DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Sucks to be the demon!

Mind you a 30AC is tough at this level! :)


Acrobatics 1d20 + 20 ⇒ (9) + 20 = 29

Kirk takes a flying leap over the stretch of lava to his right, then turns to slash the demon with his dagger. Move Action to I13 for flanking.

Attack 1d20 + 13 ⇒ (6) + 13 = 19
Damage 1d4 + 4d6 + 4 ⇒ (4) + (2, 2, 2, 1) + 4 = 15


Battle Mat

Kirk is unable to wound the demon and so the fight goes on!

RD4:

Cairn
Vicky
Solaric
Jo
Kirk
Flofer
Abbot
Zombies


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"How very FORTUNATE KIRK!!" Victoria cackles...

Solaric has FORTUNE
Kirk has FORTUNE
Abbott has MISFORTUNE

Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

...finally I can get close to this abomination...

Cairn steps over the now still zombie to stand beside Flofer and takes a swing at the demon.

Move to I.10

Musket attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13


Venture Captain since December 2014

Round 4

Guided by the Inheritor, and blessed with good fortune, Solaric delivers two critical hits!

"You will fall, vile creature of the Abyss! The power of the Inheritor will strike you down and you will be banished from this land forever!"

Warden: 1d20 + 15 ⇒ (19) + 15 = 34 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (4) + 8 = 12 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Warden with Fortune (this roll discarded): 1d20 + 15 ⇒ (1) + 15 = 16 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (1) + 8 = 9 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Warden Confirm Critical: 1d20 + 15 ⇒ (19) + 15 = 34 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (1) + 8 = 9 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Warden: 1d20 + 10 ⇒ (20) + 10 = 30 (+1 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (6) + 8 = 14 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Warden Confirm Critical: 1d20 + 10 ⇒ (17) + 10 = 27 (+1 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (3) + 8 = 11 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)


Male Half-Elf Wizard/9

Round 4

Johenric being invisible moves from G3 to G5. From now on the Karcaus chosen hear Johenric's whispering voice in their ears, foretelling them the future.

Bonus Granted to the karcaus chosen: +2 Luck bonus on ability checks, attack rolls, caster level checks, saving throws and skill checks.

Foretell (Su):
Foretell (Su): At 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that aids your allies or hinders your enemies, as chosen by you at the time of prediction. If you choose to aid, you and your allies gain a +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws, and skill checks. If you choose to hinder, your enemies take a –2 penalty on those rolls instead. You can use this ability for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive.


Male Half-Elf Wizard/9

Since Round 3 you all are under the effect of Haste! In a full round attack you may make one extra attack using your full BAB! In addition you all get +1 AC and +1 Relfex Bonus.


Venture Captain since December 2014

Sorry about that. I keep forgetting Haste or Misfortune. Perhaps next round I will remember both.

Round 4 Haste Attack

Warden: 1d20 + 15 ⇒ (2) + 15 = 17 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (1) + 8 = 9 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

[oov] You know what they say? The hasty stroke goes astray. [/ooc]


Go Flo! :)


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 4

Flofer takes two swings at the Demon with his longsword.

"Somebody your size is asking for a fall!"

Longsword: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Longsword: 1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Male Half-Elf Wizard/9

Flofer:
you are under haste effect as well. you have one additional attack with your highest BAB in a full attack round.


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 4

Flofer squeezes in one more attack!

Longsword:1d20 + 12 + 5 - 2 ⇒ (16) + 12 + 5 - 2 = 31
Damage:1d8 + 4 + 4 + 4 ⇒ (7) + 4 + 4 + 4 = 19


Male Half-Elf Wizard/9

I am on a seminar the whole next week and I will not be able to post. Either DMZ or somebody else might take over Johenric in order to ensure the battle continues during my absence. Thanks!


Round 4

Finally positioned into the flank, Kirk -- feeling inspired by Solaric's success -- unleashes furious steel against the demon Abbot.

Attack Dagger - Discarded 1d20 + 14 ⇒ (10) + 14 = 24 (+2 flanking, +2 foretell, +1 inspire courage)
Fortune Reroll 1d20 + 14 ⇒ (13) + 14 = 27 (+2 flanking, +2 foretell, +1 inspire courage)
Damage 1d4 + 4d6 + 4 ⇒ (2) + (4, 4, 6, 6) + 4 = 26 +1 bleed

Shield Bash 1d20 + 14 ⇒ (9) + 14 = 23 (+2 flanking, +2 foretell, +1 inspire courage)
Damage 1d4 + 4d6 + 3 ⇒ (3) + (2, 3, 1, 4) + 3 = 16

Attack Dagger 1d20 + 11 ⇒ (18) + 11 = 29 (+2 flanking, +2 foretell, +1 inspire courage)
Damage 1d4 + 4d6 + 4 ⇒ (2) + (5, 4, 1, 2) + 4 = 18 +1 bleed

Haste Dagger Attack 1d20 + 14 ⇒ (8) + 14 = 22 (+2 flanking, +2 foretell, +1 inspire courage)
Damage 1d4 + 4d6 + 4 ⇒ (4) + (5, 4, 4, 5) + 4 = 26 +1 bleed


As more and more attacks hit the demon at last, the creature suddenly steps back and raises his clawed hands

Wait! You are strong! I will help you restore the fountain! An act of benevolence is needed - letting me go is such an act!


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28

Suspicion prevalent; Cairn didnt want to believe the demon and was eager to press the attack but he knew some of the other Chosen might take the Abbott up on his offer...if its genuine...


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"He bargains on us being too good natured, finish him quickly"


Venture Captain since December 2014

Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

Before Solaric finishes this beast off, does he sense any grain of truth in what this demon is saying?


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Discern Lies: DC17

Flofer uses his training as a Hellknight to assess the truth of the Abbot's statements.

And what would you do if we did let you go? I can think of plenty of acts of benevolence that don't involve you trompsing away on your little demon hooves...


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"What...the Hell..." Victoria seems shocked by the mistake unfolding before her "Kirk, Cairn, you gentlemen know what needs to be done" She maintains her cackle to keep the Demon broken.


Neither Solaric nor Flofer sense a lie in the abbot's offer...

The demon smiles as the immediate attacks cease

Good, good! I'll help you and you'll help me!


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Did Cairn sense anything?


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Answer first, demon! Flofer says, not lowering his sword or shield.


Venture Captain since December 2014
The Abbot wrote:
"Good, good! I'll help you and you'll help me!

"There is no good to come in allowing you to live! You are corrupted and evil and the only good that will come is through your death!"

Solaric takes the last of his energy and put and end to the miserable demon's life!

Longsword, Warden: 1d20 + 15 ⇒ (2) + 15 = 17 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (3) + 8 = 11 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Longsword, Warden (Fortune Roll): 1d20 + 15 ⇒ (8) + 15 = 23 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (2) + 8 = 10 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Longsword, Warden (Haste): 1d20 + 15 ⇒ (4) + 15 = 19 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (3) + 8 = 11 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Longsword, Warden: 1d20 + 10 ⇒ (16) + 10 = 26 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (7) + 8 = 15 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Finally..." Victoria seems highly pleased by the Solarics decisiveness in the face of a monster.


A bit surprised by Solaric's outburst, the demon stumbles back, slips and with wildly flapping winds falls on his back...a miserable howl echoes through the cave as Solaric's sword sinks deep into the demon's chest and by that ends the monster's life...instantly the crawling zombies also collapse and lie still on the ground.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Now we are getting somewhere." Victoria looks triumphant. "Lets go see about this fountain finally"


Venture Captain since December 2014

"That was the almighty Inheritor who was guiding me there. Clearly that creature needed to die! It did not belong here! Let us hope that its destruction will be enough to restore the purity of this fountain."

Solaric says a prayer of thanks before proceeding. "Blessed Iomedae, I give thanks to you for giving me the strength to destroy that demon. I ask that you now bringing healing to this holy place that its fountain may now flow freely with its healing waters!"


Behind the demon's carcass, you find the remains of a "desiccated" fountain - once the alabaster vessel must have been a marvellous sight, but now it is smeared with blood and refuse...you really can't imagine how you should be able to make the waters flow again.


Male Half-Elf Wizard/9

Johenric is obviously fascinated by the course the events have taken.


Venture Captain since December 2014

"Well, my friends, I hope I have made the right decision, but I did not see how such an evil creature could bring purity back to this fountain. At the very least, we have rid the world of a demon who does not belong in our realm."

"Johenric, my friend, I need your help more than ever at this point. We must find a way to get this fountain to flow and its beautiful pure waters to run again. What can we do to clean this desecrated site?"


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Cairn relaxed as the demon fell and the zombies became motionless... that went very fast...

The Inheritor is truly with you Sir Solaric. Never have I seen such blade work.


Male Half-Elf Wizard/9

Johenric nods and starts to analyse the fountain.

Knowledge Religion: 1d20 + 8 ⇒ (12) + 8 = 20


You have to come up with your own idea, a knowledge roll can't be the solution :)

The fountain is ornated with motifs of the epic legend of Pharasma and the history of Sinaria - nothing that would seem special or unusual for such a piece of art.


"I'm sure it was the right move, that hesitation was futile." Kirk cleans and sheathes his weapons, then more or less forgets about the fountain. He begins to pick through the demon's remains for valuables before moving on and scouring the entire area.


Venture Captain since December 2014
Cairn wrote:
"The Inheritor is truly with you Sir Solaric. Never have I seen such blade work."

"You are most kind, my friend. Indeed the Inheritor guides me, but I was also motivated by wanting to stay alive! I do not think we would have lasted long if we had given him more opportunities to attack."

Kirk Spearborn wrote:
"I'm sure it was the right move, that hesitation was futile."

"Your words encourage me, Spearborn! It felt like the right decision at the time, but now that we are left with trying to purify this fountain, I am wondering what choices we have."

Solaric takes some time to detect evil upon the fountain and try to pinpoint the source of any impurities."


Male Half-Elf Wizard/9

Johenric casts detect magic on the fountain.


A very faint aura of magic dominated by a very strong aura of evil engulf the fountain...the source of this evil can't be located though - it seems like the fabric of the fountain itself is evil - corrupted by the demon's rule maybe.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Simply trying to throw good over the thing wont do anything more than trying to put gold leaf on a cesspit. We need the Evil to be taken away... if its the fabric of the fountain, then we need to find a way to have a weaver come and collect it all. If it was by the Demons rule then perhaps another Demon declaring that rule as null and void?"

"Once the Evil is removed, perhaps then can we think of blessings and consecration"

"Or we find a martyr of good heart to be sacrificed to the greater good...though I think there was some talk of the creating of life rather than death, perhaps Solaric needs to knock up his ladylove with a fresh bastard in the fountain."


Venture Captain since December 2014

"With a short amount of preparation time, I would be able to remove any curses on this fountain. Perhaps that will be enough to allow the holy waters to flow once again."

Solaric begins preparing Remove Curse to use in his empty third level spell slot and consecrate for his empty second level slot.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"I don't think that will do it, the fountain IS the evil..."


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Cairn's eyebrows shoot to the top of his forehead when the Lady Victoria suggested Solaric and the Countess consecrate the fountain with a reproductive display ...Uncle Hrusk will get a good laugh at this one... Cairn wasn't the brightest of the lot but he did have one idea.

The fountain is just a vessel. Perhaps the water source is the root of the evil?


Venture Captain since December 2014
Victoria wrote:
"I don't think that will do it, the fountain IS the evil..."

"Maybe it is at the moment, but it should not always be that way. This water was suppose to be used to save the people of Karcau. We must try something! I cannot just sit back and allow the people to die! What else do you suggest, your Grace?"

Cairn Stern wrote:
"The fountain is just a vessel. Perhaps the water source is the root of the evil?"

"Perhaps it is now, but there was a time when the pure water from this fountain could bring great healing to all who drank from it. What we need to do is find a way to restore it to its original state."


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8
Solaric wrote:

"Maybe it is at the moment, but it should not always be that way. This water was suppose to be used to save the people of Karcau. We must try something! I cannot just sit back and allow the people to die! What else do you suggest, your Grace?"

"The Demon already gave us the hint, something about restoring it to its former purpose as war and death had corrupted it"


"And what purpose was that? Was this a watering fountain -- shall we drink and see what happens?" Kirk sneers almost facetiously. To try and answer his own question, though, he removes a glove and sticks two worn fingers into the messy waters.


Hardly can this grimy broth be called water, it's brown and sticky and smells of putrefication...

Nevertheless it's a fluid and could be tasted...


Male Half-Elf Wizard/9

Johenric shakes his head

With the information we have on hand, it just guessing. I think we either have to get more knowledge about the fountain by doing empirical research respective experiments, or we need to get advice, either by consulting a holy man of Pharasma or by going into a library.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"I suppose I could ask a different source. What are your questions? I can obtain six answers in communion, a divination, or a brief augury into the short term future on an action."


Venture Captain since December 2014
Johenric wrote:
"With the information we have on hand, it just guessing. I think we either have to get more knowledge about the fountain by doing empirical research respective experiments, or we need to get advice, either by consulting a holy man of Pharasma or by going into a library."

"We do not have time for long research, my friend. We need to restore this fountain and acquire some of its healing powers as quickly as we can. Time is of the essence!"

Victoria wrote:
"I suppose I could ask a different source. What are your questions? I can obtain six answers in communion, a divination, or a brief augury into the short term future on an action."

"The action is what we need to find out. What can we possibly do to restore the health of this holy sight? Perhaps we could divine the effects of remove curse and consecrate spells upon the fountain. Can you see the effects of such magic? Other than that, I am feeling at a loss for what to do. I am inclined to pray, but I know action as well as faith is required for this task!"

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