DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

+4 for AC yes, so Rigo was only hit once, the crit, for 15. Might as well all run away at this point, the GM has said we cannot win, cannot survive, and will die if we don't.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Seeing his comrades being targeted by the manticores and, for some of them, heavily hit, Galdomor think it was time to go on plan B.

After a short prayer to Hextor, smoke began to surround Galdamor, then as if a Divine wind push the smoke, the mist began to spread, protecting Galdamor's comrade in arms.

The mist will protect us from the manticore's pikes ! But We will not be able to see what will come for us on the boat. HOLD THE LINE !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 4

Borrum takes aim once more at the center manticore and lets fly another arrow.

Comp Longbow: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage, Comp. Longbow: 1d8 + 2 ⇒ (4) + 2 = 6

Current AC w/cover 25/11(15)/20

----------------------------------------------
Current On-Going Effects: Interfaith Blessing;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Round 4

the hipogriff was going after the Center manticore (already damaged by arrows) with its previous action and this one. I mention as looking at the map you still have the griff attacking Mant1.
@rigo the confrimation roll on the Crit was an 18. how did it confirm?

The hippogriff takes advantage of the Manticores distraction striking at the damage center again. Harrying the creature and doing its best to bring the creature down.
Aoo from movement: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 4 ⇒ (2) + 4 = 6
and its action
Wingover Dive: 1d20 + 8 ⇒ (18) + 8 = 262d4 + 8 ⇒ (4, 4) + 8 = 16

Griff has 11/25 HP. Ac currently 13 due to charge.

Swirls mist jerks as a single spike strikes its mark drawing a line of blood on his skin. "I will ensure they fight for the honor of it the manticores will fall.
Concentration check DC13, damaged while casting: 1d20 + 11 ⇒ (2) + 11 = 13
With a growl of anger the druid completes his spell, Thirty feet above him a mystic fog grows and with a rising shriek a hawk the size of a man with wings to blot the sky flies to battle.
"Make their blood feed the reeds!" The druid cries as the dire hawk lunges forward to the middle manticore.

Swirls mist moves out of the fog cloud and sights the Manticores again. summoning a snapping set of ghostly jaws to strike the an unoccupied one. Using his spellcarved rod to ensure the deadly jaws stayed for the combat.
Force fangs: 1d20 + 7 ⇒ (12) + 7 = 192d6 ⇒ (2, 3) = 5
Grapple test: 1d20 + 11 ⇒ (9) + 11 = 20
Striking Manticore 3. opposed grapple test needed. The cost of failure in this case being rather bad.
And knowing his spellcasting would attract attention swirls mist drops prone behind a defensive wall.
After casting Swirls mist drops prone behind the barricade at D45.

And now the newly summoned Dire hawk
Dire hawk strike!: 1d20 + 9 - 4 + 2 ⇒ (13) + 9 - 4 + 2 = 201d4 + 1 ⇒ (1) + 1 = 2
The hawk moves forward and flanks the center manticore keeping a defensive posture even as it attacks.
Dire hawk is fighting defensively. AC21. HP32


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Of course Galdamor wait for his comrades actions before casting his magical mist


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Attack, Mant 2, Ranged Touch: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 ⇒ 6


[LE] StoryTeller

Round 4

With the blessing of his Faith and feeling the luck from Divine Hextor Borrums' arrow is barely able to hit its target

The Hippo Goes for the center Manticore again and deals a solid wound

Despite having been wounded Swirl Mist is able to hold on his spell casting and complete it summoning a Medium Sized Dire Hawk who nicks the manticore and he quickly finish an other spell that produce a a jaw on hitting the 3rd one

Grapple: 1d20 + 15 ⇒ (9) + 15 = 24 and reist the grapple attempt

Rigo's Green Zapping energy is also wounding the middle Manticore

Missing Marru's action only


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

I'm sorry! I thought I'd posted them already? Oops. I just got lost. My apologies!

Round 4: Mant 2 Attack!: 1d20 + 10 ⇒ (13) + 10 = 23, Damage: 1d6 + 4 ⇒ (4) + 4 = 8; Hide by ducking into the water, and move to K-40! Hide: 1d20 + 19 ⇒ (16) + 19 = 35

EDIT: changed target!


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[LE] StoryTeller

Round 4 Bottom

As warru's arrow strikes the middle Manticore it pummels to the water taking its rider along with it

The remaining Members of the flying assault Squad:

Manticore Spike: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (7) + 2 = 9 vs Griff 1
Manticore Spike: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (1) + 2 = 3 vs Griff 1
Manticore Spike: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (5) + 2 = 7 vs Griff 1
Manticore Spike: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (3) + 2 = 5 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (8) + 2 = 10 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (2) + 2 = 4 vs Dire Hawk

Manticore Spike: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (3) + 2 = 5 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (4) + 2 = 6 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 2 ⇒ (2) + 2 = 4 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (6) + 2 = 8 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (2) + 2 = 4 vs Dire Hawk
Manticore Spike: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (6) + 2 = 8 vs Dire Hawk

Crit Conf Manticore Spike: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (2) + 2 = 4 vs Dire Hawk

And move to somewhere our heroes don't see as they are inside the Summoned Fog

----
Round 5 Top

All Heroes Go !


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Round 5: Mant 3 Attack!: 1d20 + 10 ⇒ (3) + 10 = 13, Damage: 1d6 + 4 ⇒ (5) + 4 = 9; Hide by ducking into the water, and move to I-40 (into the fog there)! Hide: 1d20 + 19 ⇒ (12) + 19 = 31; plus any bonuses for being in the fog.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Waiting for the upcoming wave of hogoblins soldiers, Galdamor draw his wand and heal Borrum.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Griff hits -10 on strike 3 and dies. dire hawk with AC21 is struck by spikes 5,9,10 and 12. taking 10,4,8,8 and the confirmation roll fails. a total of 30 damage. *shrug* disposable minions at their best. fortunately the dire hawk is still up.

The storm of spines in retribution for the center manticores death is intense. The hippogriff evaporates under the wave of spines and several strike true on the dire hawk but it weathers the storm battered yet unbroken.

It strikes at the falling hobgoblin rider as it trails past on its fallen mount. Aoo pointless but the Dire hawk would likely still do it.: 1d20 + 9 ⇒ (8) + 9 = 171d4 + 1 ⇒ (1) + 1 = 2
The hawk then wheels and strikes against the third manticore shrieking a battlecry as it moves forward. Though obviously favoring one wing
Defensive attack on mant3: 1d20 + 5 ⇒ (5) + 5 = 10

Swirls mist stands from his exposed cover uttering prayers of thanks to his summoned allies as he looks to the area and scans for foes.

If he sees a manticore, preferably striking Mant3 but either one works.
Swirls mist summons the fires of nature with a feral utterance and pitches them at his foe. Produce flame Touch attack: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 111d6 + 5 ⇒ (1) + 5 = 6

if Swirls mist cant see one of the mants.
Swirls mist strides into the mist seeking Rigo to grant him healing.

The summoned jaws move with the steadfast determination only a spiritually created weapon summons can and does its best to kill the third manticore.
Chomp!: 1d20 + 7 ⇒ (20) + 7 = 272d6 ⇒ (1, 2) = 3
Chomp! Crit?: 1d20 + 7 ⇒ (6) + 7 = 132d6 ⇒ (2, 4) = 6 that looks like a failure.
Grapple: 1d20 + 11 ⇒ (14) + 11 = 25


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

On the edge of the obscuring mist, a creature can see out of the misted area with no penalties, while anyone looking at a creature on the edge has to contend with the level of concealment (20% miss chance). As such can Borrum see the manticore(s)? If he can he will shoot from cover, if not he will ready to shoot from cover when he see them again.

"Tanks, dis looks ta beez ah long fight, Galdamor. How long ya gonna beez able ta keep ups dis fog," Borrum asks as he keeps an eye on the sky and river for more threats.

Comp. Longbow: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage, Comp. Longbow: 1d8 + 2 ⇒ (2) + 2 = 4

Current AC w/cover 25/11(15)/20
Concealment (20% miss chance) against anyone outside the fog in a NE direction or within 5' of Borrum, while he is he in the fog.

----------------------------------------------
Current On-Going Effects: Interfaith Blessing


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

A few minutes my friend, only a few.


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo eyes the fog, and nothing else, and holds as he can do nothing in this fog.


[LE] StoryTeller

Round 5

As Marru pops out of the water his sees no enemies to shoot at before hiding under water with the light cover/concealment provided by the fog

Waiting for the hobgoblin soldiers Galdamor with a wand in hand heal borrum after making a quick 5ft step

The Dire Hawk is able to draw a little blood on the hoboblin's face as he passes by before falling in the water his mount dead before moving to attack the 3rd manticore but missing it by long

As Swirl mist move to peeck outside of the fog with a Flame in hand

Swirl Mist Only:
Both manticore have landed and their rider have cut the cords holding them in place and have dismounted. Your flame hits the Closest one Along with the spirit jaws Grappel : 1d20 + 15 ⇒ (9) + 15 = 24 => Grappled and starts falling toward the ground

Borrum from the side he can see outside of the mist can see no ennemy While Rigo prepares himself with steel resolve for the upcoming slaughter

Swirl Mist:
This round 1 Manticore has landed (move action) And will Shoot Spikes at you. it's Hogoblin rider has dismounted

Manticore Spike: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (6) + 2 = 8 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (8) + 2 = 10 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 2 ⇒ (3) + 2 = 5 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (8) + 2 = 10 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (6) + 2 = 8 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (5) + 2 = 7 vs Swirl Mist

Manticore Grapple Check: 1d20 + 15 ⇒ (13) + 15 = 28 vs Swirl Mist if Succeeds it will escape the grapple and will try to break its fall (and make a fly check)

Round 6 Top

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Do we hear the Manticores land/attack and possiblly distrupt the blinds behind us?

Listen: 1d20 - 1 ⇒ (13) - 1 = 12


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

continue to hold


[LE] StoryTeller

Borrum only hears the thump of Spikes and sounds of pain coming from Swirl mist on his West


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Interfaith blessing and Cover makes Swirls mists's AC a 22. So 2 hits. 13 damage. Have I mentioned I dislike manticores?

Round 6

Swirls mist braves the onslaught of spikes and several of them go thumping into the hunters blind he had been using as cover. Two find their mark though and leave great gouges on his right shoulder and left hip.
With a grunt of pain the lizard man speaks up "Both Manticores are on this side! They are landing and their riders dismounting.
Swirls mist pitches another sphere of flame as he moves again to take better cover
Fiyah ball!: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 5 ⇒ (2) + 5 = 7
Moving to E-44 to take advantage of cover/concealment. though the glowing campfire in my hand will likely make any attempts at stealth hard.
The direhawk Makes to attack again exploiting the distracted nature of the manticores. Still keeping on the defensive being aware of its fragile nature.
Claw: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 61d4 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 111d4 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 71d6 ⇒ 6

The Ghostly alligator fangs grind and groan as they do their best to hold the Manticore in their grasp.
Bite: 1d20 + 7 ⇒ (16) + 7 = 232d6 ⇒ (5, 5) = 10

Grapple: 1d20 + 11 ⇒ (2) + 11 = 13

EDIT: forgot the grapple check to hold onto the manticore. Also the dice generator really hates my direhawk right now.
Hold?: 1d20 + 11 ⇒ (8) + 11 = 19

Alright so Nope on the hold and Nope on this rounds grapple (As the Manticore can't roll less than a 16 on a grapple check Good damage on the bite though.

-----------------
Current ongoing effects
Summon direhawk 4mins30seconds remaining (2hp left)
Produce flame 3 minutes (3 flames)
Spirit jaws 8 rounds
Interfaith blessing +1ac/+1 to hit (nature deity) 3mins 30 seconds
Bless +1 to hit/ +1 saves vs fear. 3mins 30 seconds


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 6

The true fight had begun and Galdamor call Hextor for guiding his hand and protecting him from his ennemies' weapon. Hextor, be the power of Law my ally in this fight swift action : law devotion, +3 AC then use one last time his wand on Borum CLW: 1d8 + 1 ⇒ (3) + 1 = 4 before going near Swrils Mist.

In Hextor's name, come to me pitiful creatures !

----------------------------------------------
Current On-Going Effects: Interfaith Blessing, Bless, Shield of Faith, Law Devotion;


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 6

With a couple of quick stomps of his butt kicking boots, Borrum gives a nod to Galdamor for the healing, and makes a quick call to his god also, before heading deeper into the mist.

"Hextor guide my axe, that these creatures may feel the weight of your dominion over thier wretched lives."

Double move to I46

----------------------------------------------
Current On-Going Effects: Interfaith Blessing; Bless;


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo moves to E46 and fires through the slits at BB1.

Ranged Touch: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 3d6 ⇒ (3, 4, 3) = 10


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor moved in F44

Seeing Swirl Mists through the mist, Galdamor said

Come back in the mist !


[LE] StoryTeller

Round 6 Top:

While giving his warning Swirl Mist is able to land an other Flaming Touch on the manticore that is very close to him before making a quick step back to take partial cover of the Mist As the Dire Hawk misse its target.

The ghostly jaws is able to find once more a tender exposed flesh on the 3rd manticore but failing to grapple it

Galdamore call once again on his inner divine strenght while using his Wand on the sturdy dwarf Before Moving close to swirl mist

Burrom also moves around While Rigo, listening to his courage, move out of the protective mist and Zapps (hits) at the Hobgoblin Rider that just dismounted from the first manticore

missing marru's action


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Less about lack of courage, and more about not being stupid in a tactically tenuous situation. He needed someone to declare where targets were before he stepped out of the mist and took 10 manticore barbs at close range.


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Fi'dho makes a double move to J47 seems to be about the only thing I can do.


[LE] StoryTeller

Round 6 Bottom

Right after marru's movement in order to reposition himself the warriors of the red hand move to engage their ennemy.

Manticore 1 Spike: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (3) + 2 = 5 vs Swirl Mist
Manticore 1 Spike: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (6) + 2 = 8 vs Swirl Mist
Manticore 1 Spike: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 2 ⇒ (4) + 2 = 6 vs Swirl Mist
Manticore 1 Spike: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 2 ⇒ (1) + 2 = 3 vs Swirl Mist
Manticore 1 Spike: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (2) + 2 = 4 vs Swirl Mist
Manticore 1 Spike: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 2 ⇒ (1) + 2 = 3 vs Swirl Mist

Then moves

While its hobgoblin rider move to close combat after the rain of spike has ended

Short Sword: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (1) + 6 = 7 vs Rigo

On the other side of the fog

The manticore 5 foot step forward and attack the amphibian adversera that has been shooting previously

Claw: 1d20 + 10 ⇒ (5) + 10 = 152d4 + 5 ⇒ (2, 3) + 5 = 10 vs Marru
Claw: 1d20 + 10 ⇒ (3) + 10 = 132d4 + 5 ⇒ (3, 4) + 5 = 12 vs Marru
Bite: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (8) + 2 = 10 vs Dire Hawk as it tries to finish off the annoying little bird

The Hobgoblin sporting two short sword like its comrade also makes a short step toward marru and starts its deadly dance of steel

Short Sword: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 6 ⇒ (2) + 6 = 8 vs Marru
Short Sword: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (1) + 4 = 5 vs Marru

----
Round 7 Top
All Heroes Go !


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Round 7: Grabbing his heavy flail, he quietly slides up (Move Silently: 1d20 + 15 ⇒ (1) + 15 = 16) and then swings for the manticore before him - specifically the creature's back where the wing rises!

Mant 3 Attack!: 1d20 + 10 ⇒ (5) + 10 = 15, Damage: 1d8 + 6 ⇒ (4) + 6 = 10 Sneak Attack: 2d6 ⇒ (3, 4) = 7; then hide by ducking back into the fog, and moving to J-46 (into the fog there)! Hide: 1d20 + 19 ⇒ (7) + 19 = 26; plus any bonuses for being in the fog.


[LE] StoryTeller

Marru you are in Close combat with the Large Manticore and the Hobgoblin Short Blade. you can't really hide from them you have n concealment from them and they from you. So it is a straight normal attack at the manticore


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Spikes 3,4 and 6 threaten to hit. And the dire hawk dies.
miss chance20 or less: 1d100 ⇒ 2
miss chance20 or less: 1d100 ⇒ 18
miss chance20 or less: 1d100 ⇒ 47
Another rain of spikes showers Swirls mist, only one spike successfully lands between his defenses and the Galdamors newly summoned mist spoiling the Manticores aim.
Hit 6. 3 damage dealt to Swirls mist's HP.
fire Mant1: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 5 ⇒ (2) + 5 = 7
Swirls mist responds by pitching another ball of flame at the beast

Meanwhile the summoned jaws continue to gnaw at the manticore seeking to rend its composite hide.
SJ Chomp Mant3: 1d20 + 7 ⇒ (19) + 7 = 262d6 ⇒ (1, 3) = 4
Grapple: 1d20 + 11 ⇒ (18) + 11 = 29
The first check will be important as Marru can get likely get sneak attack on a grappled target. And as the jaws are a force effect he doesn't need to worry about hitting them.
Counter grapple/continue: 1d20 + 11 ⇒ (15) + 11 = 26
In case the manticore fails and needs to escape on its turn, counter grapple to continue with the crushening.


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 7

Borrum moves forward through the concealing fog, both welcoming the protection it gives, but despising the extra time he must spend navigating the obscurity. Seeing the large form of the manticore begin to take shape, he drops his bow and draws his waraxe from his back with both hands and focuses all of his effort and rage at the creature.

Move to I47, not a 5' step due to the limited visibility. Additionally dropping the bow into I47 as he moves into the square and readying his dwarven waraxe.

Dwarven Waraxe, PA5, IS5: 1d20 + 12 - 5 - 5 + 2 + 1 ⇒ (20) + 12 - 5 - 5 + 2 + 1 = 25
Damage, Dwarven Waraxe, PA5: 1d10 + 9 + 10 ⇒ (2) + 9 + 10 = 21
Intimidating Strike, IS5: 1d20 + 6 + 5 ⇒ (2) + 6 + 5 = 13

Intimidate Strike DC = 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; failure means target is demoralized/shaken (-2 penalty on attack rolls, ability checks, and saving throws) for remainder of encounter.

Edit: Just noticed the possible crit.
Crit Conf., Dwarven Waraxe, PA5, IS5: 1d20 + 12 - 5 - 5 + 2 + 1 ⇒ (16) + 12 - 5 - 5 + 2 + 1 = 21
Additional Damage (x3 crit), Dwarven Waraxe, PA5: 2d10 + 18 + 20 ⇒ (2, 9) + 18 + 20 = 49

Current AC w/cover 25/11(15)/20
Concealment (20% miss chance) against anyone outside the fog in a SE and SW direction or within 5' of Borrum, while he is he in the fog.

----------------------------------------------
Current On-Going Effects: Interfaith; Bless; PA5; IS5;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

And borrum puts his axe in front of him plowing through the manticore until he stands up to his collarbone in DnD monster guts. Good lord man, you should do that more often.


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Tumble: 1d20 + 10 ⇒ (4) + 10 = 14

Rigo attempts to tumble to avoid a hit from the creature that attacked him and moves to G46. Stepping into the edge of the fog, the catfolk fires again at the hobgoblin.

RTA: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 3d6 ⇒ (1, 5, 3) = 9


[LE] StoryTeller

Round 7 top.

Swirl Mist little ball of flame cinges once agin the large beat

Grapple: 1d20 + 15 ⇒ (20) + 15 = 35 The manticore Proves it is too strong for the Spirit jaw. Its raw strength to Great for the Magic. And it is so that Marru himself can not target its weak spot and has to resort to a simple swipe of his weapon.

Borrum's ears filled with the sounds of battle from ancien dwarven times, Hearing the Roar of the Line of OrcBane and feeling the Dwarven Steel burn in his hand, takes the simple Master crafted weapon in two hands and rushes headlong to fight the large monstrous creature that is focus on the nimble Marru. Hearing the dwarf's roar it urns its mighty head to bite the dwarven warrior as his approaches. Using the back of the nimble Marru who is ducked under one powerful swipe of its claws the Dwarf launches himself in the air.

The extra high and movement brings in eaxtra power as the drwaen fighter brings the full force of his weapon in the creature skull. The Blade bites deep and in stop bu the thikness of hits skull.... for just a tiny moment before relenting. Fracture and split open from top to bottom the corps of the beast falls on one side and its partial head on the other.

Rigo tries to tumble away from his enemy. But the astute hobgoblin

Aoo Short Sword: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (6) + 6 = 12 is still able to swing at him a his cartwheel away.

In reponse rigo's green zapping enery hits the enemy.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 7

Galdamor healed the bleeding Swirl with his wand

cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Then he moved to be able to see something in F45

----------------------------------------------
Current On-Going Effects: Resist Energy (electricity 10), 40min; Shield of Faith (+2 Def AC), 36 rd; Interfaith blessing (+2att), 37rd; Bless (+1 attack), 38rd;Law Devotion, 9rd;


[LE] StoryTeller

Round 7 Top

And galdamor's wand takes a little bite of Swirl's Mist wounds

Round 7 Bottom

The sole surviving manticre unleashes yet an other set of its spikes.

Manticore Spike: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (4) + 2 = 6 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (4) + 2 = 6 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (7) + 2 = 9 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (7) + 2 = 9 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (3) + 2 = 5 vs Swirl Mist
Manticore Spike: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (7) + 2 = 9 vs Swirl Mist

Then moves forward to have the lizard very close to its bite and claws.

And its Rider also move hopeful to finish off the caster before he can unleash more green energy.

Short Sword: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (1) + 6 = 7 vs Rigo

on the other side the hobgoblin fighter attacks defensively the same target as he dread the fearsome dwarf until he can get some back up

Short Sword: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 71d6 + 6 ⇒ (5) + 6 = 11 vs Marru
Short Sword: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 61d6 + 4 ⇒ (6) + 4 = 10 vs Marru

-----

Round 8 Top
All Heroes go !


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Reminder for our party, remember those miss chances for being in the fog.

Round 8

Keeping the momentum of the waraxe cleaving through the manticore's skull, Borrum turns is attention on to the more heavily armored hobgoblin.

"Yous next gobo..." he says with a sneer.

Dwarven Waraxe, PA5, IS0: 1d20 + 12 - 5 - 0 + 2 + 1 ⇒ (10) + 12 - 5 - 0 + 2 + 1 = 20
Damage, Dwarven Waraxe, PA5: 1d10 + 9 + 10 ⇒ (10) + 9 + 10 = 29
Intimidating Strike, IS0: 1d20 + 6 + 0 ⇒ (9) + 6 + 0 = 15
Miss Chance, 20%, low bad: 1d100 ⇒ 72

Intimidate Strike DC = 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; failure means target is demoralized/shaken (-2 penalty on attack rolls, ability checks, and saving throws) for remainder of encounter.

Current AC w/cover 25/11(15)/20
Concealment (20% miss chance) against anyone outside the fog in a SE and SW direction or within 5' of Borrum, while he is he in the fog.

----------------------------------------------
Current On-Going Effects: Interfaith; Bless; PA5; IS0;


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Round 8: Hoisting his heavy flail, he quietly slides around to flank (5ft. step K-47, Hide: 1d20 + 19 ⇒ (14) + 19 = 33, Move Silently: 1d20 + 15 ⇒ (20) + 15 = 35, starting from concealment due to the fog, ending at I-49) and then swings for the goblin between him and Borum!

20% Miss Chance!: 1d100 ⇒ 40, Blade Bearer 3 Attack!: 1d20 + 10 ⇒ (11) + 10 = 21, Damage: 1d8 + 6 ⇒ (2) + 6 = 8 Sneak Attack: 2d6 ⇒ (2, 2) = 4


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor drop his wand to take his heavy flail two handed after moving near Swril Mist and strike at the last manticore guided by Hextor Law Devotion (swift action): +3 to hit

Be Hextor's Fist take you down creature ! said Galdamor before smashing the manticore head.

Heavy Flail (power attack): 1d20 + 9 - 3 + 2 + 1 + 3 ⇒ (6) + 9 - 3 + 2 + 1 + 3 = 18
miss chance, >20%: 1d100 ⇒ 53
damages: 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13

----------------------------------------------
Current On-Going Effects: Resist Energy (electricity 10), 40min; Shield of Faith (+2 Def AC), 35 rd; Interfaith blessing (+2att), 36rd; Bless (+1 attack), 37rd;Law Devotion, 8rd;


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo moves through Galdamor's area to E45.

Acrobatics, avoid AoO: 1d20 + 10 ⇒ (4) + 10 = 14
Plus bonuses from mist and miss chance

RTA, BB1: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 3d6 ⇒ (2, 6, 4) = 12


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

The rain of spikes rattle off the lizards armor, impact into the wooden defenses and fill the dirt with sharp spines. Not a single one scoring the casters flesh.
Swirls mist sees the cat man struggling with his enemy and looks back to the manticore he grits his teeth slightly Galdamor can help him if it becomes necessary.

Swirls mist growls and lunges at the manticore with both clawed hands striking out for the beasts flesh, bright flashes coming from the energy of his flame spell.

Claw/flame: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 1d6 + 5 ⇒ (3) + (6) + 5 = 14
Claw/flame: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 1d6 + 5 ⇒ (1) + (6) + 5 = 12
as the square of the manticore I am base to base with is not in fog it is my understanding that he would not benefit from concealment against me.


[LE] StoryTeller

Round 8 Top

Tried as he might and even with his increased defense Borrum hits the hobgoblin fare and square leaving a realy big gash upon its chest but he is unshaken

Marru the 20% concealment starts after 5ft away. If the creature is right next to you there is no concealment. And no Miss Chance on attacks. You are currently in J-49. In order to flank you would need to be in I-39. where do you wish to 5 foot step still K-47 it would leave you away from the creature ?

Marru's attack also hits the hogboblin right under its sword arm but no vital area are hit.

No miss chance Galdamore for close combat attack since you are not 5 feet away from it

With the power of its two handed stroke and his extra strength in the swing Galdamor inflict a nasty wound on the creature

Rigo Both Tumble Attempt have failed (this one on this round as well as the one on the previous round)

As the Nimble Cat ones again attemps to take some distance from his attacker the Hobgoblin is able to swing at him.

Short Sword AOO: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (4) + 6 = 10

And he fires his greenish energy at him 20% Miss: 1d100 ⇒ 23

And Swirl Mist using the power of his psell and his natural ability has his two claws shred and burn the manticore's flesh but it still stands


[LE] StoryTeller

Round 8 Top

Marru moves around his target and is able to get in his back Hoisting his heavy flail he hits from the opposite side of the dwarf and Borrum can see the hobgoblin dropping to its feet dead.

Round 8 Bottom

The Manticore backs (5ft step) away from the lizard with the burning claws its body in great pain and it's tail

Manticore Spikes: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (2) + 2 = 4 vs Swirl Mist
Manticore Spikes: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (7) + 2 = 9 vs Swirl Mist
Manticore Spikes: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (6) + 2 = 8 vs Swirl Mist
Manticore Spikes: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 2 ⇒ (1) + 2 = 3 vs Swirl Mist
Manticore Spikes: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (1) + 2 = 3 vs Swirl Mist
Manticore Spikes: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (6) + 2 = 8 vs Swirl Mist

and fall to the ground unconscious.

The Hobgoblin, last of the strike team doesn't give up and 5ft step forward into the mist

Short Sword: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 6 ⇒ (4) + 6 = 10 vs Galadmore
Short Sword: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 4 ⇒ (5) + 4 = 9 vs Galadmore

Crit Conf Short Sword: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 4 ⇒ (6) + 4 = 10 vs Galadmore

------

Round 9 Top

All Heroes Go !


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Checking Miss chance.
Miss20 or less: 2d100 ⇒ (11, 78) = 89

Ok, so three damage. I have not added the 3 HP from Galdamors heal spell yet, so I'll keep my HP as it is.

The fog works to the lizard mans advantage and only one spike in the storm of them lands. He winces in pain but growls with approval at the beasts condition. The flames of his spell flicker as they lose the mystic fuel that keep them burning. He draws his wand of healing and growls a command in draconic. The intent easily understood when the ethereal jaws swiftly arrive and begin attempting to devour the remaining hobgoblin.

Attack SJ spell: 1d20 + 7 ⇒ (7) + 7 = 142d6 ⇒ (1, 4) = 5
Grapple: 1d20 + 11 ⇒ (4) + 11 = 15

*eyeroll* Perhaps I should find a different spell for my L3 slot next time. Well that or perhaps not target Large sized quadruped murder beasts as grapple targets.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 9

Once the manticore dead, Galdamor turned his attention to the hobgoblin who attacked him.

You're the next !

Heavy Flail (power attack): 1d20 + 9 - 3 + 2 + 1 + 3 ⇒ (19) + 9 - 3 + 2 + 1 + 3 = 31
miss chance, >20%: 1d100 ⇒ 63
damages: 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Crit Confirm: 1d20 + 9 - 3 + 2 + 1 + 3 ⇒ (1) + 9 - 3 + 2 + 1 + 3 = 13
additionnal damages: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15

The flail connect to the hobgoblin's head but failed to hit a vital spot.

----------------------------------------------
Current On-Going Effects: Resist Energy (electricity 10), 40min; Shield of Faith (+2 Def AC), 34 rd; Interfaith blessing (+2att), 35rd; Bless (+1 attack), 36rd;Law Devotion, 7rd;


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo moves to E47, and fires again at BB1.

RTA: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 ⇒ (3, 4, 5) = 12

Miss chance: 1d100 ⇒ 53


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Round 8: He rushes to attack the last hobgoblin (move to G-47) and then swings for it's face!

20% Miss Chance!: 1d100 ⇒ 59, Blade Bearer 1 Attack!: 1d20 + 10 ⇒ (13) + 10 = 23, Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 9

Borrum moves through the mist toward the sounds of fighting from the others.
Move to H47

Finding the back of the hobgoblin in front of warrior, Borrum yells at him, "BOO!". Then follows through with another axe swing.

Dwarven Waraxe, PA5, IS0, Flank, Bless, Interfaith: 1d20 + 12 - 5 - 0 + 2 + 1 + 2 ⇒ (7) + 12 - 5 - 0 + 2 + 1 + 2 = 19
Damage, Dwarven Waraxe, PA5: 1d10 + 9 + 10 ⇒ (3) + 9 + 10 = 22
Intimidating Strike, IS0: 1d20 + 6 + 0 ⇒ (2) + 6 + 0 = 8
Miss Chance, 20%, low is always bad: 1d100 ⇒ 53

Intimidate Strike DC = 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; failure means target is demoralized/shaken (-2 penalty on attack rolls, ability checks, and saving throws) for remainder of encounter.

Current AC w/cover 25/11(15)/20
Concealment (20% miss chance) against anyone outside the fog in a SE and SW direction or within 5' of Borrum, while he is he in the fog.

----------------------------------------------
Current On-Going Effects: Interfaith; Bless; PA5; IS0;


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[LE] StoryTeller

An with the party swarming on the last hoghoblin, using their superior weapon skill he stood no chance as he falls quite dead.

End of combat.

Magical loot to be Identified: 4* +1 ShortSword

As the party takes a minute to catch their breath a lound and loud Horn is sounded. The signal that is Given by the Captain to signal the retreat.

As the part starts falling back to the first rally point they can see in the distance a flying Wave of wyverns accompanying the first wave of foot soldiers.

The town of Drelin's ferry is empty. Houses stare vacantly out at silent Roads. Town speaker Wiston takes a deep breath and wipes tears from his eyes It seems we are about out of time he says We'd best be going now if we want to keep ahead of the worg riders as the last of the militia enters the first rally point

Captain Soranna nods to you You've already done us good, heroes You have saved many lived. For that you have my thanks. But i am afraid your work may not be done yet. there is nothing to stop the Red hand before they reach the walls of Brindol

The speaker continues We will head east untill we reach Terrelton. In the worst case we move to Nimo Gap and then Talar. We will run all the way to Brindol if we have to and that hoard sin't stopped before.

As the speaker move away the captain takes you all on the side:

What worries me most right now is the report from that lion's guard that the Old North Road and the Rhest Trail are blocked. If we are going to get reinforcements from outside of the vale, they will have to come in from that direction: North. Could you ride up there and find out what is going on. You could travel the old road north i can give you horses if you head east toward brindol and cross the Elsir River at Talar.

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