DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Seeing that perhaps she's more of a monster with a couple SLAs, Therena will switch tactics and cast a simple bless spell next round. +1 to attacks and saves vs fear

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Arrows and blades work, just at reduced effectiveness. I'll try fire next, maybe cold iron or silver?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

CL check: 1d20 + 6 ⇒ (2) + 6 = 8

Thanks, Paizo die roller. At least you're hasted. Sorry, I keep forgetting about SR (one of the reasons I hate the rule--no one in my games ever remembers to roll for it, I've just started boosting monster saving throws or giving them specific immunities instead.)


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

yeah, the idea of a mage hunter with SR sounds great on paper, but the practical application is a bit of a pain. Im sure at some point the character will die bc the needed healing spells keep failing against him.....

I should probably keep track and make the SR rolls for you guys: its my concept, it shouldn't make more work for everyone else!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Misha - SR11: 1d20 + 6 ⇒ (7) + 6 = 13 Sorry, wasted roll. Took me 30 minutes to get this post done
Therena - SR11: 1d20 + 6 ⇒ (11) + 6 = 17
Both Misha & Therena overcome Bromen SR

DM rolls:

Hag;ccb;a+13;d+7: 3d20 ⇒ (13, 10, 17) = 403d6 ⇒ (3, 3, 3) = 9
Hag;rend: 2d6 + 10 ⇒ (2, 4) + 10 = 16
46 total - (3 * 7) + (3 * 3) + 16
Kreig shoots three arrows at the creature, and although the last one hits, the damage immediately heals itself. Misha runs up to behind Bromen, while still invisible and casts a spell on him. She feels his natural resistance to the spell and it fails on him. Bromen steps up and using his bludgeoning weapon hits the hag once, and she seems to take full damage from his weapon. Therena, assuming the hag is not really a spellcaster, casts bless on the party, and she like Misha feels Bromen's natural resistance, but the spell takes. Rikar also shoots three arrows at the hag, one hitting her, and scratching the creature. Josef casts a spell on himself and moves up a bit.

The hag, seeing that Bromen is in range of her bite and claws, rips into the dwarf with all her attacks and rends him, doing substantial damage to him.

Kreig UP
Kreig: 21 (54/54, 18)
Misha: 20 (54/54, 18)
Bromen: 19 (26/72, 21)
Therena: 17 (54/54, 11/15 with Mage Armor)
Rikar: 14 (77/77, 20)
Latys: 14 (68/68, 21)
Josef: 5 (56/56, 14)
Foes: x (HP/MAXHP, AC)

Haste: 4
Tactical Map Updated
Edit: If it is ok with the spellcasters, it is ok with me for Bromen do roll his own SR checks.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

I'm fine with him rolling the SR checks. My CL is currently 6, no spell penetration or anything silly like that.

Josef, seeing the creature tear into Bromen like that, unleashes a fiery ray.

1d20 + 4 ⇒ (3) + 4 = 7 touch; 4d6 ⇒ (1, 3, 2, 5) = 11 fire damage [ooc]D'oh![/dice]


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

I didn't mean that I wanted to be in need of healing spells RIGHT NOW.....

Bromen lets out a scream, part pain and part rage, as the creature rips into him. It does not take a healer to see he is in trouble and simply cannot survive another exchange like that.

"Watch out, Misha, Im backin' up." Knowing he needs to put some space between himself and the creature but unable to resist taking another swing at it, Bromen begins berating her as he retreats.

"A mate for ye? Yer daft! Just sitting here waitin' fer fools to come to ye, how lazy can ye get!"

Standard Action: Attack!
PA, Overhand, Haste, Bless: 1d20 + 9 - 2 + 1 + 1 ⇒ (3) + 9 - 2 + 1 + 1 = 12 ugh!
Damage: 1d10 + 5 + 6 ⇒ (8) + 5 + 6 = 19
Swift Action: cast Litany of Sloth to avoid AOOs
Move Action: retreat 25' back to Josef's position...assuming I don't bump into any invisible chicks that is


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Bromen - Roll to overcome the Hag's SR please


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar notes that his blunt arrows seem to affect the creature – when he can manage to hit it. ”Get out of there, Bromen!” he shouts, as he looses three more blunt-headed arrows at the hag.

Comp Longbow, haste: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Longbow damage: 1d8 + 2 ⇒ (6) + 2 = 8

Comp Longbow, Iterative, haste: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Longbow damage: 1d8 + 2 ⇒ (7) + 2 = 9

Comp Longbow, haste: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 Haste attack
Longbow damage: 1d8 + 2 ⇒ (1) + 2 = 3

Wow, the dice roller has some hate on for us at the moment.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena moves up to I23 and casts another spell, causing a frigid ball of ice and snow to appear in her hand. She enjoys it's coolness compared to the heat of this cavern before she hurls it at the hag. It explodes in a shower of ice crystals which coat the creature's hide.

Ranged touch: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Cold damage: 3d6 ⇒ (1, 5, 2) = 8 and Fort save DC 17 or be staggered for one round


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Knowing the arrows aren't doing much good, Kreig shoulders his bow and withdraws his silk rope and grappling hook from his pack. "Rikar, you n' Josef...grab a end o' this..." He whispers, stepping 5 ft away from the hag and covering his activities with his body. His stubby, dwarvish fingers fly along the rope as he knots the end onto the grapple. "I'm gonna catch her stinkin' hoop...then we're gonna yank her ugly into the lava..."

Action(s) List
》5 ft step away
》Switch "weapons"
Escape Artist: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 ...tie on the grapple
Sleight of Hand: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 ...covering my actions
Check me, not sure if being hasted will allow me to accomplish all the above this round.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'
DM Papa.DRB wrote:
@Bromen - Roll to overcome the Hag's SR please

But the dice roller hates us....

Overcome SR: 1d20 + 2 ⇒ (16) + 2 = 18

Well, that's one of the best rolls on the page so Im hopeful. Either way he's still moving: one AOO has to be better than another full attack!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

You can move through allies so no worries about bumping.

Staying put, Misha casts a spell, and slick grease appears under the hag's feet. (DC 14, I think. On phone.)

She also pulls out her whip.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Hag;reflex;fort: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 8 ⇒ (6) + 8 = 14
Kreig steps behind Rikar, gets his grappling hook, and rope out and ties the rope to the hook, letting RIkar know that he wants him to hold on when he is able. Misha casts grease underneath the hag, and pulls out her whip. Bromen just can't resist one more swing at the hag, but he misses horribly, however his spell prevents the hag from attacking him as he retreats back Therena casts a spell and throws a snowball at the hag, which hits her and causes her to stumble slightly. Rikar shots three arrows at the hag, but was paying too much attention to what Kreig wanted and misses. Josef casts a scorching ray at the hag, but misses.

The hag moves along the bridge slowly, the grease spell seemingly not affecting her, and bumps into Misha. However she is so staggered that she does not have time to do anything about this puny invisible thing in her way.

Kreig UP
Kreig: 21 (54/54, 18)
Misha: 20 (54/54, 18)
Bromen: 19 (26/72, 21)
Therena: 17 (54/54, 11/15 with Mage Armor)
Rikar: 14 (77/77, 20)
Latys: 14 (68/68, 21)
Josef: 5 (56/56, 14)
Foes: x (HP/MAXHP, AC)

Haste: 3
Tactical Map Updated


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

"Let's see ifn we can't get a leg..." Kreig hops into position (j27) and gives the grapple line a mighty spin and hurl. "C'mon, Longshanks, give her a heave, while we got the angle o' the dangle!" He shouts, hoping the grapple holds onto the massive crone. "Brommen, Josef, ya waitin' fer an invitation? "

Action(s) List
Improvised Weapon: 1d20 + 8 - 4 + 1 + 1 ⇒ (15) + 8 - 4 + 1 + 1 = 21 (Haste, bless, improvised)
CMB (trip): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 ... to trip her into j22

Assist guys?


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena recasts her previous spell, and another seemingly-simple ball of snow flies at the hag.

Ranged touch snowball: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22
Damage: 3d6 ⇒ (3, 5, 1) = 9 + DC 17 Fort save or be staggered


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha was hoping the hag would stay in the grease long enough to help make it easier for her to be tripped, but apparently she didn't get her timing right. She decides to rejoin her friends, zipping off to I27, grabbing Kreig's line, and helping pull.

Aid Another Trip: 1d20 + 8 ⇒ (19) + 8 = 27

I was almost wondering if I should just make a separate trip effort.... should have followed my instincts

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef grabs the rope and yanks as well.

1d20 + 8 ⇒ (18) + 8 = 26 CMB to assist


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar slips his bow onto his shoulder, then lays hold of Kreig's rope and assists with trying to tip the hag into her nice warm pool of lava.

CMB to assist, Haste: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

Kind of funny that every one of our Assist rolls is at least twice as good as the original trip attack...


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

This is consistent with my tabletop games as well. To the point that I've just house ruled that everyone rolls at once, who ever rolls highest is counted as the main roll, and everyone else is considered the assist.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Yeah, I've played it that way before too, especially with things like Knowledge checks when the party is researching something. But in this case, Kreig is definitely the one taking the primary action, and we're just along for the ride. We just happen to be riding very skillfully. ;)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

hag;fort: 1d20 + 8 ⇒ (4) + 8 = 12
Bromen;aid another: 1d20 + 9 ⇒ (4) + 9 = 13
Kreig, lets loose with his grappling hook at the hag, and it raps itself around her body, and even with Misha, Bromen, Rikar and Josef helping pull the rope, they are not able to trip the creature. Therena fires another snowball at the creature damaging and staggering it.

The hag, ignoring the rope for a moment, slowly walks up to Bromen, but is unable to attack him.

Kreig UP
Kreig: 21 (54/54, 18)
Misha: 20 (54/54, 18)
Bromen: 19 (26/72, 21)
Therena: 17 (54/54, 11/15 with Mage Armor)
Rikar: 14 (77/77, 20)
Latys: 14 (68/68, 21)
Josef: 5 (56/56, 14)
Foes: x (HP/MAXHP, AC)

Haste: 3
Tactical Map Updated


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar drops the rope he's holding onto and cries out, "Everyone fall back a bit! We need to be able to fight her where there's a bit of room, not one at a time on the bridge!"

He gestures to Latys to move back down the corridor, then draws his blade and steps up against the wall.

Latys to K31, Rikar to G27.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

"Confound it!" Kreig discards the rope, grinding his teeth because he'd bought it in Kaer Maga, and retrieves a bread loaf size object from his pack. "Fall back...gotta regroup. Brommen, quit playin' tiddley-winks n' c'mon!"

Kreig heads down the corridor, acutely thankful for Therena's spell. Ain't never scooted this hoop so fast before... As he hits the bend, he hunkers close to the wall so he's out of sight of the hag. (Move him to L31) In his hands he holds the first of his wolf traps. He hits his knees and sets it up, spooling out the line of thread he'd use to pull the safety when the time was right.

Action(s) List
Disable/Enable Device: 1d20 + 17 ⇒ (7) + 17 = 24 ...activate device / spool out thread
Trap Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Bluff: 1d20 + 8 ⇒ (6) + 8 = 14 ...signaling the others to move further down the corridor and away from the blast radius

Wolf Trap Stats:

》Proximity Trigger
》Perception DC 20  
》Disable Device DC 20
》Reflex Save DC 20 (half damage)
》Attack Bonus +10
》Average Damage 20 (combo oil + alch. fire)


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena lets a third snowball fly.

Ranged touch attack: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Alas, it appears that third time's not a charm, as the snowball flies high and down into the lava.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha lets go of the rope, sidestepping to clear more room (to J26). She felt like they had almost had her but just didn't have the right leverage. She swings Spice the whip at the hag's ankle, becoming visible as she does so, and tries to entangle the hag and give a good yank.

Trip: 1d20 + 8 ⇒ (3) + 8 = 11

Of course.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Sorry, cant believe I missed a round! Not too sad, my bull rush idea would have been a BIG mistake...

Again Bromen hears good advice from his companions and again his battle instincts make him falter. She's got him within reach now, any attempt to escape will provide the beast a parting shot . He tries the spell again but he had felt it barely sneak past her defenses before.

So far only one thing has been effective against her, and that was his dorn. While he hated the notion of arcane energies touching him without his permission he could not argue with the speed boost he got as a result, so he used that speed to strike out at her with it not once but twice.

5' step to H26
Swift Action Try Litany of Sloth again
Overcome SR: 1d20 + 2 ⇒ (6) + 2 = 8 Nope
Full Attack action.
PA, Overhand, Haste, Bless: 1d20 + 9 - 2 + 1 + 1 ⇒ (10) + 9 - 2 + 1 + 1 = 19
Damage: 1d10 + 5 + 6 ⇒ (10) + 5 + 6 = 21
Haste Attack, PA, Overhand, Haste, Bless: 1d20 + 9 - 2 + 1 + 1 ⇒ (6) + 9 - 2 + 1 + 1 = 15
Damage: 1d10 + 5 + 6 ⇒ (1) + 5 + 6 = 12
There are no words.......


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Hag;ccb;a+13;d+7: 3d20 ⇒ (13, 15, 11) = 393d6 ⇒ (6, 5, 5) = 16
Hag;rend: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Josef longbow: 1d20 + 7 ⇒ (9) + 7 = 161d20 + 7 ⇒ (3) + 7 = 101d8 + 6 ⇒ (2) + 6 = 81d8 + 6 ⇒ (5) + 6 = 11
Kreig backs off and takes the trap he had setup previously out of his pack, places it on the ground and prepares to set it off. Misha takes out Spice, and tries to wrap it around the hags legs to trip her, but the end of the whip just bounced off the hags very hard hide. Bromen's battle instincts overcome his good sense, and rather than retreat, he attacks the hag with his dorn and misses with both attacks, while he casts a spell on her, and he feels her resist it. Therena, who has had very good accuracy with her snowballs, misses with this one and the snowball goes sailing past the hag and into the lava, where it melts quickly. Latys joins Kreig, and Rikar backs up so the rest of the party can retreat and hem in the hag, but no one is listening to him. Josef fires two arrows at the hag, missing both times.

Meanwhile the hag, claws, bites and rends into the dwarf in her face, and with the rending of the dwarfs chest, she removes his heart and holds it alot. "Hahaha, you killed my lovers, now I take your heart! Now where is the other cutey dwarf, he is mine also!"

Kreig UP
Kreig: 21 (54/54, 18)
Misha: 20 (54/54, 18)
Bromen: 19 (-30/72, 21) dead
Therena: 17 (54/54, 11/15 with Mage Armor)
Rikar: 14 (77/77, 20)
Latys: 14 (68/68, 21)
Josef: 5 (56/56, 14)
Foes: x (HP/MAXHP, AC)

Haste: 3
Tactical Map Updated

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"You monster! For that, you die!"

Josef's ring glows for a moment and an extra dimensional pit opens underneath the hag.

DC 16 Reflex or fall 30', taking 3d6 ⇒ (2, 3, 3) = 8 damage.

He then moves back keeping his bow ready.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig finishes with his set up and peers around the bend. His eyes see the lack of movement on his team's part...save for Rikar and Latys. He readies himself to unleash a string of withering expletives when he sees Bromen being torn apart.

"No..."[/smaller]

He slams his fist against the stone wall, his other hand working the spooled thread through his fingers, brow caving in anger. Kreig tries to think straight and roars out his next words. "GET YER HOOPS OUTTA THERE!! MISHA, JOSEF, THERENA MOVE IT! IF SHE WANTS ME, SHE CAN COME N' GET IT!!"

Kreig pulls the closest weapon at hand, his trusty maulaxe, and backs his way down the tunnel southward, spool of thread trailing out from his fingers.

Action(s)
》Unspool thread and move back 10 more feet
》Pull maulaxe
》Ready Action to yank trigger when folks are clear behind him


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha gasps as she watches their new comrade torn apart. And as Kreig yells, she is about to argue--loudly, violently, and if necessary, vulgarly--when she realizes Kreig has a plan. She tumbles out of reach of the hag and hoofs it out of the cave--but stays as close as she can without being in his way, ready to provide support should anything go wrong.

"You ain't woman enough to handle him, you stupid b#$@&!" Misha taunts as she vacates the premises.

Swift Action to Activate Archeologist's Luck

Move Action 1:
Acrobatics to leave hag's reach, incl luck: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
I don't think that's quite enough, so I think hag gets AOO

Move Action 2: Move behind Kreig--haste should get her clear


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"Bloody stubborn dwarves!" Rikar mutters fiercely as Bromen falls to the bridge, "They never listen!" He grips his sword tightly, wanting nothing more than to drive it into the hag's gut, but he knows a fight on a narrow bridge over lava is a dance with death.

"Dammit!" he cries out, peeling himself away from the wall where he'd been waiting, hoping to surround the hag and cut her to ribbons. He darts down the hall after his friends, his eyes on Bromen's shattered body as he moves across the room. We'll finish her, and come back for you!

As he passes Latys, he flicks his hand, telling her to move up the spur corridor in the hopes of surprising the hag from behind.

Move to O33, Latys to I33


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Hag;aoo: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 7 ⇒ (3) + 7 = 10
Hag;reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Kreig backs slowly down the hall, unrolling the string and taunting the hag to come and get him. Misha also taunts the hag and pays a price as the hag claws her when she runs away and gets behind Kreig. Therena also moves down the hallway to get behind Kreig. Josef opens a pit under the hag and watches her fall into it, as well as Bromen's body.

The hag stands, and as the lava flows into the pit and fills it, she screams out "No, I will not end like this. I will not loose to the others. Saitara help me!" You watch as she is consumed by the lava and dies.

I'm melting
Misha: 20 (44/54, 18)
Bromen: 19 (-30/72, 21) dead - also consumed by lava


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha takes a few steps in, horrified as she sees the unexpected results from Josef's spell. She snaps a glare at him. "You couldn't have placed that a little more carefully?"

She runs up as close as she safely can to the pit (well before the ground slopes) but she cannot imagine a way to fish Bromen out before he is burned up.

What a horrible thing... he believed he was being sent to his destiny. Instead, the dwarves had sent him to his death. She hardly knew him but the seeming injustice of it all still stung deeply.

"This was not in vain, Bromen.... watch over us as we unearth the mysteries of this mountain. You will not be forgotten." She turns and walks away, not even seeming to pay any attention to the brutal slashes on her face. "Let's go. If we ever want to try to retrieve his remains at all, we will have to wait for the lava to cool, if it ever does."

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"I just watched that monster tear out a friend's heart. Forgive me if I was a bit quick on the draw with my spell. My intention was to save us all. Bromen's body being lost is a wound, yes, but one which we will heal from. Having organs outside our bodies is slightly more problematic."

Josef turns and walks away from the angry bard.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Or perhaps when my organs are outside my body you'll dispatch me too? Hells' teeth, you're just like my-" Misha stops, shakes her head. "Never mind."

""And before you stomp off, can you dispel this pit? We may as well see if this thing had anything in her nest."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

”Enough you two!” Rikar cries out. ”The man is dead, through his own stubbornness for the most part, but we all must die. Josef defeated our foe, and Bromen might have died trying to get away from the hag or might not have, but he made his choice.”

He looks at his angry companions a moment, then says, ”This is a dangerous life we’ve chosen, and Bromen made that choice too. Now let’s do as Misha says, see if that hag had anything of value. And maybe we think of a few things to say about Bromen, toss some ale into the fiery pit for him, and move on. At least he went back to the mountain, as a dwarf should, eh, Kreig?”


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig grinds his teeth and turns his attention to his wolf trap. In silence he goes a about disarming it and stowing it away on his pack. But when Josef and Misha begin their argument he slams the head of his maulaxe into the wall next to him. Rikar steps in and works on easing the tension, but Kreig is like a kettle set to a boil.

"Yeah.." He responds to Rikar. His right fist clamps down on the haft of his weapon until the ash wood creaks, his eyes take in Misha and Josef. "Ain't gonna have you two muckin' up a dwarf's last stand thinkin' ya had more than jus' arena tickets to the show. Bromen stood toe to toe with that ugly cuss, nearly brought her down all on his onsies." Kreig realizes how angry he is and slips his axe into the loop at his belt. "Way I sees it, fella went better n' most. The sparks over Torag r' carryin' him to his rest, we can respect it or we can keep our flappers shut."

He turns his attention to the tunnels leading away from the hag's haven and hocks a spit wad on the ground. "Go see what the ugly had was so special... I'll keep an eye on our backsides."

From his bearing it's clear Kreig needs a minute alone.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"Yes, please don't fight. We're all just riding waves of emotion: shock and fear and grief, and don't mean half the things we say. That hag would cackle with glee to hear us at each other like this, and that's the best reason there is for us to not."

Therena's eyes are full of tears; it would seem that, at present, she isn't able to find anything particularly joyful.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha starts to calm at Rikar's words, then her nostrils flare as Kreig accuses her of treating Bromen's death as if it were a show when she had just.... uuuuggh. Fortunately then Therena puts in more calming words which make sense to Misha, and she clamps her mouth shut. Adjusting her hat she reaches for a cloth to dab at the blood all over her face. Blood, that's all that's trickling down her face, really, just blood.

She waits for the pit to go away, then pick her way over to the far end to examine the area.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef clenches his teeth, running through a half dozen breathing and concentration techniques before responding.

Waving his hand he dismisses the pit.

"I apologize. I wish I could have helped Bromen more. At least he went out in a hero's manner, toe to toe with a beast and giving as good as he got."

Dwarven: "You will be missed, friend. Strike well on your path in the next world."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Perception:

Josef: 1d20 + 0 ⇒ (9) + 0 = 9
Kreig: 1d20 + 10 ⇒ (20) + 10 = 30 +1 Trapfinding, +2 Unusual Stonework, +2 Checks related to metals, jewels, gemstones
Misha: 1d20 + 10 ⇒ (10) + 10 = 20 +2 Underground (ignore, rolled own)
Rikar: 1d20 + 10 ⇒ (1) + 10 = 11 +2 Underground
Latys: 1d20 + 6 ⇒ (12) + 6 = 18
Therena: 1d20 + 7 ⇒ (18) + 7 = 25
Create pit is not dismissible, but it only lasted 7 rounds.

Saddened over the loss of Bromen, the group realizes that this mountain is a harsh mistress, and death does happen here. Even death of a comrade.

As the pit slowly vanishes, the lava that flowed into it spills onto the floor near the party, but it is easily avoided as the lava flows back into the larger pool in the western portion of the cavern.

Misha searches thru the bone pile in the north west corner, and finds some coins and small gems. Kreig once he has stowed the trap and recovered slightly from the death of a fellow dwarf, heads up to the area to help with the search, and he notices some unusual stonework against the wall where the bones are. With Rikar and Josef helping, he moves aside a cleverly disguised large rock, and you have found the witches cache of equipment that she looks to have collected for a long time. There are several, rotting suits of leather armor and weapons that are not in good shape, however the true prizes are a mithral breastplate, and a whip, both that glow when detect magic is cast. There is also a very solid looking small chest.

coins & small gems worth a total of 565gp


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar holds up the mithral breastplate they've found and admires it, saying somberly, "It's a pity Bromen didn't live to see this beautiful piece of work, he'd have appreciated it. I expect we'll have many such thoughts in the days to come." Looking at each of his friends, he says, "Let's watch each others' backs, especially when we're distracted by what's just happened, and remember we need to work as a team to survive in this place, eh?"

Pondering the small chest a moment, he says, "Mishinika, you've got clever little fingers, more so than my great mitts. Think you can get that box open? Or you want to let Kreig have a go at it, since I'm sure he's been itching to do so since the moment he laid eyes on it."

Note: I have not updated the treasure spreadsheet (linked by my stat line) in a very long time. I believe everyone has edit rights. Guess we should get on that, eh?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"You're right, I hate leaving a box unopened. Krieg, let's look this over, eh?"

Perception, traps (Misha can find magical traps): 1d20 + 14 ⇒ (9) + 14 = 23

Figure we can aid each other on this


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

"Yeah, I'll have a tug at 'er..." He fishes his tools from his hip pouch, the probes spinning in his dexterous fingers. He pauses and glances Misha's way. "Listen Misha...you too Josef...I uh, wanna say sorry fer my words back there. Rikar's right, this one hit me pretty hard, been a while since I seen a dwarf like him. Not since I was scoutin' with my pappy." He makes as though to say something further but decides against it.

Instead, he goes back to what he knows best, twirling the tools of his former trade and setting to work on the chest. He spies it first, nodding gratitude as Misha steps forward to point a thing or two out. That done, he sets about considering the box is trapped, no matter what his eyes or fingers see.

As he's prone to doing, Kreig begins chatting as he works. "Ya know, this here reminds me of a time back in Kaer Maga when me n' my buddy Marcum got hired up ta..uhm...liberate some goods in a safe down in tha basement of Lady Citwellem Ammillios..."

Action(s) List
Perception: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 (traps)
Disable Device: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27 (mwk thieves tools)


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha shakes her head, taking a long breath and then exhaling deeply. "Let's not dwell on it. We can all agree that didn't go the way we expected, and we're devastated." She shakes her head."I tried to give him a boost, you know, while he was up there, but his own 'spell-bane'-ness shook it off. Maybe if I were a better caster..." she trails off, letting a rare moment of self-doubt creep up on her before she moves on, and focuses on the task at hand, watching Krieg at work and handing him tools or assisting with a catch as needed.

Disable Device Aid Another: 1d20 + 7 ⇒ (10) + 7 = 17

She also nods along with Krieg's storytelling. "One of my first expeditions we found this 100 year old box, bound tight as a swaddled newborn and just as fragile... the leaders of the expedition argued for a good hour about how to go about opening it. I might have wandered off with it in the middle there..." She adds after a moment, "To take it back to the museum, of course! I figured the fogies in the antiquities department would have the tools they needed to do it right. Fact, as far as I know, the old farts are down in that cave still arguing..."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Kreig inspects the chest at great length and finds a small pin hole next to the locking mechanism of the chest. Using his tools, and carefully poking at the lock and the pin hole, he manages to disable the trap that was set to go off if someone had not used a key.

Figuring that the key was destroyed with the hag, and figuring that he disabled the trap, Kreig and Misha take their time on opening the lock, which clicks open after a few moments.

Opening the chest, even the dwarfs eyes grow a bit big. Carefully removing everything inside, there are 13 potions, 8 scrolls, 4 amulets, 3 rings and 8 small pouches, of which 5 have a brown stain on the bottom of the pouch, and a pair of bracers with a unknown design carved into them.

As you lay the contents on the floor, you wonder how it all fit in the chest.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"Once again, it's a pity Bromen isn't here to see this - such a haul, and so beautifully made!" says Rikar with a mix of gusto and sadness. "Though I bet Misha and Kreig have their clever minds focused on how the chest seems so much bigger inside than out. You magic types think you can to sort out what all this stuff is?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

[b]"Wow. Josef, Therena, let's take a look at this."[b]

Misha casts detect magic and waits for the priest and the eldritch warrior to assist in the identification. In the meantime, she checks the 8 scrolls for traps before opening them. If Krieg wants to help he is welcome to.

Perception 1: 1d20 + 14 ⇒ (20) + 14 = 34
Perception 2: 1d20 + 14 ⇒ (19) + 14 = 33
Perception 3: 1d20 + 14 ⇒ (11) + 14 = 25
Perception 4: 1d20 + 14 ⇒ (4) + 14 = 18
Perception 5: 1d20 + 14 ⇒ (3) + 14 = 17
Perception 6: 1d20 + 14 ⇒ (15) + 14 = 29
Perception 7: 1d20 + 14 ⇒ (12) + 14 = 26
Perception 8: 1d20 + 14 ⇒ (6) + 14 = 20

For the following; I would think if all 3 of us aided each other, we can probably ID most of it.

I don't think this is all magical, but just in case. I don't have to be the primary IDer but I'm throwing the die rolls up while I'm here. She is not opening the pouches and not touching the stained area, just looking at them from the outside.

Spellcraft to ID: Potion 1: 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft to ID: Potion 2: 1d20 + 11 ⇒ (4) + 11 = 15
Spellcraft to ID: Potion 3: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft to ID: Potion 4: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft to ID: Potion 5: 1d20 + 11 ⇒ (17) + 11 = 28
Spellcraft to ID: Potion 6: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft to ID: Potion 7: 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft to ID: Potion 8: 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft to ID: Potion 9: 1d20 + 11 ⇒ (12) + 11 = 23
Spellcraft to ID: Potion 10: 1d20 + 11 ⇒ (3) + 11 = 14
Spellcraft to ID: Potion 11: 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft to ID: Potion 12: 1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft to ID: Potion 13: 1d20 + 11 ⇒ (5) + 11 = 16
Spellcraft to ID: Amulet 1: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft to ID: Amulet 2: 1d20 + 11 ⇒ (7) + 11 = 18
Spellcraft to ID: Amulet 3: 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft to ID: Amulet 4: 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft to ID: Ring 1: 1d20 + 11 ⇒ (16) + 11 = 27
Spellcraft to ID: Ring 2: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft to ID: Ring 3: 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft to ID: Pouch 1: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft to ID: Pouch 2: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft to ID: Pouch 3: 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft to ID: Pouch 4: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft to ID: Pouch 5: 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft to ID: Pouch 6: 1d20 + 11 ⇒ (20) + 11 = 31
Spellcraft to ID: Pouch 7: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft to ID: Pouch 8: 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft to ID: Bracers: 1d20 + 11 ⇒ (4) + 11 = 15


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Can we take 10 on these checks? If so, Josef will get 27s, with the two women aiding him. 28s if Therena uses guidance spells.

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