DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Is there any indication what they’re doing with the casks or are they just taking them off the ship and putting them back on?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

{ooc]I know you aren't talking about me - you have better Diplomacy and Sense Motive bonuses![/ooc]

I'm about to hit the road for home and I want to let the others have their chance to weigh in, so I'm going to hold off posting. Randall is still walking back to where the others stand near Speaker thug.


Moar Mappity

They're loading them into the cart behind the speaker-thug.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Hey, don't you work for Clegg? I mean you probably are a minor employee and all, since I don't know your name. So why would you be down here being Clegg's errand boy when we are down here to collect a shipment for Saul?"

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12
Knowledge local: 1d20 + 8 ⇒ (19) + 8 = 27


Moar Mappity

Jametor:
Jametor is fairly certain that this liquor would fetch a pretty price at any establishment, and that it'd be pretty hard to get more without another few months' wait. It seems likely that Clegg saw this as an opportunity and took advantage of it.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Antal nudges his larger friend. "You know...if they're thieves and working for this competitor then it means gloves come off right? I'm not required to play nice right?"


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Ah hell no…

Njord holds up a hand.

”Look, I don’t know who’s payin’ who here but we’re not leaving without those casks. Call the gendermes all you want. They can help you pick up your teeth.”


Moar Mappity

Init:
B Init: 1d20 + 5 ⇒ (15) + 5 = 20
L Init: 1d20 + 4 ⇒ (10) + 4 = 14
Antal Init: 1d20 + 2 ⇒ (7) + 2 = 9
Fíriel Init: 1d20 + 4 ⇒ (12) + 4 = 16
Jametor Init: 1d20 + 7 ⇒ (2) + 7 = 9
Njord Init: 1d20 + 0 ⇒ (11) + 0 = 11
Randall Init: 1d20 + 7 ⇒ (9) + 7 = 16

"Is that how you really feel? Then let's get 'em, boys!" yells the man, reaching for his sword. "Are you sure you want to do this? Think about it!"

A fearsome expression accompanies the last bit as the man glares at each of the group in turn.

Dazzling Display: 1d20 + 7 ⇒ (19) + 7 = 26
Antal is shaken for 4 rounds; everyone else is shaken for 3.

Map

Randall and Fíriel are up.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Heh, and I was seriously considering not calling for Rube...

A pair of daggers appear in Randall's hands and he keeps an eye on the three foes closest him. Total Defense


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fíriel draws a dagger and tosses it at one of the thugs near Randall.

Attack (PBS, shaken): 1d20 + 6 + 1 - 2 ⇒ (9) + 6 + 1 - 2 = 14
Damage: 1d3 - 1 + 1d6 + 1 ⇒ (1) - 1 + (2) + 1 = 3

Map


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Stony or Slicy?


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Stony!


Moar Mappity

1d2 ⇒ 1

The thug brushes at the scratch from the halfling's dagger and pulls a flail from his belt. Stepping forward, he swings it at the halfling.

vs Randall: 1d20 + 4 ⇒ (1) + 4 = 5

The other one looses a long-hafted weapon from his back and brings it to bear against Randall as well.

vs Randall: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5

1d3 ⇒ 2
The third thug who'd been hanging around pulls a bow and lets loose at Jametor.

vs Jametor (FF): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1d6 ⇒ (5) + (3) = 8

A halfling who's been hiding behind the corner of a building turns and runs off. 2d4 ⇒ (4, 1) = 5

Map

Njord, Jametor and Antal are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor turns at the third thug who fired at him and flings blue sand at him, saying a command word.

Color Spray DC 15

Oh how I am regretting not casting Mage Armor before we left.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord is shaken by the fierce display but stands his ground. He pulls a vial from the pouch at his hip and smashes it against his forearm.

Shield.


Moar Mappity

Will: 1d20 ⇒ 6

The bow-wielding thug screams as the sand finds its way into her eyes, then falls to the ground unconscious.

3d4 ⇒ (2, 3, 2) = 7

Antal is up.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

The halfling does a strange series moves with his hands, creating a multi-colored barrier around himself.

Entropic Shield


Moar Mappity

The big man growls as his opponents fail to flee. Drawing his sword, he steps forward and swings it at the biggest of the three enemies before him. "Lavinia!" he yells, "Forget the guard! Get back here!"

vs Njord: 1d20 + 6 ⇒ (8) + 6 = 14

Map

Randall and Fíriel are up.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord grunts as his armor deflects the blow.

"How much is Clegg payin' you?" he asks as he brings his own sword up in defense.

What kind of sword is he using?


Moar Mappity

Looks like a fairly nice longsword.

"Enough. Probably higher than you can count."


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Toe-to-toe with two guys? Not my style, no thanks. Randall tries to roll back away from Stony, but his footing fails him and he's off-balance for a moment, giving the thug an opening. Regaining his balance, he steps back carefully and raises his daggers defensively.

Acrobatics to back away: 1d20 + 10 ⇒ (2) + 10 = 12 That's certainly a failure, so he loses his move action and provokes. After the AoO (taken or not), he resorts to a 5' step instead and goes to total defense again for an AC of 20.

Round 2 of 3 shaken


Moar Mappity

You realize they're both threatening you, right?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

You want me to pretend I didn't try to flip back? I made the choice, a +10 had a reasonable chance to make it, but he failed. It will suck if it kills him, but...the rules say a failed Acrobatics check to move through a threatened square provokes. Whether they take the opportunity is up to you.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Nicer than my sword?

"I promise he isn't paying you enough for the beating you're about to get", Njord says with a laugh.


Moar Mappity

I was just checking, Randall. Need you to make another Acrobatics check, and tell me which one you want to try to get away from first. Slicy is the one that hit you before.

Also, you don't lose the move action, so if you want to go more than 5' away, feel free. You only lose the move if you're going through an enemy's space.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Would a 14 have made it? Blame the intimidator!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

We're reading the rules different, but you are the boss. For the record, my interpretation is that it is a single roll but the DC goes up for each additional foe you have to pass. And it's through a threatened space, not through a foe's space - going through their space ups the DC even more. Moving more than 5' makes another Acrobatics roll (or two) necessary.

And the check should have been +8, I forgot about the intimidation penalty, so the first roll was a 10. In sum, I did not do that very well at all. Maybe I should stand my ground and put a blade in Stony instead.

Make the first roll vs Stony and this one vs Slicy, please.

Acrobatics: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 Got the intimidation penalty this time.

Still cannot edit on Ditzie. Please move Randall one square up.


Moar Mappity

The flail-wielding thug swipes at Randall as the halfling backs away.

AoO vs Randall: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

"Randall!" cries Fíriel as her friend is struck by the two thugs. "Stop them!" she yells angrily at the longsword-wielder. "Stop them now!!"

Springing into action despite her fright, she twirls and dances past her allies and her foe, ending up behind him.

Acrobatics: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20

With the dagger she pulled during her maneuver, she tries to stab him in the back, but she's too distracted to aim well.

Attack (flanking, shaken): 1d20 + 6 + 2 - 2 ⇒ (4) + 6 + 2 - 2 = 10

Map


Moar Mappity

2d2 ⇒ (1, 1) = 2

The two thugs on the dock surge forward as Randall tries to get away. The one with the longer weapon swings it low to the ground in an attempt to trip Randall, while the flail-wielder moves forward to engage the halfling again.

Trip vs Randall: 1d20 + 4 ⇒ (7) + 4 = 11

vs Randall: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Unused:
This map was removed due to a retcon.Map

Map

Njord, Antal and Jametor are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Is Randall down?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord grips his weapon tightly and swipes at the big man squared off with him.

Intimidated: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 9 ⇒ (2) + 9 = 11


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
Jametor Darksbane wrote:
Is Randall down?

If he wasn't allowed to go to Total Defense, Randall is at -1. If he was able to go to Total Defense, he's still up.


Moar Mappity

Were you going into total defense before trying to move away? The way you stated it was "After the AoO (taken or not), he resorts to a 5' step instead and goes to total defense again for an AC of 20."

Either way is fine, just let me know so I can fix the map/posts.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Can I go total defense and move? If so, that's what he would do. I was thinking I needed to be stationary to go total defense, so I was moving first. I have more than the normal number of distractions here, so I apologize if I'm all over the map on you today.


Moar Mappity

Yeah, you can do that. I figured you intended to tumble away and then attack. In that case, I'll edit the previous post with the following changes: Slicy's trip attempt will have been against you (missed), and Stony will swing at you instead of Fíriel (5 damage).

Map


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Antal gasps as his halfling companion almost gets taken to the ground by such a heavy blow. The distraction almost proves his undoing, as the long weapon wielder almost knocks him down. It's only the last minute move that saves him.

In response, the oracle swings his morningstar at the man, hoping to take him down to size a bit. I'm assuming the long weapon is mostly wood and not metal?

AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Moar Mappity

Yeah, it's wood-hafted. Also, unfortunately, due to the retcon there's no AoO for Antal. :( But feel free to take your regular turn!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I am going to hold off posting until we get done correcting the retcon, that sound good? But while I am here, can I move diagonal to the right, up, then over and diagonal back into melee with the main guy? basically it would make me flanking across from Antal? And I know I can, meaning can I do so without AOO>


Moar Mappity

The retcon should be completed at this point.

The movement you described would provoke because you'd be leaving a threatened square.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall is still on his feet, but barely. Sorry for the confusion.


Moar Mappity

No worries. Antal and Jametor are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor takes a 5 foot step backward and fires an acid dart at the man barking all the orders.

Acid Dart: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
MAP


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Antal takes courage and reaches out to touch the man with the nice sword. Edited, since I was mistaken on where people were located.

Touch of the Void, so melee touch attack

Touch Attack: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
Cold Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Moar Mappity

"Ouch! You'll pay for that, you hairy son of an orc!"

The sword-wielding Braddikar swings at Njord, his sword making a whooshing noise as it slices the air.

vs Njord: 1d20 + 6 ⇒ (14) + 6 = 20

Map

Randall and Fíriel are up. Antal is shaken for 2 more rounds; everyone else is shaken for this round, then done.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall moves 5' next to Antral, maintaining his defensive posture.

Total defense, AC 20.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fíriel follows the swordsman and stabs with her dagger again, but once again the man is too quick for her.

Acrobatics: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25

Attack! (flanking, shaken): 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7
Gah.

Map


Moar Mappity

1d2 ⇒ 2

"Hey shorty, quit your magic!" yells the flail-thug, swinging at Antal vengefully. The other keeps trying to trip Randall, but his companion gets in his way and ruins his swing.

vs Antal: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Trip vs Randall (soft cover): 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14

Map

Njord, Antal and Jametor are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor takes another 5 foot step away from the bossy man and then turns and flings a pad of butter and yelling a command word as the pad flies past his allies and lands between the two common thugs.

Place the grease spell on the ground covering the two squares the thugs are in, plus the other two square adjacent to them. basically the 4 square directly south of Antal and Randall


Moar Mappity

Slicy Reflex: 1d20 + 2 ⇒ (16) + 2 = 18
Stony Reflex: 1d20 + 2 ⇒ (19) + 2 = 21

Both goons glare at the wizard, but manage to stand their ground.

Map

Njord and Antal are up.

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