DM Bloodgargler's Hell's Rebels

Game Master Camris

“The Lucky Bones was, to the public, a gambling hall and opium den.
In truth, the building was a front for a guild of thieves and abductors known as the Gray Spiders.
The full might of the Order of the Torrent came down on them, and when they were done, the Gray Spiders were no more.
But then Lictor Yehl, made the curious choice to seal the Lucky Bones. It was discovered that Yehl planned to return to the complex to loot it.
Yehl and the others were expelled, but no one ever followed up with the Lucky Bones.
Lictor Arcamo was ashamed of the entire episode and forbade any of the rest from investigating it, and in time, it all mercifully slipped from memory.
But those chambers still exist below the ruined gambling hall—chambers that were never mapped or officially reported. For all intents and purposes, they do not exist.
Sounds to me to be the perfect place for a rebellion to set up shop... provided someone first scouts the place out to ensure nothing unwanted has moved in!”

OVERVIEW COMBAT MAP


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Female Tiefling (Kyton-spawn) Bloodrager 3 | HP 30/31 | AC 18 (T 12 FF 16) | Fort +5 Ref +3 Will +1| Init +4| Perc +6

Init: 1d20 + 4 ⇒ (2) + 4 = 6

Varia's attention had flagged, almost more preoccupied with keeping watch behind the group and observing her surroundings that she had followed them into the room last, and hung back through their conversation with Yilliv. Now that it was clear that there was going to be no avoiding this threat, though, her focus is clear and in the moment. They'd lost her for a moment in their puzzles, but combat, at least, is something she knows she can do.

She moves forward, placing herself between Asha and the creature, jabbing with her ranseur.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5


Round 2

Stricia's arms pass through fluttering papers and ribbon. The other attacks by everyone else do nothing to affect the scrivenite - passing harmlessly through the barely substantial outer layer of its form.
"Interesting.. interesting. I think I shall sample memories from each of you."

ribbon slash vs Erodel: 1d20 + 8 ⇒ (15) + 8 = 23
slashing damage: 1d4 ⇒ 2
ribbon slash vs Indio: 1d20 + 8 ⇒ (3) + 8 = 11
slashing damage: 1d4 ⇒ 4

DC16 Will save if struck.. failure = 1 point Int damage

party up

>map<

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Will Save DC 16: 1d20 + 3 ⇒ (7) + 3 = 10

Erodel attempts to take advantage of his flanking position and hacks at the creature again.

Falchion: 1d20 + 6 - 1 + 2 ⇒ (15) + 6 - 1 + 2 = 22 (power attack, flank)
Damage: 2d4 + 3 + 3 ⇒ (4, 4) + 3 + 3 = 14 (power attack)


Male Gnome Investigator/5

1d20 + 5 ⇒ (20) + 5 = 25Sword cane
1d20 + 5 ⇒ (15) + 5 = 20Confirm
2d4 + 2 ⇒ (4, 4) + 2 = 10Dmg

My...memories..are NOT up for sampling!!

Overcome with a bubbling rage he had not known, Bastargrae lunged forward in a fencers thrust with his hips dropping low and legs extending fully. His sword cane punctured the parchment body of the scrivenite viciously.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Flank grapple: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

Stirica grits her teeth and tries, again, to get the odd creature under control, adjusting her techniqute to grab at the fluttering paper rather than trying to control a central mass.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"While I do realize that this may just be your way, and as such will strive to not take it personally, I nevertheless must agree with my comrade. My memories are my own, and I will not share them."

Feint: 1d20 + 12 ⇒ (8) + 12 = 20
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
If stuck, DC 14 Fort save or be blinded for one round
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Painful gaze: 2d6 ⇒ (3, 1) = 4


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

Asha reaches out to Varia, bolstering the tiefling's defenses against the memory-stealing guardian.

Cast Resistance on Varia, +1 to all saves for 1 minutes.


Female Tiefling (Kyton-spawn) Bloodrager 3 | HP 30/31 | AC 18 (T 12 FF 16) | Fort +5 Ref +3 Will +1| Init +4| Perc +6

Varia flashes a brief smile over her shoulder at Asha, but turns her attention back to the guardian quickly with another jab.

Power Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11


The scrivenite struggles as Stricia gets her arms around his form. The ensuing stabs and slashes shred paper and ribbon... a devastating assault.
"Aaah... I am free from my binding."
He dematerializes a moment later. Three lean tomes drop to the ground where he'd stood. Each bears a name on the cover... Bastargrae, Erodel, and Stricia.

Bastargrae, Erodel, and Stricia:
Other than a few pages, the books are blank. What's written are vaguely recalled memories.
30 minutes of reading will recover your lost intelligence point


Male Gnome Investigator/5

Bastargrae scrubbed at his eyes,sniffing angrily as the target of his ire simply popped out of existence. He started when three books dropped where it had been a moment before.

When he saw his name upon the cover,the gnome sheathed his swordcane and dove for his book. He clutched it to himself before cracking it open and scanning its pages furiously.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia picks up her book as well though she has her mind on other matters. We must be quick about searching this place and leave.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel likewise picks up the book with his name on the cover. Stowing the book for now, he nods in agreement with Stricia's assessment of the situation.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"Indeed, our foes are now aware of our presence here and the longer we delay, the longer they have to set up their defenses.
Should we be forced to retreat, we may be unable to recover anything of worth, as they are sure to bring it with them or destroy it to deny it to us."


Stricia finds several ornate tomes among the ransacked library.. worth unknown. As she quickly pores through the shelves, Erodel finds a hidden panel with a keyhole lock.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"Got a keyhole over here. Hopefully, this key Rexus gave us opens this up." Erodel says, pulling the key from his belt pouch.


The panel opens. Inside is a thin metal plate.. about three inches by four with some arcane inscriptions.
A pearl
Five scrolls
An owl-shaped platinum letter opener
An ivory and gold bookmark
10 pages of a masterful illuminated manuscript.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Who is Rexus? Stricia wishes to know. Did you find what you were looking for here? If so, we should leave.


Male Gnome Investigator/5

...An ally. Bastargrae replied,studying the letter opener.

He scurried along with the others as they departed. 1d20 + 10 ⇒ (8) + 10 = 18Stealth

1d20 + 10 ⇒ (18) + 10 = 28Perception


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"I am unsure if we want to leave before seeing this particular encounter thorough to the end.
We lack the element of surprise, but we are not without skills or resources.
It is inadvisable to leave a living enemy behind, especially when said enemy might not have our description while WE know nothing about them."


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Someone who can summon and bind a being such as that might be too much for us to handle Stricia points out.

I have been watching this place for quite a while from an apartment across the street.It is from there that I saw you enter. Perhaps we can retreat there and see who comes? she suggests.


what's the plan?... one vote for pressing on, one for retreating.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"I doubt we'll get another shot at this. We should finish the job." Erodel says throwing in his opinion on the matter.


Male Gnome Investigator/5

I say we withdraw. I am out of extracts. We may well be better prepared the next time we encounter any opposition. I'd rather strike preemptively than desperately like a cornered rat that's been stabbed.

Bastargrae went to stand with Stricia,gesturing with his cane. She has a good idea I wholly agree with.


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

"I am hesitant to push forward as well." Asha adds, nodding to Bastargrae and Tricia. "We are tired and we don't know what awaits us."


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"Keep in mind that they may posses some form of trinket allowing them to leave here without using the door, in which case we may spend quite some time waiting for them in vain.
Also, keep in mind that if they are the church of Asmodeus, they are the "lawful" authority of the town, and can easily be reinforced should we wait.
Furthermore, whatever information they may be able to abscond with is most likely something we can use and we would do well to deny them.
Finally, while I admit that our knowledge is sadly limited, and I am normally reluctant to advance in such a case, we may find ourselves in a situation like this many times in the future should we stay our course."

"Nevertheless, should you wish to withdraw even after I have raised these points and you have considered them, I shall bow to that demand."


Female Tiefling (Kyton-spawn) Bloodrager 3 | HP 30/31 | AC 18 (T 12 FF 16) | Fort +5 Ref +3 Will +1| Init +4| Perc +6

"Personally, I'm most always goin'ta opt for the path that let's me keep on fightin'. 'Course, Stuffy here-" and here, she motions to Indio. Nicknames already, isn't knowing Varia such an absolute joy? "-is making some good points of his own. You want to give Asmodeus an' 'is followers as little time to prepare as you can afford."

She crosses her arms, giving quick, appraising looks over those who had suggested backing off. "'Sides, if it's the fighting what worries you, you keep me between yourself and whatever it is that scares you. I'll keep it hard to get at you. 'Course, if you can help keep me on my feet, all the better, but either way, you'll have me doin' all I can for as long as I can still manage it."


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Seemingly quite unconcerned with being called "stuffy", Indio makes a great show of very slowly and carefully straightening his scarf, brushing dust of his lapels and checking that his hat is at an optimal angle.


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

Not one to stand up to such force of personality, Asha acquiesces to Varia's pushiness, as well as Indio's well-reasoned arguments.

"Oh. Um, very well then. I can hold on for a little longer."


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Okay, what's the plan for staying? Stricia will go along.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"The first thing we should do is to proceed with caution. Listening at the doors and keeping an eye out for traps is generally the best way to start.
Even if they are forewarned that we are coming for them, does not mean we cannot attempt to be similarly forewarned."


Through the opening to the west you see a stairway leading further down. As you step onto it, you can just barely see where it opens up... a chamber forty or fifty feet down the steps.

>map<

any changes in marching order or character spacing (as in scouting distance or whatever)?


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Order seems fine to me

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel continues to advance slowly, falchion in hand, keeping an eye out for whatever inevitable trouble awaits.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25 (+2 if human related)


Male Gnome Investigator/5

1d20 + 10 ⇒ (3) + 10 = 13Perception

Bastargrae kept both eyes and ears keen as he followed his compatriots.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia strains her senses as well.
1d20 + 10 ⇒ (2) + 10 = 12


The area at the bottom of the steps is the start of a long hall with stone support pillars every fifteen or so feet. There are four old oak doors.. one of which is directly to your left, and the other three are after a narrower hallway branching off to the left.

You can see the edge of a faint flickering light at the end of the hallway you are currently in - about sixty feet ahead... where it turns to the left.

You hear nothing more than your own footsteps at this point.

Erodel:
You just barely hear hushed voices and shuffling straight ahead - presumably around the corner near the source of light.

>map<

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel holds up a hand, intent on stopping the movement of the party. Turning back to his companions he says in a hushed tone, "Careful. We have company up ahead." while gesturing toward the flickering light.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia nods Undead...? she whispers and adopts a defensive stance as she moves ahead to investigate.

Adopting Crane Style and moving ahead in a defensive posture.


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

Asha nods, although the others cannot see her as she is positioned at the rear of the group, but she dares not make any sound. Instead, she calls the spirits' blessing upon the others.

Cast Guidance on as many as there is time, starting with Indio and Varia.


Male Gnome Investigator/5

1d20 + 10 ⇒ (12) + 10 = 22Stealth
1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13Perception

Bastargrae reached up to flatten his tophat,the odd headpiece folding in on itself to reduce his height. He tucked himself further into his poncho as he lightened his steps.

He sharpened his senses again at Erodel's signal,straining to pick up on what the human was alerted to.


advancing straight ahead?

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

While keeping a wary eye toward the branching passage as we go by, yes. Baring a better suggestion.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia is a straightforward person so yeah. Perception check for traps though

Per: 1d20 + 10 ⇒ (13) + 10 = 23


As you peek around the corner, you see a large lantern-lit room down a few steps. The first thing that catches your eye is a web of chains just above head height which meet in the center. Suspended from which is a body in drab robes, and in the center a many sided box of some sort hanging over one of three tables. An overwhelming stench of death wafts out from the room. Scraps of paper litter the floor, and smashed crates line the perimeter from what you can see in your position.

Erodel and Stricia:
The two of you are first to peer in, and you catch sight of something moving north out of your view... very likely someone moving in an attempt to remain hidden. just north of the center table.

>map<

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"What in the Nine Hells?" the ranger mutters to himself before quickly glancing at Stricia and nodding toward the center table. Erodel then enters the chamber, ready to cut down anything that would appear to wish him or his companions harm.


rest of party may take one action before we start initiative order

>map<

initiative
Asha: 1d20 + 1 ⇒ (9) + 1 = 10
Bgrae: 1d20 + 2 ⇒ (8) + 2 = 10
Erodel: 1d20 + 3 ⇒ (1) + 3 = 4
Indio: 1d20 + 2 ⇒ (9) + 2 = 11
Stricia: 1d20 + 6 ⇒ (16) + 6 = 22
Varia: 1d20 + 4 ⇒ (17) + 4 = 21

enemy: 1d20 + 2 ⇒ (13) + 2 = 15


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

Asha sens a quick pulse of healing energy among the party, to get them in top shape should any confrontation occur.

Channel energy: 2d6 ⇒ (1, 5) = 6


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia keeps pace with Erodel in pursuit of whatever it was inside.

one move action move in, next action based on what she sees.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Lacking any particular ability to boost his capabilities at this point, Indio merely focuses his will in preparation for what is likely to involve combat.


Bastargrae, Varia, Indio - are you moving around the corner with your single action before initiative?

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