About Greydrake
Greydrake
Pathfinder Society ID 8979-19
Faction The Exchange
Male human (Varisian) slayer (cleaner) 2
N Medium humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 18 (2d10+2)
Fort +4, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee mwk kukri +4 (1d4+1/18-20) and
. . mwk kukri +4 (1d4/18-20)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 13, Dex 17, Con 12, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 16
Feats Deceitful, Intimidating Prowess, Two-weapon Fighting, Weapon Finesse
Traits Reactionary, Shadow Whispers
Skills Acrobatics +10, Bluff +9, Disguise +9, Intimidate +8 (+10 while questioning prisoners, +10 to demoralize opponents), Knowledge (local) +7, Perception +7, Sense Motive +5 (+4 while questioning prisoners), Stealth +11
Languages Common, Polyglot, Varisian
SQ Combat Style (Norgorber), Slayer Talent (ranger combat style)
Gear Wand of cure light wounds, Wayfinder, Potion of cure light wounds, Cracked Pale Ruby Trillian Ioun Stone, Mwk studded leather, Mwk kukri x2, Blue Book (Absalom), Disguise kit [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ], Interrogation tools, Masterwork backpack, Masterwork tool (Acrobatics), Masterwork tool (Stealth), Masterwork tool (Perception) x2, 425 gp
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Special Abilities
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Studied Target (+1, move action, 1 target at a time) (Ex): Greydrake can study an opponent he can see as a move action. He then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of his slayer class abilities against that opponent increase by 1. He can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or Greydrake studies a new target. If Greydrake deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, Greydrake is able to maintain these bonuses against an additional studied target at the same time. He may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, Greydrake can study an opponent as a move or swift action.
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Factions
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Original Faction: Silver Crusade
Current Faction: The Exchange
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Scenarios
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Level 1
[GM Credit - 1 XP] The Confirmation
[GM Credit - 1 XP] Scars of the Third Crusade
[GM Credit - 1 XP] The Horn of Aroden
Level 2
[PL Credit - 1 XP] Mists of Mwangi
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Boons
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Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Light of Redemption (Silver Crusade faction): You have helped to redeem a wayward priest, and in doing so you have affirmed your own beliefs and convictions. Whenever you would receive more than one Will save to overcome an enchantment (compulsion) effect, you gain a +1 bonus on the extra Will save against that effect. You can cross this boon off your Chronicle sheet to reduce the Prestige Point cost of an atonement spell by 2.
Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev (maximum +3).
Horn of Aroden: You recovered the Horn of Aroden, a relic once used to bolster the forces of good and defeat Deskari’s minions. This instrument is powerless now, but the Pathfinder Society is certain that it may be useful in the upcoming expedition to Jormurdun and in Mendev’s fight against the Worldwound.
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Gold Tracker
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Starting Gold: 150 gp
The Confirmation: 430 gp
Scars of the Third Crusade: 510 gp
The Horn of Aroden: 511 gp
Purchase: Masterwork Kukri x2: 616 gp
Purchase: Masterwork Studded Leather: 175 gp
Purchase: Masterwork Backpack: 50 gp
Purchase: Blue Book (Absalom): 5 gp
Purchase: Disguise Kit: 50 gp
Purchase: Interrogation Tools: 30 gp
Purchase: Masterwork Tool: Acrobatics (Ballet Shoes): 50 gp
Purchase: Masterwork Tool: Perception (Eyeglasses): 50 gp
Purchase: Masterwork Tool: Perception (Spyglass): 50 gp
Purchase: Masterwork Tool: Stealth (Wraps): 50 gp
Purchase: Potion of cure light wounds: 50 gp
Mists of Mwangi: 509 gp
Cracked Pale Ruby Trillian Ioun Stone: 200 gp
Current Gold: 734 gp
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Prestige/Fame Tracker
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Initial: 0 Prestige; 0 Fame
The Confirmation: +2
Scars of the Third Crusade: +2
The Horn of Aroden: +2
Purchase: Wand of cure light wounds: 2PP
Purchase: Wayfinder: 1 PP
Mists of Mwangi: +2
Current: 5 Prestige; 8 Fame
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Faction Journal Card (Season 6)
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[ ] [ ] [ ] Visit a city other than Absalom with a population of 5,000 residents of more. While in the city, purchase or sell an item worth at least 100 gp per character level.
[ ] [ ] Recruit a named NPC merchant, trader, smuggler, or similar figure to cooperate with the Exchange. Doing so requires a successful Diplomacy or Profession (merchant) check with a DC equal to 15 plus your character level.
[ ] [ ] Earn at least 50 gp as the result of a Day Job check.
[ ] Earn at least 100 gp as the result of a Day Job check.
[ ] Visit one of the following centers of trade during the course of an adventure: Goka, Katapesh, Katheer, or Kerse.
[ ] Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic.
[ ] Acquire a merchant’s license in a city other than Absalom with a population of 5,000 or more. Doing so requires spending 25 gp per character level and succeeding on an Appraise or Profession (merchant) check with a DC equal to 15 plus your character level. If you exceed the DC of the check by 10 or more, you instead receive the license for free. Whenever you are in that city, you may purchase all mundane items at a 10% discount.
[ ] [ ] [ ] [ ] [ ] Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.
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Faction Journal Card (Season 7)
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[ ] [ ] Visit one of the following centers of trade during the course of an adventure: Goka, Katapesh, Katheer, or Kerse. While in the city, purchase or sell an item worth at least 100 gp per character level.
[ ] [ ] Recruit a named NPC merchant, trader, smuggler, or similar figure to cooperate with the Exchange. Doing so requires a successful Diplomacy or Profession (merchant) check with a DC equal to 15 plus your character level.
[ ] [ ] Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic.
[ ] [ ] Earn at least 50 gp as the result of a Day Job check.
[ ] Know how to speak and read seven or more languages, at least one of which must be Dwarven, Kelish, Osiriani, or Tien.
[ ] Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Intimidate or Profession (merchant) check with a DC equal to 15 plus your character level.
[ ] Acquire a merchant’s license in a city with a population of 5,000 or more other than Absalom. Doing so requires spending 25 gp per character level and succeeding on an Appraise or Profession (merchant) check with a DC equal to 15 plus your character level. If you exceed the DC of the check by 10 or more, you instead receive the license for free. Whenever you are in that city, you may purchase all mundane items at a 10% discount (maximum 15% discount).
[ ] [ ] [ ] [ ] [ ] Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.