DM Jesse's Kingmaker PbP (Inactive)

Game Master Jesse Heinig

Current map: The Stolen Lands

Swag Bag

Realm management

Provisions: 11 person-days

Current Party XP Total: 15,117


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen sighs, lightly kicking Nelly's flanks as he follows after Cassandra. "Aye, we make doubly sure Tig wasn't here, then we can look into the lizardfolk. Maybe they've seen him. If not, I still suspect that old human woman in the hut... Did you see the way that scarecrow moved? Witch magic."


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Notifications failed for me so I didn't even know that people were back in.

Cass does a good bit of searching along the shore of the lake and she eventually has a stroke of luck: She finds a small stump with a few tiny scraps of blue fabric next to it - possibly from a bag or sack - that indicates that someone was sitting on the stump. Possibly fishing, due to its proximity to the lake. A set of small humanoid footprints meander west-southwest, away from the lake.


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Good eye Cass! Jenya says relieved at the sight We finally got something to go on!


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen is excited when Cassandra points out the pieces of fabric left behind on the stump. "Ah! Perhaps the witch did not get him after all." The priest intones, bending over and picking up the scraps of cloth between his large, stabby fingers. "If this is Tig... he could be nearby. We should keep moving, but I will beseech Torag for aid."

Sitting on the very sae stump that was used before, the dwarf opens the iron-bound holy book Hammer and Tongs, flipping through its beautifully stitched leather pages. After several minutes of study and prayer, he closes the book and his eyes simutaneously. "Torag, please hear your humble servant. We search for a lost human boy, and wish to reunite him with this family. Let him find us, or us find him."

Though no one else but he can see it, a hand appears and hovers in front of Vallen's face. THe priest opens his eyes, almost surprised to see it there. "Uh... Human boy... ah... what was his hair color..." The priest relays the description of Tig they were originally given so the hand can begin searching the area.

Vallen uses his open 3rd level spell slot to prepare and cast Helping Hand.


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Vallen spends some time in prayer and then the team hunkers down to wait as he casts a spell with no visible effect (to anyone other than himself).

Vallen:
Four hours later, the floating hand returns to you with an outstreched palm (person not found within 5 miles). Note that an overland hex is 12 miles, so if Tig is not in this hex, he's too far for the spell to locate.


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

While we're waiting for the hand to return, maybe we can start following the tracks? Will your hand find it's way back to you Vallen? Jenya asks.

If it can find Vallen no matter where he is then maybe we can get a start on following the tracks? Otherwise we can start following the tracks four hours later.


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Yeah the idea was to keep following the tracks while the hand was scouting. It makes it less effective because we're moving, but I'm using it more as a "is anyone of this description within 5 miles" spell rather than a "bring this person to me" spell. I agree we should keep following the tracks.

Vallen looks suddenly crestfallen when the hand returns, putting a hand on his forehead and sighing. "Well, Ijust recieved the results of my spell, and there's no sign of anyone with Tig's description in a 5 mile radius of our location." He says with clear disappointment, having hoped the spell could at least tell them if they were in the right place.

"It wasn't useless, at least. We know Tig isn't in the tower, or at the witch's hut." A sudden, grim realization hits him, causing the dwarf to grimmace. "Ah... unless he's dead. I don't think the spell works on the dead."


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

So, the spell is a little unclear, but because it specifies that you give it the description of a creature, I presume that if it finds a dead body that meets the description, it ignores it because it is an 'object' and not a 'creature'. Thus if he's dead the spell will just come back empty-handed. This is because the spell's target is "one ghostly hand" (so it creates the hand, which then looks for a creature) rather than "one creature within five miles" - if it were the latter, the spell would fail (since you'd be targeting an object instead of a creature) and you would know that the subject is dead.

On the grim side, if you think you are within 400' +/- some amount of Tig, locate object can find a specific corpse.

You head west and follow the trail away from the river and the lake. You pass through swampy terrain and find yourselves slogging through mud from hillock to hillock.

Behind the DM Screen:

Roll roll: 1d100 ⇒ 8

You push your way through cattails and reeds and hear a panicked wail in the distance. To the west you spot a low muddy hill covered in reed-and-mud huts, some 200' away. From this distance you can see occasional movement but it's too obscured to tell what's there.


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

"Can you...check for that?" Cassandra asks, nervously. That would be terrible news to bring back. It would be a since of closure but no mother wants to bury their son. Aside from checking for a body, their only other clue was tracks headed south-west. "If that still turns up negative the only thing we have to go on are these tracks. Up to you if you want to use the spell."

Survival: 1d20 + 14 ⇒ (14) + 14 = 28

Edited


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil
PRD wrote:

The ghostly hand has no physical form. It is invisible to anyone except you and a potential subject.

(Emphasis added)


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

That was my interpretation too, GM. Thanks for looking at it.

Vallen sighs and looks at the ground for a moment, thinking. "Yes. I could check for something specified as Tig's corpse, but it is a different spell and has a much shorter range, down to hundrds of feet. I... Do not want to use it unless we are sure he died somewhere nearby. We could at least return his remains for a proper burial."

---------------------------

After following the tracks, Vallen gives a start when he hears the panicked wail in the distance. "Lizardpeople?!" The priest hisses in a low whisper, hand reaching for his pistol. Nervously licking his lips, looks through the reeds. "I see huts! If we approach slowly, do you think they can be reasoned with?"


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I don't know but I think that screamin' calls for speed on our part rather than stealth! Jenya says. She doesn't bother to whisper as she wants to rush in!

Perception Did the wail sound human?: 1d20 + 11 ⇒ (6) + 11 = 17


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

A low, muddy hummock protrudes from the middle of the widening river, surrounded by a palisade of outward-facing, sharpened wooden stakes. Inside, tendrils of smoke rise from a handful of mounds clustered around a single larger mound. A simple wooden gate on the eastern side of the hummock seems to be the only entrance to the fortified island.

Jenya:
Certainly sounds human. Still, could be a leucrotta or a spell or something to lure the unsuspecting in.

Map updated. You are all on the east side, in the shallow water. Nobody else is visible outside the palisade currently.


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Jenya lets everyone know that the scream sounded human. It might be a trap, but then again if it isn't...


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

"W-wait Jenya, it could have been an animal! They could just be... making dinner!" He says in an attempt to stop the human from rushing in.

When she informs him the scream sounded human, the priest curses and jumps off his horse, touting his pistol. "Egh... well... We can't just stand here, then! Go!"

He starts to follow behind the gunslinger with his shorter legs, falling behind instantly.


Neutral-Good Male Human Swashbuckler3 (RB, RSC) / Bloodrager2 (UB, IR) ¦ HP: 44/44 ¦ AC: 20; TAC: 13; FFAC: 17 ¦ Panache: 3/3 ¦ Fort: +6 Reflx: +7 Will: +4 ¦ Perception: +7 ¦ Charm. Life: 3/3 ¦ CBldrg/DS 7/8

Looking directly at the top of the palisades from where he is currently standing at, Vladric asks, "Would we be able to climb past this gate without being seen by anyone... or anything residing within?" while rummaging thru his pack for some rope and a grappling hook.


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

Out of her depth but swept up in the excitement nonetheless, Ilystria suggests, "Maybe it can be opened from the inside!" before flying off toward the wooden gate.

If No One Objects:
As she nears the palisade, Ilystria utters a few simple words in First Speech and weaves a minor glamer over herself. With a tittering giggle, the fey queen fades from view. (Casting vanish [5 rounds])

Ilystria will fly over the palisade and scout the area immediately around the gate. If there are no (obvious) guards or patrols, she'll drop down and see if it can be opened from the inside.

Stealth: 1d20 + 7 + 20 ⇒ (8) + 7 + 20 = 35

Oblivious (-2 to sight-based Perception checks)
Perception: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Hah. Illystria being Oblivous is great.


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Illystria flies over the gate and disappears.

Illystria:
You see a pair of guards standing on a platform on the other side of the gate, behind the palisade. The gate itself is 8' tall and fairly sturdy, if simple.

Beyond are a few mound structures that are probably simple homes? You don't immediately see a lot of folks moving about the compound here.

The rest of the group approaches and you can hear the sounds of someone on the other side - elevated, as if standing on a platform behind the palisade.


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

DM Jesse:
Ilystria spends a few seconds marveling over seeing her first lizardfolk—Oooh! They look like dragon-people! Are all of them this big? I wish Perlivash was here to meet them. Perhaps they could be our allies, too!—before she realizes that their very presence disrupts her carefully considered plan. ...Fiddlesticks! Ilystria curses, trying to quickly come up with a solution. I could try to enthrall them, but who knows what tongue they speak? Oh I wish I had taken my other magic now. Maybe I can simply...

Stealth: 1d20 + 7 + 20 ⇒ (18) + 7 + 20 = 45

Not seeing a better alternative, Ilystria hovers between the two guards, and as her companions approach simply tries to open the gate as surreptitiously as feyly possible.


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

"Oh, I hope that's not our missing person," Cassandra says worriedly. Unfortunately, Tig's tracks came this way and it seemed like too much of a coincidence. Cassandra strings her bow as they wait just outside the palisade for whatever Illystria decided to do.


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ilystria:
The gate is too heavy for you to open while flying - your load limit is too low.

The guards perk up, and for a moment you think they've heard you, then you realize they probably heard Cass and Vallen talking. They've definitely noticed that the party is outside now, though.

As you talk and discuss how to get inside, the guards on the other side seem to take notice, and you hear some shifting and shuffling.


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen stops in front of the wooden gate, a sour expression on his face and a loaded pistol in his hand. "Well we've rushed forward without any kind of plan. Now what?"

He clearly hears the shuffling on the other side of the gate, cocking an ear. Touching his holy symbol the priest mutters a prayer to Torag, granting him the ability to understand all spoken languages.

Vallen casts Comprehend Lanuages on himsellf.

"Uh... HELLO?" The dwarf calls in common, not quite sure what langauge lizardpeople speak, but maybe the others can figure it out.


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

With the gig up Jenya really only wants to know one thing. Follow the human voice and see if the boy is in the village Illystria! she calls out hoping their fey companion can hear.


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

DM Jesse:
Ilystria feels conflicted about heading deeper into the tribe when conflict could break out at any moment between the guards and her allies. But realizing that confrontation might yet be avoided and the entire situation written off as a misunderstanding if she found no sign of the boy, Ilystria flies off to search the rest of the village, refreshing her glamer as she goes. Human boy, human boy, human boy, she repeats in her head like a mantra, flying over the tops of huts. (Casting vanish again. 5 rounds)

Stealth: 1d20 + 7 + 20 ⇒ (12) + 7 + 20 = 39
Perception: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Cassandra took a few steps behind Vallen and shifted. She didn't want to appear threatening if diplomacy was an option. She also didn't want to be unprepared if they decided not to talk.


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

A lizard-like face peeks over the palisade and looks down at the group. It hisses and growls something.

Draconic:
"This our home! You go away!"

Ilystria:
You make a quick flight over the village and get a good view of the various mud huts. They are crude and unimpressive, if reasonably sturdy. Occasionally you spot a lizardfolk moving about, but you get the impression that anyone who's home is working on crafts like carving corpses or making spears, and anyone who's out is hunting. You spot a human child, probably early teens, tied to a thick post in the middle of the camp, bawling! A strange, eerie bobbing light flits and floats about the child, darting in and eliciting cries, then floating back out and bobbing again. The lizardfolk seem to avoid the spectacle, occasionally glancing over but quickly looking away.


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen looks exasperated at the response, making a confused gesture at the face peaking over the palisade. Does that ever actually work? Do people just... leave? "We just want to ask some questions!" He responds in common, though he's fairly certain they don't understand.

Turning around to look at the group, the priest shrugs. "I don't know what language they're speaking, but thanks to Torag's blessing I know it said "go away". Not very helpful."'


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

If they don't have Tig then we'll leave, if they do, then they're going to have a very very bad day. Jenya glowers at the lizard like face and lowers her hand to Misfire on her hip.


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

DM Jesse:
Ilystria sets out in search of the boy but soon finds herself focused on the mud and twig domiciles she's flying over instead. The simplicity, or as some (like Vallen) might say 'primitiveness' of the huts Ilystria could appreciate. It's the materials used to build them that she objects to. Mud. Useful for scooping into an unsuspecting mortal's boots, but building a home from it? She cringes at the thought of how badly it must smell inside one of them. Ilystria would take a leafy bed under a green canopy any night. Although she did wonder about how they got them to stay upright when it rained. Or if the river flooded. What about—

Her thoughts derailed by the sound of crying, Ilystria follows the sound and comes upon the troubling scene. So the lizardfolk did have a human boy. But before she reports back to the group, Ilystria decides to make certain this is the one they were searching for. She watches the ball of light's movement, and when it flits back, she floats in. "Psst. Are you Tig-Tanner-Sen?"

Knowledge: 1d20 ⇒ 5 Does she recognize what the ball of light is?
Arcana +12, Nature +9, Planes +8, everything else +4 and untrained


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ilystria:
The ball of light is a... type of creature for which the appropriate knowledge is untrained. You recognize it's probably a will-o'-wisp. You know nothing about them other than that they are very dangerous!
The boy looks around suddenly as Ilystria whispers to him, then his lower lip trembles again. "No! No! You can't scare me any more! I know you're just pretending! Leave me alone!"


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

"Vallen," Cassandra whispered. "Just keep talking. Doesn't matter what it is if they don't understand. Buy Ilystria time."


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

"You... want me to distract them? I don't...This isn't..." The dwarf cuts himself off with a loud sigh loudly, looking utterly defeated. I'm supposed to be building a castle...Torag, is this truly what you wish of me? He thinks before looking up at the head peaking over the gate.

How.. ah... Wait.. I remember a story I was told by a child long ago about a dwarf that always found himself in trouble but always managed to get himself out of it. What was his name... Urist Cavestalker? He was trapped by some goblins and needed to distract them while his companion, a sentient bulette, burrowed to his rescue.. how did he distract them, think Vallen...

Vallen seems to be very deep in thought, before the universal facial expression of epiphany crosses his face. He danced!

Turning to the others, he spread his hands out. "Okay, I have a plan! We are going to dance! Jenya, stand here.. Cass, here.... Vlad, here... And I stand here. This is called The Little Beat. It's hop, hop, hop turn 90 degrees left. Hop, hop, hop, turn left. Follow my lead!"

The Little Beat was a traditional dance from Five Kings mountains that had existed for hundreds of years. It was a series of hops and turns meant to be performed in unison as a crowd that when viewed from above would create a pleasing array of orderly, linear movements. Typically it required at least 4 dancers in 2 x 2 grid that could be scaled up so long as there were an equal number of dancers on every corner of the square.

The priest begins to comically hop about, expecting the others to follow. Unfortunately Vallen has a sense of rhythm akin to a rotting tree stump, and every time the others think they have the rate of the hopping down, he changes speed!

bluff: distract: 1d20 + 0 ⇒ (12) + 0 = 12

perform dance: 1d20 + 0 ⇒ (1) + 0 = 1

This is what happens when the engineer-priest becomes the party face!


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

What you're saying and what you're doing ain't the same thing! Jenya protests trying to follow along.
Bluff aid: 1d20 + 4 ⇒ (16) + 4 = 20
Perform: 1d20 ⇒ 17


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

DM Jesse:
Ilystria takes in the boy's trembling lip and obviously frightened state and feels a pang of sympathy for him. She doesn't take either of those into account, however, when it comes to the boy's response. Taking his vehement denial as the answer to her question, she gives the mortal child an encouraging pat on the shoulder before flying off to deliver the unfortunate news to her companions. Hopefully they would be able to come back and rescue the boy once they found Tig.

Ilystria slowly reappears a few feet behind the group, grassy green eyebrows furrowed in confusion at the strange befuddlement that's overcome her allies. She's beginning to think she can't take her eyes off of them for a few moments without at least one of them taking leave of their senses. "Friends! Quit your capering! I saw no sign of Tig-Tanner-Sen in the dragon-folks' village," she informs them, looking back the way they came. "Should we go see the old woman again?"


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

If there's no one in trouble then we shouldn't bother these people. Jenya says stopping her dwarf dance with a huff. Hey, do you speak lizard language? Can you ask them if they've seen a human child wandering around? And did you find out what that screaming was?


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Vallen begins a ridiculous caper. The lizardfolk watches, cocks its head, then turns and slowly descends below the palisade. You hear something in Draconic, then the lizardfolk peers up again, and another lizardfolk likewise. Both of them seem engrossed in watching Vallen doing the absurd and asynchronous dance.

The two lizardfolk slowly look at one another and then have a short conversation.

Draconic:

a: "I think maybe they are out here away from the fuzzy people homes because they are crazy people."
b: "You know it's not nice to call people crazy."
a: "Just look at him, though."
b: "How do you know it's a 'him'?"
a: "It has that... what thing... 'beard.'"
b: "Is that what that is? I thought it was a fungal infection."
a: "Yeah, you know, the fuzzy stuff that seems like moss."
b: "I know, I know. I'm just saying, though. It's not nice to call people 'crazy.' It's kind of a pejorative term."
a: "In that case, what would you call this?"
b: "I'd call that 'someone else needs to make a decision about this.'"

The two lizardfolk then slowly disappear below the palisade again and you hear one of them making some kind of barking, coughing sound that you assume is the equivalent of a whistle or yell.

(Feel free to read the Draconic text even if you don't speak Draconic, just for fun.)


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

That was hilarious, GM. Fuzzy people homes, lol.

Vallen stops mid-caper when he hears the lizardfolk talking about him, causing Cass to run into him. The two stumble for a moment, but Vallen eventuallyrights himself. "Fungal infection?" He sputters in the general direction of the barricade, though the lizardfolk were already leaving.

The priest makes several futile gestures and half-noises towards the gate before his arms fall in defeat. "Ugh, if Tig isn't here, let's... let's just go. The gate guards think we're crazy and went go go fetch someone. I can't speak their langauge, so I'm not very helpful as Head Diplomat."

He folds his arms over his chest, still perturbed about the beard comment. "That witch was suspicious, I have to say, but the tracks led in this direction."


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

Ilystria shakes her head at Jenya's questioning. "Well, I can, yes, but they aren't speaking lizard, they're speaking Dragon. It's a great insult to liken anything related to Dragons or their kin to mere lizards. Poor Perlivash's feelings would be hurt if he heard you say that." She is about to translate the conversation between the two dragonfolk for the benefit of her companions when Vallen relays the gist of it, so instead she nods in agreement.

Going back to answering Jenya's questions, Ilystria says, "There's a human child tied to a post in the middle of their village. He was probably the one screaming. The dragon-people don't seem to be very interested in him, but there is a will-o'-wisp floating around him that is. I wonder if it could be the same will-o'-wisp I suggested you make nice with before it started playing tricks on your people..." Ilystria spends a moment pondering the chance of that before giving a shrug and moving to go back the way they came. "Do you think we might be able to come back and help the other boy after we find Tig-Tanner-Sen?"


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

"What? I...wait." Cassandra fumbles over her words as she is pushed into position and forced to learn an awkward dance.

Dance: 1d20 - 1 ⇒ (8) - 1 = 7

She is too confused by what is going on to truly feel embarrassed by how bad she is doing. Then again, considering Vallen's performance her's looks mildly competent. All he needed to do was talk gibberish. Why am dancing now?

When the lizardfolk disappear from the palisade she stops. No point continuing if the gallery is empty. Finally, Ilystria returns and she gives a sigh of relief. It is short lived as the fae woman announces that Tig is not hear. "If he's not hear then who is crying?" Tig might not specifically be captured but some child apparently is. They couldn't leave him like that.

Ilystria responds.

Cassandra facepalms.

"You could speak their language this whole time!?" she asks loudly in frustration, throwing her arms in the air. "Why didn't you just ask!? Why did you disappear!?"

OMG she's the perfect fae.


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Ilystria is the best fey I've ever seen.

Vallen looks aghast at Ilystria's report. "Wait, there's a boy crying in the middle of village, and it's not Tig? AND there's a will-o-wisp... doing something to him?" Making a disgruntled groaning noise, the priest runs a hand through his blond hair.

"Well we can't just leave him there! I don't know what wil-o-wisps do to people, but it can't be good!"

What knowledge roll are wil-o-wisps?


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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Jenya's jaw drops as she processes what Illystria told them. Even growing up with gnomes hadn't equipped her to deal with someone so... flighty. When she finally regains control of her mouth muscles she says. We need to get in there. Now!

Plans guys? Jenya's going to start shooting really soon!


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Will-o-wisps are aberrations, so they are dungeoneering knowledge.

As you are arguing you hear a ruckus, and a tremendously large lizardman(?) pokes his/her/its head over the palisade wall. It says something in a loud, firm, gravelly voice.

Draconic:
"You trespass upon our territory! Begone before I have my warriors smash you!"


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Dungeoneering: 1d20 + 5 ⇒ (3) + 5 = 8 Don't know nothing bout no willowy wispys.

"What did he say?" Cassandra says turning from the angry lizard head to Ilystria. "What did he say exactly?" she clarifies.


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

Aww, thanks so much you all! You don't know how happy that makes me to hear. =)

"Well I..." Looking up at the frustrated, stricken and just plain flabbergasted faces of her companions, it slowly starts to dawn on Ilystria that she may have, somehow, done something wrong. "I just..." The fey shrinks a little at the unfavorable reactions her attempt to help has elicited. "Everyone was running and shouting and talking about climbing over the wall and I got excited," she sheepishly confesses.

While happy to hear that they would indeed try to help the boy and eager to start—even if she doesn't understand their willingness to help him before they found Tig considering the latter was apparently the special one—Ilystria nearly forgets all about it when the exceptionally large lizardperson pokes their head over the gate. "Woah..." Her gaze flicks over to Cassandra as she answers, but she can't keep her eyes off the majesty of the looming lizardfolk for long. "They said, 'You are encroaching on our demesne. Away with you, or I will have my warriors smush you!'"

Knowing that none of the mortals speak Draconic and wanting to make up for her earlier misstep—whatever that could have been—Ilystria takes the initiative to begin diplomatic relations with overlarge lizardfolk. And so, she flies up to speak with them face-to-face, coming to hover above the palisade just before its great maw.

Draconic:
"Greetings, Mighty Ruler of the Dragon-People! I am Ilystria Leafheart, Queen of the Gnarly Marches. My companions are the rulers of the nearby Kingdom of, eh..."

"Emeria..."

More Draconic:
"Please, we do not mean to encroach on your demesne. We simply seek the return of a few of their people's whelps that have gone astray. Have you come across any of them, Great One?"

Diplomacy: 1d20 + 13 ⇒ (16) + 13 = 29 Please don't eat me!


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The faerie opens a dialog with the lizard king on behalf of the dancing dwarf, the were-woman and their other outlandish companions.

Draconic:
"My tribe this is..."

The lizard-king gestures with one arm to encompass the whole of the village.

Draconic:
"And these swamps, our home, many generations. My ancestors lived and died here. Always we have survived on the bounty of this fertile land."
"The furry ones, human and dwarf and their kind, they want strange things. Drain water. Take away all the fish. Cut down all the trees. Make the land dead. Always it has been this way."
"The ancestors... they guide us and give us wisdom, to survive. So we... I... show them reverence."
"If the furry ones want peace? Leave us be."


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen reaches up and puts a hand on Jenya's wrist. "Whoa, whoa... Calm down. This could all be a big misunderstanding! We should talk with them first."

The priest looks back and forth between Ilystria and the big lizard man. He can understand them both speaking, and realizes something... the fey queen is far, far better at this than he is. It dawns on Vallen that this could be the chance he's been waiting for... someone to free him from the awful position of Head Diplomat!

Though thoughts of freedom dance through his head, he is shaken out of it by the speech of the lizardman chieftain. "Uh... Illystria, we don't want to do any of those things. We just want the human child so we can return him to his family, and we'll leave. If that will o the wisp is bothering them, maybe we could do something about it as well."

Vallen turns to Cassandra, a question on his face. "Are will o wisps ancestor spirits? I don't think they're ghosts or anything like that, or I'd know. What kind of peaceful ancestor would want to terrorize a human child?"


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Female Gathlain Collegiate Initiate Arcanist 5 | HP 27/27 | AC 13 Touch 13 Flat-Footed 11 | CMB +1 CMD 13 | Saves: Fort +5 Ref +4 Will +4 | Perception: +3 | Init: +2 | Status: Normal | Spell Effects

The delicate features of Ilystria's face are drawn into a sympathetic frown as the lizard-king shares his tribe's tale. The fey queen nods solemnly when he talks about the mortal's proclivity for destroying the land around them in the name of advancement. She also notes, however, that he pointedly avoids answering her question about the human. Had she not seen him with her own eyes, she might have taken his non-answer as an answer in the negative, apologized for the interruption and gone on her merry way. So it was lucky for the boy that she had disappeared to snoop around first, she thinks, feeling no small amount of vindication at the idea. But Ilystria tries to smother that feeling for now. There would be plenty of time to celebrate her own cleverness after the boy was rescued.

The only indication that Ilystria hears what Vallen suggests is a minute shift of her head in his direction and a wiggle of one of her ears. She wants to warn the lizard-king about the will-o'-wisp, to tell him that they are notorious tricksters and that this likely has his entire tribe fooled. But levelling an accusation like that would likely only escalate the already tense situation into open hostilities. So instead she goes with what she thinks is a more innocuous line of questioning.

Draconic:
"And have your ancestors always demanded the younglings of fuzzy ones as tribute?"


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Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

What is she saying? What's happening? Cassandra fretted as Ilystria continued to talk. "Ilystria," she hissed under her breath. "What is he saying? What are you saying?" She wasn't sure which was more important at this point. "We need to be in the loop here."

"I don't know," is her terse answer to Vallen. Which was the truth. She didn't know anything about them. Only a vague memory about them being some kind of floating balls of light and not to go near them. It was the least of her worries at the moment.


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen gestures to Jenya in a calming manner as well. "Just hold on.. She's doing really well. Let her concentrate. Basically, the lizardfolk don't like us because we cut down their forests and take thier fish. To protect their land they give reverance to their ancestors. What doesn't make sense is the kid and the will o wisp, which Illystria is asking about now." The dwarf fills in the rest of the group, trying to assauge his fretting companions in a bizzare role reversal.

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