Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


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Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald looks to the others, "You still got that oil and flame ready."

Reinald looks to Scourge keeping his sword leveled at the man. "Shed your coat. Hands to the wall. Or not." Reinald motions with his cutlass highlighting his last words indicating that failure to comply invites sharp consequences.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Seeing Scourge surrender, Morgan throws in with the others. "I'm happy to let the sharks have him, but it might be worth learning what he knows about what the captain had planned."
Suddenly the creaking of a pulley alerts Morgan to the boat and then Patch.
Leaving Scourge to the others, Morgan wastes no time in moving to the side, raising his bow and launching an arrow at the newly reappeared figure in the boat.
"You have nowhere to hide now Patch, and I need some target practice. You could spoil my fun and come back though."

Attack: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Dmg: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11

I have assumed he is still within 30ft, otherwise -1 to hit and damage.I have a range increment of 110ft and he has a speed of 30ft(double move =60ft), do you want me to keep rolling to hit dice? (I can't really give a cohesive plan of + and - as it depends on success)


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will stay keeping his eye on scourge and the others


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald kicks the weapons away from Scourge sheaths his sword and attempts to bind him.

If he fights back:
Reinald shoves away draws his cutlass and aims to run the fool through. CutlIass Attack: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus stands ready to burn anyone who makes a wrong move. "Bind the tightly! We need them secure while we discuss their fate."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Are Kip and the captain breathing, that shouldn't be. We don't need another struggle later."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"Someone give me a hand with them then." the doctor says, grabbing Plugg's hands and starting to drag the limp body to the rail.


Patchsalt is heavily wounded by Morgan but starts rowing away from the ship.

Scourge is secured without difficulty and does as you tell him.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald calls over his shoulder, "Make sure you check his pockets before you toss him."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"But of course!" Genade says, dropping Plugg and and starting to search his possessions.
What's he got?


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

"Bah! Pirates beat ninjas every time!"

She then mentions to Sejanus, "I really need to work on my summoning spells more. I would have thought that Celestial hawk would have worked against Scourge."


Plugg:

screaming bolts(3)
Cutlass(detects as magical)
masterwork cat-o’-nine-tails
light crossbow with 10 bolts
shackles(detects as magical)
leather drinking cup
100 sp and 200 gp

Scourge:

potion(Spellcraft DC 18)
potion(Spellcraft DC 16)
leather armor
punching dagger(coated with Black Adder Venom)
masterwork handaxe carved with notches for kills
shortbow with 12 arrows in leather quiver with a buttoned shutter to protect them from the elements
masterwork whip
corked dark green bottle containing 8 doses of oil of taggit
hefty waxed coat with many hidden pockets
leather snuff box with a diamond stud worth 100 gp containing 1 dose of dark reaver powder
silver wedding ring worth 25 gp
14 pp, 29 gp

Kipper:

Masterwork Kukri (2)
Shortbow
Leather Armour
20 arrows
25gp


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"I'll hold onto my last healing burst until we figure when to use it and if we want to heal the prisoners."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Genade goes over the items, paying particular attention to the potions

Craft(Alchemy): 1d20 + 9 ⇒ (9) + 9 = 18 vs. DC 18 potion
Craft(Alchemy): 1d20 + 9 ⇒ (4) + 9 = 13 vs. DC 16 potion

Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28 vs. Plugg's cutlass
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17 vs. Plugg's shackles


Will Morgan continue shooting at the poor wounded gnome?

Genade identifies a Potion of Blur(CL 3) and a +0 Tidewater Cutlass.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"Continue firing! Do not let him live to warn Barnabas!"


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Sorry was going to post this morning, but then car died before nursery run and work, so all that crap delayed it.
"Fine Patch run, but you won't get far for my evil is upon you"

Cursing the ninja, Morgan draws his bow until the arrow's fletches tickle against his cheek. Feeling the rocking of the ship below him he times his shot almost perfectly and the missile flies forward to lance into the unlucky ninja.
Attack: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
Dmg: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11

Invoke Freebooter's bane again and shoot. Have assumed now outside 30ft, so no point blank, but Freebooter's bane instead.
It would appear Morgan likes to wait until he is the centre of attention before making his best shots! Rather than normal combat! I may have to make that part of his character I think!


The Gnome falls to the bottom of the boat as it drifts slowly away on the waves.

"There's a man I know at a dry dock not 3 days from here. We were going to go there and refit the ship to make it unrecognisable. You'll need me to make the deal with him. He owes me." Scourge reveals the details of Plugg's former plan to steal the ship from Harrigan and engage in piracy for themselves.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"This is a nice blade, despite it's looks. Who wants it?" He describes its abilities. "I'm not quite certain about these." he says holding up the shackles. He turns to the other spellcasters, "Care to take a look?"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"We still need the boat." Reinald looks off in the direction of the small boat floating away."[/b]

"Many of us use a cutlass. We've yet to VOTE a captain. The handle on the tiller can keep it or give it to who they please."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"Alright, I'll go. But save me some o' that armour and don't be deciding no captaincy or or plan afore I say my piece. Oh and this counts as me bath for the month."

Dropping his bow and stripping off his bandolier, Morgan wedges his boarding axe firmly in his belt and makes a rather ungainly dive into the sea before beginning to swim slowly towards the boat.
Swim: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Take a life line so we can pull you back."


Make more swim checks. DC is 15. You need to make 2 consecutive checks.

Fishguts and the rest of your allies that were below come up the stairs, happy to see victory with minimal casualties achieved. Rosie points her Cutlass at Scourge, "I say we make him walk the plank. Conchobhar would love to be here to see that I think. What do we do with the rest of them we knocked out?"


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"No! He doesn't walk the plank. That is too good for him." Sejanus motions to a deckhand. "Find a length of chain! We're going to string him up, and I'm going to burn him alive." He looks at Scourge, points at him, and smiles. "I'm keeping your skull, Mr. Scourge. I'm going to turn it into a little souvenir."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

If Plugg is still technically alive, Genade will finish him off.
Coup de Grace: 2d4 + 1d6 + 2 ⇒ (4, 3) + (2) + 2 = 11
"The rest of the crew? Easy. We ask them one at a time which crew they want to join, ours, or Plugg's." the doctor says as he shoves the late captain's stripped corpse over the side. "If any of them give us any trouble later on, they can switch crews."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

I wasn't sure how many and against what so just rolled the one to show willing. :) Here we go
Swim1: 1d20 + 8 ⇒ (6) + 8 = 14
Swim2: 1d20 + 8 ⇒ (5) + 8 = 13
Swim3: 1d20 + 8 ⇒ (20) + 8 = 28
Swim4: 1d20 + 8 ⇒ (20) + 8 = 28

After landing poorly and winding himself on the dive, Morgan finds he has to tread water and catch his breath before shooting off after the boat. As he approaches it, he readies his axe in case Patch still lives before closing the last distance.

[spoiler=Assuming Patch is dead or incapacitated] Once aboard the rowboat, Morgan buries his axe in Patch to make sure he is dead, before rowing back to the ship. As the boat nears the ship snippets of conversation can be heard on the breeze as he talks to Patch's body. "...I did tell you.... you are probably better... this way ... your mother say.." As he comes alongside he calls aloft "Ahoy, give us a hand! I've done my bit now."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

I thought Kip and Plugg had already been thrown over.

Reinald helps get the life boat and Sharky back aboard.


You see Patch unconscious in the bottom of the boat but still breathing and her life is easily finished. It takes about 5 minutes to get it back to The Man's Promise and even more time to hoist and resecure.

Patch's effects:

Wakizashi (2)
Masterwork Shuriken (5)
Masterwork Leather Lamellar Armour
Blinkback Belt
25 gp


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will busy himself with things on board, (Helping Morgan, fixing up damage to the ship, gathering weapons etc.) trying to ignore the casual finishing off of the subdued pirates.

He mutters prayers under his breath as he works "Please forgive them and myself lord Kurgess for these lives being taken, I will try to channel these souls into more goodly behaviours."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Not sure if you guys are wanting to roleplay anything else whilst I am rowing back so I have stuck it in a spoiler

After getting back:
Whilst waiting for the hoist to be lowered to recover the ship's boat, Morgan strips Patch of anything of value before pushing her overboard. Once aboard he waits until Scourge is out of earshot before saying "I don't know what you 'av decided on, while I were gone, but here is my tuppence worth. Scourge said they weren't following Cap'n Barnabas' plan, so I see that we have 2 options here. Follow out Scourges plan by relying on Scourge's mate and get ourselves a ship of our own, but have a skeleton crew and if Barnabas finds out he may come a huntin'. Or we go back to Barnabas, an' I don't know what he was like as Captain, and tell of how we rescued the ship from his betrayers. Won't get us a ship, might get us a reward with no chance of a pirate ship on our tail. Neither plan is good for Scourge 'cos either way we can't let him live. I am no captain, just a sailor, so I will follow what people choose, but I just wanted to say my piece."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Replying to Sharky if nothing else happens first

"Back to Barnabas? Are you serious?" the doctor replies, "We have a perfect opportunity to be our own masters here! I say we take it."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Has all the crew come up including the unconscious ones?

Reinald looks at the others, "Let's get those who were with us together and we can decide how we want to procede."


They would be still unconscious for at least half an hour still. How do you go about dealing deal with them?


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Aye i'm for being our own masters, pirates are a little too loose with morals for my liking, getting stabbed in the back is no fun."
Says Jord in his typical deep voice


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald looks about he smiles, "Depends on the crew Jord. We have a ship. I have seen most of you and we can sail it. We just need to settle on who we want as captain." He looks to Jerieth, "I am sure a lady of the Andorean navy can stomach a vote." He winks. "I see no reason to count those unconscious among the vote. The paid no blood price in taking the ship. We can offer them life for work and drop them at port if they can follow orders. But we here who braved the hazard have a stake.." He points to Jerieth has put her name in for captain, "I've no stake to hide I would take the tiller if the vote approves. Are there any other names who wish consideration."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"I am certainly not management material," the doctor scoffs, "don't consider me for the job. I would like to pursue several avenues of medical research alongside my shipboard duties. My vote will go with whoever will not interrupt my experiments with menial tasks."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

" I will not stand for Captain, maybe sailing master in time, but not Captain."


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"I'll put my hand up, with Kurgess strength behind me a few handy spells here and there and my knowledge of the sea and ships, I think I can make a great captain."


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"I know absolutely nothing about sailing or navigating." Sejanus gives a courtly bow. "That is all you need to know."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald looks at those gathered, "You fought and bleed along with all of us. That should be all you need know." He looks to Dr. Genade, "I take your learning as meaning you can count. Can you manage the tally." He looks at Jord and Jerieth, "I'll hold no ill will for votes thrown for either show of hands is the fastest. Otherwise we need chips or paper."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"That's enough time for thinking then." Genade calls out, "All in favor of Jord Sturmsson, raise a hand and say 'AYE'."

He will continue and call out all three names in this fashion


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Almost sheepishly he raises his hand.
"Aye"


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

"No offense Jord but I think that I might make a better captain than you. Although depending on how the voting goes I'm happy to take the rank of co-captain!"

Tossing her long braided hair back over her shoulder, she raises her hand and yells, "One vote for Jerieth, and that's me!"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

When the time comes Reinald lifts his hat in his hand, "Aye." He waits to see results, chuckling he looks at Jerieth, "Are you sure Co-Captain in the Taldan navy has very precise duties."


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"I vote for Jord."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"I be laying my vote for Reinald, but I could be persuaded to change that." with which Morgan leers at Jerieth.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"And I am for Reinald as well." The doctor turns to the rest of the friendly crew. "And what say you all?"


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

This happens after the rest of the crew has spoken, assuming they don't elevate Jord into the role of captain
Stepping up and taking on an almost uncommonly serious look

"Firstly thankyou Sejanus my friend for your vote of confidence, but to eliminate any further arguing, I also vote for Reinald as Captain, but I do advise that he makes use of Jerieths vast experience in all matters sea worthy."


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

"Aw, how sweet!"

She does a graceful bow towards Jord, while raising an eyebrow towards Morgan.

"I appreciate the praise. I've been around the seas a good bit, so I do have a lot of experience in the ways of the sea."

She then kissed Sandara on the cheek, adding, "As well as the ability to woo beautiful men and women into bed with me. And besides, if anything I say that I elect both Jord and Sandara as a ship clerics. I think both Kurgess and Besmara were looking out for us today."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

I think we might need to hunt for our GM. Judging from the campaign info tab. Looks like the info is tagged to people not us as a group so that when this vote hit they would back the person that they were helpful to. Fishguts was closest with Kanula. Owlbear would vote Jord, Sandara would vote Jerieth, Rosie would back whoever Sejanus voted for which was Jord and Tilly would back Reinald. That puts the count Jord at 3, Jerieth 2 and Reinald 4. That doesn't change the results from above but I figured it would give us a picture of the NPCs.

Reinald nods holds his hat in front of him. "When folk bleed with and for you something real connects them." He looks at the lifting his voice enjoying the crew's victory, "The ship is ours. We can name her when the muse descends."

Reinald chuckles, "2 scroll thumpers. Double the blessings."

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