Caravan to Minkai - Jade Regent AP (Inactive)

Game Master Azure_Zero

Another game brought to you by Azure Zero


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Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

"This is the stuff we were looking for right? The fire weapons the goblins were using?"


"It does look like the Goblins were in it, as there is a piece of week old goblin pipeweed in here."


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

"Right then."
Sir Alfric will pick up the crate over his shoulder and walk out of the cave.
"Mission accomplished! Back to the swamp cabin people!"


"Don't you mean the LickToads?"


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric glances at Mai, puzzled.
"What? No, no. I meant Walthus Proudstump's swamp mansion. We left our mounts in his care there. Hopefully he hasn't had anymore faceless stalker problems. Or loose snake collections."


"True, but we also have to tell the Licktoads we did their task and hopefully they stay to their word."


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric stops and sighs.
"Ah, yes. Them. I had forgotten."


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

"And best be prepared for betrayal. They are goblins, after all. Let's pick up our guide and get going."


"Let's take anything valuable with us and have Stehoney guide us back to the LickToads"


You all loot the room

add:
broken masterwork chainmail,
Whispering Shrike ((+1 wakizashi)

and get the the cave entrance where Stehoney was waiting nervously in a nearby tree.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric waives his free arm when he comes out of the cave entrance.
"Stehoney! Victory is ours! Now back to the LickToads..."


Stehoney:

He jumps a bit at the sound of Sir Alfric's voice.
and then calms down.

Goblin:
"Oh big oaf and group back."


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric looks at Stehoney blankly, then nods.
"Right then."
He turns to Shalelu and and whispers; "Master Shalelu, what did he say?"


Shalelu:

"He said Oh big oaf and group back."


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

"Thank you Master." Sir Alfric replies. He looks back.
"Is everybody out of the cave and ready to go? Sound off!" He calls back.


"I think I can get along with Stehoney even if he's a goblin"


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

"Well, let's get back then and hope the chief intends to keep his word."


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

"If everyone is ready, let's move out!" Sir Alfric called impatiently.


And Off you go through the swamp

Perception checks


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


perception: 1d20 + 5 ⇒ (2) + 5 = 7
Same roll as Sir Alfric


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Slightly better. Natara does not bump into a tree.


GM:
1d20 ⇒ 20
1d20 ⇒ 11 Of course

/*Facepalm*/

You continue along with no problems, until you reach a wide open part of the swamp and it's deep.


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

"Are we lost? I don't remember this point."

goblin:
"Is this the right way? I don't remember this pool."


Stehoney:

Goblin:
"Must have missed a marker."


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric looks around for the best route across or around the wide part of the swamp.

Knowledge (nature): 1d20 + 6 ⇒ (20) + 6 = 26,
Perception: 1d20 + 5 ⇒ (12) + 5 = 17,
Survival: 1d20 + 4 ⇒ (5) + 4 = 9


Sir Alfric gets the group back onto the right path.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Guiding the party across the swamp at a shallow area, and staying clear of the toothy denizens, he continues to let the little goblin lead them through the forest towards the Licktoads.


GM:
1d20 ⇒ 11

Everyone make a perception check, and hope no one rolls less than 10


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Well, crap.


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Ditto.


1d20 + 5 ⇒ (7) + 5 = 12

Well, crap
I think I jinxed it


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

Yep, I thought so as soon as I saw the post and thought to myself, no problem...oops.


Will post more when I get a moment after work


GM:
B2, 246,
HP:19
AC:14:12:12

bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)

Sinful Bite (Su) A creature bitten by a sinspawn is overwhelmed
with sinful thoughts (DC 12 Will save negates). These
emotions are so powerful that the target becomes sickened
for 1d6 minutes. An affected target that is bitten a second
time is staggered for 1 round if it fails its saving throw. Calm
emotions, remove curse, or break enchantment negates the
effects of sinful bite. The save DC is Charisma-based.

Victim: 1d4 ⇒ 3 Mai

From near out of nowhere come a hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands that attacks Mai

Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Claws: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (9) + 3 = 12

and it misses

Inits please


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Init: 1d20 + 3 ⇒ (5) + 3 = 8

I think were going last.


It's Init: 1d20 + 5 ⇒ (5) + 5 = 10

Players go first


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Round 1__________

Sir Alfric carefully puts the crate down, then draws his sword and shield.


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

Natara draws her katana and attacks the creature, flanking with Mai if possible.

attack: 1d20 + 1 ⇒ (14) + 1 = 15 +2 for the flanking (if available).


Mai Flanks with Natara and attacks
Atk1: 1d20 + 3 - 2 + 2 ⇒ (12) + 3 - 2 + 2 = 15
Atk2: 1d20 + 3 - 2 + 2 ⇒ (11) + 3 - 2 + 2 = 14

Dam1: 1d8 + 2 ⇒ (1) + 2 = 3
Dam2: 1d6 + 2 ⇒ (2) + 2 = 4

Sneak1: 1d6 ⇒ 1
Sneak2: 1d6 ⇒ 4


Natara you forgot your damage
damage: 1d8 ⇒ 5

GM:
B2, 246,
HP:2
AC:14:12:12

bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)

Sinful Bite (Su) A creature bitten by a sinspawn is overwhelmed
with sinful thoughts (DC 12 Will save negates). These
emotions are so powerful that the target becomes sickened
for 1d6 minutes. An affected target that is bitten a second
time is staggered for 1 round if it fails its saving throw. Calm
emotions, remove curse, or break enchantment negates the
effects of sinful bite. The save DC is Charisma-based.

It continues attacking Mai

Bite: 1d20 + 3 ⇒ (13) + 3 = 16
Claws: 1d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (15) + 3 = 18

Bite: 1d6 + 1 ⇒ (2) + 1 = 3
Claws: 1d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 4

Mai Will save DC 12


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Round 2____________

Sir Alfric steps forward and attacks.
Longsword: 1d20 + 5 ⇒ (18) + 5 = 23 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 slashing damage.


And it dies as Sir Alfric slices across it's neck.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Breathing deeply, Sir Alfric says; "Alright then, what was that?"
He looks around.
"And are there more of them?"


Perception Checks to spot if there are more in hiding.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric looks about, his keen eyes peering into the foliage surrounding them...
Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Female Human; 3/4 Tian-Min Shinobi: gestalt Ninja/Sorcerer ; HP: 18; AC13/T12/F11; fort +1/Ref +5/Will +4

perception: 1d20 + 6 ⇒ (17) + 6 = 23


The place is clear no more foes to be found.

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