DM Shisumo's Linear Fighters, Quadratic Hobgoblins Ironfang Invasion (Inactive)

Game Master Shisumo

Day 1, Week 0

Sunday, 2 Gozran, 4717 AR

Militia Size: 36
Remaining Provision Points: 90

Map of the Southern Fangwood
Loot List


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Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

With a groan, Iteb doesn't take more than a half-second to follow after Jeb. So many of them were willing to go out of the way for her so she clearly couldn't turn away now. "Let's cut them down fast, dwarf." She encouraged, readying the hobgoblin blade and chasing after her.


Everyone may take one round's worth of actions before we get into initiative. It looks like Jeb is taking a double move, which would put her 50 feet away from the hobs on the porch; likewise Iteb, but her faster move speed will leave her 30 feet from the hobgoblins.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Seeing the better armed warriors heading towards the hobgoblins, Bunko runs towards the fallen girl, checking to see if she still draws breath.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Gareth grinds his teeth in hatred, then the Dwarf runs towards the two hobgoblins with his longhammer in hands.


Gareth, like Job, is now about 50 feet from the hob soldiers. Bunko, for his part, is about 20 feet from the unmoving shape of the fallen girl.

Lysander?


Male Ifrit Paladin (Virtuous Bravo) 6

Seeing the others go, Lysander follows, dashing across the way at the half-orc woman's heels. Double move


Initiatives!
Lysander: 1d20 + 4 ⇒ (3) + 4 = 7
Gareth: 1d20 + 2 ⇒ (3) + 2 = 5
Bunko: 1d20 + 1 ⇒ (12) + 1 = 13
Iteb: 1d20 + 2 ⇒ (3) + 2 = 5
Jeb: 1d20 ⇒ 10

Ironfang recruits: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative order:
Our Heroes!, then
the Ironfang recruits.

Current distances:
Iteb and Lysander: 30 feet from the hobs.
Gareth, and Jeb: 50 feet from the hobs.
Bunko: 55 feet from the hobs, 20 feet from the girl's body.

You guys can go now.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Bunko keeps racing towards the fallen girl, hitting the dirt next to her, checking her vitals to see if it's not too late to save her.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Gareth charges one of the hobgoblins and, using his reach weapon, tries to smash his head.

Attack (dwarven longhammer): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11

He then cleaves at the other hobgoblin. If he's adjacent to the first one and on my reach

Attack (dwarven longhammer): 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


AC/T/FF/CMD/FFCMD 15/10/15/15/15, HP (26/26)[0temp], Fort +7 Ref +0 Will +1 [+3 vs spells & SLA, +2 vs poison], Initiative +0 [+2 Dodge vs Goblinoids, +4 Dodge vs Giants]

Cleave is a special standard action - you can't charge with that stuff.

Jeb sprints towards Gareth and the goblins, but can't quite make it there in time.

Run action, move 50ft. to get into melee. She's flatfooted, but doesn't have dex, so it doesn't matter to her AC unless they have sneak attack.


Bunko finds that the arrow went straight through the back of the girl's skull - she was likely dead before she hit the grass.

Gareth's savage blow rocks the nearest hob, his hammer allowing him to strike the Ironfang warrior from bottom of the steps that lead up to the porch. Jeb sprints right beside him, taking the steps two at a time with the familiarity that only a lifetime of walking up a set of stairs can give.

Jeb's got a +1 morale bonus to attack during this fight.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Moving in to where she could easily go after the other hobgoblin should one go down, regardless of the position it puts herself in, Iteb attempt to followup on the one Gareth started, brandishing the sword and slashing at the hobgoblin. Every swing of the blade though, and she resents the sturdiness of such weaponry. She holds her shield at ready for now, but intends very clearly to use it as a second weapon in time.

Longsword: 1d20 + 4 ⇒ (9) + 4 = 13
LongDmg: 1d8 + 3 ⇒ (6) + 3 = 9

Move and attack.


The unprepared hobgoblin pays for her unreadiness with her life, as Iteb's hob-crafted sword completes the work that Gareth's hammer started.


Male Ifrit Paladin (Virtuous Bravo) 6

Angling towards the other goblin, Lysander draws his rapier and strikes in one fluid motion.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Attack: 1d6 ⇒ 5

He then allows his training to take over, dropping effortlessly into a fighting stance he learned on the dueling circuit at the University.
Duelist Stance, +1 Dodge Bonus to AC. Ironfang Survivor provides another +2 Dodge Bonus vs goblinoids, for a current AC (vs goblinoids) of 20


Lysander's blade strikes a sharp cut into the left arm of the surviving hobgoblin. Seeing herself surrounded and in close quarters, the legionnaire drops her longbow and readies her shield, assuming a defensive stance behind it.

Hob drops her bow, readies her shield (move action) and goes Full Defense (standard action). She does not currently have a weapon in hand other than the shield, but you've seen before that hobgoblin warriors are trained in the use of a shield as a weapon when needed. You guys can all go. At this point, everyone but Bunko is in melee range of the surviving hob.

GM Screen:
Surviving hob 12/17hp


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Using his longhammer with reach from 10-feet away, Gareth simply tries to disarm the hobgoblin from his shield, hitting it with a sideway swing.

CMB (Disarm): 1d20 + 3 ⇒ (19) + 3 = 22

Ya gonna surrender now, ya piece of dusty booger. 'Aye have all the reasons to pop this watermelon balloon head of 'yars, but I think we could talk instead. 'Dan gimme reason to regret it.


Gareth manages to pull the shield from the gob's hands, but she merely glares at him while beginning to reach for her blade.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

If she provokes an AoO, Gareth will simply swing around the longhammer and bash her brains out...

Attack (dwarven longhammer): 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22 PA
Damage: 2d6 + 3 + 3 ⇒ (5, 2) + 3 + 3 = 13

Crit Confirm: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21
Extra Damage: 4d6 + 12 ⇒ (4, 5, 4, 6) + 12 = 31

Dayum 44 points of damage! I just do these things when it's not needed :P


Drawing a weapon doesn't provoke, sorry. It's also not technically her turn yet - Lysander, Iteb, and Jeb all get actions still. (So does Bunko, but at this point... still, Bunko, if you want to do something, go for it.)


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Bunko swears silently as he sees the severity of the wound, and does what little he can - he closes her eyelids so she is no longer staring lifelessly at him. Another casualty of war. More blood on my hands.

NO. THEIRS.

Bunko stands, turning towards the remaining hobgoblin. "Your life for hers!", he shouts, rushing towards the warrior, his longsword held high.

Probably need to double move over there.


Bunko joins the circling crowd all threatening the Ironfang warrior on the porch.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Stepping to where she can potentially catch the hobgoblin more off-guard, Iteb readies both sword and shield, swinging the sword and moving into the swing she then uses the shield as a makeshift club to further hit the goblin.

Longsword: 1d20 + 4 + 2 - 2 ⇒ (17) + 4 + 2 - 2 = 21
LongswordDmg: 1d8 + 3 ⇒ (4) + 3 = 7

Shield: 1d20 + 4 + 2 - 2 ⇒ (13) + 4 + 2 - 2 = 17
ShieldDmg: 1d6 + 1 ⇒ (3) + 1 = 4

Assuming with this many people around she can get a flank at some place. Two-weapon fighting with sword and shield.
Sucks about the loss of 44 damage though. Unfortunately, drawing weapon-like objects doesn't provoke from sheath :(


AC/T/FF/CMD/FFCMD 15/10/15/15/15, HP (26/26)[0temp], Fort +7 Ref +0 Will +1 [+3 vs spells & SLA, +2 vs poison], Initiative +0 [+2 Dodge vs Goblinoids, +4 Dodge vs Giants]

Jeb hacks at the hobgoblin in passing, but is more interested in the farmhouse beyond.

Falchion, PA: 1d20 + 4 + 2 + 1 + 1 - 1 ⇒ (15) + 4 + 2 + 1 + 1 - 1 = 22, 2d4 + 7 ⇒ (2, 2) + 7 = 11

She enters, thinking her companions more than capable of dealing with the lone enemy.

"Ma'?! Dad? Ragam?" She calls.

Standard action to attack, move action to head inside. She provokes an AoO if the hobgoblin manages to threathen her unarmed.


Iteb and Jeb quickly finish off the second legionnaire. From the Gardaxe's front porch, you have a clear view of the chaos that has engulfed Phaendar. The onyx stone tower, 50 feet tall, looms over everything, and the night is lit by flames in every direction. From where you are standing, it looks like the Greensedge and the Market Green itself are the focus of the Ironfangs' interest - the smaller side streets toward the village's outskirts have small units of Ironfang soldiers moving through them, but nothing like the massive mob that has taken over the center of town.

Inside, Jeb frantically moves through the childhood home, calling out for her family. After just a few seconds, she comes up to her brother Ragam's bedroom, where the door is closed but shows signs of having when worked on by hob swords. Jeb calls Ragam's name, and is rewarded with, "Jeb? Father Torag, is that you?" Through the small crack that has been opened in the door, Jeb sees Ragam's eye peering out, and it widens. "Jeb! Oh thank you, All-Father, thank you! Hang on, I pushed over my dresser to block the door... just a second!"

After a few moments of scraping, the door opens enough for Ragam to squeeze through, and the two siblings have a chance for a brief but emotional reunion.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Good job guys! Don't worry about my last action :) I'm sure we will all have many more opportunities to crit with a x3 weapon

Gareth sheathes his longhammer back on his back, passing through the hobgoblin bodies and doing a small kick.

Disgusting creatures. - he says, finally turning back to some of the other militia members - Would you guys be so kind to please help drag these bodies in the house and gather the useful equipment? I don't a wandering scout raising suspicions, and at the same time we need to salvage what we can in our effort.

The dwarf finally steps in the house, instinctively searching around for signs of other legionnaires - while, at the same time, studying how defensible the place is in case they're attacked. They probably shouldn't stick there for long.

Hah! Nice 'ta see 'yare fine, 'boyo. - Gareth opens a genuine smile when the two siblings hug - Anyone else which should be in 'tha house, Jeb?


AC/T/FF/CMD/FFCMD 15/10/15/15/15, HP (26/26)[0temp], Fort +7 Ref +0 Will +1 [+3 vs spells & SLA, +2 vs poison], Initiative +0 [+2 Dodge vs Goblinoids, +4 Dodge vs Giants]

Jeb paces impatiently in front of the door while he unbars it. "Ragam, thank the gods." The dwarf wraps her brother up in a tight hug. It was brief though, and she had to release him and move on.

"We have to get moving. Did you see ma and dad, or know where they were when it started?" A thought strikes her. "Look, I'm sorry, but your friend.." She couldn't remember the girl's name, and now she was dead. "She didn't make it."


No further threats appear in the house, and Jet and Aubrin quickly steer the others in a swift and thorough search of the farm. "No... no one else," Ragam says, shakily. "There's no one else here. Ma and Dad, they hadn't come back from the festival yet. Kotri... she thought we could make it out the window while they were distracted by the door - I tried to get her to stay, but she wouldn't listen, and I think they heard her..."

Where to next?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

As instructed, Iteb sheathes her weapon, and uses her free hand to drag one of the two hobs in, as well as the other if nobody else does so. While she moves them, she takes what gear they have to add to their steadily growing pile of arms and armaments. "Need'ta go south eventually. May as well go by houses on west side, may use as cover or find more stragglers on way." She suggests. "Best to go back, get Aubrin and others, and keep moving... Or maybe send out of town to safety now those already gathered alone? May be weak, and not make it on their own though."


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

How long do 'ya guys think it'd take for us to go 'outta town to escort them? They could start setting up a base of operations while we sneak back in town to save more people.

The dwarf scratches his beard.

However, I reckon this would mean more people could die waiting to be saved. I'm worried about the security of the ones we already gathered, but not sure if we can ignore the ones still suffering immediately with those green overgrown roaches.


At a decent hustle, Gareth could jog the entire loop of the Greensedge in about two minutes. Even allowing for traveling slowly to keep to the shadows and stay hidden, getting between locations in town is likely to only take two-three minutes at most.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Is there some landmark outside of town that we could instruct people to head towards and rendezvous with us after we've made our circuit?


Bunko Derwerrid wrote:
Is there some landmark outside of town that we could instruct people to head towards and rendezvous with us after we've made our circuit?

Without doubt, but it's not immediately clear to you how they will get past the legionnaires that have been stationed to guard the bridge - from the Gardaxe's porch you can easily see there are a small handful of hobgoblins on the bridge already, standing near its southern end. Trained fighters might be able to get past that obstacle, but many of those you are currently shepherding will lose their lives if they try.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

I say we clear the bridge as quickly as possible, get our good men to the other side and to rendezvous at a certain point - and then we get back inta' town and deal with the other green 'boyos 'round here. - says the dwarf.


Male Ifrit Paladin (Virtuous Bravo) 6

"That sounds like the makings of a plan to me." the elf responds, cleaning goblin blood from his blade before returning it to its sheathe.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Bunko nods in agreement. "[b]This is all for nothing if we can't cut us an opening in their line. Hit them hard, dump their bodies in the river, and start getting people to safety. Otherwise, we're all trapped in this box.[/ooc]" Unlike the elf, he keeps his blade out and ready for further trouble.


AC/T/FF/CMD/FFCMD 15/10/15/15/15, HP (26/26)[0temp], Fort +7 Ref +0 Will +1 [+3 vs spells & SLA, +2 vs poison], Initiative +0 [+2 Dodge vs Goblinoids, +4 Dodge vs Giants]

"Once we attack the few sentries they put on the bridge, they'll send reinforcements, and we can't take those. There's a clear line of sight from the bridge to the green. It'll be painfully obvious that we've attacked."

She shakes her head at the plan.

"I say we do what needs doing in town, then break through their guard on the bridge without warning. There are way too many to fight."


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Then we'd be risking these people we already saved... As in, keepin' them 'round us and risking we're surrounded or something. I'd rather give them a chance to live as soon as possible instead of dragging them 'round the fire with us.

The dwarf lights his cigar and expels a lot of smoke on the room.

We need ta' move, kiddo.


"I'm staying with Jeb," Ragam says flatly.

There are a few other looks from among the civilians, and then Mershan the bodyguard speaks up, "We risk death either way, but a larger force is a safer one."

Clidon and Farrow glare at the floor and each other for a long moment, then Farrow finally says, "You damn well pulled us out of the inn, I damn well expect you to make sure we don't die now. If you can get us across the river safely now, I think you owe us."


AC/T/FF/CMD/FFCMD 15/10/15/15/15, HP (26/26)[0temp], Fort +7 Ref +0 Will +1 [+3 vs spells & SLA, +2 vs poison], Initiative +0 [+2 Dodge vs Goblinoids, +4 Dodge vs Giants]

Jeb takes the opportunity to gather up her light crossbow and scale mail from her room, ditching the goblinoid studded leather.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

With a grumble as she looked at the group that was gathered, the rest from the inn seeming to join them at this point. "I say stay here. You wanted to hole up before? Do it again, take weapons we found so far, try to avoid needing them. Hide in room in house? Something." She shrugged, "More to try to find, no reason to show hand now by crossing bridge, get it more fortified." With Iteb taking a third side, she certainly didn't seem to add any definiteness to the decision at hand.

"Either way, I'm going to search for my offspring even if alone. And need my own gear too. That's opposite direction from bridge." She stated, matter of factly.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

"Two for hitting the bridge, two for staying in town, and one non-committal," glancing back to Lysander. "We need to make a decision now, so I'm changing my vote. We stay here, gather as many townsfolk as we can, then hit the bridge with the lot. Now let's get moving - these bastards aren't going to slow down for us."


Most of your group, Clidon and Farrow only excepted, look relieved by this decision. Good tactics or not, it's clear they feel safer with you than alone.

Where are you heading next?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"Perfect." She says with a smile, a clear and very directed grin to the small gnome that seemed to approve of her decisiveness. While she hadn't seen the thing fight yet, it was the first time she'd offered any sort of approval to anyone among them now. Maybe besides the amusement of Aubrin's joke followup, being hit by a ballista.

"Since we're on west side of town anyway, we go down to shrine on way to my place and trading company." She stated, checking her gear and moving forward to the front door ready to go. "Move fast." She stated.


As the group assembles and begins moving out into the shadows, the atrocities being visited to this place, home to most of you, get closer and take on new and disturbing dimensions. Phaendar is a maelstrom of blood and chaos. Several buildings are on fire, and troops of hobgoblins sweep through the streets, running down fleeing villagers or knocking in doors in search of captives or treasure to loot from the dying town.

GM Screen:
encounter chance: 1d100 ⇒ 69

In just under two minutes, you have reached the Riverwood Shrine. A wooden deck surrounds the front of an octagonal structure with broad archways leading into a place of worship. To its left stands a moss-encrusted stone monument. Carved birds, branches, and fruits decorate the wooden supports of the temple’s entryway. A dead villager is curled up on the wooden deck before the temple, and an Ironfang-trained wolf stands over it, savaging the remains to sate a ravenous hunger. Just to the northwest, a small shack is linked to the shrine by a short stone path.

Knowledge (local) or (religion), DC 8:
The shack is the home of the shrine's caretaker, a Erastilian cleric named Noelan Stagsward.

Map up tonight.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Knowledge (religion): 1d20 + 1 ⇒ (7) + 1 = 8

"Gods above and below, I hope that's not Noelan," Bunko says as he lays eyes upon the body the wolf feasts upon. "If you've got ranged weapons, use them - maybe we can scare the wolf off without having to fight it." For his part, Bunko gripped the hilt of Aubrin's sword, ready to move against the wolf, should it decide to charge the group.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Knowledge (Religion): 1d20 + 3 ⇒ (14) + 3 = 17

I'd rather charge that beast, gnome. - says Gareth, holding himself to give the chance for the others to pull their ranged tricks. He himself was carrying a longbow now, but he didn't believe it was worth to switch weapons at this point.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

While not terrible with the bow she was carrying, she agreed with the dwarf's assessment. "With you on that one Dwarf." She stated, "Let's get there quickly, knock it down, search inside for survivors move on fast." Less able to hold herself back than Gareth, she gripped the longsword in her hands a bit tighter and seemed eager to run after the wolf and drop it before it might have a chance to holler for aid. Still, a surprise attack against it as a group bettered their chance of doing so, hence why she did manage to hold herself back despite the desire to get up to and end it.

She still didn't know any of those with whom she was fighting, which suited her fine... except when addressing them it was starting to become bothersome. At least for the dwarfs, there were two she'd be referring. Maybe i should address them as female and male? Sadly, there was no time to familiarize herself with them.


If you guys decide to charge it, don't wait for me to roll init - the wolf's attention is taken up by its meal, and you get a surprise round on it. Just stick to a partial charge or a single move or standard action.


AC/T/FF/CMD/FFCMD 15/10/15/15/15, HP (26/26)[0temp], Fort +7 Ref +0 Will +1 [+3 vs spells & SLA, +2 vs poison], Initiative +0 [+2 Dodge vs Goblinoids, +4 Dodge vs Giants]

Jeb judges she can't quite make the distance before it notices her, so she takes a shot with her crossbow, firing a quarrel downrange towards the wolf.

Light Crossbow: 1d20 + 1 ⇒ (14) + 1 = 15, 1d8 ⇒ 8


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Righto. - says the Dwarf, immediately charging the wolf with his longhammer, trying to get him by surprise.

Attack: 1d20 + 3 + 2 - 1 ⇒ (12) + 3 + 2 - 1 = 16
Damage: 2d6 + 3 + 3 ⇒ (6, 3) + 3 + 3 = 15

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