Chyrone [PFS] Mists of Mwangi tier 1-2 (Inactive)

Game Master Chyrone


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Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

I'll be unavailable for the rest of today, since I have to have surgery on my knee :(, so if I'm needed, please bot me.


Ow, take care man. Best of luck.

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

I am going to delay for the moment. I don't have much I can do right now.

Januzaj waits, pondering his next move.


Januzaj awaits his turn in his comrades' initiative.
-----------------------------------------------------

Scribes gone ape, round 4.

Greydrake slashes his kukris at Yannis, for a total of 8 hurt.
Kardiv swings his axe. Axe, flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25Dmg: 1d12 + 4 ⇒ (2) + 4 = 6
It comes down and Yannis is pretty hurt, slightly wobbly on his feet too.
Kutukan & Januzaj
Yannis (-21)

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

Kutukan tries once more to put the evil eye on Yannis, this time cackling for good measure.

-AC to Yannis, cackle


That leaves Januzaj

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

Might as well take a shot with the sling

To Hit: 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


With a decently aimed stone from his sling, Januzaj ends combat.
Yannis' eyes become unfocused and he slumps to the ground, a puff of mist leaves his mouth and he reverts to normal.

From a nearby closet, you hear some nervous wimpering.
"Who's there? Are they still there?"

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

Kutukan pulls a length of rope out of his pack and uses it to secure the two downed scribes. Once they're both securely trussed up he uses his healing wand, first to restore his allies to health then to bring the prisoners back from the brink of death.

"I want answers from somebody."

By my count that's five more shots from the CLW wand--two to Greydrake, one to Kardiv, one each to the scribes.


You could have saved and tried 1st aid DC 15 with aid other first. :)
Since there's a survivor in the closet...hint hint.

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

Does the save bring them back to consciousness or just stabilize? I wanted to get them awake before we get to the guy in the closet. I'll take the hit to my own wand of CLW for my impatience.


Making the check stabilizes them.
It's all up to you, just saying there's a witness afraid to come out of the closet.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv replaces his axe on his back and turns to the closet, We can hear you, get out of there and where we can see you.


"Who are you, thrillseekers, scavengers?"

A low Diplomacy dc 12 works.
This could be slightly different, i don't have the pdf on my tablet.

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

"We're the pros from the lodge, and we just knocked the monkey out of your friends," Kutukan mutters to himself.

He is, however, self-aware enough to know that many find his presence to be off-putting. Accordingly, rather than interact with the man in the closet directly, he limits himself to helping the diplomatic efforts of the more approachable members of the party.

Aid Another: 1d20 - 1 ⇒ (1) - 1 = 0

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

Afraid I'm not much help on the diplomacy either. I can help the other fella to stabilize though.

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

"You all better handle the one in the closet. Kutukan and I aren't exactly the best welcoming party."


Januzaj manages to stop the bleeding on the scribes.

"I...don't hear them anymore. You are the only ones in the room, aren't you."

If you want, you can try an intimidate to get the wuss out of there :)

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

"Hurry up and get your ass out here! Knocked out two of your friends that were trying to turn into some sort of apes. The seem better now. What in the nine hells is going on in here?!?"
Intimidate: 1d20 + 8 ⇒ (1) + 8 = 9
Wow, think we're going to have to physically remove him from that closet.

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

"As my friend says, come out now... before we come in after you!"

Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17


"N-n-no :(, i'll come out, just don't hurt me."

The doors opening, a slightly chubby robed scribe stumbles out of hiding.
Getting himself as proper as can be, he notices you stabilizing his fellow scribes, his attitude changes to relief.

"They're still alive then? Thank you..thank you.
My name is Saldak and these two are Kardanik and Yannis, two of my three fellow scribes."

He looks saddened.
"Trouble started after that pathfinder brought some idols.
There was a sudden mist recently, it turned them insane...hairy too and they beat Melgin to death."

You notice a beaten up body he points at several meters away against the wall.
"Nigel must be somewhere still, he'd not lave this place under any circumstance that's not life threatening.
Speaking of which....you being here, means the way to getting out of this place is clear, yes?"

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv nods, To my knowledge, yes. And this situation is life threatening, so Nigel may well have left if given the chance.

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

"You mentioned a Pathfinder arriving with some idols... Who was it, and what did these idols look like?"

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

"I wouldn't assume anything is clear in these mists. Once we know this room is secure, we'll take you and those two back to the entrance. We have to go that way anyway." While Januzaj continues to question Saldak, Greydrake begins searching the room for any other clues.
Take 20 for 27 on Perception


Greydrake:

Nothing unusual in the room.

"I don't know, he only spoke to Nigel.
But the idols looked like monkeys, except made of wood."

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

"Where are these idols now?"


"Any new aquisitions are displayed in the great hall.
When you enter the museum it's the door right ahead."

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

"Your friends are looking better since we knocked them out. Let's see how their minds are doing."
Kutukan makes sure that Yannis is securely tied up before using his wand to heal Yannis's most severe injuries and restore him to consciousness.


Yannis comes around, his eyes blinking several times before they are clear.

"Wha..what's going on?
Saldak? Strangers? Where are Nigel and Danarik?"

He shakes his head....
"I'm still feeling slightly woozy.
I remember.....mist entering the study and coughing, can't remember anything after that."

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

"Saldak thinks it might have something to do with the monkey statues that the Pathfinder brought here. Do you know anything more about that?"


"Oh..oh?! Nigel said they were called Tik-Taan, or something like that.
Idols from the mwangi region, said to hold mystical powers, but they were ordinary wooden monkeys when we briefly saw them."

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

"Tik-Taan, eh? That seems to be ringing a bell."

Knowledge(Arcana): 1d20 + 4 ⇒ (12) + 4 = 16

Januzaj racks his brain for any scrap of knowledge he might know on the mysterious Tik-Taan.

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

Kutukan scratches his head, sure he's heard that term somewhere.

Knowledge(arcana): 1d20 + 9 ⇒ (9) + 9 = 18


See briefing spoiler Kn. History 15 & 20 for reference ^^.
If you passed those...unfortunately you guys didn't.

Yannis: "But if the idols are connected, you're sure to find them at the grand hall."

Saldak: "Be careful, there's still another exhibit and some facilities left in the other wing of the museum."

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

Greydrake looks at the others, Probably best to get these three out of here now. Then we can decide whether to head straight for the grand hall or check out the other wing first." Barring further discussion, Greydrake will help to lead everyone back to the entrance, moving slightly ahead and scouting for trouble in case anything has crept in behind us in the mists.
Take 10 on Stealth for 10.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

"Sounds good to me. I'd rather clear this place out wing by wing so nothing pops out behind us."

Kutukan follows along behind Greydrake, keeping an eye out for trouble.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

Can you take 10 on an opposed roll like Stealth?

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

"Sounds like a solid plan to me."

Januzaj tags along behind Greydrake and Kutukan, keeping his eyes peeled along the way.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7
Kutukan wrote:
Can you take 10 on an opposed roll like Stealth?

Yep, immediate danger and distracted are the conditions where you cannot take 10. You're gambling that the 10 plus modifier is going to be good enough to beat the other guy(s) (who could also take 10 on their Perception btw).


Before you leave, Saldak frantically searches his desk and produces a piece of cloth. Made of beaten bark, there's a label on it.

“Tik Taan Idols, courtesy of Lugizar Trantos”

Linguistics DC 15/ Read magic:

It holds not only a warning against the idols’ corrupting powers, but also a powerful chant that dispels their influence over men.

This chant can only be used by a bard.

To Kutukan, you can use this as per a scroll of 'break enchantment' on any person affected by the mist.

Saldak: "This, it's supposed to help against the evil influence, or supersticious 'mumbo-jumbo', as Nigel called it."

Up to you guys what you wish to do with this.
-----------------------------------------------------------

After the three scribes leave the museum with haste, the door to the East Exhibit awaits you.
A large placard above the entryway to this hall reads "Hunting the Beasts of Legend" in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light.
Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral;
A massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard.
The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

Despite being antiques, the teeth look exceptionally sharp and the memory of the other exhibit lays still fresh in your memory.
These creatures were no pushover when 'alive'.....

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv shakes his head upon seeing the chimera, I hope that we don't see that one returned from the dead. The warriors were bad enough, but I doubt we could handle these monsters.

Liberty's Edge

Stats:
AC 16/13/13, HP 9/9, F+3, R+5, W+1, Init +7, Per +5, Speed 30

"You can say that again big guy! Maybe we'll get lucky and they really are stuffed."


As you admire the creatures, you hear a crack and the flapping of...wings? Turning to the wall, you notice two hideous flying heads.

Perc & init:

Perc Greydrake: 1d20 + 7 ⇒ (12) + 7 = 19
Perc Januzaj: 1d20 + 6 ⇒ (8) + 6 = 14
Perc Kardiv: 1d20 ⇒ 9
Perc Kutukan: 1d20 + 9 ⇒ (4) + 9 = 13

Greydrake: 1d20 + 5 ⇒ (15) + 5 = 20
Januzaj: 1d20 + 2 ⇒ (4) + 2 = 6
Kardiv: 1d20 + 6 ⇒ (9) + 6 = 15
Kutukan: 1d20 + 9 ⇒ (17) + 9 = 26

Bat head Green: 1d20 + 1 ⇒ (7) + 1 = 8
Bat head Pink: 1d20 + 1 ⇒ (16) + 1 = 17


Knowledge Planes, DC 12:

These flying heads are vargouilles. Evil outsiders that can paralyze with their screams.

Knowledge Planes, DC 17:

These flying heads are vargouilles. Evil outsiders that can paralyze with their screams.
They can also turn other humanoids into vargouilles by 'kissing' their paralyzed victims.

Batheads, round 1.

Kutukan & Greydrake
Green bathead
Kardiv
Pink bathead
Januzaj

Bold are up.

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

"Well, at least its not the animals." Having no idea what he's dealing with, Greydrake looks first at the terrain and then at the foes. He slides to his right and moves to meet the green one, thinking he has spied a crack in its wood that he could pry apart with a kukri.
Move action to study. Move action to advance.


I forgot to mention, that they flew up 20ft upon breaking free.

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

Mmmm. Still going to need to get close. Anything old and breakable that I can grab as an improvised weapon?


See description, there's a few old staves and spears. Let's call those 1 size category smaller in dmg, due to old age and 2x instead of 3x.
I've marked two lines on the map. Green for 1d3 + 1 ⇒ (1) + 1 = 2 spears and red for two staves. Feel free to retcon if you wanted to head there first.

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

"I don't know what those things are, but if it bleeds, we can kill it." Kutukan steps forward and calls down the evil eye on the green head before cackling.

5 foot step, -2 on attack rolls for greenie, cackle)


Kutukan wrote:
I don't know what those things are, but if it bleeds, we can kill it.

I am reminded of the 1st Predator movie.

Batheads, round 1.

Kutukan throws bad mojo onto green.
Will: 1d20 + 2 ⇒ (2) + 2 = 4 -2 Attack for 8 rounds.
Greydrake moves forward.
Green bathead flies forward, then lets out a sharp scream.

Everyone, a fort roll DC 12 please, or be paralyzed for 2d4 ⇒ (2, 1) = 3 rounds.

Kardiv
Pink bathead
Januzaj

Scarab Sages

Male Wayang Witch 1
Stats:
AC 17/13/15, HP 8/8, F+1, R+2, W+2, Init +9, Per +9, Speed 20

Ouch, this is what you get for neglecting your knowledge skills

Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3

The Exchange

Stats:
AC 16/13/13, HP 18/18, F+4 R+6 W+0, Init +5, Per +7

I will retcon Greydrake over to the spears...
Just in time, Greydrake manages to duck and clap hand and arm over his ears.
Fort save: 1d20 + 4 ⇒ (12) + 4 = 16

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Fort: 1d20 + 2 ⇒ (13) + 2 = 15
Kardiv drops his axe and draws his bow, firing an arrow at the screaming bathead,
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

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