DM NomadSage's Jade Regent - Night of Frozen Shadows (Inactive)

Game Master nomadicc

A Pathfinder RPG Play-by-Post game following the Jade Regent Adventure Path.


151 to 200 of 1,653 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Elf Fighter 2 / Ranger 7

The Watcher

Malnival Selintin wrote:
Malnval stands next to the elven ranger, shading his eyes against the sun as he tries to make out the red feather on the raven, "By the gods Shel, your eyes are a wonder, they are as useful as they are beutiful! I can not see the feather, but from what you describe that is called a blood-feather raven. It is considered an evil omen by some and thought to be in the service of dark powers. I would asume it to be simular to Valwen here, except in the service of a fell magic user."

Shalelu looks at Malnival for a moment, then back at the raven. "Should we shoot it down?" she asks, fingering an arrow.


Female Human (Tian) Aristocrat 1 / Bard 12 (Court Bard)

Parity:
Ameiko shares a shudder with you, "I cannot imagine the things you have endured... and survived. A testament to your wits and endurance. I may come off as a well-salted adventurer, but the truth is I haven't seen all that much of the world. I went to Magnimar once, years ago, when I ran from home. Sandru, his brother, and I had some adventures together. The people I've met along the way, much like you said - some are selfish, some heroic, but I think everyone's got a spark of both in their souls." She sighs and lapses into a thoughtful silence.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Travelers

I assume that's 5 consumption, we technically don't have the room for them but I think they are going to handle their travel and we're going to handle hauling their goods?

"What is your name again sir? And have you made this journey often? Have you ever traveled over the mountains?"


Female Human (Ulfen) Barbarian 9

Losthome - The Broken Saw

As you head into town in search of a tavern, Kelda takes the lead. "Follow me," she says, marching intently towards a building in the style of an Ulfen longhouse. Hanging from a sconce beside the door is a long tree saw, snapped in half. Kelda shoves open the door and looks around at the patrons, most of them burly Ulfen lumberjacks, daring them with her eyes. None take the challenge.

"Servitrise, gi oss en runde med mjød, nå!" she barks at a serving wench.

Skald:
"Wench, bring us a round of mead, now!"


Stranded Travelers

Harlan Starshine wrote:
"What is your name again sir? And have you made this journey often? Have you ever traveled over the mountains?"

"I am Atler Caerstaad, of Trollheim. I have made this journey many times - I usually run a circuit between Kalsgard, Jol, Losthome, Blackraven Hall and Trollheim - but I've never been so blasted unlucky. Must have pissed off some whore winter witch of Irrisen to get cursed so."

Atler's bushy brows furrow at your third question. "Which mountains do you mean?"

You can assume their goods are fit into nooks and free spaces, but you'll still have to account for their consumption (5 is correct).


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

The Watcher

Maeve shrugs. "If we had the spare, I'd say try tossing it some food as we pack up. I don't think there's anything extraordinary about it beyond what we've seen, so that should get rid of it if it's making you nervous."

Losthome Tavern

Maeve follows after Kelda, choosing to ignore the attempts to bait the potential criminal mastermind. Who happens to control access to the food. Well, maybe Mal can get away with that, providing food for himself.

However, Kelda's outburst gets a frown of disapproval. "Kelda, there are much better ways of getting proper service, you know. With less chance of finding hairs in your soup or, worse, your ale. Or mead. Come to think of it what do you like to drink?"


Female Human (Ulfen) Barbarian 9

The Broken Saw

Kelda raises an amused eyebrow to Maeve's scolding. "Maybe in your country, that is true. Here, in mine, this is the vay. Too polite, and you vill find hairs, or vorse, in your drink!"

"Nothing is better than a sveet, strong honey mead," she adds with a wide smile.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

The Watcher
Malnival shrugs his shoulders but dose not take his eyes from the raven. Killing one such as that would not cuase me to lose any sleep. I trust your arrow could find it Shal, you are much better with a bow than I am.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Losthome Inn

"...suit yourself," Maeve says skeptically. "Maybe I'll try some of that mead..."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Harlan Starshine wrote:

Travelers

"You're right Parity, but that's why we have you, you balance me out."

"I'm not entirely sure that was a compliment, but from you, somehow, that's OK." Parity grins genuinely and claps Harlan on the back.

Quote:
"It's just the five of us," the Ulfen trader replies, his features showing great relief. "And our goods, of course. Thank you, sir. You won't regret this!"

"Gods, I hope not."

Losthome - The Broken Saw

"Too polite is bad? My kind of place!" Parity whistles at someone nearby, "Can't a man get a drink? Mead, now! HA HA!" He tosses his sword into a corner and throws himself into a chair (hopefully that no one else is occupying).

Ameiko:
"Perhaps you are right. I've yet to see that in many folks, that spark of both, but maybe I'm not looking, no pun intended. I'll ... try to find that more instead of expecting the worse."


The Broken Saw

Kelda laughs at Parity and sits down at the table, kicking back. A minute later, a serving wench arrives with both hands full of sloshing flagons. She sets them down on the table hard, then holds out a hand. "Ten silver for the round."


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

The Broken Saw

Maeve sets a trio of gold pieces on the tray after fanning them out, making sure to select pieces looted from Brinewall that may have been out of circulation for awhile. "Just have the next round ready for us when we want it." With that she takes the mead (mug, not flagon, the better to actually set it down) and takes a long pull. "Hey, this isn't bad."


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Broken Saw
Malnival takes a seat along with the others and shakes his head while grinning at the rest of the group. "Humans and your strange social interactions.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Travelers

"Ok Alten, if you're to travel with us, what stores do you have, and are any of you decent scouts or hunters? How far are we to Karlsgard, I'll need to take this into account with my cooking. Don't worry about the mountains, sounds as if you don't go over them."


Stranded Travelers

Harlan Starshine wrote:
"Ok Alten, if you're to travel with us, what stores do you have, and are any of you decent scouts or hunters? How far are we to Karlsgard, I'll need to take this into account with my cooking. Don't worry about the mountains, sounds as if you don't go over them."

Atler looks down the road to the west. "Kalsgard... from here, another three days or so, including today. Looks like your caravan makes pretty good time." He nods in approval. "You've got a fine operation here. I often say I should get myself a wagon or two, but I still prefer the freedom to cut cross-country if I need to." Atler shrugs, picking up his purse and counting out a good number of coins. He hands them over to Harlan with a grunt, "My men aren't much more than handlers and haulers, so hopefully this covers your troubles. Again, I thank you."

He gives you 50 platinum. The five are just passengers. They have no stores left, just their trade goods.


Female Elf Fighter 2 / Ranger 7

The Watcher

Malnival Selintin wrote:
Malnival shrugs his shoulders but dose not take his eyes from the raven. Killing one such as that would not cuase me to lose any sleep. I trust your arrow could find it Shal, you are much better with a bow than I am.

"It's too far out of range now, but if it gets closer, we'll see," Shalelu says before returning to her scouting duties.

Now that the blood-feather raven has been pointed out, you easily track its presence among the following flock. While some of the blackbirds brave closer and closer to your train, it conspicuously remains distant, either circling high overhead or watching from a distant tree top.

Sometime around dusk, it is gone.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

The Watcher

Upon being informed the blood-feather raven has vanished without so much as trying to go for the food, Maeve looks troubled. "Okay, there was something wrong. A normal bird wouldn't do that, right?"


Female Human (Tian) Aristocrat 1 / Bard 12 (Court Bard)

Parity:
"Sage advice for both of us," Ameiko replies, and you can hear the smile in her voice. "You've given me some things to think on, Parity. Thank you for the talk... we should do it again sometime."

You gain +1 with Ameiko.


The Fury of the Northmen

Date: Night, 19 Rova 4711

After you gather up Atler's things and continue on, the rest of the day's travel passes quietly, though a cold wind out of the north drops the temperature sharply. You camp that evening at the south end of the Skalsbridge, an ancient stone bridge that crosses the Rimeflow to the north. As night descends and you sit for dinner, a freezing mist settles across the land, dimming the reach of the campfire light.

Perception (visual) DC 28:
Against the dimming sky, you notice the blood-feather raven perched atop one of the lintel posts of the bridge.

Liberty's Edge

M Half-Orc Holy Mystic Monk

perception 1d20 + 8 ⇒ (20) + 8 = 28

boo-yah!

Heng wraps his hands in the magical bands to fend off the cold and peers through the mist to find a familiar bird perched upon a bridge post.
"Seems we hadn't see the last of our fine blood-feathered friend...

Nevermore!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"What does it mean? Is the bird following us? Why would it do that?"

Harlan looks around the camp.

Now where is my crossbow?


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

"It means something. Not sure what." Maeve eyes the creature again.


Fury of the Northmen

Having been spotted, the large raven quickly flies away into the concealing darkness. A couple moments later...

Perception (hearing) DC 18:
You hear the sound of a muffled oar in an oarlock coming from the direction of the darkened river.

You are not suprised in the upcoming fight.

You gain a +4 on this check if you succeeded the first.

A couple moments after that...

The sounds of night are muted amid the freezing fog that clings to your blankets, cloaks and Varisian mustachios alike. The dull silence is suddenly broken by the scrape of wood upon the gravel bank of the river -- a boat has been beached just beneath the bridge -- quickly followed by the splash of feet in the shallows and the oath-cries and battle-songs of Ulfen raiders!

If you failed the second perception check, you are surprised. Otherwise, actions for surprise round? Map sent. Note, the mist grants everything concealment, and obscures vision beyond 20 ft.

Initiative:

Harlan: 1d20 + 3 ⇒ (12) + 3 = 15
Heng: 1d20 + 6 ⇒ (6) + 6 = 12
Maeve: 1d20 + 2 ⇒ (4) + 2 = 6
Malnival: 1d20 + 4 ⇒ (1) + 4 = 5
Parity: 1d20 + 2 ⇒ (5) + 2 = 7

Ulfen warriors: 1d20 ⇒ 10

Initiative Order: Harlan [15], Heng [12], raiders [10], Parity [7], Maeve [6], Malnival [5]


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Fury of the Northmen

Perception(Couldn't make the first one on a 20): 1d20 + 5 ⇒ (12) + 5 = 17

Surprise Round

Maeve blinks, caught off her balance from her nightly entertaining of the caravan she isn't in a good position to begin fighting before they catch her.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Perception 1d20 + 4 ⇒ (1) + 4 = 5

Round Surprise Init 15

Status:

HP = 29/29
AC = 18/14/15
Weapon Equipped = None
Bolts = 20/20
Speed = 15'
Channel = 5/5 (2d6)
Oracle Spells Left (CL 4, +3 melee touch, +7 ranged touch):
2 4/4 Cure Moderate Wounds (DC16), Resist Energy (DC 16), Restoration, Lesser (DC 16)
1 7/7 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC15), Sun Metal (DC 15), Detect Undead
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark
Status Effects = None

Mmmm gumbo.

Round 1 Init 15

Status:

HP = 29/29
AC = 18/14/15
Weapon Equipped = None
Bolts = 20/20
Speed = 15'
Channel = 5/5 (2d6)
Oracle Spells Left (CL 4, +3 melee touch, +7 ranged touch):
2 4/4 Cure Moderate Wounds (DC16), Resist Energy (DC 16), Restoration, Lesser (DC 16)
1 7/7 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC15), Sun Metal (DC 15), Detect Undead
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark
Status Effects = None

Oh crap, where's my crossbow?

"Blessings on us and cut the dogs down!"

Cast Bless on party.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

M Half-Orc Holy Mystic Monk

Perception 1d20 + 12 ⇒ (15) + 12 = 27

Nerves on edge after the sighting the strange raven again, Heng wonders if it is a good omen or bad. When he hears movement down by the river he is more certain it isn't good. Heng quickly rises and prepares to battle the lawless raiders.

Surprise Round.
Heng- AC 21, hp 37/37, Ki 5/6, Stun 3/4

Ready action to charge first raider in range. Ki defense (+4 dodge) Stunning kick to the head.
unarmed 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 ..(feel free to add a +1 for higher ground)
damage 1d8 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8

Uff-da!

Losthome
If Sandpoints gp limit was 800, does this mean we get 1200 for Losthome. Would I be able to buy a +1 Cloak of Protection?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

hp: 35/35 Status: Blind

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

"Hmm, hear that? Boats." Parity whispers.

Draw Vision, cast Belker's Claws, and move to support Heng.

So you're saying Parity can only see 20 feet? I'm OK with that :)


Surprise Round

Heng's and Parity's keen senses give them a moment to prepare, but only just. Screaming in unison, the first five raiders surge in from the mist. You can hear more fighting in the mist -- the battle cries of your companions, including Sandru's orders, Ameiko's taunting, and Kelda's defiant roar -- tells you the caravan is set upon from all sides.

Remember, only single action for surprise rounds... Heng's readied action will go first in R1. Will need actions for the rest for R1.

Caravan combat is running concurrently...
Raiders vs Caravan: 1d20 + 8 ⇒ (4) + 8 = 12 {miss}


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Fury of the Northmen

To her credit, Maeve wastes no time once she sees the warriors. She begins to dance, channeling her magic around as she spins and twirls to set up a rhythm.

Standard action to begin Inspire Courage, Swift to activate Janni Style, then move to set up a charge next round if possible.


Round One

As soon as the first Ulfen figure emerges from the foggy darkness, Heng charges to meet them with a flying fist, unfortunately aimed a few feet short. Harlan calls Sarenrae's blessing on the caravan defenders, as the first wave hits. Two raiders charge Harlan, who ducks and dodges, aided by the fog, to avoid their attacks. Two others surround Heng, and he avoids off their axe swings, while one more engages Mal, but has his attack parried aside. Still more raiders come up from the beach.

Parity moves up to aid Harlan, drawing his falcata and attacking the nearest raider, but swings off-balance and hits only sand. Behind them, Maeve moves across the campground in a swirling, inspiring dance.

At Mal's turn... actions for R2? Note, please add in your 20% miss chance to any attack rolls (Parity doesn't add any extra). I don't have enough colors, so try to use the number tags if you're referrin to a specific target.

Dice:
Raider 1 vs Harlan: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 / Miss Chance: 1d100 ⇒ 2 {miss}
Raider 2 vs Heng: 1d20 + 5 ⇒ (8) + 5 = 13 / Miss Chance: 1d100 ⇒ 82 {miss}
Raider 3 vs Heng: 1d20 + 5 ⇒ (5) + 5 = 10 / Miss Chance: 1d100 ⇒ 98 {miss}
Raider 4 vs Malnival: 1d20 + 5 ⇒ (10) + 5 = 15 / Miss Chance: 1d100 ⇒ 5 {miss}
Raider 5 vs Harlan: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 / Miss Chance: 1d100 ⇒ 92 {miss}

Parity vs Raider 5 1d20 + 8 ⇒ (2) + 8 = 10 / Miss Chances: 1d100 ⇒ 14, 1d100 ⇒ 20 {miss}

Raiders vs Caravan: 1d20 + 8 ⇒ (17) + 8 = 25; Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Caravan vs Raiders: 1d20 + 6 ⇒ (4) + 6 = 10 {miss}

From the mists, you hear Sandru call out a quick defensive order, spoiling the raiders' initial charge.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Initiative Order: Heng [R], Harlan [15], raiders [10], Parity [7], Maeve [6], Malnival [5]

Round 2
His charge foiled by misjudging the distance in the fog earlier, Heng now spins in a flurry of strikes against the attacking Ulfen around him.

Heng- AC 21, hp 37/37, Ki 4/6, Stun 2/4

Ki defense. Flurry to stun #2 and strike #3

flurry v. #2 1d20 + 5 ⇒ (13) + 5 = 18
concealment 1d100 ⇒ 54
damage 1d8 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10
DC 14 fort or stunned

flurry v. #3 1d20 + 5 ⇒ (13) + 5 = 18
concealment 1d100 ⇒ 36
damage 1d8 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 2 Init 15

Status:

HP = 29/29
AC = 18/14/15
Weapon Equipped = None
Bolts = 20/20
Speed = 15'
Channel = 5/5 (2d6)
Oracle Spells Left (CL 4, +3 melee touch, +7 ranged touch):
2 4/4 Cure Moderate Wounds (DC16), Resist Energy (DC 16), Restoration, Lesser (DC 16)
1 6/7 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC15), Sun Metal (DC 15), Detect Undead
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark
Status Effects = None

Harlan moves back from his attacker and aids Parity.

5' step back and cast Sun Metal on Parity's blade. Then Move action to draw...dagger, since I doubt I had my crossbow on me while cooking.

"Parity, two right in front of me."

Liberty's Edge

M Half-Orc Holy Mystic Monk

forgot the bless. add +1 to attacks if needed.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Round 1

Malnival attacks the raider.

Swift Action: +1 to weapon
Attack:1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Round 2
Malnival presses the attack on the raider. Atempting to cast a spell with his attack.

Concentration:1d20 + 9 ⇒ (1) + 9 = 10 Fail!

Scimitar attack:1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d6 + 5 ⇒ (3) + 5 = 8


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Fury of the Northmen (Round 2)

HP: 31, AC: 12

Maeve charges down the line at one of the raiders (Raider 4) with a wild cry and a snapping kick, hoping that the broader motion will give her blow a better chance of finding him in the fog.

Charge, with a swift to Arcane Strike and a Free to keep up Inspire

Concealment: 1d100 ⇒ 79
Attack: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 2
HP:35/35 AC:19

Status: blind, blessed, inspired, chaincloth cloak

"Thank you, Harlan." Parity says calmly falling into the rhythm of battle.

move: 5-foot to the right, swift: arcane, standard: attack, free: power attack: -1/+2, free: cleave if available

The Math:
To hit:1d20 + 10 ⇒ (7) + 10 = 17
Miss: 1d100 ⇒ 94,1d100 ⇒ 12
Dam: 1d8 + 7 + 1d4 ⇒ (7) + 7 + (4) = 18

If hit, then cleave
To hit:1d20 + 10 ⇒ (13) + 10 = 23
Miss: 1d100 ⇒ 17,1d100 ⇒ 14
Dam: 1d8 + 7 + 1d4 ⇒ (4) + 7 + (3) = 14


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Forgot to put in the miss chance.

Round 1: 1d100 ⇒ 12

Round 2: 1d100 ⇒ 3


Round Two

Heng lashes out in a series of attacks, cracking one foe against the forehead and the other in the gut. The first blinks his eyes and shakes his head before continuing to fight. Harlan hops away from his attackers, getting enough space to set Parity's blade aflame with a spell.

The second wave of Ulfen raiders rush in screaming as the first counterattacks. It is all any of you can do to avoid the overwhelming number of attacks, and some are less successful than others. Both Heng and Parity take a couple of cuts, but Maeve, Malnival and Harlan avoid injury -- at least for the moment.

Parity counters with a killing blow, slicing the raider's neck open with a single slash. He nearly lands a follow through on the next foe, but misjudges the distance. Maeve charges in beside Malnival, landing a powerful kick to the raider's chest. Malnival also attacks, trying to mix spell and sword, but unfortunately bungles the casting and, in frustration, whiffs the swing.

Actions for R3? Heng, did you also include damage from Maeve's inspire?

Dice:

Raider 2 Fort save vs Heng's stun: 1d20 + 4 ⇒ (14) + 4 = 18 {success}

Raider 1 vs Harlan: 1d20 + 5 ⇒ (3) + 5 = 8 / Miss Chance: 1d100 ⇒ 61 {miss}
Raider 2 vs Heng: 1d20 + 5 ⇒ (18) + 5 = 23 / Miss Chance: 1d100 ⇒ 42; Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Raider 3 vs Heng: 1d20 + 5 ⇒ (17) + 5 = 22 / Miss Chance: 1d100 ⇒ 8 {miss}
Raider 4 vs Malnival: 1d20 + 5 ⇒ (5) + 5 = 10 / Miss Chance: 1d100 ⇒ 8 {miss}
Raider 5 vs Parity: 1d20 + 5 ⇒ (15) + 5 = 20 / Miss Chance: 1d100 ⇒ 31; Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Raider 6 vs Parity: 1d20 + 5 ⇒ (7) + 5 = 12 / Miss Chance: 1d100 ⇒ 55 {miss}
Raider 7 vs Parity: 1d20 + 5 ⇒ (19) + 5 = 24 / Miss Chance: 1d100 ⇒ 25; Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Raider 8 vs Heng: 1d20 + 5 ⇒ (18) + 5 = 23 / Miss Chance: 1d100 ⇒ 80; Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Raider 9 vs Heng: 1d20 + 5 ⇒ (1) + 5 = 6 / Miss Chance: 1d100 ⇒ 84 {miss}

Raiders vs Caravan: 1d20 + 8 ⇒ (16) + 8 = 24; Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Caravan vs Raiders: 1d20 + 6 ⇒ (18) + 6 = 24; Damage: 1d6 + 4 ⇒ (4) + 4 = 8

You can hear the others fighting desparately, giving as good as they get; a mix of defiant shouts and cries of pain echoing strangely in the night air.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Initiative: Heng [R], Harlan [15], raiders [10], Parity [7], Maeve [6], Malnival [5]

yeah, I missed Maeve's inspire. I didn't realize it's a competency bonus so stacks with bless's morale bonus. So I should have added another +1 to hit and +1 to damage.

Round 3
Heng- AC 21, hp 22/37, Ki 3/6, Stun 2/4

Now surrounded and injured, Heng focuses his attacks on the injured and retreats back toward Malnival.

Ki defense. Flurry on #3 and #2 if he falls. 5' toward Mal.

flurry v. #3 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
concealment 1d100 ⇒ 82
damage 1d8 + 3 + 1 + 1d6 ⇒ (1) + 3 + 1 + (5) = 10

flurry v. #3 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
concealment 1d100 ⇒ 4
damage 1d8 + 3 + 1 + 1d6 ⇒ (5) + 3 + 1 + (4) = 13

what's up with the twin rolls? Nicer when it's not a 1. :P


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

On my phone for a few hours. Going to flurry while fighting defensively, or not flurry if I have to move. Please roll for me?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 3

Hp:29/35

Same action as before

Hit:1d20 + 10 ⇒ (8) + 10 = 18
Miss: 1d100 + 1d100 ⇒ (69) + (45) = 114
Dam:1d8 + 7 + 1d4 ⇒ (4) + 7 + (2) = 13

Cleave

Hit:1d20 + 10 ⇒ (19) + 10 = 29
Miss: 1d100 + 1d100 ⇒ (94) + (64) = 158
Dam:1d8 + 7 + 1d4 ⇒ (3) + 7 + (1) = 11

Crit!

Hit:1d20 + 10 ⇒ (1) + 10 = 11
Dam:2d8 + 10 ⇒ (7, 8) + 10 = 25


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

5' Step towards Heng

Concentration: 1d20 + 9 ⇒ (17) + 9 = 26 Cast Shocking Grasp

Scimitar attack1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Scimitar Spellstrike 1d20 + 7 ⇒ (18) + 7 = 25 Crit.
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Shocking grasp: 4d6 ⇒ (2, 5, 3, 6) = 16

Confirm Crit:1d20 + 7 ⇒ (15) + 7 = 22
Weapon Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Shocking grasp: 4d6 ⇒ (4, 2, 5, 5) = 16


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 3 Init 15

Status:

HP = 29/29
AC = 18/14/15
Weapon Equipped = None
Bolts = 20/20
Speed = 15'
Channel = 5/5 (2d6)
Oracle Spells Left (CL 4, +3 melee touch, +7 ranged touch):
2 4/4 Cure Moderate Wounds (DC16), Resist Energy (DC 16), Restoration, Lesser (DC 16)
1 6/7 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC15), Sun Metal (DC 15), Detect Undead
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark
Status Effects = Bless, Inspire

Harlan does his best to assist Parity by distracting his foes.

Dagger attack to Aid Another
1d20 + 5 ⇒ (3) + 5 = 8


Round Three

Heng keep swinging while slowly backing towards the others. Harlan tries to help Parity by stabbing at his attackers' groin, but they don't see the attempt. The rest of the third wave of raiders join in the fray, barraging Parity and Heng with a number of attacks. They manage to block and dodge most, but still take a couple of grazing hits, and the number of wounds is beginning to tell.

Parity goes into a battle trance, moving his falcata in a weave as quickly as the eye can travel, cutting down one and then another foe in a single swing.

Nearby, Maeve hits her attacker with a flurry of dancing kicks and punches, knocking the much taller man around. Malnival sidesteps his opponent with a spin, and then slams the raider with a powerful electric-infused strike. Still convulsing, the raider falls to the ground, dead.

Inputs for R4?

Dice:
Wall of Attacks:
Raider 1 vs Parity: 1d20 + 5 ⇒ (14) + 5 = 19 / Miss Chance: 1d100 ⇒ 31; Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Raider 2 vs Heng: 1d20 + 5 ⇒ (13) + 5 = 18 / Miss Chance: 1d100 ⇒ 55 {miss}
Raider 3 vs Heng: 1d20 + 5 ⇒ (16) + 5 = 21 / Miss Chance: 1d100 ⇒ 44; Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Raider 4 vs Malnival: 1d20 + 5 ⇒ (11) + 5 = 16 / Miss Chance: 1d100 ⇒ 96 {miss}
Raider 6 vs Parity: 1d20 + 5 ⇒ (17) + 5 = 22 / Miss Chance: 1d100 ⇒ 76; Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Raider 7 vs Parity: 1d20 + 5 ⇒ (3) + 5 = 8 / Miss Chance: 1d100 ⇒ 39 {miss}
Raider 8 vs Heng: 1d20 + 5 ⇒ (9) + 5 = 14 / Miss Chance: 1d100 ⇒ 35 {miss}
Raider 10 vs Maeve: 1d20 + 5 ⇒ (1) + 5 = 6 / Miss Chance: 1d100 ⇒ 76 {miss}
Raider 11 vs Harlan: 1d20 + 5 ⇒ (2) + 5 = 7 / Miss Chance: 1d100 ⇒ 2 {miss}
Raider 12 vs Harlan: 1d20 + 5 ⇒ (19) + 5 = 24 / Miss Chance: 1d100 ⇒ 68; Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Raider 13 vs Parity: 1d20 + 5 ⇒ (5) + 5 = 10 / Miss Chance: 1d100 ⇒ 51 {miss}
Raider 14 vs Parity: 1d20 + 5 ⇒ (7) + 5 = 12 / Miss Chance: 1d100 ⇒ 16 {miss}

Maeve flurry vs Raider 10: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18; Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 / 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19; Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Miss Chance: 1d100 ⇒ 71;

Raiders vs Caravan: 1d20 + 8 ⇒ (2) + 8 = 10 {miss}
Caravan vs Raiders: 1d20 + 6 ⇒ (9) + 6 = 15 {miss}

The battle around you rages on, with neither side claiming an advantage for the moment. Shalelu's bow sings in a constant attack of arrows.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Initiative: Heng [R], Harlan [15], raiders [10], Parity [7], Maeve [6], Malnival [5]

Round 4
Heng- AC 21, hp 22/37, Ki 2/6, Stun 2/4

Hard pressed but rallying as he senses Malnival at his back, Heng renews his attacks on the raiders.

Ki defense. Flurry on #3 and #2 if he falls.

flurry v. #3 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
concealment 1d100 ⇒ 78
damage 1d8 + 3 + 1 + 1d6 ⇒ (8) + 3 + 1 + (3) = 15

flurry v. #3 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
concealment 1d100 ⇒ 6
damage 1d8 + 3 + 1 + 1d6 ⇒ (1) + 3 + 1 + (5) = 10


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 6 Init 15

Status:

HP = 23/29
AC = 18/14/15
Weapon Equipped = None
Bolts = 20/20
Speed = 15'
Channel = 5/5 (2d6)
Oracle Spells Left (CL 4, +3 melee touch, +7 ranged touch):
2 4/4 Cure Moderate Wounds (DC16), Resist Energy (DC 16), Restoration, Lesser (DC 16)
1 6/7 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC15), Sun Metal (DC 15), Detect Undead
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark
Status Effects = Bless, Inspire

"Close in guys, it's too dangerous for me to heal everybody at once."

Following his own advice, Harlan steps closer to the others and then heals Parity.

5' step to Radier1s corpse and CLW on Parity for 1d8 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

M Half-Orc Holy Mystic Monk

oops, didn't update hp- I'm at 13/37.
add a shift 5' toward Harlan this round.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Round 4?

HP: 31/31, AC 15, Performance 8/11

Maeve continues to dance, slamming her knees forward as she starts infusing her blows with magic again.

Flurry, swift to Arcane Strike, and performing

Attack 1: 1d20 + 3 + 1 + 1 - 4 ⇒ (5) + 3 + 1 + 1 - 4 = 6
Damage 1: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Attack 2: 1d20 + 3 + 1 + 1 - 4 ⇒ (12) + 3 + 1 + 1 - 4 = 13
Damage 2: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9

151 to 200 of 1,653 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM NomadSage's Jade Regent - Night of Frozen Shadows All Messageboards

Want to post a reply? Sign in.