Darkest Corners volume 2

Game Master Harakani


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As regard the various locations, there seems to be no link.

There are a number of surge rooms around Qantium. The desert nature of Nex is due to magic, rather than climate. Strong rains are possible, and the city's conjurestone sheds it quickly, leading to some rather impressive flows during floods.

After some extensive cleaning up, and still accompanied a faint smell that might never come out, the group interviews people in the areas around the manholes. Inquiries seem fruitless until...


"No. Nothing strange. Two nights ago, you think? No... I remember it well. I had bought eighteen pounds - I got a great deal - of spuds after work, and was carrying them through the street when I came home. There was a hole - in the bag - and I was trying to stop the potatoes falling out. I stopped just over there to lean against the wall and recover. I remember" he chuckles slightly "There was another man with a big sack, and he was having trouble too. Swearing up a storm. I offered to buy the bag off him when he dumped the body, but I was joking - I'd have gotten blood all over the potatoes!"

sense motive dc 5:
Yeah... that's not right. Citizens of Qantium get hardened, but not THAT hardened.

He shrugs "Like I said, nothing strange."


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama starts a bit. Dumping a body, sir? she starts thinking of what kind of magic would cause a hole in a potato sack to be more worthy of comment then a corpse being dumped.

Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7


"Sorry?"


Isama:
Sorry...


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Wow, that is a super handy sense of taste."


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama tries a different tack.

Ah, well, how'd ya end up getting your potatoes back home? And did ya happen to see where the man with the good quality sack went?

Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

The trip through the sewers has done a number on Isama it seems like. Even disoriented and seriously wanting to call it a day she's still somewhat affable.

Halp! Dice hate Isama!


Loy rubs his right eyebrow, as if there is a pain in his head. "Oh, I soldiered on after a while. Not sure where the man went... I guess..." he looks confused "I'm not sure where he went with the sack. It didn't seem very important." he looks troubled now "Why didn't it seem important? I can still see it now, and remember it wasn't... but why?"

knowledge:arcana dc 19:
Sounds like "Aura of the Unremarkable". That's a 4th circle spell.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama pats the man on the back reassuringly. S'alright Sir. Just wanted to make sure yer potatoes got home safe she raises her eyebrows at the others.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16
KN Arcana: 1d20 + 9 ⇒ (16) + 9 = 25

"You are describing this so casually and it seemed so unimportant because magic was used to veil these actions, and it was messing with your mind. These were noteworthy events you witnessed! Do try your best to remember everything you can."


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"There are alchemical substances that can enhance perception and thus memory, would you be willing to ingest some?" Ophelia queries. Helpfully she adds while starting to fiddle with some suspicious coloured vials. "There are no known sideeffects."

Perceive Cues is a +5 bonus on Perception/Sense Motive. While not explicitly intended for this purpose, it might help jog his memory - and extract the most important parts : )

It will take Ophelia 10min to prepare the extract in her open slot.

(And Ophelia does have Infusion so she is not going to feed him some strange oil/polish mixture^^)


"I... I don't know. I didn't remember. I don't want to remember. Can't you ask someone else? Someone else must have seen him!"

Mia or sense motive dc 14:
Loy is not taking this well. Leave it now, and he might be able to rationalise it away. Keep pushing, make him remember, and he'll probably have some PTSD - both from the event and worry about what else he might not be remembering.

@Ophelia: seems reasonable.
Diplomacy or intimidate rolls, I guess. Bonuses for good roleplaying and arguments - but if you push, he'll do it.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

SenseMotive: 1d20 + 7 ⇒ (8) + 7 = 15

Isama's pats change to a firm grip as Isama looks up into the disturbed man's eyes. Sir, I unnerstand this is mighty difficult fer ya but this is important. The man you ran into has been doing terrible things to many people and he's using strong magic to make people forget they ever saw him. You're the best lead we've got all day. Yer our best hope of finding this monster and puttin' an end to his torturin' and murderin' people. I'll try an' help you through this best I can. Is that alright?

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

Extracts take 1 minute to prepare right, not 10? If Loy agrees then she will cast Calm Emotions on him as he drinks it to help him through the ordeal


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"My co-guard is right, Sir. We are aware this is shocking, but we are talking about a mass murderer here who is not following a pattern. What we are asking may be hard on you, but the alternative is that more people will die."

It is cruel that we have to push this guy beyond his limits. But it's true...if he can remember anything at all, that may help us put an end to this killing spree that much earlier, save lifes. I'll try and make it up to him a bit...

"On the plus side, while all of this is strictly internal knowledge still, we can offer a reward for hints that lead to the apprehension of this criminal. If you do cooperate and remember, and what you tell us helps track down the culprit, a shiny platinum piece will be yours."


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

~Ugh.. this is gonna get ugly.. Maybe we should get him a teddy bear?~


Loy - with obvious reluctance - agrees.
The guards take him home, sit him at a table and hand him Ophelia's noxious, fuming brew. He knocks it back - with a vodka chaser - and shudders as it takes effect. He closes his eyes and relives the now traumatic event.
"Alright. I can see him. Normal clothes - lot like mine. Good condition. Don't seem to fit too well, he keeps hitching up his sleeves, and his belt's halfway up his chest. Eyeglasses - fancy silver ones. Wearing fancy shoes too. Smells like... barbecue, and smoke, and... cologne. Yes, must be wearing a lot of it. Smells like a florists. Sweating, a lot. Mopped his face while he was talking with a fancy handkerchief."

appraise dc 10:
Depending what Loy means by fancy, seems like someone with money was trying to dress down to avoid attention.

"Are we done?" he asks anxiously.
further questions are possible


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Gathering up her supplies and stashing them inside her bag, Ophelia sits down to join the interrogation.

Appraise: 1d20 + 7 ⇒ (14) + 7 = 21

"Could you describe the glasses. Did they seem out of place - or did they have any distinct features? Whom was he talking with?"

Good point on the alchemy time : )


"Huh? Oh, he was talking to me. When I said we could swap sacks. He said... Uh..." recall: 1d20 + 5 ⇒ (20) + 5 = 25 "Very gracious sir, but the sack is not mine."
"The eyeglasses did have a weird thing on the side." recall: 1d20 + 5 ⇒ (15) + 5 = 20 Loy grabs a knife and carves the design into a nearby apple. untrained craft: 1d20 + 0 ⇒ (7) + 0 = 7

knowledge:nobility dc 20:
It appears to be a terribly rendered Taldoran heraldric symbol. Some sort of duck rampant, perhaps? Or a griffin?


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Any odd accent on the gent, sir? Anything fancy or foreign? High pitched or deep? Anything would help


"No. Well - maybe a bit fancy. Not foreign though."


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Mia, any last questions before we let the man off?" Diene didn't seem all too concerned for the man, but still didn't want to push this into a full blown interrogation.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Know(Nobility): 1d20 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17

"Hmm..." Ophelia hums and stares intently at the apple. Something --- hmm. No? After failing both to melt it with her gaze or vibrate herself to pieces she carefully places the apple into an empty jar and fills it with alcohol. Perhaps if she had time to think about it - or consult a library?

"I have no further questions, at this time. Except - may we have your address sir? It may be useful should something come up. Or simply for us to double check that the spell has left no harmful aftereffects."


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Appraise: 1d20 + 3 ⇒ (3) + 3 = 6
Knowledge(Nob): 1d20 + 9 ⇒ (3) + 9 = 12

"By what you say, he talked fancy when you addresed him. But you also mentioned he was swearing up a storm before. Anything you can remember there? A name, a location perhaps? If he was aware of magic shielding him, he may have been careless in how he formulates his cursing...also, any details on how the man himself looked? You described his garment well enough, but are we looking for a middle-aged, short, bald, fat man? Or a young, slim, tall one with oiled hair? Most importantly, would you recognize him if you saw him again? Even if we apprehend him, we may need confirmation before we can pay your reward-"

Mia focused on the basics. While something seemed odd about this fellow(failed appraise), the symbol told her nothing...or maybe Loy's carving wasn't too good. If they would need to survey other potential dump sites, people would need to know who to be on the lookout for.

Sorry, as said, been gone for a few days...double sorry if I missed something regarding my questions but a quick screen through the posts did not show anything...please just tell me if something was already put into writing somewhere- buy aye, I'm also done I guess...no more questions come to mind...other parts of clothing(like handkerchief) would possibly produce the same symbol, but that won't help us.


Loy thinks "Normal height - 5'9, perhaps. Young - maybe late 20s. Black hair. Pale skin. recall: 1d20 + 5 ⇒ (10) + 5 = 15 Not sure what he was cursing, sounded like..." he proceeds to vocalise sounds that could be badly remembered Draconic.
you're at his house, so you have his address
"Catch the bastard." he says, with some venom.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Oh, don't worry, I'll be doing a fair bit more than that." Diene smacked her hand into her palm heartily.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Erp - sorry I keep missing the obvious stuff. A bit scatterbrained lately I've noticed.

"Indeed. The penalty which our suspect is suspected for will more then likely result in him being able to utilize two coffins." Ophelia echoes Diene.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"Aye, thanks a lot for your help...if we find the bastard, I'll come back to let you know...it was good you helped!"

Maybe Ophelia wants to try a linguistics-check? You do speak draconic...even if it's just "vocalising badly remembered" draconic, you may put some words or syllables in context...maybe it's just cursing, but maybe there's a word or two that hint at his origin


RE Draconic: not really. But only certain people speak draconic fluently enough to curse in it.
so - how do you plan to track this gentleman down?


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

I can certainly try a linguistics check just for fun : )

Linguistics: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (2) = 23

Ophelia would like to visit a library or similar place that has a bank of craftmens marks and noble heraldry. There she is planning to try and reroll/take 20 on the Know Nobility test - hopefully before the apple deteriorates (or an angry librarian tries to throw her out!) :P


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Well Ophelia, as it happens, my cover ID is being an Librarian ;) Don't worry, I won't throw you out...I'd assist but you got it covered...


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Hmm. With an aid other bonus of +2 and an inspiration roll of 1, Ophelia would get 20 on a take 10. Similarly, Mia would get 21 on a take 10 if Ophelia assisted her.

So I do think we cooperate to look up the apple real quick : )


It appears to be a terribly rendered Taldoran heraldric symbol. Some sort of duck rampant, perhaps? Or a griffin? Together the guards narrow down the Heraldry to one of seventeen possibilities - the details carved in the apple are too rough for further detail.
After visiting six opticians, they find one who admits to having worked one of the symbols into a pair of magical silver eyeglasses for a nearby mage-smith.
She is in, as it happens - though the day is all but done.


"I'm sorry, we're just closing up."


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Aw, don't worry, no trouble at all, we'll just wait till you're finished. We're with the guard and we have some questions for you about the owner of an item you've sold."


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"Yep, so closing up is something we would have suggested anyway...means we won't get interrupted by potential customers, but since you were about to close anyway, neither will we disrupt business. Excellent timing, is it not?"
Mia casually strolls in past the woman, standing in a position where she would not be in the way, but can keep her in view.
Bluff: 1d20 + 11 ⇒ (18) + 11 = 29 ((Subtext/Secret message/Body Language)) We know exactly why we are here, and we have proof linking you to this reason in a way, and you best cooperate or there could be trouble.
Not so much trying to intimidate her as to establish a "position of power", taking verbal initiative, so to say. Could also be a Diplomacy-Check to make her comply(same check result), but since we have no proof a Bluff felt more in-line...


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

I hate to be the voice of reason, especially as Diene, but no reason to get hostile before we establish she's unwilling. Seriously, why is everyone being so hostile to the NPCs on first encounter?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Diene wrote:

I hate to be the voice of reason, especially as Diene, but no reason to get hostile before we establish she's unwilling. Seriously, why is everyone being so hostile to the NPCs on first encounter?

I specifically said I did not intend to "intimidate", and just used bluff instead of Diplomacy because there's nothing to back us up except one witness testimonial. I am not trying to be hostile, I'm trying to make sure she a.: does not hide evidence(if a group of guards waits outside while she closes up she could do that), and b.: does not get the jump on us...basically I'm just attempting to establish "authority", show that the inquiry will be on our terms, and she needs to cooperate. Not unlike real cops would handle it...you gain the upper hand by establishing authority and keeping momentum. the moment you are not in control, you lost. Sorry if it came across as hostile, I was merely trying to be "professional".


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

What skill you say are using does not change what social tack you are taking. If I heard a police officer say, " We know exactly why we are here, and we have proof linking you to this reason in a way, and you best cooperate or there could be trouble." I'd immediately be going, "Wha? I didn't do anything!"

"Not unlike real cops would handle it...you gain the upper hand by establishing authority and keeping momentum." Which is why so many people view cops as the enemy. There are so many cases of people who are innocent refusing to cooperate with the police because they think the police are being too bossy and trying to infringe on their rights.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Diene wrote:

What skill you say are using does not change what social tack you are taking. If I heard a police officer say, " We know exactly why we are here, and we have proof linking you to this reason in a way, and you best cooperate or there could be trouble." I'd immediately be going, "Wha? I didn't do anything!"

"Not unlike real cops would handle it...you gain the upper hand by establishing authority and keeping momentum." Which is why so many people view cops as the enemy. There are so many cases of people who are innocent refusing to cooperate with the police because they think the police are being too bossy and trying to infringe on their rights.

Which is why I did not say that. As i mentioned, that was the second reason to use bluff, to transfer it as "Secret Message", combined with Body Language and Subtext. I did not imply "You're in trouble", or "We're here for you". Only "Don't bullshit us on what we're gonna ask or we'll extend our interest to your business and you don't want that".

As for cops being enemies, may well be. But there's also a good reason they act that way. Specifically the part where they don't wait outside while someone they want to question gets all the time they need to think about what they want to say, or remove evidence. For all we know, she's just an optician, and all we need is the name of a customer. All I'm trying is to cut short on the "I can't tell you who my customer is because privacy"-stuff and get her to cooperate from the get-go, telling us what we need to know, by coming across as "this is only a formality, cooperate and we're gone right away, try and roadblock us and we'll still win, after 'dealing' with said roadblock"

For the protocol, I'm completely fine with not having greeted her(also preventing the subtext/body language) and not entering the shop, and just waiting outside on the street until she thinks she wants to talk with us(or, if she thinks she may be in trouble for something else, has fled through the backdoor, making us track HER down)...but I think you misinterpreted my intent there...as said, I want to come across as confident and well prepared. which is why skill makes a difference. If I want to make her cooperate out of fear of "or else", I would need to intimidate her, which was neither what happened nor what was wanted.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Well, I'm not the boss of your character, so go ahead. But, if someone in my campaign gave me that message for an NPC, and said, "which skill should I roll?" I'd tell them intimidate.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Diene wrote:
Well, I'm not the boss of your character, so go ahead. But, if someone in my campaign gave me that message for an NPC, and said, "which skill should I roll?" I'd tell them intimidate.

Thats why I tried to explain WHAT I was going for. Which was, again, not intimidating her, but just showing confidence in our case(heck, i even used "could be trouble" instead of "will be trouble" to leave that open in case she decides NOT to cooperate). Hiding our weakness(in that all we have is a symbol carved into an apple from a witness that had his memory magically affected, and that symbol could or could not be the one she put on glasses for a client that could or could not be the one we are looking for IF that guys magically affected memory worked properly), not exposing hers. You made it pretty plain clear that I failed in transmitting the message I was going for, so I withdrew it. Nothing about bossing around there. I wrote it the way I felt it, and tried to explain it, but 3 posts of explaining later, you still think I'm trying to intimidate her...so it's pretty clear that I'm not getting the effect I was going for. Since I stated clearly, multiple times, that intimidation was not the goal, it's best to assume it never happened, since obviously I have failed to word things in a proper way.

Basically, I tried to go about it confident and foolhardy, with a slight side of cocky. Not because I want to meddle in Diene's territory, but because I thought that approach would work best. *shrug* Gonna be interesting to see how it plays out with an completely different tactic.


taken to discussion


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

After the door closes again, while Marya continues to close up, Daria considers the woman being unwilling to cooperate..."I'll check on the back...", she tells the others, casting Message 3 times(meaning everybody is included with each other), then casually strolling past the store-front, taking a few seconds to look through the walls(via gloves) and see what Marya is doing(just normal "closing" stuff, or something that seems more nervous, then moving on.

Business places like this often had one entrance in the front, and another to the back. No way to know without checking...as soon as she finds a place nobody can see her, she'll turn her guard armor in civilian dress(via glamor) and move on into the back streets.

If there is no back entrance:
Daria will head back to the main group(with normal armor again) by the time Marya is finished closing up

If there is a back entrance:
Daria will find a spot to hide and keep lookout.
1d20 + 16 ⇒ (7) + 16 = 23
Keeping silent, intending to follow Marya after she leaves, to see if she meets up with someone...


Marya is reluctant to hand over details on her clientelle, but is eventually talked around

"Aspex, of house Tulthin." she explains "He wanted glasses that let him see the invisible. It was a real challenge - I had to design them from scratch. The house symbol was an Aranea holding a book."
She looks around at the guards "He didn't tell me what he wanted it for, but he wanted it pretty badly. He came to me thinking I was peddling those goblin knock-offs, but he stayed even when I told him how much it would cost. He paid in jewellery, and I'm fairly certain they were his family jewels."
She rustles through a series of books locked in her safe. "He changed address from a high class house near the university to one of those dreadful reclaimed underground shelters from the war. Ah - here it is."
Diene is handed a card with "Aspex of Tulthin" and an address written on it.
you can take 20 on the following by spending some time. If so it'll take two hours. You can have a roll first to see what you know off hand.

knowledge:nobility dc 20:
Tulthin was a Taldane house. It has fallen on hard times. The heraldry is indeed an Aranea holding a book.

knowledge:nobility dc 25:
Tulthin was founded by a wizard. Their family power was built on a reputation for magic and ruthlessness. About eighty years ago they made a play for the throne that backfired dramatically. Their head was killed, and the remainder fled into exile, stripped of almost all their wealth and items

knowledge:nobility dc 30:
Aspex is the last Tulthin. Most have fallen to assassins, or in a desperate attempt to reclaim their ancestor's magical heritage.

knowledge:history or dungeoneering dc 20:
During the war there were shelters built below the city. They are tight, cramped, dark, smelly and almost without facilities. They saw use as prisons for a while, but a few have been 'renovated' into housing.

knowledge:dungeoneering dc 25:
This shelter is in roughly the centre of the city, below thirty feet of conjurestone. The entrance is a set of stairs that go down through three sally ports. Two of these sally ports are shared with 'neighbours' in surrounding vaults.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Thank you very much for your cooperation." Diene gives a little off-handish casual salute before turning to her more knowledgeable companions.

"Soo? Anything special or we head to the address?"


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Know(Nobility): 1d20 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13

Know(History): 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25

Know(Dungeoneering): 1d20 + 7 + 1d6 ⇒ (19) + 7 + (1) = 27

Once outside again Ophelia shares what she can recall. "The shelters are barely better then the sewers. And probably accessible from there too ... Given their location we ought to prepare something should he attempt to flee that way. And given his desire to see the unseen, we ought to prepare something similar. And something for his mind-affecting tricks?"


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Nobility Take 20: 20 + 12 = 32
History: 1d20 + 12 ⇒ (12) + 12 = 24
Dungeoneering: 1d20 + 12 ⇒ (14) + 12 = 26

"This Tulthin, I recently read about them. They were a Taldan house based on wizardry and made a gamble for the throne 80 years ago. They failed, and their family line was all but wiped out. As far as I can tell, he's the last of his lineage...they mostly got killed by assassins or in attempts to reclaim their ancestral magical power"
Pondering Ophelia's suggestion, Mia responds:"He can see the invisible and I think it would be smart to make similar preparations...but can he see people hiding mundanely? His address shares the main entrance with some neighbours...we could try and see if there are vacancies, and take it from there-we could wait until he leaves, then enter and search his quarters, and surprise him when he returns."


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

His mind mojo is what ah'm real worried about. Isama says, her worry etched on her brow What he did to all the poor people he's been passing on the street is terrible. We'll need real strong wills to not fall to it I figger. But seems like that's his only way to avoid being caught. Probably wouldn't know what to do if it didn't work. Hey Ophelia. You immune to this sorta stuff?


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"So.. Once upon I heard about protection from alignment spells helping against mental attacks, which makes no sense to me. Is that a thing we can use or am I off-base? I'm not much of a magician."


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"I am not, barring some migrating circumstances. I would not count on it." Ophelia replies, shaking her head with an apologetic tone.

Ophelia lacks the standard construct immunities to mind affecting stuff given that she does have a mind. But she might be able to dodge some spells on technicalities just like Tieflings and those other outsiders (Charm Person only affects Humanoids for example ...) but that doesn't feel too likely : )

"The aligned wards may work, yes. A good idea! But I wouldn't count on it being his only defence, given the amount of people already dead. And the amount of power required to pull the trick off in the first place."

"Hmm. I wonder what he is after? Some obscure ritual that requires sacrifices - or consorting with the outer powers? Whatever it is, he seems to have gone 'all in'."

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