| GM Demonmoose |
Choice: 1d2 ⇒ 2
Cemifobbar opens the eastern doors.
The air in this room smells of smoke and burnt meat. A crude stove made of a metal barrel resting atop blocks of stone sits in the middle of an open area, while numerous doors line the walls.
Searching the small rooms, you find pink gel, blood stains on the dirty bedrolls, along with bones and some black dust.
What do you do?
| Nyssa Veshane |
"You OK Kharamell? You took a hell of a pummeling." Nyssa wonders if Kharamell has the same issues with healing that Cem does.
While Cem loots the bodies, Nyssa searches the room.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
| Valt Skyddade |
Valt and Iophiel moves after Cam, into the halway with the multiple doors.
Then, after hearing Kraig's question, the summoner takes some time to examine the substance.
Let me see... Says Valt while touching the substance with his fingers, and then he smells it.
Knowledge engineering: 1d20 + 9 ⇒ (8) + 9 = 17
| Čemifobbar |
"I wonder if that pink goo might heal a Dhampir, like me."
"I'll just see what, if anything, is up the hall. If anyone cares to join me."
Čemifobbar will wander up the hall (in H3) to see if there's anything more interesting up the hallway. Or any other rooms besides the small cubicles. He'll have Gunshy's club at the ready, expecting trouble at any time in this loathsome place.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
He's not going to worry about a light source too much, since he's got darkvision.
| Čemifobbar |
Or fortunately; depending on what could have been there!
"Doesn't seem to be much of note here. Everyone else ready to check those other doors that were behind the smilers we killed?"
Čemifobbar will walk back down the hallway into the "foyer" the smilers and Gunshy were in (H2).
| Alexis Ravani |
Ok then says Alexis, stretching out her hands and flexing her fingers, who needs healing?
CMW on Kharamell: 2d8 + 4 ⇒ (3, 7) + 4 = 14
guys, it makes healing easier if you can put a status bar on your character listing your current and total HP. See mine for one way to do it.
| Čemifobbar |
@GM Demonmoose: would we need to make a heal check or something to figure out how that pink cure-all works?
I'm down 7 HP. Against all odds, took no damage from Gunshy or the smilers, so got back 3 HP fast heal during the rage thing. Since the regular cures won't work for a Dhampir, I was wondering if that pink goo healing stuff might work.
| GM Demonmoose |
When you are ready, you head through the western doors.
Well over a dozen large glass tanks sit against the walls of this oval-shaped chamber. The tanks themselves are semi-opaque with condensation, grit, and filth, but several of them seem to contain some sort of figure within. Each tank has a metal-rimmed door on its front allowing the contents to be accessed, and one tank to the north has been wrapped with several coils of rope.
| Nyssa Veshane |
Nyssa takes a moment to assess the situation. She has her sword drawn, but her shield is slung in it's normal place on her back.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
She looks and listens for the almost inevitable Smiler ambush.
| GM Demonmoose |
Yes, I meant northern doors. I merged the next two sets of doors.
Kharamell believes they are cryogenic tubes that hold people. There is a thick layer of condensation over all of the tubes. The northern most tube has ropes around it.
Nyssa sees a lever near the north eastern door that has a lever near it. Scrawled in dried red ink in Common, "Release." She also believes she sees fur in the northern tube wrapped with rope.
| Nyssa Veshane |
"Let's not do anything rash, if we can help it. Marrow must still be about somewhere."
Nyssa moves into the chamber. seeing the double doors leading out to the east, Nyssa moves over to them as quietly as she can. At the doors she leans in close to listen.
Stealth: 1d20 - 2 ⇒ (8) - 2 = 6 The Suli moves with a great deal of armor and weapon clatter, despite her best efforts.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
| Kharamell |
"The brother (I can't recall his name right now) may be in these holding tanks." He begins to inspect them more closely, wiping off the wetness as best he can to get a better look.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
From now on I'm Taking 10 every time I can.
| Nyssa Veshane |
"I think I saw something furry, in the one wrapped in ropes." Nyssa says in a loud whisper. She's aware that her gear had made plenty of noise, as she moved, so a little more won't hurt, right?
| Čemifobbar |
"Nyssa urging caution? That is … interesting"
"We're to free Whiskers. Brother of Redtail, the leader of the Raiders gang…" Čemifobbar says in a detached tone "… he might be in one of these things. Are they traps of some sort?"
He will have a closer look at the tubes to see if he can tell what's inside.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
He won't attempt stealth; he's rubbish at it anyway
| Alexis Ravani |
Alexis looks at the tubes.
know engineering: 1d20 + 9 ⇒ (3) + 9 = 12
they do look interesting
| GM Demonmoose |
Nyssa doesn't hear anything through the metal doors.
Both Kharamell and Cemifobbar take a closer look at the tubes, rubbing condensation that covers the front. They see humans wearing leather and with greatclubs by their sides. Their heads are shaved bald and their are circular patches of stitching on the sides of their head.
Once they remove the condensation, everyone can see the humans inside the tubes.
Tessara and Altlan notice vents or exhausts, holes, above the glass tubes. They also see the lever near the doors, though Nyssa is blocking it a bit.
| Nyssa Veshane |
"Think for a moment. One of these cases has ropes tying it shut. It seems to be the one with Whiskifiss in it. He's the prisoner. Hmmm, right?"
Nyssa puts a finger to her temple and winks.
"Let's see what's behind these doors, before we go pulling any levers."
| Čemifobbar |
Čemifobbar says "These humans we can see look rather like our charming friend, Gunshy. Let's see what these ropes are hiding."
He then pulls out one of his daggers and starts cutting away carefully at the ropes to reveal the contents. Trying to avoid any of those buttons or other weird things.
CMB: 1d20 + 8 ⇒ (12) + 8 = 20
dagger cutting: 1d4 + 4 ⇒ (4) + 4 = 8
I think CMB is used for cutting ropes
Not being the trusting sort, Čemifobbar will keep Gunshy's club nearby should there be any trouble.
| Čemifobbar |
"With any luck, the ones with the clubs might be enemies of the smilers and not their friends. It seems odd to imprison your own allies. How do you relese them?"
He was more concerned with being wary and finding Whiskers than paying attention to labelled levers or anything else in plain sight like that.
| Nyssa Veshane |
Nyssa sighs. "Lever's here. Yank away. I still think we should check through these doors first."
Nyssa assumes that she will not be listened to, so she takes a better position by the exit doors.
| Valt Skyddade |
Both ways are good to me, just make a decision quick. We are inside an enemy fortress, their main nontheless.
Says the summoner, who looks uneasy and absent since he noticed the tanks.