
Dísa Valbjörndóttir |

So, I was creating a character for PS and found that people who speak Ancient Osiriani can speak Osiriani albeit with an archaic accent. I was wondering if you would consider Auld Iobarian to work the same way. It was Ulfen that made the treak all of the way east of the Icerime Peaks to settle the forests and created Iobaria so long ago. That they can still communicate with their western brethern seems reasonable. (It's like modern Scandanavian speakers or Irish and Scots Gaelic speakers)

Black Dow: DM O' The North |

Yeah sounds plausable. So Skald and Auld Iobarian would be sister tongues? Some words wouldn't directly translate but its unlikely that I'll make that a stumbling block...
Picked up pdf of Tomb of Horrors [Complete] today gang... oh mercy the fun I've been having... heheheheh.
@Disa: "A ligean ar eagla dul ar stailc inár naimhde!" Irish? Fear into our enemies?
General question: With regards any rp of journeys [and they'll be literally that - no encounters save any info on non-hostile residents/settlements that you encounter] - would you prefer this to play out here and leave the Game Thread for the opening in the longhouse of Kustnir? Or will i open the Game Thread...
Any advice and feedback appreciated...

Ragnar Sköld Född |

Picked up pdf of Tomb of Horrors [Complete] today gang... oh mercy the fun I've been having... heheheheh.
Ragnar's view on this matter

Dísa Valbjörndóttir |

We just keep chopping until all the little bloodless pieces stop moving.
@Luke - Damn you for not rising to my bait with yet another foreign language! =P
@BMDMN - Yeah, I was going to go Scots Gaelic, but it's impossible to find a free translator for it. Really though, I was just trying to get Filios' goat. =D

Black Dow: DM O' The North |

Irish Gaelic would work as well: Irish Translator
Depends what the Irish will represent? Many of the Iobarian place names are based off Old English:
Downside is that it only does single words at a time, my stock phrase "It is cold" translates as "Hit sy ceald"
I'll keep looking for a phrase translator...
Perhaps Auld Iobarian will be spoken sparingly or intermixed with Common terms;
"Bhaur's bones! It sy bloody ceald this eve"

Luke Falgren |

Whatever we use, the RPing in this thread of travel will help me get up to speed.
I think that the Old English works best, and the mixture may be a good way to describe Auld Iobarian. It lends itself to some creativity as well...I like that method. Any inconsistencies can be chalked up to dialect differences for different parts of Iobaria, but it would allow us to communicate effectively.
Does everyone speak it?

Black Dow: DM O' The North |

Luke and Kevkul your journey begins...
Toilday 9th Lamashan [Late Autumn]
As the dawn kisses the Icerime Peaks to the West, you begin your journey from the trade-post of Gánnáhwǽr to the beleaguered fishing village of Kustnir to the North.
The expansive tundra heath of Iobaria spreads before you; snow heather bush speckles the landscape, with the occasional tor or copse of bloodpine catching the eye.
To the East the logging community of Ciselwella lies about a day’s travel, while similarly afar to the North, the aforementioned Kustnir sits on the shore of the eerie Lake of Mists and Dreams.
The Northern route typically heads up past the small mountain of Little Icerime, then scouts the lake’s edge until reaching the Nirrus Ferry. However this path skirts the Icerime Peaks, inviting danger to those travelling in small numbers...
East, the river can be forded with relative ease, and the inland country offers relative protection until the stockade of Ciselwella can be reached.
The air’s chill, makes your breath crisp and visible, as the cold Iobarian wind whistles hauntingly across the tundra.
The road gentlemen, and Kustnir await...

Luke Falgren |

Luke, Kevkul & Black Dow:
Kevkul, we áfaran east to Ciselwella. This be me eard. Where be your eard?
Translation:Kevkul, we are traveling on a journey east to Ciselwella. This is my home. Where is your home?

Kevkul Steelhide |

His breath steamy in the cold air reminds Kevkul to wrap his winter clothing tighter around him.
Off to a march then. If you think all dwarfs are besolcen Luke, then think again, looks can be deceiving. *winks*

Luke Falgren |

Kevkul, BD
Translation: Hmph...I do not think you dim witted at all. I did not mean to offend in the least. Come...we will make the best of our journey to my home, Ciselwella. let's find suitable fords at the forks of Nirrus, eh?
Luke smiles and leads Kevkul on the half-day journey to find suitable fords across the Nirrus in an easternly route to Cisewella. I can take 20 on the survival check for a 26 to find the appropriate locations. If you need the swim checks to pass, let us know Black Dow.

Ragnar Sköld Född |

Ragnar sits outside the tavern in the snow, back to the wall and Liten Mun curled up at his feet. Taking a draught from the horn in his left hand and patting the Elghund with his right he sits alone with his thoughts.
Itchy feet and a ready axe ready to spill blood on command DM BD...
Whens the updated estimated time for kick-off?

Black Dow: DM O' The North |

Morning All
I've a busy weekend ahead of me - catching up with auld mates over a tincture and a curry tonight, have a wedding on Saturday and will be watching the UFC on Sunday... so while I hoped for a Monday kick off - mid week may be more realistic. Hope that'll be okay with everyone -
IF I do get the time on Sunday I'll fire up the Game Thread for everyone to start interacting...
Want to iron out a few things before we do.
As an final aside what would you guys like to see in the pbp? Requests for a Pathfinder [the terrible movie that is] - like Shield sledge chase will draw my ire...
Eccchhhh. feel "wrong" after dredging up that memory...

Ragnar Sköld Född |

We are at your command and mercy o' tall Sasquatchian overlord ;) Mid-week will be fine.
If you like UFC, you'll probably appreciate this.
Are you a standard British 'Chicken Tikka Masala' curry man? - or can you tell your Roti from your Paratha from your Puri?
As far as the PbP goes - am open and willing to take it anywhichway. As long as the ale flows and blood is plentiful I should be well sated.

Black Dow: DM O' The North |

@ Ragnar: I likes the link. As a sucker of all contact sports and music combinations this ticks the boxes lol.
Curry wise as a veggie I tend to branch out a little more than yer typical UK tikka types. Dhansak and Saag are two particular faves. I never profess to be a expert tho!
Game wise i've fired up some new spells on my profile for all and sundry. These can be selected by the magic dabblers in the group, but also may turn up in potion or scroll form...
Kustnir
The mournful skirl of pipes drifts from the ale-house as you mull over your lineage forged centuries past in this cold land. Thoughts soon turn to destiny and what the fickle Norns may have in store for you...
Liten Mun growls as another curious villager furtively passes you both. Since you arrived in Kustnir two days past, the village has remained shrouded in a thick lake mist.
Upon arriving at the stockade you were directed to their drinking lodge “The Kelpies Net” while the village council argue and fret over the best course of action for their blighted village. In due time a meeting with the village ealder; Pater Fisc, is promised…
In the meantime all you have discerned to date from the taciturn drinkers (who fear to meet your gaze), is that someone or something has been visiting murder and death upon the village.
Yet since you arrived no one has been slain or went missing… Perhaps the fell assassin rightly fears the presence of a Northman huscarl… or perhaps it merely watches and waits…
Luke's skill and knowledge of the land makes for an easy fording of the Nirrus and traversing o' the land. Your legs get a little numbed but nothing major - so no Swim chacks required this time ;)
The advice of Gánnáhwǽr's captain of the guard (weardgeréfa) Garrick Emberspear echoes in your ears:
"Been reports of a Déofol Docga pack in the Icerimes boys. Don't think they will venture across land, but best keep an eye for fótlást an' make for Ciselwella at haste."
Déofol Docga = wild dogs crossbred with winterwolves. Iobarians call them "devil dogs"
fótlást = track/spoor
Garrick was probably the source of your rumours as he likes a drop, but is a brave and hearty man. Luke you consider him a friend. Kevkul you found him to be somewhat of a kindred spirit
As the light begins to fade the stockade of Ciselwella comes into view, their longhouse and timber watchtower a welcome sight...
Loving the Old English hybrid speak gents - works well and is setting my mind as a standard of how the game will go - cheers for the effort - much appreciated
Muli and Disa - haven't forgotten you pair. Will pop something into spoilers regards your respective journeys soon.

Ragnar Sköld Född |

Heh - forgot about the vegetarian side! Though Indian cuisine is one that I could happily while away for many a meal without a wish for meat. I've had a good number of Saag dishes in my time, though from the sounds will need to try out some Dhansak sometime.
My absolute favorite is Masala Thosai - basically mild curried potato wrapped in an indian bread thin like a crepe with coconut chutneys and dhall as the sides.
There is an especially good Vego Indian joint in KL with a menu that runs about 7 very full pages. Won't make you jealous by telling you how cheap it is over here by comparison :P Starting to feel hungry now....
Arrival text looks good - and I'll save my breath for the IC thread :) Already been researching Swedish proverbs to sprinkle in as situation permits.

Luke Falgren |

Kevkul and BD
ealu: strong drink/ale
hlísan: rumors of fame and glory
nihtslæp: night's sleep/rest
seledréam: festive pleasure of the joyous hall

![]() |

Morning All
I've a busy weekend ahead of me - catching up with auld mates over a tincture and a curry tonight, have a wedding on Saturday and will be watching the UFC on Sunday... so while I hoped for a Monday kick off - mid week may be more realistic. Hope that'll be okay with everyone -
IF I do get the time on Sunday I'll fire up the Game Thread for everyone to start interacting...
Want to iron out a few things before we do.
As an final aside what would you guys like to see in the pbp? Requests for a Pathfinder [the terrible movie that is] - like Shield sledge chase will draw my ire...
Eccchhhh. feel "wrong" after dredging up that memory...
Say what you will about the movie, but I was very impressed by Clancy Brown and Karl Urban for making the effort to learn Icelandic for all of their lines. It was actually that movie more than 13th Warrior that prompted me to have Bjorn speak nothing but Skald and why I chose Icelandic to do so.

Black Dow: DM O' The North |

@ Ragnar: Food sounds excellent, will try and seek out your recommendations [alas NE Scotland is hardly a cultural hotbed of cuisine] - when I'm next down in Edinburgh or Manchester perhaps...
No probs regards IC thread - will kick that off once some of the others start to trail in.
@Drayen: Yeah definate kudos for the accuracy of the language. Pathfinder looked cool, and had so much promise... just was a poor execution of a great idea. Director did the same with the new Conan :(
As your travelling West to Berghof, I see two possible/plausable routes. Disa arrives in Kustnir via boat from Okirmirr or Orlov (and thus alone) or she is currently stopped in the logging hamlet of Ciselwella (where Luke and Kevkul are about to shelter the night). Your call - either works fine for me.
You press North through the Berghof hinterlands, following the stretched fingers of the Nirrus to where they meet the fabled Lake of Mists and Dreams. Several days of travel sees you overnight in the odd steading and hunter’s lodge. The usually stoic Berghof folk know you well, and their hearths are always open to you, for the simple trade of advice, remedy or your skill at healing. Through them you hear your regional rumours...
Your journey veers North West as you skirt the trade trails of Gánnáhwǽr. Two hunters seek your council on strange tracks they found in the tundra a Knowledge: Nature check please – roll will determine your thoughts.
Upon leaving these men you plan to make for the Nirrus Ferry situated just before the river mouth. A mooted diversion to visit your dead master’s associate and fellow sage Quern has been delayed due to Kustnir’s plight.
The ferry is operated by Dirwin (nicknamed “Dourwin” by the blunt locals) a man who, like you who is an outsider who evokes gossip, but whose expertise is invaluable to the community. Dirwin is cantankerous, but he always had time and a dram for you and your Master (and more surprisingly never charged for crossings).

Black Dow: DM O' The North |

Actually meant Knowledge: Arcana rather than Nature. Same bonus I guess :)
@ Luke & Kevkul - just waiting on hearing back from Muli & Disa before moving on your pre-amble narrative...
I've also put up some background Gazatteer style info on places, people, foes & fauna on my profile. This'll be populated by common knowledge info/shared rumours and allow you all to keep track of the saga as it develops...

voodoo chili |
1 person marked this as a favorite. |

Ha! this is what you nutters have been up to. I'll blast Immigrant Song in your honor.
Black Dow: DM O' The North wrote:Picked up pdf of Tomb of Horrors [Complete] today gang... oh mercy the fun I've been having... heheheheh.Ragnar's view on this matter
the Voodoo view- Let it Bleed.

Muli Dyren |

Muli trudges under his enormous pack. Somethings never change. Losing his master, inheriting his estate, buying that Cyclopean treatise, all changed his life, but here he is, back in the wilds of Iobaria trudging under his enormous pack.
The news is always bad. I've been away, but it seems things weird things are on the increase. What with those tracks, and the gossip going around the hearthfires. A plague is coming, that is what the people fear..I can't dismiss that. Master Geir could always read the signs and be in the right place at the right time...is Kustner the sign?
Muli plods up to the ferryhouse. The hour was late, so he hoped Dirwin was up for company instead of just ferrying him across. Of course, Dirwin was never up for company, but that doesn't mean much for Muli. Where ever he set his pack, that was where Muli would stay, people found it easier that way rather then trying to move the pack or him.
He sees the door open, and Dirwin inside beside his fire. Muli quietly steps in. In a familiar voice as if the two had just talked yesterday and not nine months ago, [b]"Ho Dirwin. What's the word. Can you tell me something that doesn't have people's heads full of spooks and spirits." With a rattle and clank, his pack plops down just inside the door.

Black Dow: DM O' The North |

The tracks you were shown inland from the Icerimes were unmistakeably of Déofol Docga, or “Devil Dogs”. These beasts are a crossbreed between wild dogs and winter-wolves.
You know they rarely hunt alone, often allied with humanoids. They are renowned for tearing the throats of downed prey and possess a baleful howl that freezes courage like ice.
Old Durwin raises his head and momentarily his hand slips to the gnarled cudgel by his side. As he recognises your voice you swear you see a momentary smile play on the old ferryman’s craggy features.
”Heh. Wild Muli come tae call… still carrying that godfersaken jotunn sized pack I see laddie! Well come in I suppose – warm yer bones by the fire”. He watches as you unload your gear, absentmindedly stoking the fire as he mulls your question…
”Aye bad business in Kustnir. Don’t tell me much, but just that there is fell business going in the village. Murders and the like…”
He passes you a bowl of watery fish stew before continuing;
” Ferried a merchant and his Ælf guard a couple of days back who’d been through Kustnir. Said they seen strange writings on walls in blood no less… Talked o’ a fell creature blighting the village, moving without a trace…Me I reckon that’s all pish! It’s just one o’ them villagers gone a bit crazy… mark my words. Drinking from that Lake’ll make you crazy… Heh! Eat up lad – good Nirrus cypera that is!”
Ælf = Elf
Cypera = Spawning Salmon

Black Dow: DM O' The North |

Ha! this is what you nutters have been up to. I'll blast Immigrant Song in your honor.
Ragnar Sköld Född wrote:the Voodoo view- Let it Bleed.Black Dow: DM O' The North wrote:Picked up pdf of Tomb of Horrors [Complete] today gang... oh mercy the fun I've been having... heheheheh.Ragnar's view on this matter
Heheh. Looks like between your classic gem and the Anvil of Crom by Poledouris the soundtrack to this saga is set :)

Luke Falgren |

Kevkul and BD
ácennicge - mother
eard - home
cwén - consort
Luke and Kevkul share many ales, and as the night grows dark and cold, they move to the childhood home of Luke. After a good night's rest, they rise to a hearty breakfast cooked by Luke's mother. The homecoming is warm, but short-lived. After a fry-up of eggs, bacon, beans and tomatoes, the satiated travelers step out of the dwelling to head north on the last leg of their journey to Kustnir and the trouble that awaits.

Black Dow: DM O' The North |

The hospitality is sparing but welcome none-the-less. Kevkul you notice that Ciselwella is a simple logging community. No airs or graces, the loggers are hard men and woman, and typically much more insular than Luke or his mother.
Luke's mother bides you both fairwell and the Headman of Ciselwella; Heáfodman Barrett warns you to be "mindful o' whatever threatens Kustnir and if it be o' any concern tae the other communities o' Berghof"...
The morning air is still crisp and the heather glitters with hoar-frost. To the North of the logging community the familair sight of the heavy timber North Brycg spans the bubbling Nirrus River.
Any parting words or equipping can be done here before you make the last push North to Kustnir (just under half a days travel)
Heáfodman = Headman
Brycg = Bridge

Luke Falgren |

Kevkul and Black Dow
Me Heáfodman, as always, i'll be keeping you informed of any troubles that would impact our lands.
After grasping forearms with Barrett, he turns to Kevkule anything you need before.
Well, my friend, we are off. Are there any feorhnest or bebyreþ you may need before we head to North Brycg? We are only a half-day from our destination.
Heáfodman - Headman
feorhnest - provisions
bebyreþ - supplies
North Brycg - North Bridge

Dísa Valbjörndóttir |

@ Ragnar: Food sounds excellent, will try and seek out your recommendations [alas NE Scotland is hardly a cultural hotbed of cuisine] - when I'm next down in Edinburgh or Manchester perhaps...
Don't sell Scotland short. Best italian food I've ever had was at Bar Napoli on Hanover Street in Edinburgh. Amazingly, several years later, on a double date with my brother his date (who was from Chicago) knew of the same place and said it was her favorite italian restaurant as well.
@Drayen: Yeah definate kudos for the accuracy of the language. Pathfinder looked cool, and had so much promise... just was a poor execution of a great idea. Director did the same with the new Conan :(
My best suggestion is to start going to these movies expecting them to be the worst movie ever made. I've been doing that for years now and am consistently pleasantly surprised when they're just mediocre.
Either way is fine by me. I can see her moving west from somewhere near Antell and traveling west through Franax or coming from somewhere near Orost and traveling the road west until taking a smaller trail leading to Ciselwella

Black Dow: DM O' The North |

@ Disa: Yeah Scotia has its places - one fo the best meals I ever had was at Number One - the Michelin-starred restaurant attached to the Balmoral Hotel. Food was sublime. Aberdeen though is... slightly less cultured [which is a constant pity]
I try going down that road and on occasion it works [really liked the A-Team, which I expected to hate] but mostly I allow myself to be pulled in by stills, trailers and my own hopes... only to see them dashed... but then I go home, watch my fave flicks and all is good again...
The boys have pulled out of Ciselwella and are heading North across the North Brycg (North Bridge). Franax is also a fishing village in decline, so Kustnir's plight will have been whispered about there.
Part of me likes the idea of Disa arriving in Kustnir through the mist by boat... They are more likely to drop her NE of Kustnir for fear of the blight affecting the village returning to Franax

Muli Dyren |

Laughing, Muli opens the bag to reveal a stash of Taldan tobacco.
reikna = reckon
lifandi = alive
dauður = dead
dryen = animal
posi = small bag
kona = woman

Dísa Valbjörndóttir |

@ Disa: ...I try going down that road and on occasion it works [really liked the A-Team, which I expected to hate] but mostly I allow myself to be pulled in by stills, trailers and my own hopes... only to see them dashed... but then I go home, watch my fave flicks and all is good again...
I hated the A-Team movie and I was a devoted fan of the TV series. On the other hand, I liked both The Losers and The Expendables.
I like that, too. I'll go with arriving by boat from Franax NE or Kustnir. Let me know what I see and we'll get started.

Black Dow: DM O' The North |

The craggy ferryman’s eyes light a little at the appearance of the pouch and he reaches eagerly for his old clay pípa;
”Talden eh? Good… Bloody good! I’ll take a good smoca over a kona anyday… Much quieter har! Join me in a smoca Muli? I’ve another pípa somewhere around here…”
He looks around the cluttered ferry-lodge as he readies his pipe for smoking. Almost as an aside he questions you;
So set on being Kustnir bound lad? Bad business like I said afore… Ye’d be better off out of it Muli… stick to the wilds I say… You and that pack o’ yours. I know Geir would’ave helped them, but that old man was too giving o’ his heortscræf so he was. Well he took in you didn’t he har-har!”
The ferryman’s laugh is as grizzled as he is, but he seems genuinely relieved to have company this eve, and genuinely concerned at your intentions...
Pípa = pipe
Smoca = smoke
Kona = woman
Heortscræf = heart
Believe Randall is away for the week, so unlikely this wee preamble will move too much for a few days. Am happy to move it on or wait until Randall is back [Sunday/Monday is looking a likely bet for the game thread to kickoff]
In the meantime Luke I noticed your still packing a bow and crossbow in your equipment :)

Black Dow: DM O' The North |

See I wanted so bad to love The Expendables - throwback brutally violent ensemble action flick should have delivered to me on every level, but was left a little "meh"... The Natural, Crews and ol'Mickey were the best things in it.
Noticed your character sheet still lists Disa as Svana throughout… thinking of changing her name or is that the original idea behind her?
The Saga begins...
The haar lies low and thick as the Franaxian fishing boat you’ve chartered kisses the pebbly shoreline of The Lake of Mist and Dreams.
The gruff héafod of the crew gives you a yellow toothed smirk. It became quickly became clear that they rarely see women of your calibre in these plague blighted parts, but any designs on your virtue were quickly tempered by the weapons and arms you bear.
”This is as far as we go swanmay…” Fear and a little contempt dance throughout his words; ”Kustnir is a place o’ awyrgda. We’ll not have their taint landing on our village!”
The other two unctuous fishermen; one a weasel thin, the other fat like a hog, both nod and murmur at their héafod’s apparent wisdom on the matter.
Kustnir… (he spits overboard) … is westansúðan, just follow the smell o’ misery and you’ll find it soon enough-heh-heh!”
His tone becomes brusque again as he wipes his dripping nose and gestures to shore:
”So out you get gúðcwén, get those dainty feet cold and wet lest you’d rather stay warm here with us har-har-har… Once you’ve paid o’ course… in coin or any other way you care for…
The three louts chuckle and eye you hungrily, but none dare act.
Héafod = head
Awyrgda = the cursed
Gúðcwén = warrior queen
Westansúðan = Southwest

Luke Falgren |

Kevkul and Black Dow

Muli Dyren |

"I've got a pipa in my.." He make to get up and head for his pack, but he takes the offered pipa, and tamps the tobacco down with the dirty claw that is his fingernail and settles back down. "Eh..it's easier this way".
Muli finally taking to the warmth of the soup and hearth, sheds his coat and boats. Durwin must wonder why he bothers, from above his tunic, out of his sleeves, over his feet sprouts the thickest hair on a man this side of Thurn the Half-Bear. His face carried these same traits with short thick beard, sideburns, and a mustache that one could almost imagine served as whiskers if Muli ever tried to stick his head in a hollow log. From under a fur hat fell a long mane of hair that partly fell across his face.
The smoke now helped obscure what little bit of human seemed in his appearance, his eyes and nose, but in the fire's light Durwin could see the dark shine of of an animal's eyes, and thoughts go to nights sitting around lonely campfires and seeing similar eyes watching how low he might let the fire go down.
Muli breaks this thought when his pipe is stoked to his satisfaction. "Aye, I here ya. I'm not to clear why I do it now that Geir is gone. The fólk don't see me the same way as they did him. But the börn...the börn are always glad to see the like of me. And as long as I can help them, I can put up with the suspicions and names from their foreldrar."
fólk = people
börn = children
foreldrar = parents
Need to check this, what language are we speaking...I am using an icelandic translator...should it be norse or sweedish?

Black Dow: DM O' The North |

** spoiler omitted **
Regards the language during speech gents, I've been peppering NPC and rumour materials with Old English [also known as Anglo Saxon - has elements of Scots, Latin Germanic and Norse in there - sortof apt for Iobaria]
The Old English translator that I'm using is this one: Old English Translator
Think the balance is about right with the odd word, rather than complete translations?

Black Dow: DM O' The North |

Luke & Kevkul – happy to have you guys retrofit any additional supplies that you wish to purchase or trade for in. Neither of you are particularly flush with wealth tho…
The heavy timber North Brycg looms from the light morning mist. As you both clomp over the bridge locals using the bank to fish for a breakfast of Nirrus Cypera give cursory nods.
Soon the undulating hills separating Kustnir from the valley come into view. Beyond the hills it becomes obvious that the lake haar sits much thicker, and thus visibility suffers accordingly. Whatever ills or threatens the fishing village, with such seasonal weather conditions as a cloak, it would be relatively easy to move undetected and unopposed.
Careful steps through thick snow-coloured hæþ and treacherous gullys are slow, but between Luke’s observations on the outdoorsmanship and Kevkul’s interesting take on personal theology, the conversation is clement, even if the weather is not.
By the time the distant glow of Kustnir’s fish oil lamps beckon the way, the autumn sleet has become an unwelcome travelling companion…
Unsurprisingly the wooden gate of the village’s stockade appears closed, although through the fog’s gloom, movement is evident along the timber palisade…
North Brycg = North Bridge
Cypera = Spawning Salmon
Haar = Mist/Fog
Hæþ = heather/heath

Luke Falgren |

I think that a couple words here and there is working quite well with the Old English Translator for Auld Iobarian.
Black Dow and Kevkul

Black Dow: DM O' The North |

Update on the party's progress to Kustnir:
Ragnar - already there
Luke - at the gates w/Kevkul
Muli - enroute
Kevkul - at the gates w/Luke
Dísa - enroute
Once mostly everyone is there I'll kick open the game thread [planned to begin it with a 13th Warrior style "what troubles this place old man?" type longhouse scene... we shall see.
Feedback on the narrative type and feel thus-far is much appreciated [want to make sure I'm bringing my A-game :)]
Narrative updates for all on the way...

Black Dow: DM O' The North |

Durwin nods as he draws on his pipa. ”You pay them dysig fools no heed. What do they know o’ the wilds eh?”
The ferryman mulls his words then leans in close as if afraid someone will hear his utterings;
”Ask me lad, the áwiergednes on Kustnir comes from the hills and Peaks. Hinderlings are back. Know everyone seems tae think them dead and gone, but they live deep in the caves, and are nasty bastards...”
Suddenly looking weary Durwin, shoots you a look of serious concern;
”Something was lurking around my ferry couple o’ days ago – deep o’ the night. Smelt and felt áfor like... Only Hinderlings smell like that... like death gone bad.”
The grizzled ferryman hobbles stiffly to the lodge door, checking the heavy locking bar is set.
”Heh. I may be cantankerous bastard, but least here I’m safe... (pats his club) ...in the village tho... in the haar... in the night. Hinderlings will cut you quick and eat you slow... You go to Kustnir, for Geir’s sake be careful... Right enough talk - you've an early start iffen your going to be a hero!”
Dysig = ignorant
Áwiergednes = wickedness, curse
Hinderling = mean, wretch, sneak. Local name given to cave dwelling degenerate humans.
Áfor = sour, bitter
Haar = mist, fog

Dísa Valbjörndóttir |

Name fixed throughout. Thanks for catching that.
Height 2d10 ⇒ (7, 3) = 10
At the héafod's words the six foot three inch tall woman quickly stands up. She jumps over the side shattering the glass of the lake's calm surface. In water to her thighs, she grabs her belongings and begins walking to the shore. Casually she pulls out a handful of coins and flings them behind her. The sounds of the few coins which land inside the boat are mocked by those that hit the water or the side of the hull before splashing down.
Walking up the pebbled shore she calls back, "Sounds just like your hlandende; landing every place but where you átyhting. Of course, rihtscytte like yours explains how your dóttir maintains her andsumnes."
Disa hikes up her flag in a final salute to the sailors and heads southwest toward the city of Kustir. Fool! To dare the tongue of a skald.
As she walks, Disa looks to the forest on her left, alert for any sounds or flashes of movement. She sniffs at the scent on the breeze for woodsmoke to indicate how close the city might lie.Her thoughts roam back over the past several weeks and her trek through the plague landss. [i]I hope those miserable oarmen are wrong. It would be too bad if the plague has reached a large city like Kustir.[/b]
Hlandende = pissing
átyhting = aim (verb)
Rihtscytte = aim (adj)
Dóttir = daughter
Andsumnes = purity, chastity, virginity

Black Dow: DM O' The North |

Your call is quickly answered as fish oil lamps gather above you on the wall. The clear voice of a woman hails you;
”Luke of Cisewella eh? With an æweweard no less! In these grim times and dark nights féðegest are not welcome, but you both surely are... Pater will be pleased. Open the gate!”
With a creak, the stockade’s heavy gate opens, inside the village of Kustnir beckons. The shapes of three spearmen stand, oil lamps in hand, as the sound of light footsteps descending from the wall drum your arrival.
To the right stands a dwarf bearing shield and axe who waves you inward;
”More beornwigan eh? Tarry not then – I’ve smocan to be done!”
Æweweard = priest
Féðegest = guest on foot
Beornwigan = warrior heroes
Smocan = smoking
You know the dwarf as Droost the Kipper. A member of the village militia and a renowned fish smoker, net maker and crabby basterd.

Black Dow: DM O' The North |

Love it – Disa is an awesome character – not to be trifled with!
Unsurprisingly there is no murmurs of protest from the oarsmen. As you walk Southwest you hear their squabbles and are heartened that your earlier auger foretold shining death for one of them...
Soon they are long gone and as your skirt the Lake’s coast, the haar thickens, but your serene resolve welcomes its cloak.
Thoughts turn to your mother's hearth wisdom;
”The things in the haar, in the dimma, they will fear you my dottir. Remember the sun, the light... rísa – while the nótt... bylta. Rise always and never fall, my light of the North.
Onwards you push, your thoughts only interrupted by a whispered scream on the wind as death and greed and fate intertwine...
Then in the fading light you see the dim glow of fish oil lamps and the dark outline that can only be the village of Kustnir... place is actually a small village rather than a city. Disa may be a tad disappointed lol
As you approach voices in Auld Iobarian are heard in conversation as light spills from the stockade’s opening gate...
Haar = mist/fog
Dimma = dark
Rísa = rises
Nótt = night
Bylta = falls

Black Dow: DM O' The North |

Right gang = pretty much ready to kick things off proper like.
Ragnar is patiently waiting, Luke, Kevkul and Disa are all at the gates or just entered the village. Ideally I'd like that to play out and have the meeting of the longhouse to take place just after Muli's arrival in the morning.
Sound a plan?
So Luke, Kevkul & Disa - once your arrival is done and dusted I'll open up the game thread. Looking forward to this guys :)
We'll shift your breakfast and arrival up once the others have arrived from the night before... Looking forward to Muli's development - great character.