| Aliseya Belododia |
Round 2
"Oh! Gross." Ali is startled by the sight of the transfigured and rather menacing gnome, nearly dropping her satchel. Not understanding what happened to him (other than some kind of magic, obviously), she nods to Zelda, mistaking her meaning, "Yeah, a real creep alright. I should know, I've dated a few."
She speaks a quick prayer in Varisian. Grasping Gov's shoulders from the window ledge as she does so, she remarks to him in common as she lingers half a second to squeeze, "Huh. Never realized how strong you are..." The cigarette-rolling-challenged magus feels a surge of greater strength coursing through his veins now.
As the stress of the scenario begins to get to her though, her eyes glaze over as she finishes the last words of her prayer...
Cast bull's strength on Gov, moving in to melee.
| Caracotl |
Happy to have friends in the room Caracotl will buff up the Magus even further. He taps Gov on the arm saying "Desna's Luck to you" Using Bit of Luck on Gov. So during round 3(since I'm probably last on initiative order) roll all d20's twice and take the better.
| Oaken Spirit, Рsychopomp |
Init: Grine, Govannon, Aliseya, Aleksander, Caracotl
Round 2
Upon seeing Govannon climbing through the window, Grine curses and withdraws out of the room. You hear him outside of the room furiously pounding on a door and shouting in a strange tongue.
Looking around, you see that this room is as much an abattoir as a bedchamber, and contains not only a four-poster bed, but also numerous workbenches and alchemical gear. The walls are lined with shelves and strange looking objects in jars of liquid. Bits of rags litter the floor, and the air is heavy with the stench of spoiled food mixed with acrid chemicals. A ladder leads to a trapdoor in the ceiling.
Assume you are now all have successfully climbed into the room. You may each take your round 2 action.
Grine Init: 1d20 + 8 ⇒ (13) + 8 = 21
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
| Govannon Gittins |
Round: 3, Initiative: 20
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (3/10r), Arcane Scimitar (2/10r), Bull's Strength (1/5m), Bit of Luck (1/1r)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (4) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15):
Govannon charges forward after the little creature and (hopefully) swings!
Scimitar (magic, cold iron, silver): 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31 (arcane, bulls strength) (Luck: best roll of the two)
Scimitar (magic, cold iron, silver): 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20 (arcane, bulls strength) (Luck: best roll of the two)
crit threat Scimitar (magic, cold iron, silver): 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28 (arcane, bulls strength) (Luck: best roll of the two)
crit threat Scimitar (magic, cold iron, silver): 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 (arcane, bulls strength) (Luck: best roll of the two)
damage: 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17 (arcane, bulls strength)
critical damage: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12 (arcane, bulls strength)
"Get back here you! We'll have none of your shenanigans!"
I can’t see my target on the map, but assuming I can single move (60’ flying) and get there, I do.
Zelda Lamplighter
|
Unable to reach the creature Zelda pulls out her bow and follows Govannon.
I will use acrobatics to move pass the creature without an aoo
Acrobatics: 1d20 + 11 ⇒ (4) + 11 = 15
| Aleksander Albus |
Unable to reach the creature, Aleks settles for drawing his knives and concentrating on extending his senses throughout the area.
Detect Evil, normal version. Will keep it up and running until something breaks my concentration, or for 40 minutes, whichever comes first.
| Aliseya Belododia |
Round 3
Eyes now refocused, they appear sunken in. Aliseya's fingernails as well have seemingly grown longer than usual. Alter-ego Aliseya slowly steps forward.
As she passes Aleks, she smirks at him wickedly. Turning her attention towards Govanon, her haggard voice utters the unspeakable tongue.
"GA I'DRM, GRZ F'XRMK, GRU TRUMTRL."
A dark violet effervescence emanates from her clawish palm, which she places upon Govannon's shoulder.
5 ft. step, cast guidance on Gov for a +1 to his next attack roll (or most any other roll) of choice in the next minute.
| Oaken Spirit, Рsychopomp |
Init: Grine, Govannon, Zelda, Aliseya, Aleksander, Caracotl
Round 2
Govannon steps through the door and onto a stone walkway overlooking a large room with vats. He is immediately hit by by an intense chemical smell of bleach and acid (please make a DC12 fort save or be nauseated for one round.)
This vat chamber occupies a whole side of the building, from the cellar level below up to the roof high above. Seven iron vats, each ten feet across, occupy the majority of the room. Furnaces fuel the vats at cellar level, while at the ground floor level a series of planks have been laid across the vats to allow passage to a ladder that leads to an iron walkway on the level above. Two ladders also allow access from the planks to the floor below. The air in the chamber is cloying and acidic. Eight twisted, mutated creatures wearing gas masks are down on the cellar level. Upon seeing you, they move to the ladder which leads up to the southern portion of the walkway.
Govannon moves to Grine and slices him deeply with his scimitar, causing the dark creeper to cry out in pain as blood is splattered across the walk way.
Zelda attempts to slip past Grine, but the dark creeper catches her with his axe as she passes (Failed acrobatics check - 5 pts damage. Please make a DC 12 Fort save or be nauseated from the chemical fumes.)
Aleksander detects that Grine is evil. He also detects evil from another entity in the next room.
Caracotl loads his crossbow and prepares for battle.
Round 3
The area where Grine was standing is suddenly covered in darkness. Govannon hears a door opening to his right.
Note that the top of the vats are 10' below you on the ground level. You may each take your round 3 action.
Grine Fort: 1d20 + 5 ⇒ (15) + 5 = 20; DC12
Attack: 1d20 + 8 ⇒ (20) + 8 = 28; AoO
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 8 ⇒ (8) + 8 = 16; Crit
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
| Govannon Gittins |
Round: 4, Initiative: 20
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (3/10r), Arcane Scimitar (2/10r), Bull's Strength (1/5m), Guidance (1/1 use)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (4) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15):
Fort: 1d20 + 6 ⇒ (2) + 6 = 8 vs DC 12 or be nauseated (last round - so my attack didn't happen as I was retching)
Suddenly unable to see, Govannon swears in the darkness, ”Shit!”, steps back (5’ step), draws his ioun stone from his sling bag (move - provokes) and tosses it over his head (standard?). It’s brightness outshines even deeper darkness and he peers out, wondering what there is to see through the new doorway.
Zelda Lamplighter
|
Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Realizing the creatures will soon reach her Zelda switches to her two swords and prepares for battle.
I will move a little down the walkway(5 ft step) so others can join me.
| Aliseya Belododia |
Round 4*
Aliseya, her pupils now beginning to both burn red, glares at her latest challenge below as she swiftly enters the next room. Hunched over as she goes (perhaps to evade ranged fire from below), she smirks wickedly at the gas-masked, soon-to-be-her-victims down below.
Approaching the ladder, she awaits as one or two of them begin their climb... then kicks the ladder down.
Her sinister cackling at the sight of their fall reverberates throughout the alchemical chamber...
Fort Save in advance:
Fort vs DC 12: 1d20 + 2 ⇒ (15) + 2 = 17
Move 25 ft., then kick ladder. Using the walkway as cover from below, if possible. I'm assuming it's reasonable to expect the ladder is not attached or soldered to the upper walkway by visual inspection from 25 ft. away; otherwise, my turn doesn't make sense... Here's a check if needed:
Strength check: 1d20 + 1 ⇒ (18) + 1 = 19
* I think we're on round 4?
| Caracotl |
Caracotl moves out and takes a shot at the creature closest to the ladder or the first one on the ladder.
To hit: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5
fort save against gases: 1d20 + 7 ⇒ (18) + 7 = 25
| Oaken Spirit, Рsychopomp |
You had assumed a round of action when you were actually climbing the rope, which is why I believe we are out of phase.
Init: Grine, Vorkstag, Mongrelmen, Govannon, Aliseya, Aleksander, Caracotl
Round 3
Govannon's ioun torch dispels the magical darkness and reveals Grine further down on the walkway casting a spell. A doorway to the right leads to another bedroom where a second humanoid dressed in a lab smock is also casting a spell.
Zelda draws her weapons and prepares for battle.
Aliseya, the ladder is attached to the walkway using fasteners. You may retcon your action.
Caracotl wounds the lead mutant with a sling stone.
Round 4
Grine backs up to the end of the walk way and drinks a potion. The second humanoid also drinks a potion. The lead mongrelman climbs about half way of the ladder.
You all may take your next round of action.
Grine Init: 1d20 + 8 ⇒ (15) + 8 = 23
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Govannon Gittins |
Round: 4, Initiative: 20
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (4/10r), Arcane Scimitar (3/10r), Bull's Strength (1/5m), Guidance (1/1 use)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (5) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15):
Govannon flies out over the catwalk and into midair as he attacks Grine with malice, hoping to disrupt his spell.
Scimitar (magic, cold iron, silver): 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (arcane, bulls strength, guidance)
damage: 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14 (arcane, bulls strength)
Zelda Lamplighter
|
Zelda moves up to help Aliseya any way she can.
I am ready to attack any creatures that come within my reach
| Oaken Spirit, Рsychopomp |
Init: Grine, Govannon, Zelda, Aliseya, Aleksander, Caracotl
Round 4
Govannon flies out and lunges at Grine with his rapier. A magical force around the dark creeper narrowly deflects Govannon's blade.
Zelda readies her attack for the first mongrel man whom reaches the top of the stair.
Aleksander moves out onto the walkway and surveys the unfolding battle.
Caracotl fires on Grine but is unable to hit the embattled dark creeper.
Grine swings his axe at Govannon and slices trough the magus's clothing (4 hp damage).
Vorkstag steps onto the walkway and slams Aleksander with his mace (-10 hp damage and make a DC 20 Fort Save to resist the poison - see spoiler). You note that Vorkstag is covered by a strange shimmering aura (blur spell).
Type poison (injury); Save Fortitude DC 20
Frequency 1/round for 6 rounds
Effect 1d3 Con damage; Cure 2 consecutive saves
The first mongrel man reaches the top of the latter and swipes at Aliseya with a club and smashes the oracle hard (5 hp damage).
Zelda may take her readied attack.
You each may take your round 5 action.
Grine Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Grine Crit: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Vorkstag Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
MM Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
| Govannon Gittins |
Round: 5, Initiative: 20
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (5/10r), Arcane Scimitar (4/10r), Bull's Strength (1/5m)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (5) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray, Shield,
Second (15):
Govannon worries about a combat on three fronts, and focuses his energies on ending the caster - whatever his protections.
Scimitar (magic, cold iron, silver): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 (arcane, spell, bulls strength)
damage: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12 (arcane, bulls strength)
Defensive Cast: 1d20 + 12 ⇒ (20) + 12 = 32 vs DC 16
Scimitar (magic, cold iron, silver): 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 (arcane, spell, bulls strength) (+3 with metal armor or weapon)
damage: 1d6 + 7 + 4 + 5d6 ⇒ (5) + 7 + 4 + (3, 1, 4, 1, 6) = 31 (arcane, bulls strength, Shocking Grasp)
Alas he misses with his crackling blade - but holds the spell for a follow up swing.
Zelda Lamplighter
|
Zelda attacks the creature as his head emerges from below.
Rapier: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Short Sword: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
| Aleksander Albus |
Fortitude: 1d20 + 9 ⇒ (10) + 9 = 19 Drat.
1d3 ⇒ 1
Whirling in place even as he feels the bite of blade and poison, Aleksandr turns to face the...creature standing there. "Fiend! Your kind will not be allowed to blight this land any longer." with that, he attacks with his mithril blades.
Knowledge(Religion): 1d20 + 7 ⇒ (19) + 7 = 26+2 to identify undead
Smite Evil vs. whatever this thing is. Do I recognize what it is?
Attack: 1d20 + 11 ⇒ (12) + 11 = 23+1 if this thing is undead
Damage: 1d6 + 4 ⇒ (6) + 4 = 10+10 if this thing is undead
Attack: 1d20 + 11 ⇒ (18) + 11 = 29+1 if this thing is undead
Damage: 1d6 + 4 ⇒ (1) + 4 = 5+10 if this thing is undead
| Aliseya Belododia |
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Round 5
Aliseya's head jerks unnaturally to one side as the mongrelman's club whacks her upside her head. Without wince or worry, her head slowly turns back. The clicking and clanking of her vertebrae as her neck realigns itself is... very disconcerting.
Wicked pleasure is in Ali's glowing red eyes as she glares at the mongrelman that dared to smack her. Wiping the blood from her cheek, she slowly licks it from her fingers... fingers with nails that seem to have grown into claws somehow.
Dark syllables of unnatural dread utter forth from her mouth... syllables which instill the fear of a most unholy wrath in the heart of her attacker before her.
And then it suddenly freezes as Ali's hand draws forth something from her satchel: a most disturbing doll, made of... bones?! She contorts the bone doll... the mongrelman's body does likewise as its panicked eyes dart to and fro. A few sudden jerks of her doll into impossible poses, and the mongrelman's skeleton cracks loudly as its body is shattered...
With her cackles now rising to a crescendo, the mongrelman's broken body is suddenly tossed down, atop his fellows...
Cast bone shaker. Targeting Ali's attacker if it survived Zelda's barrage, or the next mongrelman if not. It takes 5d6 damage and Ali moves it 5 ft., half damage and no move if it makes a Fort save vs DC 16.
Concentration vs DC 15: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 5d6 ⇒ (2, 2, 6, 1, 3) = 14
Not sure if he beats that DC or not, but I couldn't resist the disturbing imagery. :)
| Oaken Spirit, Рsychopomp |
Init: Grine, Govannon, Zelda, Aliseya, Aleksander, Caracotl
Round 5
Govannon cuts down Grine with his first scimitar strike.
Zelda attacks the lead mongrel man and hits him twice.
As Aliseya begins casting her spell the mongrelman again swipes her with its club (casting a spell in melee invokes an AoO: 7 hp damage). There is then a sickening crackle and the mongrel man plunges from the ladder screaming.
Aleksander swings twice and slashes Vorstag once with his mithril blade, but he misses his second attack due to the Vorstag's shifting image (Please roll a 20% miss chance for each attack due to the blur spell. He's not undead).
Vorkstag again attacks Aleksander with his mace but this time the damphir's armor deflects the blow. Vorkstag then takes a 5' step back into the room. A second mongrelman moves up to attack Aliseya, but misses her.
You each may take your round 6 action.
MM AoO: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
MM Fort: 1d20 + 2 ⇒ (14) + 2 = 16
blur: 1d100 ⇒ 55; <20 misses
blur: 1d100 ⇒ 8; <20 misses
Vorkstag Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
MM Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
MM Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| Govannon Gittins |
Round: 6, Initiative: 20, Height: 5’ up
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (6/10r), Arcane Scimitar +2 (5/10r), Bull's Strength (1/5m), Shield (1/5m)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (5) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray,
Second (15):
As he dropped on my first swing, I would not have cast Shocking Grasp. If it’s OK, I’ll cast Shield on myself instead. If not OK just let me know.
Govannon flies over to Vorstag. He hovers over the door (5’ up so Aleksander can attack below him) and attacks Vorstag as best he can.
Scimitar (magic, cold iron, silver): 1d20 + 8 + 0 ⇒ (3) + 8 + 0 = 11 (arcane, bulls strength, cover) Miss (low is bad for me): 1d100 ⇒ 4
damage: 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14 (arcane, bulls strength)
Missing on many fronts, Govannon swears between his teeth and wishes he had a cigarette to calm his nerves.
| Aliseya Belododia |
Round 6
Her next victim in sight, again glowing red eyes glare as the next foolish mongrelman's body movement grinds to a halt. More dark syllables from the witch, more disturbing twists upon her bone doll, and another mongrelman's body is battered and broken by an invisible force.
It, too, is cast down atop of his peers. Bloodlust in her reddish eyes, Ali cackles and grins down to the remaining mongrelmen below as if to say, 'Who's next?! Ha ha ha!!'
You'd think the mongrelmen might begin to change their mind about climbing now, lol. Also, do I get AoO's vs the mongrelmen as they climb up? I am armed with claws. And a staff.
Actions: Cast bone shaker again. Casting defensively. Targeting the next mongrelman up. It takes 5d6 damage and Ali moves it 5 ft. It takes half damage and no 5 ft. move if it makes a Fort save vs DC 16.
Concentration vs DC 15: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 5d6 ⇒ (5, 1, 1, 3, 1) = 11
Zelda Lamplighter
|
Zelda hoping to end the battle quickly attacks again.
Rapier: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Short Sword: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| Caracotl |
I'm alive again for real this time i think.
Caracotl will take a step forward and cast stabilize on the assumed to be dying Grine.
"Your time isn't now fiend. I think your path leads to court."
He then turns to aid his nearby allies next round.
| Aleksander Albus |
Cursing his luck, Aleks slashes at Vorstag again.
Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
By the way, Aleksandr's AC vs Vorstag is 23, due to smite.
| Oaken Spirit, Рsychopomp |
Init: Grine, Govannon, Zelda, Aliseya, Aleksander, Caracotl
Round 6
Govannon flies over and slashes at Vorkstag throught the doorway, but is unable to hit.
Zelda slashes twice and sends another mongrel man falling to his doom.
Aliseya again twists her doll and the next mongrelman cries out in pain as he his pushed off the ladder.
Aleksander brings his sword slashing down on Vorkstag twice - horribly wounding the strange fey. (Aleks, don't forget to keep making your poison saves each round until you successfully save.)
Caracotl moves to stabilize Grine - saving the dark creeper's life.
Vorkstag takes a five foot step back, drinks a potion and then belches out a massive cone of flame. (Aleksander, Govannon, you take 10 hp damage - a DC 16 reflex save reduces the damage by half.)
Another mongrelman moves up and slams Aliseya with his club (9 hp damage).
You each may take your round 7 action.
MM Fort: 1d20 + 2 ⇒ (1) + 2 = 3
FB Damage: 4d6 ⇒ (3, 1, 5, 1) = 10
MM Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
MM AoO: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
MM Fort: 1d20 + 2 ⇒ (19) + 2 = 21
blur: 1d100 ⇒ 27; <20 misses
blur: 1d100 ⇒ 32; <20 misses
Vorkstag Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
MM Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
MM Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
| Govannon Gittins |
Round: 7, Initiative: 20, Height: 5’ up
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (7/10r), Arcane Scimitar +2 (6/10r), Bull's Strength (1/5m), Shield (1/5m)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (5) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray,
Second (15):
Reflex: 1d20 + 2 ⇒ (13) + 2 = 15 vs DC 16 for half of 10
Govannon flies around Vorstag and into flank (provokes AoO from movement) presuming Aleksander steps up on his init.
Scimitar (magic, cold iron, silver): 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 (arcane, bulls strength) Miss (low is bad for me): 1d100 ⇒ 59
damage: 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15 (arcane, bulls strength)
Govannon is happy to be well situated, but at what cost?
Zelda Lamplighter
|
Round:7
Zelda quickly attacks the next creature in her reach.
Rapier: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Short Sword: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
| Aliseya Belododia |
Round 7
Once more, Ali shrugs off the blow of her assailant by loudly and unnervingly popping and crackling her body back into position. Her malevolently gleeful visage is the last thing this mongrelman sees as she contorts her bone doll yet again. Her cackling reverberates throughout the entire chamber as another crumpled body hits the ground below.
Same thing as round 6:
Concentration vs DC 15: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 5d6 ⇒ (5, 6, 5, 1, 3) = 20
| Caracotl |
Round 7(just a general note if you ever need to bot my turn, just channel or use bit of luck on the closest ally.)
Caracotl will spend the round(use my whole round for this) searching Grine and tossing anything dangerous and potions onto the walk way behind him
| Oaken Spirit, Рsychopomp |
Init: Grine, Govannon, Zelda, Aliseya, Aleksander, Caracotl
Round 7
Govannon flies into the room around Vorkstag. The fey slams Govannon with his mace as he moves to flank (10 hp damage). The magus counterattacks with his scimitar and slashes Vorkstag across the face.
Zelda lands her rapier strike and wounds the next mongrelman in line.
Aliseya finishes the mongrelman with another twist of her doll.
Caracotl searches Grine and finds a potion, two vials of acid, antitoxin, a masterwork handaxe, three masterwork throwing axes, a disguise kit, a holy symbol of Norgorber, a vial of black gel, a spell component pouch and thieves’ tools.
Vorkstag turns and slams Govannon again with his mace (8 hp damage).
Another mongrelman moves up and hits Aliseya with his club (7 hp damage).
You each may take your round 8 action.
Vorkstag AoO: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
MM Fort: 1d20 + 2 ⇒ (15) + 2 = 17
FB Damage: 4d6 ⇒ (1, 4, 5, 2) = 12
Vorkstag Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
MM Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
MM AoO: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
MM Fort: 1d20 + 2 ⇒ (2) + 2 = 4
blur: 1d100 ⇒ 15; <20 misses
blur: 1d100 ⇒ 61; <20 misses
Vorkstag Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
MM Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
MM Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
| Govannon Gittins |
Round: 8, Initiative: 20, Height: 0’ up
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Fly (8/10r), Arcane Scimitar +2 (7/10r), Bull's Strength (1/5m), Shield (1/5m)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (5) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray,
Second (15):
Govannon wonders what Aleksander and Caracotl are doing, as he takes enough damage to question his movement into the room. I’m alone in here… he worries.
As Alexsander didn’t step up, on his initiative he still doesn’t have flank, but he does what he can with what he has, pressing his attack with lighting!
Scimitar (magic, cold iron, silver): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 (arcane, spell, bulls strength) Miss (low is bad for me): 1d100 ⇒ 20
damage: 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15 (arcane, bulls strength) Miss!
Defensive Cast: 1d20 + 12 ⇒ (20) + 12 = 32 vs DC 16
Scimitar (magic, cold iron, silver): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 (arcane, spell, bulls strength) (+3 vs metal armor or weapon)
Miss (low is bad for me): 1d100 ⇒ 59
damage: 1d6 + 7 + 4 + 5d6 ⇒ (4) + 7 + 4 + (4, 6, 5, 6, 6) = 42 (arcane, bulls strength, Shocking Grasp)
crit threat Scimitar (magic, cold iron, silver): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 (arcane, spell, bulls strength) (+3 vs metal armor or weapon)
damage: 1d6 + 7 + 4 + 5d6 ⇒ (4) + 7 + 4 + (3, 1, 2, 2, 1) = 24 (arcane, bulls strength, Shocking Grasp)
He shouts out gleefully as his scimitar buries deep into the tall warrior. If it's enough to fell that tree, he steps over the body on his way back out the door (5' step if he falls).
"That's how you do that!" he grins.
Zelda Lamplighter
|
"They don't seem to understand what happens when they climb up here. " Zelda says with a smile
Rapier: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Short Sword: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
| Aleksander Albus |
Yikes, I'm getting behind. Gotta do Turns 7 & 8.
Turn 7
Stepping up behind Vorkstag, Aleksander slashes at the dark man with his knives.
Attack: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Miss Chance: 1d100 ⇒ 94
Attack: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Miss Chance: 1d100 ⇒ 99
Turn 8
With the villain still standing, Aleksander continues his assault.
Attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Miss Chance: 1d100 ⇒ 49
Attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Miss Chance: 1d100 ⇒ 40
Geez, terrible rolls. I guess that's what I get for being tardy.
| Caracotl |
Round 8
Caracotl stays between the downed Grine and the gear he just removed from the creature. If close enough, he will load and shoot the closest mongrelman on the lower level, regardless that's a miss.
to hit: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 1 ⇒ (2) + 1 = 3
| Oaken Spirit, Рsychopomp |
The combined assault from Govannon and Aleksander shred Vorkstag and leave him a crumbled bloody mass.
Seeing their leaders fallen, the mongrelmen drop from the ladder and run.
Grine opens his eys and whispers at Caracotl. "You've spared my life. Why?"
Aleks, please go ahead and make fort rolls and determine your total con damage before you make the saves.
| Govannon Gittins |
Weapon Equipped = Scimitar
Conditions = Ghoul Fever, Bull's Strength (1/5m), Shield (1/5m)
scimitar: Attack: BAB +3, Str +4, Magic +1, Weapon Focus +1, Power Attack -1 Damage: Str +4, Magic +1, Power Attack +2
longbow (19 cold iron): Attack: BAB +3, Dex +1 Damage: Str +4
Arcane Pool (su/swift): (3/5)
Fly Hex (su/std): (4/5m)
You may channel negative energy that deals an amount of damage equal to 1d6 × your character level (5) to a creature touched. This effect heals undead creatures as spells like inflict light wounds. 1/1
Spells (Caster Level 5, Concentration +8 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost
First (14): Color Spray,
Second (15):
Govannon, breathing hard and with blood dripping from multiple severe looking wounds, flies out over the escaping mongrelmen but decides not to follow. ”Is everyone OK?” he asks, making sure no one needs immediate help.
If everyone is standing and breathing more or less OK, he lands and asks, ”Who has that healing wand? We should be ready in case they return in greater numbers.”
He’ll help search the rooms and bodies of the dead and dying when everyone is ready. In the meantime, he keeps his eyes open and rolls a smoke which he sticks in his mouth but does not light. God only knows what flammable things they may have around here.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
| Aleksander Albus |
Fortitude: 1d20 + 9 ⇒ (8) + 9 = 17
1d3 ⇒ 3
Fortitude: 1d20 + 9 ⇒ (17) + 9 = 26
1d3 ⇒ 1
Sooo....9 CON damage total. That brings me down to 3 CON. Yikes.
Leaning against the wall, Aleks raises a hand weakly. "Uhh, I'm pretty sure there was something on that blade he hit me with, I'm feeling really weak." the pale man says, looking (if possible) even whiter than normal.
| Aliseya Belododia |
Like a magical radar honing in on its target's location, Aliseya's bleeding head twists to spot and glare at the unholy symbol Caracotl finds on Grine. She makes her way over there and, ignoring her serious injuries and all else, grabs the symbol from Cary's hands.
She holds it close, examining it carefully as the blood trickles from her brow. As she does so, her breathing wheezes as if she has a bronchial condition. Her exhalations are misty, as if it were very cold in the room. Though, it isn't that cold...
Aliseya mutters unintelligibly to herself in the dark tongue as she obsesses over the symbol. Her eyes begin to glaze over...
Zelda Lamplighter
|
"Ok I really hope that guy was doing illegal things since we attacked everyone here. Let me see what I can find."
Zelda begins to search the rooms in easy reach.
I will take 20 if possible giving me a 28 otherwise
I rolled several to cover as many as I need.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (14) + 8 = 22