Divine Rise of the Runelords

Game Master nate lange

The joy of new life brought on by spring has been broken by a series of shocking murders. Can the heroes of Sandpoint stop the culprit before he strikes again...


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Inactive

"More of those things! If they're manifestations then where are they manifesting from?" Sal exclaims as she swiftly moves past Orin in an attempt to circle around behind one of the creatures.

Sal will double-move to try and get into flanking position.


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Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

"Care not from whence these sinful creatures came -
Care only that they're few, and we are more,
"
Zache begins, moving into melee with a chiding grin.

Move to flank with Sal, standard action to inspire courage.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

"Somewhere down here." Kaede volunteers softly as she moves into a position to assault the one that Zache and Salomae aren't fighting. "This place has been sealed away... remember the rock wall that we passed? The answer is down here.." As Zache begins singing, Kaede begins to dance with her glaive. After a couple probing jabs, she slashes at the sinspawn.

Glaive attack(IC): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Glaive damage(IC): 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Orin wastes no time stepping up to the nearest one and striking out,

attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

"Give me some space", Kaelaah's fire rages and he pours it - a gout of red and amber - at the closest of the sinspawn.

Kaelaah, Fire Blast (Point Blank Shot / Ranged Touch): 1d20 + 5 ⇒ (13) + 5 = 18, for 1d6 + 3 ⇒ (1) + 3 = 4

Apply 'cover / into melee' modifiers as appropriate... hoping that Kaelaah can get at least one fire blast in before it becomes a jumble of melee.


map of Sandpoint | current map

Orin's attack glances off of the tough skin of the wrathspawn that's quickly getting surrounded, but Kaelaah's blast of flame scorches it. Kaede, meanwhile, opens up a gash across the other beast's chest.

round 1, group b
The one Kaede cuts lashes out at here with a flurry of tooth and claw...
bite: 1d20 + 3 ⇒ (1) + 3 = 4, for: 1d6 + 1 ⇒ (5) + 1 = 6 DC 12 Will or sickened
claw: 1d20 + 3 ⇒ (19) + 3 = 22, for: 1d4 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 3 ⇒ (18) + 3 = 21, for: 1d4 + 1 ⇒ (1) + 1 = 2
Kaede can take an AoO for the botched bite

The blistered and outnumbered wrathspawn focuses in on Orin, the only person to physically attack it...
bite: 1d20 + 3 ⇒ (10) + 3 = 13, for: 1d6 + 1 ⇒ (1) + 1 = 2 DC 12 Will or sickened
claw: 1d20 + 3 ⇒ (20) + 3 = 23, for: 1d4 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 3 ⇒ (8) + 3 = 11, for: 1d4 + 1 ⇒ (2) + 1 = 3
claw 1 confirm: 1d20 + 3 ⇒ (20) + 3 = 23, for another: 1d4 + 1 ⇒ (3) + 1 = 4

group C (Tera) is; like Kaelaah, you can get a clear shot (with a move action) but you'll be firing into melee.

edit: lol- don't worry Orin, we're not using the triple-20 insta-kill rule!


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Smarting from the gash in his arm, Orin steels his resolve and attempts to strike back.
power attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
For damage: 1d8 + 6 ⇒ (3) + 6 = 9

crit confirm: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
For an additional damage: 1d8 + 6 ⇒ (8) + 6 = 14

huzzah! Turnabout!


map of Sandpoint | current map

not technically Orin's turn yet, but we'll go ahead and use those rolls after Tera acts.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Which is why I have precise shot. :D

Tera, unnerved by the appearance of the creatures, is slower to act than her friends. She moves to get a clearer shot at the creatures and goes for the one Kaede was fighting, hoping to keep it distracted enough to not harm her friend any further.

Attack (Non-proficiency, Point-blank Shot): 1d20 + 4 - 4 + 1 ⇒ (14) + 4 - 4 + 1 = 15
damage: 1d8 ⇒ 4

Well, at least that time the release was better, Tera thinks as her arrow doesn't veer off course.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

sorry, I misunderstood the block initiative system I think.


map of Sandpoint | current map

Tera's arrow sinks into the creature's arm, earning her an angry snarl from it. Orin recovers from the deep gash in his arm and retaliates by opening a mortal wound across the abdomen of the sinspawn before him.

The rest of Group A is up to start round 2. Sal can 5' step to the other enemy but everyone else will have to move (unless Kaede 5' steps which would allow Zache to 5' step into melee too).


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

okay, I'm not taking an AoO, because Kaede wasn't in Spear Dancing style when she attacked. She attacked from reach. As such, it could 5-foot in and attack her without provoking. That being said....

Kaede hisses in pain as the beast steps in and slashes her twice. Almost instinctively, she backs up to swing again at it as she reaches for the power that she recently learned to tap into.

Glaive attack(IC): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Glaive damage(IC): 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Fervor: 1d6 ⇒ 2

5 foot, swift action-Fervor for healing, standard action- attack


Inactive

With the first wrathspawn down Sal steps to engage the other, eyeing it cautiously all the while. Once the perfect moment presents itself, she strikes with her rapier.

Attack (MW Rapier; Studied Target): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Crit?: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Sal will take the 5 foot step, study the wrathspawn as a move action and then attack. Add +2 if she's flanking.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah's mind is full of questions, What exactly are these things? And how long have they been down here... beneath our feet?

...but he doesn't let those questions distract him, he steps to one side and - pulling the fire from deep within - throws an inferno at the nearest of the sinspawn.

Kaelaah, Fire Blast (Point Blank Shot / Ranged Touch): 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 + 3 ⇒ (6) + 3 = 9


map of Sandpoint | current map

With a thrust of Sal's rapier and a blast of flame from Kaelaah, the remaining wrathspawn falls. Like the first one, these creatures seem completely bereft of any physical possessions.

This combat is over. I'll post more details on the room as soon as I can. Feel free to RP in the meantime.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

After looking over his arm to be sure it will still bear his shield, Orin turns to the others,
"Lady Amsel, are you all right?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"I think we should be asking you that, Orin. That looks rather nasty," Tera says after she's sure the fight is over. The mage looks ashen and there's a tremble in her limbs that wasn't there before the fight.

"Kaede, are you alright? It looked like one of these... these things got you pretty good," she asks, trying not to look at the sinspawn too closely.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"I am fine, thank you." Orin says, sounding less sure than he would like. "My shield arm is strong. I've had worse sparring."


map of Sandpoint | current map

As they check on each other's injuries, the adventurers finally properly take in their surroundings. The chamber is roughly twenty feet by sixty feet. There are twenty prison cells lining the walls, more than half of which house humanoid skeletal remains. Near where they stand a wooden staircase leads up ten feet to a fifteen foot square platform with a matching staircase down on the opposite side, a raised, wooden walkway leading to a passage out the far side of the room, and a door that seems like it leads back towards the areas they've already passed...


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede stretches a little, testing to see how the already half-healed wounds are going to limit her. "The goblins hit harder... by a long shot," she finally responds, comfortable that she won't be hampered.

"So long as there isn't a tribe of those monsters down here, I should be fine. Now then.... What's around... here..." Kaede's comments all but fall out of her mouth when she realizes what type of room they're in.

"An ancient prison? How old are these ruins?"


Inactive

"They seem pretty old," Sal replies as she glances around. "And I'm fine for right now, but thanks for checking," she adds to Orin. "Are you sure you're okay? I've got a healing potion if you need it and I think some of the others do too."


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Knowledge(Arcana, Local, Nobility, and Religion to see if there's any clues that Tera recognizes): 1d20 + 7 ⇒ (17) + 7 = 24


map of Sandpoint | current map

Zache:
Given the directions and distances you've traveled, and the layout of the city above, you should be near the barracks... maybe this is the watch's dungeon? Or, with all the skeletons, one they used to use and sealed off for some reason?

There isn't much of anything in this room to provide any clues about its creators. Some experts could likely determine it by the make of the hinges, or the dimensions of the bricks, but such determinations are beyond any of you. Perhaps the statue you passed earlier could provide some insight?

Orin:
On the off chance that anyone asks, this is definitely not a part of the barracks... it's too well built, and there's no way that this could be connected to the current structure without there at least being rumors throughout the watch...


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"Thank you for your concern, Lady Amsel." Orin replies to the offer, "Every scar is a lesson, I'll keep this one for a bit." he adds, as if quoting someone he remembers less than fondly.


Inactive

"You're welcome, but you can just call me Salomae or Sal. I appreciate the thought, but 'Lady Amsel' is a little too formal for someone like me," she responds. "And that's a good mantra; something I should keep in mind myself."

"Unless anyone has any fancy insights we should probably keep moving," she continues after taking another moment to glance around. "That door looks like it leads back to the passage we were just in, so how about the walkway?"

As she speaks, she carefully puts a foot on the wooden stairs leading up to the walkway, testing their weight.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede looks at the room with curiosity at the this chamber. "I'm sorry but I'm not that trained in building things...."She asks as Salomae starts to put weight on the stairs. "Is this wooden walk safe for our weight?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"I'm not so sure about that Sal," Tera says as she moves to the door. "Perhaps we should check it first."

Perception (The door that Sal is passing): 1d20 + 4 ⇒ (18) + 4 = 22


map of Sandpoint | current map

The door is accessed from the platform also; I apologize if that wasn't clear.

Despite the air of ancientness to the place, the wood proves solid and sturdy. Once up on the platform, Sal checks the strength of the walkway while Tera peers through the door. The walkway seems in just as good a condition as the platform. Tera sees a well-crafted hallway that, in the dim light at the edge of what she can see, opens into a chamber with a statue (or unmoving figure) in the center.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Er, actually, it looks like it loops back to that room with the statue," Tera says as she opens the door the rest of the way.


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

Running a thumb across the flat of his blade, Zache waits for movement.

Sorry, I find it hard to figure out what to do next without a map. I've also been pretty scattered lately. Still here, though.


Inactive

"Seems sturdy enough," Sal says, at first gingerly taking a few steps onto the walkway and then a few more as she grows confident that the structure will hold. "And good to know where that door leads to, too."

She creeps a little further down the walkway, towards the passage leading out of the room. "Same formation?"

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

With flames feathering his arms - a soft amber light flickering in the room - Kaelaah nods to Sister Amsel.

How long has Sandpoint been here, unaware of what lies beneath its streets and houses? And why now? Why has it been discovered now?


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera nods as she summons the humanoid-shaped light again and falls in line.

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

"Same formation," Zache murmurs, nodding as he falls into line, knives in hand.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede nods in agreement. "Yes, and let's hurry before an alarm is sounded. 3 of those spawn already is worrisome," she adds, falling in step near the rear.


map of Sandpoint | current map

The raised wooden walkway is replaced by a proper hallway as it exits through the eastern wall of the prison room. This hallway extends a mere twenty feet before opening into a fifteen foot by twenty foot chamber. This room contains several ancient relics of what appear to be torture implements, although their function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.

There are two doors leading out of the room- one on the south wall and another continuing east...


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera is completely silent as she enters the room and her face pales at the sight of the instruments of torture. Her hands tighten on her bow and her shoulders tremble as she moves to check the doors.

Perception (Southern Door): 1d20 + 4 ⇒ (5) + 4 = 9
Perception (Eastern Door): 1d20 + 4 ⇒ (20) + 4 = 24


Inactive

Sal also looks rather pale as she and Tera make their way into the room, the rest of the party not far behind.

Just what sort of people...or creatures...used to walk these halls? How long has this *been* here?

As Tera moves to check each of the doors Sal quietly follows behind, rapier drawn and ready to defend her friend if the need arises.

Perception (General Check): 1d20 + 7 ⇒ (17) + 7 = 24


map of Sandpoint | current map

are you opening the doors or just examining them and listening?


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

perception: 1d20 + 11 ⇒ (16) + 11 = 27

After a good search of the room, Orin offers to be forts on the door the other choose.


Inactive

I'd assume listening before opening the doors but Tera can confirm for sure!


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Listening then opening if it sounds like it'd be safe to do so. (It's quiet and there are no traps, in other words.)


map of Sandpoint | current map

The southern door seems not to have been used in a while, but neither shows any sign of being trapped. The eastern door opens on to a shallow staircase that descends as it continues east. The southern door proves to be the entrance to a smaller chamber where it appears some creature, or creatures, have created quite a mess... there are two completely smashed bookshelves, the torn and tattered remains of countless books, and a large cushioned chair that has been stabbed repeatedly and had the back broken off. On the southern wall there are three matching doors, each adorned with a seven-pointed star.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

"Someone was very angry," Kaede says offhandedly when she sees the southern room. "Destruction like this is rarely done for any other reason." She looks through the scraps to see if anyone of interest can be deciphered from them.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"Agreed, but after," Tera begins before her voice catches and she has to swallow, "after fighting those monsters and seeing this... this place, I'm afraid of what else we'll find." The young mage puts her bow aide for the moment and begins sifting through the ruined books and parchments to see if there was anything, anything at all that might help shed light on what this place was for.

Perception (Any surviving fragments of writings or journals that could provide a clue as to what was going on here.): 1d20 + 4 ⇒ (10) + 4 = 14


Inactive

"You mean like this?" Sal asks as she points to the strange-looking star on each of the doors. "Anyone know what it is?"

As she studies them she tries to remember if the symbol looks like anything she might've seen during studies at the cathedral.

Kn. Religion: 1d20 + 3 ⇒ (7) + 3 = 10


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"I will keep watch over the eastern door while you search the room" Orin says, taking up a post at the top of the stairway.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Knowledge(Arcana, Local, Nobility, or Religion) on the seven pointed star: 1d20 + 7 ⇒ (9) + 7 = 16

"Maybe, but I was looking for a journal or ledger or anything really among what's here," Tera says as she looks up to where Sal is pointing before turning to Orin, "and thank you, Orin, for doing that. This place... I feel unsettled by this place. knowing someone is watching my back helps, so thank you."


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah, taken aback at the ruined room stands guard with Orin... the flickering light of his fire giving enough illumination to ensure that nothing will sneak up the stairs unseen...


map of Sandpoint | current map

A quick search of the mess does not turn up anything of note. Tera has a vague sense that the stars on the doors should maybe seem familiar, but she's so far from placing them that she's not even sure what subject she might have been studying when she came across something related.

Behind the doors are three small cells. Each contains a single humanoid skeleton. The first has a large, misshapen skull. The second has a bizarrely bifurcated shoulder on its left side, and a third arm. The final skeleton has a ribcage that continues all the way down to its pelvis and stumpy, stunted legs.

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