DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


4,001 to 4,050 of 6,336 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>

Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha pulls out her pickaxe and, if the party gives her consent, she aims at the terracotta statue.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar gives Misha a shrug, then a slow nod.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig holds up a hand, the tingle of paranoia deep in his old dwarfish bones. "Hold on there, Legs. Mebbe we can do this here statue bustin' from a distance. What foods we 'uns use a rope n' hook. Get us a good grip on the ugly n' put our backs inta pullin' it o'er? We can e'en do it at a distance in case it comes ta life...or blows up."

He searches in his pack and pulls out his rope and grapple. "I e'en got some looped crampuns so we can leverage the sumb@*~$ if it's a doozey."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha pouts but nods in agreement to Krieg's plan.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Agreed, Kreig. Let me see what I have stowed away."

Josef roots around in his gear, pulling out rope.

"I am not sure if it's small enough, but I can try to shrink the statue as well."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar fishes a rope out of his pack as well, offering his thoughts on Kreig's plan, "Sounds like a fine idea, not too different from what we did with the pit and the monster of many parts. But I don't think we should shrink it, Josef. We'll be able to pull it over, I'd guess, and you know what they say - the bigger they are, the harder they fall."

With a sidelong look at Misha, he adds in a jocular tone, "Now why are you pouting? I'd figure you wouldn't want to smash the thing at all, and now you're put out because Kreig suggested something other than you standin' there whacking it with your little pick? I expect you'll get to smash something before too long, I'll keep an eye out, okay?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Because I brought this damn thing along and I've never had a chance to really use it." She sighs.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Kreig: 1d20 + 9 ⇒ (2) + 9 = 11
Initiative:

Josef: 1d20 + 1 ⇒ (15) + 1 = 16
Kreig: 1d20 + 4 ⇒ (5) + 4 = 9
Misha: 1d20 + 3 ⇒ (8) + 3 = 11 +2 Underground
Rikar: 1d20 + 4 ⇒ (12) + 4 = 16 +2 Underground
Latys - Same as Rikar: 1d1 ⇒ 1
Telman: 1d20 + 4 ⇒ (5) + 4 = 9
Therena: 1d20 + 0 ⇒ (4) + 0 = 4
Foe: 1d20 - 1 ⇒ (20) - 1 = 19
DM rolls:

Golem;slam+19;+7;x2: 2d20 ⇒ (16, 14) = 302d10 ⇒ (7, 7) = 142d10 ⇒ (7, 9) = 16

Rummaging around in your packs, produces rope and a grappling hook which Kreig sets up and readies to throw. With everyone at the ready, Kreig throws the hook and it catches on the terracotta statue. As he starts to pull on the rope, the creature reaches out and slams the flat footed rogue hard!

Next?
Tactical Map Updated

Rikar UP
Init (Current HP / Maximum HP, AC)
Rikar: 18 (101/101, 22)
Latys: 18 (86/86, 23/27 with Mage Armor)
Josef: 16 (72/72, 18)
Misha: 13 (72/72, 20)
Kreig: 9 (28/72, 22)
Telman: 9 (91/91, 16)
Therena: 4 (70/70, 13/17 with Mage Armor)
Foes: 19

Stats: Golem:
HP 101 AC 24 ; F 4 R 3 W 4 construct traits ; immunity to magic ; DR 10/adamantine & bludgeoning


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"That should've been me!" Misha shouts, seeing Krieg get slammed into by the hideous statue.

She drops her pickaxe and casts grease directly under the large golem. Ref DC 14. SR doesn't apply to it, so it will work on the golem.

If there is room for her by the time she moves, she tumbles past Krieg into the space in front of him.

Free: Drop Axe. Swift: Activate Archeologist's Luck. Standard: cast spell. Move: tumble to G11.

If she needs to avoid AOO:

Acrobatics: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

In fairness, Kreig's plan was to pull the statue over from a distance, so I'm not sure how the statue reached him. He's certainly clever enough to have moved us back a bit, maybe even using the corner of the hall as a leverage point.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Yeah, I'm usually pretty loathe to lob the gripe grenade, but...

Kreig wrote:


"We can e'en do it at a distance in case it
comes ta life...or blows up."

So the plan was to do this thing at a distance; set the crampons, loop the rope thru 'em, toss the grapple and pull. Of course, even if I was at the end of the hall, and I didn't notice it move after I hooked it, I'm thinking it might have cleared the distance in time.Not sure on the movement.

But that being said, the rolls you have for Kreig up there, is the first one a perception check for him? He's got a +16 normally, or +19 for traps if you're rolling his trap spotter talent with a +13 Reflex save.

I'll leave it up to you, boss. I'll play it as it lies.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sigh, that is what comes with trying to help my wife cleanup the camper to impress the other grandparents instead of paying attention to what the games say. I'll have a do over, keeping the rolls a bit later today or first thing tomorrow morning.

Take a look at the tactical map now please. Is that where you want to be? If not, please give me map coordinates of where to place you and how Kreig is throwing the rope & grappling hook. It is to scale, 5x5 per block.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Mental note from a man who doesn't climb, crampons are apparently the spikes shoes climbers wear, pitons were the implements I should have suggested. *facepalm*

And thanks for the mulligan.

Kreig rams the pitons home at his feet (where he is on the map) and loops the rope thru the eye. That done he pulls thru enough length to give room the the grappling hook to reach the statue. "Ok, let's give her a toss..."

Grappling Hook: 1d20 + 9 ⇒ (8) + 9 = 17 tossing from current position.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I thought Kreig was just being inventive in his use of crampons.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman positions himself right next to the dwarf. If this goes badly Krieg will need a moment to draw his weapons so he hopes he can provide some cover fire while that happens. He pauses for a moment, with his hand again on his quiver, but this time there is a pale blue light as it is briefly coated with a hint of frost.

Use Cold Steel ability to grant arrows frost. Only lasts a round but thats four arrows so it should help......


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Using the roll above for the creatures attack
?: 1d20 ⇒ 121d4 ⇒ 1

Kreig sets up the pitons, threads the rope thru it and with enough slack, throws the rope at the statue. It hits the statue, and bounces off. The creature comes to life and moves up towards the rogue, swings at him, and wounds Kreig.

Next?
Tactical Map Updated

Rikar UP
Init (Current HP / Maximum HP, AC)
Rikar: 18 (101/101, 22)
Latys: 18 (86/86, 23/27 with Mage Armor)
Josef: 16 (72/72, 18)
Misha: 13 (72/72, 20)
Kreig: 9 (51/72, 22)
Telman: 9 (91/91, 16)
Therena: 4 (70/70, 13/17 with Mage Armor)
Foes: 19

Stats: Golem:
HP 101 AC 24 ; F 4 R 3 W 4 construct traits ; immunity to magic ; DR 10/adamantine & bludgeoning


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Keep my action as it was prior, perhaps with less drama, but same moves. Obviously "in front of Krieg" will be G10 now


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

"Bloody hells....." So much for 'covering' him....

Not surprised by the statue coming to life but surprised by its speed, Telman reaches for arrows and begins putting them to the string. This time he is not so lucky as one arrow harmlessly bounces off while another goes completely wide.

Full Attack, Manyshot and Rapid shot
Manyshot Attack: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
Manyshot Damage: 2d8 + 14 ⇒ (1, 3) + 14 = 18
Iterative Attack: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 SO close!
Iterative Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Rapid shot Attack: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Rapid shot Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Cold Steel: 2d6 ⇒ (6, 5) = 11

ugh, spoke too soon I guess.....thats only 18 points, meaning 8 after the DR, and Im guessing its immune to the frost damage?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

All the chill / cold / frost xxxx spells allow spell resistance, and your bloodline power is a Spell-like ability, so yea. It ignores the cold damage.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena squeals as the statue lunges forward, and casts a spell, opening a pit in squares G12-H13.

Cast defensively: 1d20 + 16 ⇒ (9) + 16 = 25
Golem reflex save: 1d20 + 3 ⇒ (8) + 3 = 11
Falling damage: 3d6 ⇒ (5, 6, 1) = 12

The golem tumbles backwards into the pit.

Knowledge Arcana to learn about its weaknesses: 1d20 + 8 ⇒ (17) + 8 = 25


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Shifting his blade to one hand, Rikar pulls a potion from his belt and drinks it. He’s prepared to strike when the golem topples into Therena’s pit.

”Okay, now what?” he asks. ”The thing shrugged off Telman’s arrows like I’ve never seen, even that cold magic didn’t seem to bother it. But at least it's not beating on us. Any ideas on how we hurt it when it’s at the bottom of the pit?”

Move action to draw potion of bull’s strength, standard to drink it.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yup, it has 10 foot reach


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Seeing an opportunity, Latys leaps across the pit, hoping to get behind the golem somehow.

Acrobatics to leap pit, DC 10: 1d20 + 18 ⇒ (17) + 18 = 35 Roll can apply to avoiding AoO if that's how the initiative timing works out.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Sorry, DRB, I was looking at the wrong map, have edited my post a bit.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

.

.

.

Kreig's ears are ringing, blood pouring from his nose and mouth and his back is seizing as he struggles.my to maintain his bearings. When he looks up he's greeted by his attacker's rather grotesque physique. The dwarf recoil in horror and dodges to his left. "Godsdammit! Get that whammer away from me, ya hear?"

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23 Kreig tumbles to F10

He lifts his maulaxe, intent on setting up with Rikar and Telman to flank the stone monster.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"I can bring the golem back up at any time if people want to cast buffing spells or reposition themselves, or we can leave it and seek out more advantageous terrain."

Next round, Therena casts a spell and heals Krieg for: 4d8 + 8 ⇒ (5, 5, 5, 6) + 8 = 29

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"That may be a good idea, Therena. I would prefer to smash this thing rather than have it at our backs."

Josef drops his bow, drawing his greatsword before dropping it as well, then casts monstrous physique, taking on the form of a gargoyle.

New Stats: AC 22, Str 22, Fly 60'


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

"Bastard son of a ......." Telman lets out a breath to steady himself and prepares to fire again.

Do I still have angle to fire again?

If So:
Determined that this monster will not shrug off his next attacks as easily, the archer centers himself before letting loose another barrage of arrows. Yet again he is no where as successful as he needs to be.

Manyshot Attack: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
Manyshot Damage: 2d8 + 14 ⇒ (1, 7) + 14 = 22
Iterative Attack: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Iterative Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Rapid shot Attack: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
Rapid shot Damage: 1d8 + 7 ⇒ (6) + 7 = 13

If Not:
Without a clear shot the archer again focuses his arcane energies to add weight and power to his arrows before moving into position.

cast Gravity Bow, then move action to be ready for next round's attacks.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Climb;DC 25: 1d20 + 7 ⇒ (14) + 7 = 21

The golem falls backwards and lands at the bottom of the pit that Therena cast partially underneath it.

Misha moves up, while Kreig moves off to the side. Both Josef and Telman cast a spell that will enhance their combat abilities, while Rikar downs a potion and you see his muscles grow larger. Latys, having worked with the ranger for so long now, jumps over the pit and is behind where the creature will be when it climbs out.

The golem tries to climb up the pit, but currently is unable to get enough traction and is still at the bottom.

Next?
Tactical Map Updated

Rikar UP
Init (Current HP / Maximum HP, AC)
Rikar: 18 (101/101, 22)
Latys: 18 (86/86, 23/27 with Mage Armor)
Josef: 16 (72/72, 18)
Misha: 13 (72/72, 20)
Kreig: 9 (51/72, 22)
Telman: 9 (91/91, 16)
Therena: 4 (70/70, 13/17 with Mage Armor)
Foes: 19

Please pay attention to initiative order, thanks

Therena:
• A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it (no save).
• A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage (no save).
• An earthquake spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage (no save).

Stats: Golem:
HP 99 AC 24 ; F 4 R 3 W 4 construct traits ; immunity to magic ; DR 10/adamantine & bludgeoning

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef casts bull's strength on himself and picks up his greatsword.

His newly monstrous voice sounds quite different from his normal timbre.

"We should prepresent to smash it as soon as it comes up out of that pit."


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"There are several really high-powered earth-related spells that can work on this thing, but regular magic is not going to do much, unless the magic doesn't affect the creature directly. Hitting it hard with stuff should work, though."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Did it save against Misha's grease spell? Which should also be at the bottom of the pit.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Golem;DC 14;Grease: 1d20 + 3 ⇒ (11) + 3 = 14


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha casts good hope again on all of the party, figuring anything that helps everyone hurt things harder is a good idea.

+2 pretty much morale bonus to all rolls, including attack and damage


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar steps into line with Latys, ready for them to flank yet another foe. "I'm ready when the rest of you are," he says, feeling Misha's spell fill him with enthusiasm for the fight ahead. "Bring it up, Therena, unless you've got one of those spells handy."

5-foot step to H10.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"One thing first..." she says, and casts this (easier for you all to read it rather than me explain what to do.

Then she cancels the pit as her standard action next round.

Edit: I thought create pit was dispels able, but it's not. We'll just have to wait for it to come up. Therena waits on her last spell until the pit is about to expire (or the golem climbs up, whichever comes first).


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman also feels the magics settle on him, feels his senses heighten and his reflexes sharpen. He smiles grimly as he puts himself in position.

"Ready....."

LOVES me some Blessing of Fervor! took a step back so that Telman still has a shot but isnt in the way of the melee folks.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

.

.

.

Active Effects

  • Good Hope
  • Blessing of Fervor (+2 att/Reflex/ AC)
  • Current AC 24

Kreig grips his maulax in both hands, flipping it to its hammer face. Misha and Therena cast their magics and he feels more aggressive and fervent than ever. He flanks with Rikar and nods his readiness.

Readied Attack

  • Maulax: 1d20 + 9 ⇒ (1) + 9 = 10
  • Damage: 5d6 + 4 ⇒ (4, 4, 4, 2, 3) + 4 = 21 (+flank)
  • (a 1?!?! Really?)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The campground wifi is getting lousy already (over loaded). Tomorrow (Saturday) our daughter & son-in-law are coming to spend the day and night with us and on Sunday we are all going to the Columbia County NY Fair, and at least my wife and I will be getting home late, so don't expect much posting from me till Monday sometime when we head back home for the night.

DM rolls:

Climb;DC 25;Round 2: 1d20 + 7 ⇒ (4) + 7 = 11
Climb;DC 25;Round 3: 1d20 + 7 ⇒ (19) + 7 = 26
Reflex;DC 18: 1d20 + 3 ⇒ (12) + 3 = 15
Falling;DR 10: 3d6 - 10 ⇒ (3, 6, 2) - 10 = 1
Climb;DC 25;Round 4: 1d20 + 7 ⇒ (15) + 7 = 22
Climb;DC 25;Round 5: 1d20 + 7 ⇒ (14) + 7 = 21
Climb;DC 25;Round 6: 1d20 + 7 ⇒ (17) + 7 = 24

The golem tries and fails to climb the pit, but then does manage to climb, however it slips on the edge and falls back in just as everyone was about ready to hit it. Finally after half a minute or so, the pit starts so close from the bottom up and brings the creature to the top, with fire in its eyes.

Next?
Tactical Map Updated

Rikar UP
Init (Current HP / Maximum HP, AC)
Rikar: 18 (101/101, 22)
Latys: 18 (86/86, 23/27 with Mage Armor)
Josef: 16 (72/72, 18)
Misha: 13 (72/72, 20)
Kreig: 9 (72/72, 22)
Telman: 9 (91/91, 16)
Therena: 4 (70/70, 13/17 with Mage Armor)
Foes: 19

Stats: Golem:
HP 98 AC 24 ; F 4 R 3 W 4 construct traits ; immunity to magic ; DR 10/adamantine & bludgeoning

As only Kreig rolled attacks, lets everyone (including Kreig) roll now for attacks, etc.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

1d20 + 11 + 2 + 1 + 2 + 2 ⇒ (17) + 11 + 2 + 1 + 2 + 2 = 35 power attack + arcane strike + good hope + bull's strength + monstrous physique + blessing of fervor to hit; 2d6 + 14 + 4 + 2 ⇒ (2, 1) + 14 + 4 + 2 = 23 slashing damage


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

As the golem rises up out of Therena's pit, Rikar takes a short step forward, unleashing a pair of devastating strikes, then catching his blade on the wall on the backswing and missing with a third attack!

5-foot step to H11, use blessing of fervor for one additional attack, full attack.

Greatsword, PA, Outflank, Bull's Str, Good Hope: 1d20 + 19 + 2 + 2 ⇒ (14) + 19 + 2 + 2 = 37
Greatsword damage, PA, Precise Strike, Stealth Attack, Bull's Str, Good Hope: 5d6 + 18 + 2 + 2 ⇒ (4, 3, 5, 1, 4) + 18 + 2 + 2 = 39

Greatsword, PA, Outflank, iterative, Bull's Str, Good Hope: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24
Greatsword damage, PA, Precise Strike, Stealth Attack, Bull's Str, Good Hope: 5d6 + 18 + 2 + 2 ⇒ (6, 3, 1, 2, 2) + 18 + 2 + 2 = 36

Greatsword, PA, Outflank, Bull's Str, Good Hope: 1d20 + 19 + 2 + 2 ⇒ (1) + 19 + 2 + 2 = 24 Extra attack
Greatsword damage, PA, Precise Strike, Stealth Attack, Bull's Str, Good Hope: 5d6 + 18 + 2 + 2 ⇒ (5, 5, 6, 2, 6) + 18 + 2 + 2 = 46

First two attacks hit, doing 55 damage after DR.


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

At the same moment as Rikar, Latys lashes out at the golem with teeth and claws, but she has a hard time penetrating the creature's tough exterior. She lands one claw attack, with surprising effectiveness!

Full attack!

Bite attack: 1d20 + 12 ⇒ (4) + 12 = 16
Bite damage, Precise Strike, Stealth Attack: 4d6 + 8 ⇒ (6, 2, 6, 4) + 8 = 26

Claw attack: 1d20 + 13 ⇒ (4) + 13 = 17
Claw damage, Precise Strike, Stealth Attack: 1d3 + 3d6 + 8 ⇒ (1) + (3, 1, 4) + 8 = 17

Claw attack: 1d20 + 13 ⇒ (17) + 13 = 30
Claw damage, Precise Strike, Stealth Attack, Good Hope: 1d3 + 3d6 + 8 + 2 ⇒ (1) + (6, 4, 6) + 8 + 2 = 27

Trip attack: 1d20 + 9 ⇒ (10) + 9 = 19

Bite attack: 1d20 + 12 ⇒ (5) + 12 = 17 Extra attack from BoF
Bite damage, Precise Strike, Stealth Attack: 4d6 + 8 ⇒ (1, 3, 5, 5) + 8 = 22

I only added in the Good Hope bonus to damage on the claw that hit, since all the others would still miss. The one hit did 17 points after DR.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Well, granddaughter is back with mom & dad. County fair was great on Sunday, and my wife and I spent all day yesterday sleeping and relaxing. Life is good!


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

sounds like a great day of labors!

Determined to not have a repeat of his last attempt Telman centers himself for a brief moment before using Therena's magically granted speed to again rain arrows on the group's enemy.

Full attack with the extra from fervor

Manyshot w Rapid, GH, PBS: 1d20 + 16 + 2 - 2 ⇒ (12) + 16 + 2 - 2 = 28
Many Damage, Gravity bow: 2d6 + 8 + 2 + 2d6 + 8 + 2 ⇒ (1, 4) + 8 + 2 + (5, 3) + 8 + 2 = 33

Iterative w Rapid, GH, PBS: 1d20 + 11 + 2 - 2 ⇒ (14) + 11 + 2 - 2 = 25
Many Damage, Gravity bow: 2d6 + 8 + 2 ⇒ (1, 6) + 8 + 2 = 17

Rapid shot, GH, PBS: 1d20 + 16 + 2 - 2 ⇒ (16) + 16 + 2 - 2 = 32
Many Damage, Gravity bow: 2d6 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16

Fervor shot, GH, PBS: 1d20 + 16 + 2 - 2 ⇒ (8) + 16 + 2 - 2 = 24
Many Damage, Gravity bow: 2d6 + 8 + 2 ⇒ (1, 6) + 8 + 2 = 17
All 4 hit thanks to GH, so 73 after DR with Clustered shot.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha casts summon swarm, causing a sea of rats to appear in the area in which the golem stands, and they begin crawling all over and nibbling on its terracotta form. She knows they can do little to no damage to the creature, but the effort is more to keep it preoccupied while her comrades continue to smash it to pieces.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena casts a spell and spits at the golem. Her spittle enlarges into a sticky mess.

Reflex save: 1d20 + 3 ⇒ (5) + 3 = 8
Duration: 2d4 ⇒ (1, 1) = 2

The spittle enlarges and coats the lower part of the golem, adhering it to the floor.

Entangled and stuck to the floor.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

.

.

.

Kreig roars in anger as his first swing goes horribly wrong.He steps into his next swing...

Maulax: 1d20 + 9 ⇒ (5) + 9 = 14
Damage (flank): 5d6 + 4 ⇒ (4, 5, 4, 6, 3) + 4 = 26


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 141d4 ⇒ 2

As soon as the creature reaches the top of the disappearing hole, Rikar and Latys put it back down and outright kill it.

Searching the area, Kreig finds a secret door in the end wall on the east side of this small corridor. He with Misha help inspect it for traps and find none. There is a well hidden but simple lever that will allow the door to slide open, almost the full width of the corridor.

Dang, you do a lot of damage Rikar!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Opening the door, Misha sighs in satisfaction. "Well, that was at least worth it." She turns back to look at Rikar. "On my next expedition, I'm just hiring you to serve as my pickaxe."


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena aborts her spellcasting before it even gets going. "Again, stellar teamwork all around."

4,001 to 4,050 of 6,336 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Papa.DRB - Moru Country All Messageboards

Want to post a reply? Sign in.