DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

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HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Ref DC 20: 1d20 + 12 ⇒ (7) + 12 = 19

Holg shouts in pain as he is fully blasted by the cannon's explosion. Grasping his greatsword with both hands he runs towards the robot trying to deliver a vital strike and destructive smite "You oversized piece of metal are condemned to fall destroyed now, for Gorum!"
+3 adamantine greatsword-PA+FF+heroes' feast: 1d20 + 23 - 3 + 3 + 1 ⇒ (4) + 23 - 3 + 3 + 1 = 28
Adamantine/Slashing/Magical damage+PA+destructive smite (vital strike): 3d6 + 15 + 9 + 7 ⇒ (2, 3, 4) + 15 + 9 + 7 = 40

Noticing the force field protecting the creature, he asks "How the f$!% do we destroy that force field?"
K. engineering: 1d20 + 9 ⇒ (20) + 9 = 29

HP 139+0/183 DR 3/- AC 36 TAC 18
heroes' feast 15 h
magic vestment/weapon 15 h


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Reflex vs DC 20: 1d20 + 19 ⇒ (9) + 19 = 28

"You're welcome," Molly calls out in reply to Holg's petition as she watches the protective field collapse under her fusillade. Her role as 'wish granter' fulfilled for the day, she continues her assault.

Clustered Shots - damage is totaled before applying DR.

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (10) + 24 = 34
Musket Damage: 1d10 + 23 ⇒ (3) + 23 = 26

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (17) + 24 = 41
Musket Damage: 1d10 + 23 ⇒ (2) + 23 = 25

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 19 ⇒ (4) + 19 = 23
Musket Damage: 1d10 + 23 ⇒ (9) + 23 = 32

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 14 ⇒ (5) + 14 = 19
Musket Damage: 1d10 + 23 ⇒ (5) + 23 = 28

Current HP: 97/113
Current AC: 30
Current Effects: heroes feast
Current Grit: 3/3


RETIRED: advancing artificial medicine to save her wife's mind.

Ref: 1d20 + 16 ⇒ (11) + 16 = 27

Fifteen easily ducks behind the robot's huge legs to avoid the blast, before slamming her blades into the exoskeleton and pulling herself upwards in a demented climbing exercise!

Falcatas: 1d20 + 26 ⇒ (20) + 26 = 461d20 + 26 ⇒ (1) + 26 = 271d20 + 21 ⇒ (19) + 21 = 401d20 + 21 ⇒ (14) + 21 = 351d20 + 16 ⇒ (3) + 16 = 191d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d8 + 14 + 2d6 ⇒ (1) + 14 + (5, 4) = 241d8 + 14 + 2d6 ⇒ (4) + 14 + (3, 1) = 221d8 + 14 + 2d6 ⇒ (1) + 14 + (5, 3) = 231d8 + 14 + 2d6 ⇒ (4) + 14 + (6, 1) = 251d8 + 14 + 2d6 ⇒ (7) + 14 + (2, 6) = 291d8 + 14 + 2d6 ⇒ (3) + 14 + (3, 5) = 25 1 point of str damage per hit.

Crits?: 1d20 + 26 ⇒ (17) + 26 = 431d20 + 26 ⇒ (20) + 26 = 462d8 + 28 ⇒ (5, 5) + 28 = 382d8 + 28 ⇒ (6, 1) + 28 = 35


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Reflex Save: 1d20 + 12 ⇒ (12) + 12 = 24


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday grits his teeth as the energy washes over him, but stands firm, then unstrings his bow and draws his battlestaff, charging towards the robot and lashing out at it with his own whirling strikes!

Attack 1: 1d20 + 14 ⇒ (1) + 14 = 152d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10
Attack 2: 1d20 + 14 ⇒ (11) + 14 = 252d6 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10
Attack 3: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10
Attack 4: 1d20 + 3 ⇒ (16) + 3 = 192d6 + 4 + 2 ⇒ (2, 4) + 4 + 2 = 12
Attack 5: 1d20 + 3 ⇒ (17) + 3 = 202d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9


With a frenzied assault of blades, battlestaff, and bullets, the robot collapses, sparks flying from its shredded and punctured chassis!


RETIRED: advancing artificial medicine to save her wife's mind.

Fifteen rides the corpse to the ground and steps off casually, whirling her blades around to remove the oil and other fluids staining them.

"That went well." She says calmly. "I believe our odds of success are increasing."


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

"Yeah, great job!" expresses Holg with a smile. The gorumite raises the holy symbol clearing the undesired effects of the laser cannon burst "That movement in between its legs to escape the burst was cool" he smiles while pumping positive energy.
Channel energy 2/5: 8d6 ⇒ (3, 4, 4, 5, 1, 2, 1, 1) = 21

HP 160+0/183 DR 3/- AC 36 TAC 18
heroes' feast 15 h
magic vestment/weapon 15 h

"Always forward my fellow Talons, always forward!" the Kellid moves forward to the center of the security area opening doors when everyone is ready.
C18 and towards C20


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

"You looked amazing as usual, my love," Molly says with a grin as she blows the smoke off the end of the barrel of her musket. Her eyes trace up and down android's form with a lascivious grin.

Current HP: 113/113
Current AC: 30
Current Effects: heroes feast
Current Grit: 3/3


The blast doors are locked, but the prismatic access card you took from the winterwight bypasses the lock. Rows of desks divided by short, low walls break up this enormous chamber. Banks of flickering glass panels cover the walls, with glowing streams of numbers and strange runes speeding across them.

Four strange robots stand guard here. Each one features a humanoid torso and four spindly legs that sprout from the top of a black-paneled orb. Buzzing mechanical tentacles churn and writhe below their bulk. The robots raise laser rifles as they prepare to defend the room!

Fifteen: 1d20 + 12 ⇒ (8) + 12 = 20
Fireday: 1d20 + 5 ⇒ (6) + 5 = 11
Holg: 1d20 + 4 ⇒ (15) + 4 = 19
Meyanda: 1d20 + 6 ⇒ (11) + 6 = 17
Molly: 1d20 + 13 ⇒ (17) + 13 = 30
Robots: 1d20 + 3 ⇒ (20) + 3 = 23

Molly may act. The robots are 60 feet away.


RETIRED: advancing artificial medicine to save her wife's mind.
Molly Fairlocks wrote:
"You looked amazing as usual, my love," Molly says with a grin as she blows the smoke off the end of the barrel of her musket. Her eyes trace up and down android's form with a lascivious grin.

Fifteen bows to her wife with easy grace, flashing her a wink as she straightens up.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday politely leaves the happy couple to their banter as they proceed to the next battle.


Botting Molly.

Molly's Attacks:
Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (15) + 24 = 39
Musket Damage: 1d10 + 23 ⇒ (1) + 23 = 24
Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (14) + 24 = 38
Musket Damage: 1d10 + 23 ⇒ (3) + 23 = 26
Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 19 ⇒ (2) + 19 = 21
Musket Damage: 1d10 + 23 ⇒ (2) + 23 = 25
Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 14 ⇒ (8) + 14 = 22
Musket Damage: 1d10 + 23 ⇒ (5) + 23 = 28

Molly opens fire on one of the robots, badly damaging it. In response, the robots return fire with their integrated laser rifles! They score a few glancing hits on the halfling.

Laser Rifles: 1d20 + 16 ⇒ (5) + 16 = 211d20 + 16 ⇒ (9) + 16 = 251d20 + 16 ⇒ (19) + 16 = 351d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d6 ⇒ (1, 1) = 22d6 ⇒ (3, 2) = 52d6 ⇒ (1, 2) = 3

10 fire damage to Molly. Everybody may act!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

"Come to me robots! Let me show you how does real iron rules!" Holg rushes over the robots without fear, slashing at the one damaged by Molly with a vital strike.
+3 adamantine greatsword-PA+FF+heroes' feast: 1d20 + 23 - 3 + 3 + 1 ⇒ (13) + 23 - 3 + 3 + 1 = 37
Adamantine/Slashing/Magical damage+PA+Vital strike: 4d6 + 15 + 9 ⇒ (3, 6, 6, 1) + 15 + 9 = 40

HP 160+0/183 DR 3/- AC 36 TAC 18
heroes' feast 15 h
magic vestment/weapon 15 h


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RETIRED: advancing artificial medicine to save her wife's mind.

Fifteen doesn't take kindly to robots shooting her wife and rushes forwards to remove the lasers with extreme prejudice!

Falcata: 1d20 + 29 ⇒ (8) + 29 = 371d8 + 15 ⇒ (6) + 15 = 21


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Molly isn't too keen on being shot either, but simply grimaces and continues her barrage.

Clustered Shots - damage is totaled before applying DR.

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (3) + 24 = 27
Musket Damage: 1d10 + 23 ⇒ (10) + 23 = 33

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (19) + 24 = 43
Musket Damage: 1d10 + 23 ⇒ (7) + 23 = 30

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 19 ⇒ (13) + 19 = 32
Musket Damage: 1d10 + 23 ⇒ (9) + 23 = 32

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 14 ⇒ (4) + 14 = 18
Musket Damage: 1d10 + 23 ⇒ (2) + 23 = 25

Musket Crit Confirm vs Touch AC: 1d20 + 24 ⇒ (12) + 24 = 36
Musket Damage: 3d10 + 69 ⇒ (3, 3, 3) + 69 = 78

Current HP: 103/113
Current AC: 30
Current Effects: heroes feast
Current Grit: 3/3


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday advances and whirls his weapon to assault the closest robot he can reach!

Attack 1: 1d20 + 14 ⇒ (17) + 14 = 312d6 + 4 + 2 ⇒ (1, 6) + 4 + 2 = 13
Attack 2: 1d20 + 14 ⇒ (11) + 14 = 252d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17
Attack 3: 1d20 + 8 ⇒ (17) + 8 = 252d6 + 4 + 2 ⇒ (6, 1) + 4 + 2 = 13
Attack 4: 1d20 + 3 ⇒ (15) + 3 = 182d6 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12
Attack 5: 1d20 + 3 ⇒ (3) + 3 = 62d6 + 4 + 2 ⇒ (2, 5) + 4 + 2 = 13


Meyanda Vital Strike: 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 6d6 + 21 ⇒ (3, 6, 5, 2, 1, 3) + 21 = 41

Fifteen moves in to finish off the robot Molly shot with a powerful slice of her falcata. Meyanda, Holg, and Fireday all team up to triple-team a second robot, cutting it down. Molly's bullets cause a third robot to explode in a shower of sparks and debris and leave the last one heavily damaged.

The last robot grazes Molly with a laser blast as a pithy act of defiance before it quickly falls to your combined assault!

Laser Rifle: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 2d6 ⇒ (3, 1) = 4

4 fire damage to Molly, then combat ends. :P


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

After crushing the first robot, Holg runs towards the other side of the battle to jump over the last one. With a tremendous swat of his greatsword he crashes what little remains of the iron piece after the gunslinger's barrage "There you see Gorum! We honor you with this iron crunching"

Holg looks at the flickering glass panels covering the walls, with glowing streams of numbers and strange runes speeding across them. He places a hand over his forefront "This madness causes me headache. What kind of devil has created this thing?" he grasps his greatsword with two hands and shatters the closest monitor next to him.

The Kellid uses the wand on Molly.
CLW x2: 2d8 + 2 ⇒ (2, 7) + 2 = 11
Which leaves the last cure light wounds wand depleted. He dismisses the expended device throwing it to the ground.

Then uses the staff of healing on himself.
CSW 7/10: 3d8 + 15 ⇒ (1, 6, 3) + 15 = 25
HP 183/183

While the others try to figure out if they can disable the safety controls from this place, Holg explores the rooms in the corners.
C19


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

In spite of the enchantments on her musket eliminating the need, Molly pulls a rag from her bag and spends a moment cleaning her weapon. Once it's been brought up to her standards, she stows the musket and joins the others in examining the controls.

"Like most things that people think of as evil, these 're just tools," she says as the reflections of the displays play across her face. "Used for good. Used for evil. That's all in whoe'r uses it."


A churning pillar of purple energy shot through with flickering bolts of blue lightning rises from floor to ceiling in each of these circular rooms. Both of these chambers contain power conduits that help to distribute power generated from elsewhere in Divinity to the various chambers on this deck.

Deactivating or destroying the conduits would cripple the deck's defenses. They can be disabled with a DC 50 Disable Device check. They can also be destroyed by damage, but doing so would cause an explosion and flood the area with radiation.


Female Android Barbarian (Titan Mauler) 2/Ranger (Sword-Devil) 7/Warpriest (Sacred Fist) 8 | -1/141 HP | AC 35 T 30 FF 27 | Fort +19 Ref +16 Will +15 | Initiative +6 | Perception +26 | Blessings 5/5 | Death Vow 2/5 | Fervor 4/6 | Rage 6/7 rounds | Ki Pool 5/5

"Some kind of... power center?" says Meyanda as she takes in the warp core. "This is... I think beyond our ability to tinker with safely."


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday is as awed as Meyanda is.

"You...may be right? Even with my technical knowledge, I don't think I have enough practical skill to know where to begin disabling this."


Female Android Barbarian (Titan Mauler) 2/Ranger (Sword-Devil) 7/Warpriest (Sacred Fist) 8 | -1/141 HP | AC 35 T 30 FF 27 | Fort +19 Ref +16 Will +15 | Initiative +6 | Perception +26 | Blessings 5/5 | Death Vow 2/5 | Fervor 4/6 | Rage 6/7 rounds | Ki Pool 5/5

Assuming I could take 20, the most I could hit would be a 41. I don't think we can disable this with our skills, unless someone has spells that will give us funky bonuses.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Holg observes the conduits with churning energy crackling around "Hum... you sure say this will cause radiation breaking it? Because breaking those seems like something we can really do" struggling to find a proper approach, the Kellid takes his goatskin and casts on it tears to wine. He then gives a long sip to the now wine and cleans his mouth with the right arm "Hum. What do you think?" he passes the wine to Fireday, then offers it to anyone willing in the group.
+10 enhancement to all Intelligence and Wisdom skill checks for 150 min

If they wish to try, Holg will cast divine guidance on Fifteen and Meyanda.
for a +1 competence bonus


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday takes a sip as he thinks.

I don't suppose there's any chance I could use my Knowledge (engineering) and Craft (mechanical) skills to aid the Disable Device check?


You can use those skills to assist. Keep in mind that Fifteen has a Disable Device bonus of +35, so it is possible for her to hit DC 50 unassisted with a roll of 15 or higher.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday waits for Fifteen and Meyanda to examine the technology, offering pointers and advice where he can.

Craft (mechanical): 1d20 + 19 ⇒ (13) + 19 = 32
Knowledge (engineering): 1d20 + 20 ⇒ (13) + 20 = 33

"Looking at this now...it kind of reminds me of the reactors beneath Torch that started this whole adventure for us, but on a much grander scale. I think if you do something similar to what you did there, Meyanda, I think it'll work!"


Female Android Barbarian (Titan Mauler) 2/Ranger (Sword-Devil) 7/Warpriest (Sacred Fist) 8 | -1/141 HP | AC 35 T 30 FF 27 | Fort +19 Ref +16 Will +15 | Initiative +6 | Perception +26 | Blessings 5/5 | Death Vow 2/5 | Fervor 4/6 | Rage 6/7 rounds | Ki Pool 5/5

"This is far more complicated. I think the Torch only works the way it does because it's damaged. This is... intact. It needs to be carefully modulated. And it's for a much larger system than the Torch," says Meyanda dubiously.

"Maybe we can do it... but I can't do it myself."

Didn't realize this was Disable Device instead of Knowledge (engineering). I don't have that skill at all. This is on Fifteen.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

"I think I am waiting outside, like three or four rooms away" Holg walks out of the place "You are going to need the cleric to pick up your pieces in case that thing bursts while you are trying to disable it"

While he goes, he smells his armpit "Ah that cologne is real high quality. It still smells perfume!"


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RETIRED: advancing artificial medicine to save her wife's mind.

DD, Take 10, Aid from Fireday and Molly, Guidance: 10 + 35 + 2 + 2 + 1 = 50

Fifteen takes her sweet time over the job, discussing the intricacies of the project with Fireday. Once her plan is established she requests that everyone leave the room apart from her wife, lays out her tools on the floor and sets to work - communicating with Molly in clipped words for one tool or another.

It takes some time but eventually the android straightens up and those outside see her pull her wife into a long embrace. Once the couple leaves the room Fifteen nods firmly. "I have created a self-reinforcing loop. The conduits are directing power to each other and nowhere else. It might be repaired but I believe to undo my work would require the complete depowering of the vessel so that the currents stopped flowing. Unity could not survive this."


As Fifteen completes her task, the lights across the deck flicker and dim. The blast doors to the south also slide open, allowing you access to the chambers beyond.

Divinity’s control center was constructed with a reinforced motte-and-bailey layout, with an easily defended outer perimeter surrounding the control center. Numerous laser turrets adorn the walls, but all are powered down thanks to Fifteen's sabotage!

There's enough reserve power, though, to keep the control center itself functional. Glowing banks of information line the walls here, and the ceiling rises thirty feet overhead in a bank of glowing lights. A raised platform looks down over the rows of desks, while a short tower rises above all. The gleaming white panels of this room give way almost organically to black and green patches, like a spreading infection.

A huge robot crafted of gleaming green noqual stands guard here. Its single visual receptor gleams as it focuses on you. The robot does not address you--it simply begins to plod implacably towards you, clenching its fists.

Initiative:
Fifteen: 1d20 + 12 ⇒ (4) + 12 = 16
Fireday: 1d20 + 5 ⇒ (5) + 5 = 10
Holg: 1d20 + 4 ⇒ (4) + 4 = 8
Meyanda: 1d20 + 6 ⇒ (10) + 6 = 16
Molly: 1d20 + 13 ⇒ (2) + 13 = 15
Bastion: 1d20 + 11 ⇒ (10) + 11 = 21

The robot swiftly closes the distance and swings at Holg! Its punch threatens to dispel the cleric's protections, but his magic holds against the robot's antimagic properties.

Slam, PA: 1d20 + 24 ⇒ (19) + 24 = 43
Crit?: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 2d8 + 22 ⇒ (4, 7) + 22 = 33
Spell Sunder: 1d20 + 18 ⇒ (5) + 18 = 23

33 bludgeoning damage to Holg. Everybody may act. A spellcaster within 60 feet of the robot must succeed at a concentration check (DC 25 + the level of the spell being cast) to successfully cast a spell—if this check fails, the spell is lost.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Holg could have enjoyed the destruction obtained by a large scale explosion, but he is rightfully happy to see the couple get out of the engine successful and in a single piece "Your temperance under stress is beyond expectations. Good job there"

Seeing the doors open Holg follows up to the south only to find a metal fist on his face.

The Kellid gets enraged by the aggression, swinging back with his adamantine blade with raging strength "What is your coding paradigm teaching you? That was totally unwelcoming!!"
+3 adamantine greatsword-PA+FF+rage+heroes' feast: 1d20 + 23 - 3 + 3 + 2 + 1 ⇒ (3) + 23 - 3 + 3 + 2 + 1 = 29
Adamantine/Slashing/Magical damage+PA+rage: 2d6 + 15 + 9 + 3 ⇒ (2, 4) + 15 + 9 + 3 = 33

+3 adamantine greatsword-PA+FF+rage+heroes' feast: 1d20 + 18 - 3 + 3 + 2 + 1 ⇒ (13) + 18 - 3 + 3 + 2 + 1 = 34
Adamantine/Slashing/Magical damage+PA+rage: 2d6 + 15 + 9 + 3 ⇒ (1, 6) + 15 + 9 + 3 = 34

At least his armor absorbs a bit of the damage.

HP 153+30/183 DR 3/- AC 36 TAC 18
rage: 14/15
heroes' feast 15 h
magic vestment/weapon 15 h


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1
Fifteen wrote:
Fifteen takes her sweet time over the job, discussing the intricacies of the project with Fireday. Once her plan is established she requests that everyone leave the room apart from her wife, lays out her tools on the floor and sets to work - communicating with Molly in clipped words for one tool or another.

The halfling and the android work as a well-oiled machine. Although, at least once, when Fifteen asks for a particular tool, Molly gives a slight shake of her head and hands her a different one.

Fifteen wrote:
"I have created a self-reinforcing loop. The conduits are directing power to each other and nowhere else. It might be repaired but I believe to undo my work would require the complete depowering of the vessel so that the currents stopped flowing. Unity could not survive this."

Molly smirks. "In other words, if they need power they're rightly and truly fecked," she adds with a wink.

~~~~~

Ignoring the incredible value of the materials the bot is constructed of, Molly takes aim and fires.

Clustered Shots - damage is totaled before applying DR.

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (5) + 24 = 29
Musket Damage: 1d10 + 23 ⇒ (5) + 23 = 28

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (11) + 24 = 35
Musket Damage: 1d10 + 23 ⇒ (5) + 23 = 28

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 19 ⇒ (7) + 19 = 26
Musket Damage: 1d10 + 23 ⇒ (8) + 23 = 31

Musket Attack - PBS - Rapid Deadly Aim vs Touch AC: 1d20 + 14 ⇒ (18) + 14 = 32
Musket Damage: 1d10 + 23 ⇒ (5) + 23 = 28

Current HP: 103/113
Current AC: 30
Current Effects: heroes feast
Current Grit: 3/3


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

"Good work," Fireday replies when Fifteen and Molly emerge. "You make a truly masterful pair!"

He follows after Holg and gasps when he's struck, more so from the sudden surprise than any concern for his well-being. He knew Holg could take such a hit.

He draws his bow and nocks a few arrows, loosing them at the robot!

Attack 1: 1d20 + 20 ⇒ (7) + 20 = 271d8 + 2d6 + 4 ⇒ (3) + (2, 1) + 4 = 10
Attack 2: 1d20 + 15 ⇒ (8) + 15 = 231d8 + 2d6 + 4 ⇒ (7) + (4, 6) + 4 = 21
Attack 3: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 2d6 + 4 ⇒ (2) + (6, 2) + 4 = 14


RETIRED: advancing artificial medicine to save her wife's mind.

"I have been told that brains and beauty are a 'winning combination'." The android says, accepting the praise. "Fortunately my wife has both." A hint, or more than a hint, of emotion colours her tone - is Fifteen learning pride of all things?

-----------------------------
Faced with yet another mechanical monstrosity Fifteen slides gracefully around the robot and attacks one of its leg joints from behind.

Falcata: 1d20 + 29 ⇒ (10) + 29 = 391d8 + 15 + 2d6 ⇒ (6) + 15 + (5, 6) = 32


Meyanda Vital Strike: 1d20 + 21 ⇒ (13) + 21 = 34
Damage: 6d6 + 21 ⇒ (1, 2, 5, 3, 3, 2) + 21 = 37

Molly's bullets quickly overwhelm the giant robot's force field, causing it to buckle and collapse. Holg lands a good hit, as do Fifteen and Meyanda, but Fireday's arrows fail to find a flaw in its armor.

The robot attacks Holg with all of its fists, landing several devastating strikes! It also dispels the cleric's magical defenses, absorbing the spells' energy into its body to repair itself and speed its movements!

Slams: 1d20 + 24 ⇒ (19) + 24 = 431d20 + 24 ⇒ (17) + 24 = 411d20 + 24 ⇒ (9) + 24 = 331d20 + 24 ⇒ (14) + 24 = 38
Crits? (Critical Focus: 1d20 + 28 ⇒ (1) + 28 = 291d20 + 28 ⇒ (13) + 28 = 41
Damage: 2d8 + 22 - 3 ⇒ (7, 6) + 22 - 3 = 324d8 + 44 - 3 ⇒ (7, 3, 1, 8) + 44 - 3 = 602d8 + 22 - 3 ⇒ (8, 3) + 22 - 3 = 30
Spell Sunder: 1d20 + 18 ⇒ (10) + 18 = 281d20 + 18 ⇒ (8) + 18 = 261d20 + 18 ⇒ (9) + 18 = 27

122 damage to Holg after DR! His heroes' feast and magic vestment are dispelled. He is also staggered for 1d4+1 rounds; a successful DC 35 Fortitude save reduces this duration to 1 round. Everybody may act!

Enemy Status:
Bastion -46, hasted 1 round


RETIRED: advancing artificial medicine to save her wife's mind.

Snicker Snacker: 1d20 + 27 + 2 ⇒ (5) + 27 + 2 = 341d20 + 27 + 2 ⇒ (20) + 27 + 2 = 491d20 + 22 + 2 ⇒ (12) + 22 + 2 = 361d20 + 22 + 2 ⇒ (2) + 22 + 2 = 261d20 + 17 + 2 ⇒ (12) + 17 + 2 = 311d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Damage: 1d8 + 15 + 2d6 ⇒ (3) + 15 + (6, 5) = 291d8 + 15 + 2d6 ⇒ (7) + 15 + (3, 5) = 301d8 + 15 + 2d6 ⇒ (1) + 15 + (1, 5) = 221d8 + 15 + 2d6 ⇒ (4) + 15 + (4, 4) = 271d8 + 15 + 2d6 ⇒ (7) + 15 + (5, 4) = 311d8 + 15 + 2d6 ⇒ (3) + 15 + (2, 4) = 24
Crit?: 1d20 + 22 + 2 + 4 ⇒ (6) + 22 + 2 + 4 = 342d8 + 30 ⇒ (3, 8) + 30 = 41

I also have Hammer the Gap so each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

Fifteen sets to work de-legging the monster.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Fort DC 35: 1d20 + 16 ⇒ (20) + 16 = 36
Holg staggers back, his head spinning under the hard strike of the massive creature and while his spells are taken from him.

Also had tears to wine, I think the 3rd spell sunder takes it.
30 damage absorbed by rage temporal hp.

The Kellid's does not reel back though despite the many blood covering him, and even staggered finds the drive to bite back "Gorum reduce my enemy to noqual pulp!" using his weapon mastery for an improved vital strike.
+3 adamantine greatsword-PA+FF+rage: 1d20 + 23 - 3 + 3 + 2 ⇒ (16) + 23 - 3 + 3 + 2 = 41
Adamantine/Slashing/Magical damage+destructive smite+PA+rage (improved vital strike): 4d6 + 15 + 7 + 9 + 3 ⇒ (5, 3, 2, 4) + 15 + 7 + 9 + 3 = 48

HP 63+0/183 DR 3/- AC 30 TAC 18 (includes -2 AC because rage and -3 because dispelled m. vestment)
staggered 1 round
rage: 13/15
weapon mastery: 14/15 (swift) Improved Vital Strike
destructive smite: 13/15 (free)
magic weapon 15 h


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Fireday looses more arrows!

Attack 1: 1d20 + 20 ⇒ (18) + 20 = 381d8 + 2d6 + 4 ⇒ (6) + (4, 6) + 4 = 20
Attack 2: 1d20 + 15 ⇒ (17) + 15 = 321d8 + 2d6 + 4 ⇒ (8) + (2, 3) + 4 = 17
Attack 3: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 2d6 + 4 ⇒ (4) + (1, 6) + 4 = 15


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

With a grin as she watches her wife her magic, Molly takes careful aim before continuing her own attack.

Clustered Shots - damage is totaled before applying DR.

Musket Attack - PBS - Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (20) + 24 = 44
Musket Damage: 1d10 + 23 ⇒ (4) + 23 = 27

Musket Attack - PBS - Deadly Aim vs Touch AC: 1d20 + 24 ⇒ (4) + 24 = 28
Musket Damage: 1d10 + 23 ⇒ (6) + 23 = 29

Musket Attack - PBS - Deadly Aim vs Touch AC: 1d20 + 19 ⇒ (4) + 19 = 23
Musket Damage: 1d10 + 23 ⇒ (6) + 23 = 29

Musket Attack - PBS - Deadly Aim vs Touch AC: 1d20 + 14 ⇒ (12) + 14 = 26
Musket Damage: 1d10 + 23 ⇒ (3) + 23 = 26

Musket Crit Confirm vs Touch AC: 1d20 + 24 ⇒ (8) + 24 = 32
Musket Damage: 3d10 + 69 ⇒ (3, 8, 9) + 69 = 89

Current HP: 103/113
Current AC: 30
Current Effects: heroes feast
Current Grit: 3/3


Despite the power of this robot, it simply cannot contend with the full force of your fury. Chopped apart, skewered with arrows, and blasted with bullets, the mighty robot falls to pieces!

With its destruction, the room's lights flicker for a moment. Then, the monitors in the room create a mosaic of a serene angelic face that speaks in a flat, metallic voice. *So. You are my proverbial flies in the ointment. How interesting. I await you in the Godmind. Please come to me there, that I might take you into my mind and make you more than you can ever imagine in those paltry shells of flesh and bone.*

Electricity begins to play across the room's circuitry as the technological elements begin to overload!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

"That was really close this time" Holg leans over his greatsword badly bleeding all around "It was tough one, Gorum must be honored by this battle"

Then he quickly heals up himself using the staff.
CSW x3 4/10: 9d8 + 45 ⇒ (5, 3, 7, 3, 6, 4, 6, 8, 1) + 45 = 88
And a couple of his own spells.
CMW x2 (delay poison, holy ice weapon): 4d8 + 20 ⇒ (6, 4, 4, 7) + 20 = 41

HP 183+0/183

When the screen boozes he looks around altered "W-what was that? Unity?! Where is that Godmind?"

"Do you know which of this is the security control to rise the lockdown?" comments Holg while looking at the different screens and buttons.
Perception+TtW: 1d20 + 11 + 10 ⇒ (16) + 11 + 10 = 37
K. engineering+TtW: 1d20 + 9 + 10 ⇒ (20) + 9 + 10 = 39


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Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

"The Red Talons will stop your reckless pursuit of power and cruel tyranny today, Unity!" Fireday cries, pointing an accusing finger at the screens. "Gods have fallen many times in the distant past, but THIS day, it will be at mortal hands!"

He joins Holg in trying to identify the controls.

Knowledge (engineering): 1d20 + 20 + 10 ⇒ (13) + 20 + 10 = 43


RETIRED: advancing artificial medicine to save her wife's mind.

Fifteen gives a slight, almost imperceptible, shudder at the sound of her creator's voice but that doesn't stop her moving quickly to prevent the overload as best she can!

DD: 1d20 + 35 ⇒ (7) + 35 = 42


Unfortunately, you don't have enough time to stop the overload. Blasts of electricity fill the room!

Electricity Damage: 20d6 ⇒ (6, 2, 2, 2, 1, 6, 5, 1, 1, 5, 1, 6, 2, 3, 3, 5, 1, 5, 1, 3) = 61

Everybody takes 61 electricity damage (Reflex DC 20 half).

The room is plunged into darkness as all of the monitors power down. Searching the room, you find only a single item of note--a prismatic access card labeled "Armory."


RETIRED: advancing artificial medicine to save her wife's mind.

Reflex: 1d20 + 16 ⇒ (7) + 16 = 23

Fifteen somehow avoids all the lightning, having noted a small patch of rubber flooring which helps her become a less attractive target. Therefore she is the one up again and promptly claims the prismatic access card.

"This is marked armory." She reports. "We should head there at once. There may be useful equipment there."


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Reflex Save vs DC 20: 1d20 + 19 ⇒ (17) + 19 = 36

Molly dives down next to her wife, but isn't quite as quick to avoid the damage.

"Armory, yes," the halfling says, reaching up to try and make some sense of her hair which is suffering the after-effects of so much electricity.

Current HP: 73/113
Current AC: 30
Current Effects: heroes feast
Current Grit: 3/3


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Ref DC 20: 1d20 + 12 ⇒ (19) + 12 = 31
Holg tries to exit the room when the controls start to overload, but he has had no chance to close the door still when the thing bursts.

HP 153+0/183

He raises Gorum's symbol to heal the party "Nasty stuff this one"
Channel energy 2/5: 7d6 ⇒ (1, 1, 3, 6, 1, 6, 2) = 20

"This is probably the right time to start drinking those nice healing potions. Unless you prefer for us to have a rest" Holg says while taking one of the pots from his handy haversak and drinking it.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Seeing the place turning off the Kellid looks confused "So, is the lockdown raised now? Prosser told us to do it before facing Unity's High Priest Ophelia"

Holg scratches his head "I suppose the Armory is as a good place to go as any other one. Anyone knows where that might be?"

Before moving into unexplored areas, Holg will renew the lost magics he can: shield of faith, air walk and freedom of movement on himself, and life bubble on the whole party.

HP 182+0/183 DR 3/- AC 34 TAC 22
shield of faith 15 min
air walk 150 min
freedom of movement 150 min
life bubble 6 h
magic weapon 15 h
tears to wine 150 min


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Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Reflex: 1d20 + 14 ⇒ (3) + 14 = 17

Fireday, perhaps to make a point or because he's a chivalrous idiot, stoically stands and takes the shock, finger still pointed where Unity's visage had appeared.

He yells incoherently from anger and pain, and when it finally stops he's still twitching and sparking.

"That...hurt-t-t-t-t, but I thi-thi-thi-thi-think I made my-my-my-my-my-my point."

He accepts Holg's healing and takes one of the potions.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Why don't we ask-k-k-k-k-k Casandalee?"

Seriously we've been toting her around for a while but we've barely talked to her.

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I'm gearing up to start the Iron Gods adventure path for one of my friends. We're looking for three or four additional players to make a complete party! Potential players should be able to post at least once a weekday (weekends optional).

  • Character should be built with the 20-point buy method.
  • All Paizo sources are welcome. No third-party books, please.
  • Your character should have two total traits, or three with a drawback.
  • We will be using background skills.
  • You can either take average starting gold or roll for it.

Recruitment will be open through Friday, June 23rd.

Let me know if you have any other questions.

Liberty's Edge

I have an Iron Gods itch that needs to be scratched and an Android Arcanist that was made of it. I'll check that he's up to date and post him.


Submitting Anjru. Local former soldier and storyteller.

Dark Archive

Dotting for interest, will come back if/when I've got a good idea.


Dotting for interest... I'm thinking something to put me on the path to a techmancer down the line.....

Sovereign Court

I'm in a different IG game, but I really like the premise of IG (and games have a tendency to die on these boards...) and I have an alternative character that I made for IG, so I'd be interested if you don't get swamped with applicants!

Here's Viv Voltine, an android telekineticist. Good ranged damage, a few interesting support skills, and a very quirky personality.


I would like to submit Koil for you.


I'm interested. I'll work on something. Likely a Kellid Speaker for the Past Shaman.


Dotting for interest; need to come up with a decent idea, and will submit if available.


Dotting. I have an idea for an empiricist investigator which I'll submit soon.


OK, working on a halfling pistolero gunslinger who escaped bondage with her master's favorite pistol (and he is now pistol'ed-off, heh heh.) More to come soon.


Submitting Dromer.

He's best described as an emo, hair-flipping 1/16th orc. Melee Bloodrager with a high Int, focused on Knowledges.

He was my Iron Gods character for a year and we didn't even complete the first dungeon. Tons of RP and character building, though.

If accepted I'll bump him back to Level 1.


Forgot to ask: are you handing out PFS credit? If you're unsure how PFS works I'd be happy to handle it for you. If you're not handing out credit then I withdraw my submission.


Dotting, Thinking of Psychic with mindtech discipline, not sure yet tho.


I hadn't considered PFS credit, but I'd be happy to let you handle it if you want to, Dromer.


Sweet! Thank you.

The character I want to apply the credit to has essentially been on hold for two years waiting for the first Chronicle.

*crosses fingers*


I got some shiny upgrades including some personality notes, background skills, and a couple of inspirational pictures!


Assuming I can manage it with the site so sporadic, I'm interested in this.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...


Archpaladin Zousha wrote:
I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...

Here is how!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Viv Voltine wrote:
Archpaladin Zousha wrote:
I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...
Here is how!

Thank you, but I've actually already asked people about that archetype on the Advice Forums and the general consensus seemed to be "DON'T!"


Most cleric archetypes are hot garbage, but the Iron Priest at least keeps both of its domains. The switch in channeling just adds the ability to heal constructs and removes damaging undead - and IG has way more constructs than undead (though I would never expect an AP to have NO undead). Since it's quite possible for players to encounter robots and reprogram them into friendlies, this is potentially a nice benefit.

Also, at some point you have to decide whether your character is more about exploring the intersection of faith and technology and following a build that mirrors that thematically, or about just eking out the next incremental bonus for efficiency. :)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This is true. I think I'll make him a warpriest, though. Basic backstory is an android who was saved from the Technic League by a paladin of Iomedae, who became enraged when they murdered his rescuer and is out to bring them to JUSTICE!


Is it possible to play a character who was a possible inductee to the Technic League and was even trained by someone from the League, but ended up fleeing them due to their practices and keeping of knowledge to themselves?


Iron Priest is at least a full caster, and Constructs have poor Will saves (compared to Undead, which have Will as their only good save).


@The Pale King, yes, that would be possible. You would only know the basic workings of the Technic League, however, not having progressed far enough to learn all of their secrets.


If you're alright with me having GMed chapter 1 before, I'd enjoy putting a spellslinger together.


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@mishima, as long as you can keep GM and player knowledge separate, I'll consider your application.


mishima here, decided to just make a regular gunslinger with some of the tech options. Also took a background trait from the player's guide, thought the local ties one would be good. Going to be Val's adopted sister. Will get the fluff together next.

Think the crunch is nailed down except for inventory.

Money for bullets: 5d6 ⇒ (3, 5, 3, 2, 5) = 18x10=180


Dotting for interest! Not sure what I want to make, but I'll try to get something submitted tonight, as long as the website's up.


Oh bother. I had almost the exact same idea as Mishima.

Well, a-hunting I will go. Maybe an inquisitor of Torag - it seems like they'd have an interest in Torch becoming non-torched.


So, I've never looked at the Background Skills rules before, and holy wow. Artistry (poetry) is an option. I think that completes Dromer's emo persona.

Plus, Knowledge (geography) is an option, and I had already given him the Stargazer campaign trait. Squeee!

*goes off to research modern poetry*


Here's my submission. Kaska is a Kellid Galvanic Saboteur Ranger.

I need to finish up gear and money. I also must expand her background and fluff more. I think everything else is in place and ready.


Starting gold: 3d6 ⇒ (1, 5, 6) = 12 x 10 = 120 gp


Thinking of doing an eldritch guardian fighter, will post him later today.


Dotting I will check out my Dwarven Foehammer and see if he is up to your standards. I should be submitting after work if I don't have to work late.


OK, so after a third attempt, I decided to recycle a character from Carrion Crown, since Ustalav is right next door to Numeria.

Meet Maxim, a stalwart defender of his people. He'd come to Torch to see about putting his crafting skills to use, and to try to acquire some skymetal for his people...but now that the torch is out, is he about to get pulled into something much larger than some nasty skeletons mucking up people's fields?


Starting Gold: 5d6 ⇒ (5, 4, 4, 2, 4) = 19 = 190 GP


Starting Wealth: 5d6 ⇒ (4, 6, 3, 1, 4) = 18x10=180 gp.


GM, how do you plan to do battles? Maps on Roll20? Theater of the Mind?


Please do Google Slides

<3


Most basic combats will be theater of the mind, but I will likely use Google Slides for the more complex ones. I still have to look into how to use them properly.


Here is my application for a Kellid Speaker for the Past Shaman. I went for a mix of secondary melee/support and battlefield control. If needed, I could give the Kellid a stronger twists towards healing.

Let me know if you have questions or comments.


I've picked the campaign trait and the reason for protest. I also read a bit about the town from the player's guide.

For residence, I'm thinking he could live either at The Cloven Hoof Society or the Devil’s Nursery. Not sure which, I'm open to suggestions.

For work, I'm thinking the could be at the Vespam Artisans as an apprentice there. There is also the Salt Market where he could try to sell some ware.

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On the topic of gooogle slide. I use it alot with my games. I find it just perfect for how I use them and it doesn't require people to make an account. Here's some exemple of maps.

Crypt of the Everflame

Carrion Crown Map

If you need any help, I'd be willing even if I'm not picked as a player.


I think you've gotten Iron Gods mixed up with Hell's Rebels =)


Yep, sure looks like it... my bad. I was wondering where my post went!

Both GM are talking about using Google slide, that's probably what got me confused here.


Backstory:::::
Tech-head, reckless, persistent

Stirrup pin, docking lever, mainspring...her muscle memory assembled the parts quickly. It wasn't an obsession, familiarity with a thing leads to innovation. It had been 3 years since Baine had introduced her to firearms, and this amalgam of components was no longer recognizable even to an expert...she was taking the technical art in her own direction.

Baine's workshop was a second chance for Nilelane. His inspiration had supplanted her previous addiction to the sweet, viscous Numerian fluids...she no longer needed them to see the inner workings of things. He had given her a purpose, a salvation through education, and the only remnants of her previous life were scars like circuitry, directing her energies where they needed to be.

Submission complete.


Sorry I haven't gotten anything up yet, work's been pretty insane and between that and the boards being up and down, I haven't really been able to do much of anything. I'll try and have something done soon though.


Archpaladin Zousha here, with the stats for my android warpriest, Fireday complete! Found by a band of crusaders who got themselves massacred by the Technic League with Fireday as the only survivor. He then joined Iomedae's church to bring the Technic League to JUSTICE!

Full backstory and stuff forthcoming!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Grogant is a character (Human-Kellid, Fighter) I played previously in an Iron Gods game but I don’t believe we had even finished the first book when we had the last session… that was close to a year ago now so I don’t think we’ll be doing it again. He’s a seasoned adventurer and congenial but deep down he is filled with rage and regret, and it’s all focused on the Technic League.

”Background”:

Grogant was a member of a nomadic clan of numerians who traded goods with the inhabitants of the River Kingdoms to the south. However they also brought and discretely traded minor technological items with them.
Though he doesn’t know how they found out the Technic League descended on their caravan bringing their magic and technology to bare against the hopelessly outmatched smugglers. Grogant and his kin fought valliantly but on that day his saw his wife and children cut down by the unfeeling Gearsmen as their Technic League masters watched on dispassionately.
Though a competent warrior Grogant was blasted aside as a fireball exploded near him and lost consciousness. He was left for dead and alone of his kin survived. He swore he would make them pay for what they had done but Grogant is patient. He traveled the roads he new south to the River Kingdoms and worked as a mercenary for two years before joining the Pathfinder Society, honing and developing his skills to new heights. He has returned as a pathfinder to his homeland and taken up quests, even from the tyranical Technic League. He will take their coin, make his preparations and get to know them better. When the time comes he will strike a solid blow. A handful of their agents dead are easily replaced, for true vengeance he requires not just to draw blood but damage their reputation, loosen their hold on his countrymen.
The news coming out of Torch stinks of their meddling and a good opportunity to discredit them and dispose of whatever agents they’ve sent. He’s been to the town a few times in the past on his travels since returning. Perhaps it’s time he started being less cautious.

”Mechanics”:

Grogant-Human (Kellid)-Fighter-CN
Hair Colour: Black, Eye Colour: Green, Distinguishing Features: Scars covering right side of face (think Jonah Hex), Religion: Calistria

Str 16(14+2), Dex 14, Con 14, Int 14, Wis 10, Cha 10
HP: 16, Fort +4, Ref +2, Will +2, Initiative
AC: 21, FF: 19, Touch: 13
Melee:
Scimitar: +4,1d6+3, 18-20/x2
Warhammer: +4, 1d8+3, 20/x3
Heavy Pick: +4, 1d6+3, 20/x4
Dagger: +4, 1d4+3, 19-20/x2
Ranged:
Javelin: +3, 1d6+3, 20/x2

Feats: Fast Learner, Toughness, Iron Will
Traits: Against the Technic League (Campaign), Defender of the Society (Combat)

Skills:Climb +3, Handle Animal +4, Intimidate +4, Knowledge Dungeoneering +6, Prof: Smuggler +4, Ride +2, Survival +4, Swim +3

Equipment: Scale Mail. Armoured Kilt, Heavy Wooden Shield, Javelin x3, Scimitar, Cold Iron Dagger, Heavy Pick, Warhammer, Fighters Kit, Whetstone, Wrist Sheath (for Cold Iron Dagger), Rope (Hemp) 100ft, Shield Sconce, Signal Horn, Torch x5, Ear Plugs, Dusk Lantern, Crowbar, Flint and Steel, Lantern Oil (2lbs), 4gp 7sp

Dusk Lantern-Making a special note to include the rules for this as the book is only just out
Adventurer’s Armoury 2, page 12
35gp, 2lbs
This specialized bullseye lantern has a ruby lens that covers the original lens, providing a deep crimson hue to the lantern’s light, allowing for more stealth when used in areas of darkness. This special lens can be set in place or removed as a swift action. While the ruby lens is in place, the lantern only provides dim light in a 60-foot cone. A dusk lantern’s red light is imperceptible to creatures relying on darkvision as their sole form of sight.

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