Divine Rise of the Runelords

Game Master nate lange

The joy of new life brought on by spring has been broken by a series of shocking murders. Can the heroes of Sandpoint stop the culprit before he strikes again...


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Inactive

Kn. Religion: 1d20 + 5 ⇒ (10) + 5 = 15
Kn. Nature: 1d20 + 5 ⇒ (10) + 5 = 15
Kn. Dungeoneering: 1d20 + 5 ⇒ (11) + 5 = 16

While Sal tries to recall if she's heard of any weakness of these strange hounds - whether from class, from a book, or from one of her companions - she hurriedly ducks into the chapel and tries firing another shot at the most-injured hound.

Attack vs. Yeth Hound: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 ⇒ 6
________

Sal will move to I7 and make her (unsuccessful) attack!


map of Sandpoint | current map

Yeth hounds are evil outsiders (and require knowledge planes for information).

***round 1 (group B)***
The injured fiendish hound approaches Salomae with a snarl but stops shorts of her. With a snort and howl it opens its mouth and expels of cone of flames that catches both Sal and Tera.
fire: 3d6 ⇒ (2, 3, 1) = 6 DC 16 Ref for half

The other emaciated, hairless hound fixes its glowing red eyes on Orin and advances. When it reaches the brave watchman it snaps at him with its vicious maw.
bite: 1d20 + 8 ⇒ (4) + 8 = 12, for: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Oliver lets two arrows fly, one of which strikes the wounded yeth hound.

Round 1, the rest of group C (Kaede, Marcus, Tera, and Zache) is up. The map should be up to date. The yeth hound in G8 is the one that's taken all the damage thus far.


Inactive

Reflex (DC 16): 1d20 + 9 ⇒ (5) + 9 = 14


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

The baying was enough for Kaede to move into action. With swift prayer to her Lady, the Tian priestess swiftly moves to place herself between the hounds and Tera. Then she stabs at the injured hound, hoping to down it before it can do more.

Swift action - Fervor cast Divine Favor
Move to I8
Attack on yeth hound at G8

Attack(DF): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16For(DF): 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

Marcus moves to where he can get a better view of their foes and calls on Gozreh to blast the beasts with the power of the storm.

stormburst: 1d20 + 3 ⇒ (17) + 3 = 20 touch Ac
non-lethal damage: 1d6 + 2 ⇒ (6) + 2 = 8

stormburst:

Stormburst-(Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

moving to J 9


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Reflex DC 16: 1d20 + 5 ⇒ (15) + 5 = 20

Tera manages to dance out of the way of the worst of the flames, but still gets singed.

"Hey! Ugly!" she shouts before trying to send an arrow down the hound's gullet.

Attack vs. Yethie G8 (Point-Blank Shot): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Confirm? vs. Yethie G8: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 Cue the evil laugh!
Damage: 3d8 + 3 ⇒ (1, 2, 1) + 3 = 7 Not quite min damage, but dang. I was hoping for a better roll.


map of Sandpoint | current map

Zache Delays

Kaede's glaive grazes the injured yeth hound but fails to penetrate its leathery hide. Marcus and Tera, however, both land their attacks and the first fiend crumples to the floor. Sister Amet'Ra quietly lifts up a prayer for guidance, then moves into the profane chapel and touches Orin to deliver it.

Round 2: group A (Sal, Kaelaah, Orin, and Zache) is up. Map is up to date. The remaining yeth hound is in melee and has soft cover to anyone in the hall (so please include appropriate modifiers in your ranged attacks). Orin- she cast guidance on you, so remember to use that (if you want to).


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Orin steps forward to H 10 to begin surrounding the remaining foe and slashes at the beast again.

power attack w/guidance: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
For damage: 1d6 + 5 ⇒ (4) + 5 = 9


Inactive

Still smoldering a bit from the yeth breath, Sal drops her bow and draws her rapier as she moves around behind the yeth; now in her element, she smiles grimly as she strikes...

Attack (MW Rapier; Flanking): 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Attack: 1d6 ⇒ 5
________

Sal takes a bit of a circuitous route to G9!


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

5 of Sal's damage transfers to Marcus, sorry I didn't spot that sooner. been busy and posting from my phone

Tera, can you keep your banner up to date so I know when I take 5 from lifelink


Inactive

Whoops, sorry - you may have to tattoo it on my/Sal's forehead until we get used to accounting for that!


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

no problem, I put the current lifelinked people in my banner to remind us


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

The fire continues to pour from Kaelaah - only now it seems a little wilder, a little less refined and controlled... and consequently, far less accurate.

Kaelaah, Fire Blast (Ranged Touch, Elemental Overflow, Point Blank, Soft Cover) vs Yeth Hound in H9: 1d20 + 6 + 1 + 1 - 4 ⇒ (7) + 6 + 1 + 1 - 4 = 11 for 2d6 + 2 + 2 + 1 ⇒ (4, 4) + 2 + 2 + 1 = 13 12 fire damage


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

Leaping forward as Kaelaah unleashes his next blast, Zache ducks under the flames, silhouetted against the much larger man's frame. He springs into the room, vaulting over the yeth hound and striking at the creature on his way down.

Going to spend one of my new panache points and use Derring-Do as I tumble past the beastie! Remember, if this is difficult terrain, I can ignore it with Agile Steps (just let me know, I may have missed it).
Acrobatics: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (5) = 16
Um. Ouch.
If that's enough to beat its CMD, I'll end in G10 and stab it!

Masterwork starknife: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d4 + 5 ⇒ (4) + 5 = 9
If 16 *doesn't* beat its CMD, my movement will provoke an attack of opportunity and end... er, by RAW, I'm not sure if it'll be where I am now, or in H10?


map of Sandpoint | current map

I don't have time right now to look up RAW on tumbling around someone, but iirc the failed arobatics check only stops your move if you try to tumble through an enemy. When you tumble around them failure just means you provoke (at least, that's how I've always done it). So, you get to G10 but you do provoke.
AoO: 1d20 + 8 ⇒ (7) + 8 = 15, for: 2d6 + 6 ⇒ (5, 2) + 6 = 13

After a flurry of misses, Zache's attack finds it mark. Unfortunately, much like Orin's blow when the creature came upon him, the attack is noticeably less effective than the bard expected.

The hound snarls and snaps its wicked jaw at Orin once more.
attack: 1d20 + 8 ⇒ (17) + 8 = 25, for: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Round 2: group C (Kaede, Tera, Marcus, and Oliver) are up.


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

Marcus scowls a bit as Orins shield does little to protect him from a viscous bite.
Quietly, and reluctantly, he shifts lifelink to protect the guardsman.

now covering Orin, Sal, Tera and Kaede


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

Finding it difficult to get a clean shot at the remaining beast, Oliver quickly makes his way through his comrades, into the chapel and shoots.

Oliver will move to I7 via the diagonal through the door so as not elicit any potentially remaining AoO's

Attack 1: 1d20 + 6 ⇒ (3) + 6 = 9. Damage 1: 1d8 + 4 ⇒ (7) + 4 = 11


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera pulls out her wand of shocking grasp and squeezes past Sal, doing her best not to give the hound a target. She says the word to complete the spell within the wand and tries to stab the beast with it.

Moving to I-10 and zapping the demon doggy.
Acrobatics to move past Sal to I-10: 1d20 + 6 ⇒ (14) + 6 = 20
Touch Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 4


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede slides her hand down the shaft of her glaive, before letting loose with bith ends of her weapon.

swift action - activate Spear Dancing Style
Full attack

Blade Attack (DF,flank): 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12For (DF): 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Haft attack(DF,flank): 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16for(DF): 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


map of Sandpoint | current map

Oliver and Kaede both fail to wound the creature, but Tera leaves a small burn mark from the jolt she gave it. Sister Amet'Ra, now flanking with Sal, slashes at the hound's face...
attack: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17, for: 1d6 + 2 ⇒ (3) + 2 = 5
...to no effect.

Round 3: Group A (Kaelaah, Zache, Sal, and Orin) is up again. Map should be up to date.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

In the flurry of battle, Orin does his best to ignore the painful bite. Slashing again at the creature, he prays for the best.

power attack: 1d20 + 7 ⇒ (14) + 7 = 21

for damage: 1d6 + 5 ⇒ (1) + 5 = 6

After attacking, Orin steps back to I 9


Inactive

"These hounds are tougher than I expected," Sal grimaces as she eyes her foe for weakness, attempting to time her strike for maximum effect.

Attack vs. Yeth (MW Rapier; Flanking, Studied Target): 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Sneak Attack: 1d6 ⇒ 6

RPG Superstar 2012 Top 32

Kaelaah and Zache delay. Orin cannot step to I9 (because Sister Amet'Ra is there), moving him to I10 instead.

Round 3: group B
The yeth hound snarls when Orin hits its, despite the attack seeming to have very little effect. Sal's blade bites deeper into the creature and in its spins and snaps at her in response...
bite: 1d20 + 8 ⇒ (9) + 8 = 17, for: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Round 3: group C (Kaelaah, Zache, Kaede, Tera, Marcus, and Oliver) is up. Map should be up to date.


Inactive

Adjusted Sal's health re: Life Link!


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male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

absorbing 10 damage via lifelink (5 Orin, 5 Sal)

Marcus crouches low and reaches into the room. Waiting for the right moment, he touches the guardsman and heals his gaping bite.

cure serious wounds on Orin
cure for orin: 2d8 + 4 ⇒ (1, 2) + 4 = 7

ugh.....you don't even heal easy, you big lummox.....


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Melee Touch: 1d20 + 2 ⇒ (11) + 2 = 13
Shocking Grasp: 1d6 ⇒ 5

Tera jabs at the dog yet again.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Muttering beneath his breath, Kaelaah continues to lash fire towards the beast...

Kaelaah, Fire Blast (Ranged Touch, Elemental Overflow, Point Blank, Soft Cover) vs Yeth Hound: 1d20 + 6 + 1 + 1 - 4 ⇒ (9) + 6 + 1 + 1 - 4 = 13 for 2d6 + 2 + 2 + 1 ⇒ (2, 3) + 2 + 2 + 1 = 10 fire damage


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede continues to assualt the Yeth hound.

Full attack

Blade attack(DF,Flank): 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28For(DF): 1d10 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Haft attack(DF,Flank): 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18For(DF): 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

Oliver continues firing, hoping that his arrows are counting for something against these creatures as they seem to almost absorb the damage on impact.

attack 1: 1d20 + 4 ⇒ (14) + 4 = 18, damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
attack 2: 1d20 + 4 ⇒ (4) + 4 = 8, damage 2: 1d8 + 4 ⇒ (2) + 4 = 6

...at least the fire seems to be working

RPG Superstar 2012 Top 32

End of Round 3
Tera gives the beast another zap, and Kaede lands one of her attacks, but Kaelaah just barely misses with his blast of fire. Zache and Sister Amet'Ra both continue to attack the yeth hound.
Zache attack: 1d20 + 9 ⇒ (12) + 9 = 21, for: 1d4 + 5 ⇒ (4) + 5 = 9
Amet'Ra attack: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24, for: 1d6 + 2 ⇒ (4) + 2 = 6

The fiend snarls as both attacks hit, but for minimal damage.
Beginning of Round 4- group A (Orin and Sal) is up.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Seeing his wounds close, Orin's courage is restored.

"Thank you, sister Amet'Ra" he says, assuming she is responsible.

power attack: 1d20 + 7 ⇒ (20) + 7 = 27
For damage: 1d6 + 5 ⇒ (6) + 5 = 11

confirm crit: 1d20 + 7 ⇒ (9) + 7 = 16
crit damage: 1d6 + 5 ⇒ (5) + 5 = 10


Inactive

"Just die already!" Sal exclaims as she stabs at the yeth hound again, growing frustrated at how persistent it seems to be.

Attack (MW Rapier; Flanking, Studied Target): 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Sneak Attack: 1d6 ⇒ 3

I need to make my weapon stronger...!


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map of Sandpoint | current map

In a rare moment of obedience, the yeth hound does, in fact, lay down and die when Sal stabs it. Well, it collapses and then bleeds to death over the next minute or so.

Combat over.


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

Marcus absorbs another 5 damage from Sal, then cures himself. Leaving lifelink where it is for now.

cure light wounds: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Sister Amet'Ra!?!....what?!....


Inactive

"Well, that's more like it," Sal remarks as she lowers her rapier. "Is everyone okay? Orin? Sister?"
________

Health adjusted re: Life Link.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"A little tender, but nothing a little rest won't mend. Glad Orin, Oliver, and Sister Amet'Ra are with us. That could have gone badly with two of the curs."


Inactive

"Yeah, it could have," Sal agrees, glancing around as if expecting more of the creatures to materialize. "Hopefully those were the only ones lurking around."

Once it's confirmed that everyone seems okay, Sal turns her attention back to the chapel itself. "Well, this place sure has seen better days..." she murmurs as she begins to look around.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Yeah, back when it was still a hunk of rock," Tera agrees.

Perception Any goodies about?: 1d20 + 10 ⇒ (19) + 10 = 29


map of Sandpoint | current map

Tera's search turns up very little. On top of the large stone altar are ashes and some little bits of scorched bone, but nothing of any value. The glowing kukris wielded by the statue could be removed (with a little work) but they appear to be purely decorative and enchanted merely with continual flame spells.

"This is going to be a bigger project than I expected," Sister Amet'Ra confesses as she takes in the statue and the relief carvings, and the shear size of the stone altar. Still, we should look in to the mysterious voice from below before we really get into this... Is there anything else anyone wants to do here before we continue?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Yep! Just a moment please," Tera says before walking up to the statue of Lamashtu and reaching up to cast a prestidigitation spell on it to make it look utterly ridiculous.

The question is, how far can she reach up it? She's 5' 3", so she can probably reach up 7 ish feet on her tip-toes.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"I was quite concerned for a moment there, but thanks to Sister Amet'Ra, I'm fine now." Orin replies, to the query about his health.

Orin let's the others search, preferring to keep a guard as they do.


Inactive

"Nah, I'm ready to keep going," Sal replies. "We're all still in good shape so we should strike while the iron's hot."

Then she gives Tera a funny look as she reaches up to do something with the Lamashtu statue. "What...wait. Are you doing what I think you're doing?"


map of Sandpoint | current map

@Tera- 6.5-7ft, sure


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

Looking up at the statue "Well Tera, I have to admit... I like what you have done with the place."

I noticed that my arrows and many of our weapons did not seem to do much to those over-grown dogs, Does anyone know how we can hurt them if we run into more? -Uh , without being able to shoot fire form our hands?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Hmm? You mean this?"

Garish colors and silly graffiti soon cover the statue and the altar. Short as she is, Tera can just barely reach the statue's head.

"I think the moustache and goatee add a nice touch."


Inactive

"Only you would put facial hair on a statue of an evil goddess," Sal chuckles with a shake of her head. "Anyway, Oliver's got a good point - my arrows hardly touched those things. What gives?"


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede smiles at Tera's artistic flourishes, as she cleans her glaive off. "When it comes to being a bit of a prankster, Tera's always had quite the flair," she says, chuckling at the bearded jackal head. "As for the beasts, I've been told some of my Lady's samurai that some creatures need weapons of a certain material to be fully effective. It's why my partner, raising her glaive up in front of her, " is of specially worked iron. These beasts must be effected by something else though."


map of Sandpoint | current map

DC 13 know(planes):
Yeth hounds only take full damage from silver weapons.


male human Oracle 5 (spirit guide) Hp53/53 perception:+11 Initiative:+0 Ac:19 To:14 FF:15 Hero pt:1 (current spirit:Flame)

It's my birthday, so I'll say whatever I want:

Planes! Knowledge planes!?!? I was raised on a farm, near the shoreline, Nate! Where Could I possibly have learned about different planes?!?!?
As far as I know, we weren't raising Yeth hounds! Throw me a bone here! how about a fishing check once in a while!

Happy Birthday to me! :)


map of Sandpoint | current map

thats definitely more of a discussion post... happy birthday though

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