇒ (17) + 6 = 23

"Yes, Sheriff Hemlock. But, if the Doctor really can't see us tonight then I guess we don't have much choice but to come back tomorrow. We can even come bright and early, if that's a better time to catch him before he's busy with his patients," Sal offers, reluctant to leave but unwilling to force the issue since - as far as they knew - neither the doorman nor anyone else here had actually done anything wrong.

"Oh and...for what it's worth, I'm sorry for the staring. You'd think I'd know better all things considered, but...well, anyway, I apologize."

After all the staring and gawking people do with us...Sal, you're an idiot.
______________

And Sal's actually being pretty sincere here, in case her inner thoughts didn't make it clear enough~


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Seeing which way the wind is blowing, Tera comes up with an idea.

"We may not have to spend the night. Do you have rooms that are open, or we could see Grayst without the doctor," she asks in a last ditch attempt to not have to make a return trip.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29

Kaede nods in agreement to Tera, as she readies to slip her foot into the door, to prevent it from being locked on them. "Please, sir, this may become a matter of life or death."


map of Sandpoint | current map

"No, no, no..." the man answers, nervously shaking his head.

"Nobody can see any patients without the doctor," he insists, "and the doctor is busy with a patient right now. And we don't have rooms for let, this isn't an inn."

so... to (hopefully) keep things moving here, your options are: come back tomorrow, as he keeps insisting; physically force your way inside (which may require an initiative roll); or, pull off a big intimidate check (you already tried diplomacy and didn't get high enough).


Inactive

Sal hesitates, considering her options. She wasn't entirely certain but she suspected that the asylum would technically fall under the legal jurisdiction of Sandpoint...but on the other hand she also hated to get forceful with someone who may or may not just be trying to do their job.

But then she thinks back to what they saw in the mill and that decides the matter for her.

"Look. I know you're probably just doing your job but I'm going to be honest - our reasons for being here concern the safety of Sandpoint and anyone that's traveling on the roads close by. And time is something we may not have a lot of. So...I will kindly suggest that you let us see Doctor Habe. Not later, not tomorrow. Tonight," Sal responds, giving the doorman a steely look.

Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25
______________

Now that's more like it!


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera turns to take a look at Sal as she hears the steel in her voice, then steps back at the coldness in her eyes. She couldn't remember if she'd ever seen her friend like this.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede takes one look at Sal and faintly sighs before locking eyes with the doorman with a stern gaze of her own. "This is important. Stop stonewalling us," she adds in an almost monotone voice.

Intimidate,Aiding Sal: 1d20 ⇒ 19


map of Sandpoint | current map

"Okay, okay..." the doorman answers with real fear in his eyes. As he back away from the door, it swings open to reveal a ten foot by fifteen foot room with a desk and a few chairs. The room has stone walls to the east and west (where the now open door is set); the north and south walls are both made of wood and each contain a single door.

"Make yourselves comfortable," the shaken man hisses as the small room complete fills with 'guests'. Behind the desk, a rope hangs from the ceiling in front of a small placard labeled 'Ring for Service'. He gives it a few sharp tugs then sits resentfully behind the desk. "The doctor will be with you as soon as he stops treating his sick patient for your sake..."

A minute of uncomfortable silence passes before the south door flies open to a shout of, "How dare you disturb me in the middle of..." The shouter is a short man with a fairly athletic build. He has light skin that's beginning to wrinkle, and dark hair that has grayed around his temples and through streaks of his beard.

"Doctor Habe, these are representatives of the Sandpoint watch," the doorman informs his boss.

The doctor twitches at his words and scowls. "It doesn't look as though you've brought another patient to drop in my lap," the doctor states somewhat accusatively, "so what business do you have here so pressing that it had to interrupt my work?"


Inactive

"We need to speak with a patient of yours that came in a few days ago," Sal replies, getting right to the point. "Grayst Sevilla? He bore witness to something horrific and we believe it might be connected to another horror that occurred very recently in Sandpoint. And if it is, every second counts. Otherwise we would've come back tomorrow like your fellow there insisted."


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

"Truly, a matter of life and death," Zache adds, his grave face betraying his light tone.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera stands near Kaede and Salomae, quietly observing how things are unfolding.


map of Sandpoint | current map

"Mister Sevilla is in no condition to talk to anyone right now," Dr Habe answers flatly.

Well, clearly I should have been more forthcoming... like with the doorman, getting anywhere with the doctor will require that you roll diplomacy, intimidate, or initiative (sorry you have to go through that twice, such is the nature of investigating I suppose).


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Dr. Habe, There are several of us that have been blessed with healing gifts. Please, we wish to learn what he knows before more people die. If he is unable, we will find a way to help him so that he is."

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede nods to the others before looking squarely at the good doctor. "Mister Sevilla was brought to you after he survived a trio of murders, yes? Well, there's been more murders with the same signs attached to them, and a promise that the killer will strike again. To our knowledge, Doctor, Your patient is the only person that's actually seen the killer, so anything that he can tell us would be of get help in tracking down this monster. So, please let us see him, so we can save lives."

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

"We understand that your work is delicate, and we have no intention to undermine the progress you have made, but the monster that did this is still on the loose. Our focus must be trying to stop future tragedy." Marcus adds, trying to help the situation.

diplomacy (aid another): 1d20 + 11 ⇒ (5) + 11 = 16


map of Sandpoint | current map

Doctor Habe scowls and shakes his head but his expression softens as the marked explain their desires. He sighs when the room finally falls silent and replies, "I did open the Haven to help people... Mister Sevilla is in a tenuous position, regarding his health, but for the good of Sandpoint I'll bring him out to you... maybe you can use your divine favor to help him."

Stepping back out of the doorway he adds, "you can wait in here, there's a bit more room. I'll be back in a moment with the patient." The now open room to the south is far larger than the cramped entryway--about twenty feet wide and forty feet long, with another space branching off to the west at the far end--and is home to a small, simple kitchen, a workstation with disused sewing supplies, and three large wooden tables with chairs. There are three doors on the western wall and one on the far (southern) wall, in the eastern corner. The doctor disappears around the corner into the space branching off to the west and the sound of another door can be heard.

You have about a minute before the doctor returns if you want to RP at all, or try anything (though the doorman is still there watching you).


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

Marcus casts enhanced diplomacy on Tera and Sal (assuming they will take the lead on questioning)
Do I still have shield other going on Tera?
Also putting lifelink on Tera Sal Kaede and Zache


map of Sandpoint | current map

If I am correct in recalling that you said you were going to keep recasting the spell, then yes shield other would still be active (with probably an hour or so left on the second casting).


Inactive

"I'm glad the rest of you have a better way with words," Sal whispers to her friends while they wait for the doctor to return. "Stern I can do, commanding I can do. Gentle and encouraging? Not so much," she sighs.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"If we had to come back here, you would have seen me do meek and desperate," Tera whispers back, letting ehr discomfort at being here show more clearly now that Habe was gone and her back was to the tiefling orderly.


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

"You're doing fine," Zache mutters. "Remember that. Would you like me to take the lead?"

3,701 to 3,750 of 3,950 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Divine Rise of the Runelords All Messageboards

Want to post a reply? Sign in.