Bright Morning's Reign of Winter (Inactive)

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


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Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Other than everybody waiting and watching to see what this beautiful trophy animal is going to do, are we waiting on something specific?


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

I though Bazikian would answer it, but since not...

Porablum calls upon her own fey lineage to speak with the weasel, and then chitters, growls, and makes noises at it.

Weasel:

"We don't want to hurt you, but that attack was very rude. Did someone hurt you before? Can you tell us if there's danger about?"

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22


RoW maps

Porablum tries to talk down the creature, but it is not enough to calm the beast, who feels threatened by so many creatures surrounding it.

it snaps at the closest creature: Hjorleaf. Hjorleaf is ready for it, and gets a big hit in as the giant rodent snaps its jaws at him.

bite: 1d20 + 6 ⇒ (8) + 6 = 14
claw: 1d20 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 6 ⇒ (7) + 6 = 13

it flails weakly, not able to connect at all with the large man.

The whole party may act

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Grimgisli HP: 16/23 - AC: 16/14/12 Status:
Bazikian HP: 12/12 - AC: 17/11/16 Status:
Easlis: HP: 11/17 - AC: 15/11/14 Status:
Brominate HP: 12/17 - AC: 17/14/13 Status:
Hjorleaf HP: 12/22 - AC: 15/11/14 Status:

NPCS:
Weasel: HP -14 | AC: ??


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate takes the opportunity to scoot in unseen behind the creature and do some slashin' and stabbin'

five-foot-step into flanking position with Hjorleaf.

Mwk Silver Dagger TWF + Flanking: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
SA: 1d8 ⇒ 4

Offhand Dagger TWF + Flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
SA: 1d8 ⇒ 7


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

Unsure what to make of the communication between the snow weasel and his friends Easlis kept his distance from the creature. Seeing that the beast has chosen a target he had drawn the conclusion that all the negotiations had failed and it was time to solve the issue with teeth and swords.

Casting a spell on his scimitar and charging it with magic he stabbed with it targeting the creature's side leaving behind not only a deep wound but also an 'X' centred where the sword had struck the creature.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (two handed, arcane pool and brand spell): 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

The small Ulfen hunter smiles as he unleashes on the unusual animal.

Full Attack, Rapid Shot
Longbow w/ PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Piercing w/ PBS: 1d8 + 1 ⇒ (4) + 1 = 5

Longbow w/ PBS: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Piercing w/ PBS: 1d8 + 1 ⇒ (1) + 1 = 2

But the smile quickly fades as his shots fail to even come close to hitting his target.


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Porablum frowns and says, "Okay, weasel, we tried to be nice, but you wouldn't cooperate. I'm sorry, but I have to smack you now." The little gnome shuffles forward and attempts to smack the weasel with a little mace.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 ⇒ 4


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Brominate's knives cut deep, taking advantage of Hjorleaf drawing some attention. Easlis comes in next and finishes the beast off.

End of combat


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

The first thing Grim does is attempt to retrieve his arrows.

The second is evaluate the remains, looking to see if the pelt is worth trying to take or not.

Survival: 1d20 + 9 ⇒ (8) + 9 = 17 Well, it is the skill used for this in the Kingmaker computer game . . ..


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Wiping the blood from his axe, Hjorleaf smiles at the dead creature.
Sneaky little thing...The pelt, if we have the time, could be of use.
Survival:Aid another: 1d20 + 5 ⇒ (5) + 5 = 10


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Porablum sighs sadly. ”It’s a shame it was so aggressive. I’m sure it would have been very nice under better circumstances. If you guys are going to skin it, you should probably butcher it, too. The meat would probably make a good meal.”


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Does anyone know a good source for values for pelts/trophies? i believe pelts are normally less than 10gp, maybe 20 for something large and rare like this. not worth a ton by gaming standards, but fits well with Grim's character to want to keep/sell it


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

I would imagine that they would taste like squirrels...


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"A smaller weasel does taste much like squirrel. The size shouldn't change that, much, though the obvious panic a few minutes before death means the meat will taste of fear. Still feed us and keep us moving, but it won't be as good as it could have. Have to do a quick cure of the hide to prevent rot from starting, but the biggest advantage to taking it is how much better it will be than one of the blankets you are all wearing." He looks at the group and thinks about they last ate, and how they might be doing in the cold. "Do we want to take the time to build afire, cook some of the meat, and work on the hide, or would one of you like to wrap yourself in it, fur to the inside, and we just keep moving? Cured or not, it will warm you, it just won't last anywhere nearly as long. Either way, I suppose we should start cutting hunks of meat, too."

IIRC, the inside of the hide has to be scraped, stripping all the fat off of it. Then it has to be treated with any of a variety of methods, but one of the most basics is coating the inside of the hide with urine, actually . . .. I'm not a hunter myself, just pulling things out of an old man's head.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

After wiping the weasel's blood from the blade Easlis looked around the place wearily. "There's no telling how many of these beasts are still crawling under the snow. We would probably need the fur and some meat if you consider it to be edible. I would suggest to prepare it when we set up camp, nothing is going to rot in this cold."


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

"Well, it might, but it will probably take a long time. I don't need the hide - I have my warm winter clothing. My mom knitted my hat herself. It can get cold in Varisia, sometimes. Mom had me pack the stuff, just in case. I didn't think I'd need it in Taldor, of all places."


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So what is the consensus? stopping to heal up and rest and clean an animal, or pushing on?


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate, satisfied to have actually shown some of his own worth, hopefully making up for his earlier weakness with the doll.

Looking at the furry creature, the idea of more warmth was appealing. But he was fine, really. His winter clothing and blanket were suiting him well, keeping frostbite at bay. Then his mind wandered back to that hunter from the tavern.

"I'm beyond ready to close this frozen-over Hell portal. Curing that thing would require a space indoors....wouldn't it? If you do take the pelt, whatever scraps can't be used, save. If we survive this, I can at least prove to everyone that hunter wasn't crazy after all."

With that, he cleans his blades, blends into the snow, and begins checking the perimeter for aggressors and/or anything unusual.

Stealth: 1d20 + 11 ⇒ (7) + 11 = 18
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Push, I think.


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Looking around at the others as they try to decided on what next to do.
We take the pelt, meat and anything else of value. Extra supplies is better than not enough. We should rest and dry off from the combat. The cold will sap the strength right out of us if we are not respectful of its power.


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Porablum says, "How big a deal is this frozen-over Hell portal? I mean, resting and such out of the cold is probably a good thing, but if this is a big deal, we might be better off pushing on."


RoW maps

Looks like there is still some discussion on what to do next. Hjorleaf and Easlis have both said they want to camp, Brominate and Grim seem ready to move on. Porablum is on the fence. if it changes your opinions one way or the other, you can tell from your map that you are very close to the portal at this point.


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Also, in character, Porablum doesn't really know a whole lot about this portal as of yet.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Looking at the map, Brominate comments that starting a fire might be the worst idea imaginable right now. They seem very close to where the portal is supposed to be, and they have no idea what to expect.

...perhaps it'd be a prudent thing ta do... to scout ahead and see what we can learn. Does someone want to join? If y'all are dead set on making camp, it might be best to backtrack to that..(he shudders for a moment...but not from the cold) to that cabin on top of the hill. There'd be shelter and a defensible position.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

After giving a short glance at Brominate's map the half-elf responds to Porablum:

"The portal... We don't have that much information about it to be honest, besides its location and that it might be the cause of all the weather changes. We don't know what's its role, how it functions, how well guarded it is and most importantly, how to close it." He seamed gloomier after admitting to their lack of information and preparation.

"Though my body feels weary I still got plenty of magic to push on if you so choose. Big guy, do you think you can make it with those wounds of yours?"


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"Of COURSE! Better not to have to, but I can if I must."


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Porablum says, "Oh, hold on a minute! I can help with those."

She then issues a short prayer to Desna, healing Grimgisli's wounds.

Bout friggin time I actually rolled well on a CLW.

"Well, if this portal is the cause of the freaky weather, we should hurry and deal with it. Let's go!"


RoW maps

feeling determined, the group pushes on towards the portal.

snow is falling even thicker here, accompanied by swirling winds. it is very difficult to see where you are going, and visibility past 20 feet is almost nothing. the snow is deeper, up to 4 feet in places.

Mechanically this means anything more than 5 feet away has concealment, with total concealment beyond 20 feet. it takes 4 squares of movement to move a single square in deep snow. things like snowshoes that normally remove the penalty for walking in snow half it, making it normal rough terrain

as the group pushes onward, the outline of some small tent or structure comes into view just ahead.

map updated


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Porablum, in some places barely keeping her head above the snow, looks towards the outline of whatever shelter it is she sees, then says loudly above the swirling winds, "Look! Do you think there's someone here guarding the portal?"


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Hjorleaf is about to say something when he hears the words "big Guy"...
His mouth opens but closer quickly as Grimgisli responds. The large human looks down slightly at the ranger and smiles.
sure why...grim the big guy...
Shrugging his shoulders.
Very well. Let us get a move on.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate barely hears whatever the new gal was saying, but he turns to where he thinks she is and gestures for her to stop. He carefully creeps forward as best he can in this ridiculous snow, staying low and near the wall of snowy trees on his right.
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

Double movement, and I believe I have those snowshoes on... so that should reduce penalty to 2 sq of movement per 5ft, allowing up to 3 squares per movement action. If I got that wrong, I'll back track to only moving 2 squares.

The structure's shape becomes more distinct as he approaches and tries to move around the outside of it, always keeping the trees close to him.

Perc: 1d20 + 8 ⇒ (6) + 8 = 14


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"Much appreciated. Do you have any support for Hjorleaf? He's more likely to have any new opponents tear into him than I am."

Heh. Yeah, I figured the comment wasn't meant for me, but it worked out well from my seat!

---------

"Don't spread out too far. Amazingly easy to get lost in these conditions."


RoW maps

Brominate:

as you get closer, you see that the small structure is actually a short igloo. the opening is on the western side. to the north of you, you see a rocky outcropping that continues to the north past where you can see.

You see nothing moving other than the wind-blown snow everywhere.

your move is correct, with snowshoes you can move at half speed


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4
Hjorleaf wrote:


He shows no signs that he is injured and starts to walk towards the door.

Hjorleaf hasn't told me he's injured yet...

Porablum looks to Hjorleaf and shouts loudly, "Do you need some healing? You haven't said anything about being injured!"


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

Easlis sighs as he's watching Brominate sneak ahead "There he goes again... It's a good thing he has the snowshoes."

Seeing the tents the magus draws his sword and moves carefully through the thick snow towards the tents.
"Yes staying closer is a good idea, if you see anything just yell. As for any support via magical use, I'm afraid that I'll only be able to provide such help after a rest. Though it pains me to admit it, I have been too lax in the preparation for this journey."

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Gripping his ax and letting his eyes roam from side to side, the large man keeps his pace steady with the others.

Hjorleaf looks down at Porablum...his voice is calm and friendly
If you have some to spare...My wounds are minor, there are others that need the healing more than I.

Nodding towards the snowshoe tracks.
especially when they wonder off alone.


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Easlis needs to add 6 HP to his hit point line, since I healed him last page, and I just got Grim, so...

Porablum casts her spell to try and heal up the big Ulfen man.

CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Hjorleaf, gain 9 HP.

"I still have a spell left, if we need it," the gnome shouts above the wind, then stays close to the big guy so she doesn't get lost.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate, feeling confident he won't be seen, heads toward the rocky outcropping, using the high wall as a guide to keep his whereabouts clear in his head.

Perc: 1d20 + 8 ⇒ (3) + 8 = 11
Do know if this roll is necessary but..
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31 ..but I'll take it!

(Double movement at half speed).


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Hjorleaf nods as he continues to move forward.


RoW maps

Brominate continues to move ahead, while the other stay put and prepare themselves.

brominate:

you see what looks like a cave opening ahead in the rock face. you are not at a good angle to see anything inside, however

If anyone else moves up, please mark on the map where you want to be


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

1 round of double move taken.


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Adjusted my character on the map as a double move.


RoW maps

Moving up, Grim, Hjorleaf and Easlis can see what Brominate saw before, the small structure in front of them is an igloo.

thrown weapon: 1d20 + 6 ⇒ (6) + 6 = 12

As the group moves up, something comes flying out of the snow and hits Hjorleaf. as it hits it lets off a thunderous BANG!

Fortitude Grimgisli: 1d20 + 4 ⇒ (6) + 4 = 10
Fortitude Easlis: 1d20 + 6 ⇒ (18) + 6 = 24
Fortitude Hjorleaf: 1d20 + 5 ⇒ (15) + 5 = 20

the sound rings in the ears of Easlis and Hjorleaf for a few moments before wearing off, but Grimgislis is unable to hear anything at all. (a thunderstone was thrown at you, Grim is deafened for 1 hour.)

the group can spot the creature responsible for the noise, a flying Atomie near the opening of the igloo.

Initiative:

Initiative Grimgisli: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Porablum: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Easlis: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Brominate: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Hjorleaf: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative Atomie: 1d20 + 6 ⇒ (8) + 6 = 14

bold may act: Grimgisli, Hjorleaf, Atomie, Porablum, Brominate, Easlis


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Grim starts cursing in Skald, but, sadly, it isn't very imaginative. Has something to do with the Atomie's lineage and sexual habits. As hs mouth is running, so are his hands, though.

He readies the bow as he steps up and looses at the annoying creature.

Longbow w/ PBS: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
piercing w/ PBS: 1d8 + 1 ⇒ (6) + 1 = 7

Frownie face


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Plowing through the snow at a slow pace, Hjorleaf pulls forth a throwing ax. As he gets close enough he throws the weapon up at the creature.
Attack: Throwing Ax: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Did Brominate hear the Bang?


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

"Is that all you've got?" Easlis yelled mockingly at the atomie, wondering if the igloo was its home or it just happened to be in an area it protects."You should hear the Skald grooming songs."


RoW maps

Yes, Brominate would have heard the sound

Grimgisli and Hjorleaf miss the creature, and it flings a stone back at Hjorleaf using a small sling
sling: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Fortitude Hjorleaf: 1d20 + 5 ⇒ (15) + 5 = 20
the sling bullet feels unaturally cold, but Hjorleaf shrugs off any ill effects.

bold may act: Porablum, Brominate, Easlis, Grimgisli, Hjorleaf, Atomie

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Grimgisli HP: 16/23 - AC: 16/14/12 Status:
Porablum HP: 18/18 - AC: 17/13/15 Status:
Easlis: HP: 11/17 - AC: 15/11/14 Status:
Brominate HP: 12/17 - AC: 17/14/13 Status:
Hjorleaf HP: 17/22 - AC: 15/11/14 Status:

NPCS:
Atomie: HP ?? | AC: ??


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

Porablum flounders forward through the deep snow, but she can't see what's attacking. She finds Easlis to ask him what's going on and what was the loud boom.

I forgot my Tongues curse in the fight against the weasel. Gonna use it now.

Celestial:

"Easils, what's going on? Are we being attacked?"


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

"By the gods, not another one taken with madness!" Easlis exclaims when hearing the gnome suddenly speaking in a foreign tongue.

"Don't worry little girl, we'll quickly take care of your master and you should be back to normal."

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

He exchanges his weapons once again seeing that neither the sword or nor his spells would be effective against the flying creature. The half-elf releases an arrow but it doesn't even come close to the target.

Attack Longbow+1Str: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

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