Beginner Box: Black Fang's Lair (Inactive)

Game Master Something Wicked


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[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Golgast extends his hand and closes his eyes, attempting to divine the presence of magical auras within the chest. After several moments he opens his eyes, smiles, and nods.

Golgast:

You can “feel” a faint conjuration aura coming from the chest. With your skill in Spellcraft, you are able to discern that the aura emanates from a cure light wounds spell. There’s probably a potion in there!

Meanwhile, Kandor incites a simple prayer to the Starsong and lays a hand on Magwyn. Soothing energies reinvigorate the warpriest. Magwyn back to full health.

Kandor:
You do not find any hidden doors, compartments, etc., although you do hear the sound of running water coming from behind the northern doors.

The stone doors to the north remain closed, silent, and still.

GM Screen:

Golgast Spellcraft (DC 16): 1d20 + 5 ⇒ (19) + 5 = 24

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"Guys, I hear water flowing behind those doors" Kandor mentions, as he kneels down next to the chest to insert the rusted iron key into the lock. After subtly trying the lock, he hears the pleasant click of the lock opening. Kandor proceeds to open the chest carefully and looks inside to see the contents of the chest. GM Wicked, your turn to give us one of your beautiful descriptions again


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Inside the chest you find a small, canvas bag that jingles musically as you lift it. It's full of coins! There's also an exquisitely-crafted dagger, a small ruby that shimmers in the dim light, and a glass potion vial of orange liquid. It is the potion that radiates magic.

20 gold pieces
masterwork dagger (+1 attack)
small ruby worth 50gp
potion of cure light wounds

The "Loot" spreadsheet has been updated!


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

A cave with doors and goblins. No longer a normal hunt.

Lugert looks to his companions and then gives a sideways nod towards the door to Magwyn. With his bow at the ready Lugert heads to the door and gives it once-over for traps or any sounds besides water from behind it.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Lugert will open the doors when the rest of the team is ready and following him.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"Here Magwyn, keep this for the next time you decide to kiss some goblin swords" jokes Kandor, as he hands the potion and the bag to Magwyn, before walking towards the door with a javelin in his right hand.

Has anyone applied the Armor check reducing oil yet?


Male Half-Orc Magus (inactive)

Gôlgast draws his rapier, ready to follow Lugert through the doors.

"I'm as ready to follow as I can be."

Someone else can use my Armor Ointment if they like.
Lugert is right, I am not suffering ACP beyond the weight of my backpack.
I'll hang on to the acid flask, though.
Dex is good enough for chucking that at something.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor walks back. "Let's apply the oil we got from Ameiko now, we don't know what we will encounter along the way" he thinks aloud. "Thank you Golgast" says Kandor as Golgast hands him the oil. Kandor starts applying the oil to his armor.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert will apply the oil as well.


Inactive

"That will come in handy." Smiles young man, stashing the potion in one of the pockets.

"I think I'll use this oil too." Says Magwyn applying the oil.

He then places himself beside Lugert, readying his sword.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

After applying the oil, Kandor moves back into position, with the heavy wooden shield on his left hand, and a javelin in the right hand. "before we open this door, let me see if there is magic on the other side" He makes a small gesture with his left hand and looks at the door. Kandor casts Detect magic towards the door


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Kandor’s magical “eye” extends out toward the stone door ahead. You can feel the resistance of the stone itself but your magic is able to penetrate it. Beyond, you sense the presence of a strong abjuration aura.

As Lugert pushes against the stone doors, they swing open without difficulty, revealing a room bathed in a shimmering golden radiance! It’s as though sunlight reflects off of the ocean! The light emanates from a rune-covered fountain in the center of the room. It’s made of stone, with a series of tiny runes carved around its lip. The golden light shines from this fountain, but, strangely, the light has no visible source. The water itself seems to glow!

Kandor, Magwyn:

With your knowledge of religious symbols, you can discern the meaning of the fountain’s runes. They say that anyone who offers gold to Desna, goddess of fortune, will receive a blessing.

You figure this means that if you drop at least 1 gold piece into the fountain before drinking, something good will happen to you.

Magwyn only:
Yet, faint talking noises can be heard coming from the northwest passage. It sounds like more goblins, arguing in their own language.

The stone doors to the east are closed.

GM Screen:

Golgast Perception: 1d20 - 1 ⇒ (15) - 1 = 14
Kandor Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Lugert Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Magwyn Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Kandor K(religion): 1d20 + 4 ⇒ (14) + 4 = 18
Magwyn K(religion): 1d20 + 4 ⇒ (11) + 4 = 15


Inactive

"You might want to drop a gold piece into that fountain. The water in there will do more than just quench your thirst." Suggests Magwyn in whisper with a smile.
"But first, we should deal with goblins." His voice becomes more serious and he nods at the northwest passage. "Can you hear them?"


Male Half-Orc Magus (inactive)

"More of those vile runts? Where?"

With gesture, the rapier of Gôlgast starts to glow.

Gôlgast uses 1 of his 4 daily Eldritch Pool points to enhance his rapier to +1 to hit and damage. Lasts for one minute.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert moves up slowly to the corner of the northwestern passage. He peaks around the corner.

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16 (+2 if this is considered a rocky area)
Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Half-Orc Magus (inactive)

@ all:
My mistake! I can not enhance my weapon at level 1.
Gôlgast will only have his rapier at the ready.

Gôlgast will follow Lugert.
stealth: 1d20 + 1 ⇒ (16) + 1 = 17
perception: 1d20 - 1 ⇒ (5) - 1 = 4


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Together, Lugert and Golgast creep toward the northwestern passageway.

The walls of this large cavern are covered with crude drawings of goblins. In the southwest corner is a throne made from animal bones, with a goblin wearing a crown of bones and feathers. Four more goblins are nearby, arguing violently with each other. The goblin on the throne appears annoyed, and is covering his ears as the four other goblins shove and scream at each other.

They don’t seem to notice you. Yet.

GM Screen:

G1 Perception: 1d20 - 1 ⇒ (8) - 1 = 7
G2 Perception: 1d20 - 1 ⇒ (10) - 1 = 9
G3 Perception: 1d20 - 1 ⇒ (5) - 1 = 4
G4 Perception: 1d20 - 1 ⇒ (5) - 1 = 4
K Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

So there are 5 goblins total, but I only see 4 on roll 20 is that correct?

I updated my character sheet as I forgot to add a + 1 trait bonus to perception. My perception bonus is now 9 (4 wisdom + 1 rank + 3 class skill + 1 trait)

Kandor hears the others talking of goblins, he moves forward, javelin still in hand. When he moves into range with the goblins he throws the javelin at the one closest to him.

attack ranged + hatred: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
damage, strength: 1d6 + 2 ⇒ (2) + 2 = 4


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Should be fixed. Ok this initiates combat! You can post your surprise round action if you want (standard or move) but I won't get around to updating until tomorrow.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert hurries into the room to take advantage of the chaos. He picks a point in the center of the room and aims in.


Inactive

Magwyn moves closer to the others, eyeing the goblins.


Male Half-Orc Magus (inactive)

Gôlgast stays where he is and drops his scimitar …
as a free action

… then casts a Grease spell in front of Lugert …
the 10 ft square marked with the yellow line

… and shouts out:
"Varo!"

Orcish:
"Watch your step!"
I arbitrarily used Finnish from Google Translate.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

You’ve got the drop on these goblins. You have the advantage of a surprise round AND you’ve beaten their initiative. I’ll post the surprise round here, then you’re all up again for your first full round. Remember that the goblins are all flat-footed until they take their first turn!

Surprise Round

Hearing the revolting chatter of his hated foe, Kandor wastes no time deciding on a course of action. Hefting the javelin up over his head, he pitches it toward the closest goblin (Gobling 4) with brutal force. The javelin’s tip catches the goblin right on the backside, just above its hamstring. Hit! It squeals in surprise and pain, as the others turn toward you with glowing red eyes. They scream in outrage: ”Longshanks...filthy...attack!”

Lugert sails into the room, his sturdy shortbow at the ready. In one fluid movement he nocks an arrow, aims, and releases, but the goblin ducks down and the arrow careens into the stone wall beyond. I took the liberty of rolling your attack. 1d2 ⇒ 2 You can retrieve that arrow later (do not deduct).

Magwyn stalks into the cave, his greatsword drawn for battle, studying the goblin’s tactics.

Golgast calls out a warning to his allies, then focuses on the stone floor before Lugert. Calling upon earthen, arcane energies, he wills the ground itself to weep, and a slick pool of oil emerges.

The fat goblin king screams for order: ”Staaap! We no look to fight! This throne room of me, King Fatmouth! Who you??”

Everyone is up!
_________________________

PC Status:
Golgast: 10/10
Kandor: 11/11
Lugert: 16/16
Magwyn: 11/11

GM Screen:

Golgast Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Kandor Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Lugert Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Magwyn Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Avg = 18.25
G1 Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
G2 Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
G3 Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
G4 Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
K Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Avg = 12
Lugert ranged attack v G3;dmg: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (1) + 1 = 2

NPC Status:
Goblin 1: ?
Goblin 2: ?
Goblin 3: ?
Goblin 4: ?
Goblin King: ?

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"Do we trust those goblins? I do not" shouts Kandor, as he grabs another javelin.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Fine by me.

Lugert aims in again now bent on killing a king.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Oops, should have rolled a Sense motive. But on the other hand, the dwarven attack bonus against goblins is literally called Hatred.

Kandor hurls his second javelin at the same goblin as before. number 4

attack ranged + hatred: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
damage, strength: 1d6 + 2 ⇒ (1) + 2 = 3


Inactive

"We didn't come here to talk."
Magwyn moves to the edge of the oil pool, preparing to strike down any goblin who comes near.

Move and ready an attack.


Male Half-Orc Magus (inactive)

Gôlgast drops his backpack (which slows him down in a fight), picks up his rapier and moves in beside Lugert and shouts at the Goblins:

"PRIDI NEKAJ!"

Goblin:
"Come and get some!"
I arbitrarily used Slovenian from Google Translate for 'Goblin'


Male Half-Orc Magus (inactive)

Ooops! I forgot to include my intimidate roll.
I wanted to try and do a demoralize thing to the goblins.

intimidate (to demoralize): 1d20 + 5 ⇒ (19) + 5 = 24


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Round 1

Effects:
Magwyn readied action to attack goblin

Conditions:
Dim light (only affects Magwyn)

Kandor launches another javelin at the injured goblin, though the little pest manages to dodge out of the way. Magwyn, still eyeing the goblins carefully, moves to the edge of the oil, hoping to lure them into a trap. Golgast lunges forward, snarling menacingly and spitting threats in Goblin. The goblin nearest him visibly pales, his olive green skin fading to a shade resembling mint. He trembles as he’s pushed forward by the others, clearly wanting to stay back. Successful intimidate! You can only choose one goblin so I arbitrarily chose #3.

Lugert remains calm, as still as a lion in the bush, and takes careful aim between for the king. His arrow flies between two swollen goblin heads and, catching the king off guard, slams solidly into His Highness’s shoulder. The King squeals in rage. ”So be it! Kill them all!” His goblins, now realizing the extent of the threat before them, draw their short swords and advance upon you.

Goblins are dexterous little things, known for their ability to climb, jump, and dodge. As they three at the rush toward you, their feet begin to slip within the grease. However, all three of them quickly regain their balance, adjust their speed, and reach you without much worry. All 3 made their saves against the grease! The scared goblin avoids Golgast, instead trying his hand at stabbing Magwyn But as a goblin draws near to Magwyn, the warpriest is ready. He swings his greatsword around in a graceful arc and slices into the goblin with devastating force. The creature drops like a sack of potatoes.Hit! Goblin 3 is unconscious and bleeding.

One of the goblins is braver, trying to stick his sword into Golgast’s knee, but the magus merely kicks with his boot, throwing the goblin off balance. Two more goblins swarm Lugert. The first one slips in the grease and his blade goes awry. But the second manages to take advantage of the distraction and finds an opening in the ranger’s armor, stabbing him in the leg. 3 damage to Lugert.

Meanwhile the King has regained his bearings. He stands upon his throne and extends a gnarled finger toward the ranger who shot him. ”Shooting not nice! I show you!” A bolt of sickly green light emerges from his hand, flits a winding path through the air, and slams into Lugert. 3 damage to Lugert.

Everyone is up!
_________________________

PC Status:
Golgast: 10/10
Kandor: 11/11
Lugert: 10/16
Magwyn: 11/11

GM Screen:

G2 Acrobatics (DC 10): 1d20 + 2 ⇒ (12) + 2 = 14 success
G3 Acrobatics (DC 10): 1d20 + 2 ⇒ (17) + 2 = 19 success
G4 Acrobatics (DC 10): 1d20 + 2 ⇒ (17) + 2 = 19 success
G1 attack v Lugert;dmg: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 3 hit
G2 attack v Golgast;dmg: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 4 miss
G3 attack v Magwyn;dmg: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 121d4 ⇒ 1 void
G4 attack v Lugert;dmg: 1d20 + 2 ⇒ (9) + 2 = 111d4 ⇒ 4 miss
Magwyn readied attack v. G3;dmg: 1d20 + 4 ⇒ (17) + 4 = 212d6 + 4 ⇒ (3, 2) + 4 = 9 hit
King magic missile v Lugert: 1d4 + 1 ⇒ (2) + 1 = 3 hit

NPC Sta
tus:
Goblin 1: ?
Goblin 2: ?
Goblin 3: unconscious, bleeding
Goblin 4: ?
Goblin King: ?

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"I hate goblins, and I hate spellcasting goblins even more, Catch this!" shouts Kandor as he draws and throws his final javelin at the goblin king

attack ranged: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Afterwards he makes a 5 foot step towards the closest goblin.


Inactive

Magwyn weighs two options - whether to go for the king or to kill his subjects first, and settles on the second.
He swings his greatsword at the goblin in front of Kandor.

attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert takes a 5-foot step back from the attacking goblins and aims at the throne. He starts to feel the faint sting of his injuries as he concentrates on his shot.

Bom nositi svojo kožo za čevlje škrat!

Goblin:
I will wear your skin for boots goblin!

Bow Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Half-Orc Magus (inactive)

Gôlgast moves up diagonally 5 ft and attacks the one Goblin that got past the Grease:

rapier: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (5) + 1 = 6

"Jejte to, spaček!"

Goblin:
"Eat this, runt!"


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Round 2

Effects:

Conditions:
Dim light (only affects Magwyn)

Kandor’s clenches his jaw, pivoting back and launching his final javelin. It sails just to the side of the king’s “throne”, however, and bounces off the stone wall behind it. Magwyn raises his sword over his head and slams it down toward the ground, but the little goblins are quick, and dodge this way and that. His sword only strikes the ground, sending a strong vibration up his arm. Golgast, too finds them vexingly hard to hit as his own rapier strike is parried by a goblin sword.

Lugert, however, manages to remove himself from the melee and sends another arrow flying at the king, which hits him squarely in the gut. The king gasps as his blood begins to flow freely. The king spits toward the ranger, a crimson spray that splatters on the cold, stone floor. He raises his tiny goblin hand and makes a complex gesture, mumbling words that are difficult to discern. Lugert’s eyes suddenly go wide with fear as he turns to run.

Lugert:
The very walls begin to ooze blood as a foul, dark wind blows from an unknown source. The face of the king and the goblins have now transformed, revealing their true forms. They are not goblins at all, but rather demonic, deformed vermin from your worst nightmares. Rows of bloodied, razor sharp teeth line blackened, decaying gums. They have sprouted tiny, sharp horns all over their bodies, and their eyes have sunk into their skulls, leaving only dry, blackened pits. They turn to you in unison, cackling gleefully at their newfound plaything. You are now Frightened! You must spend the entirety of your next turn fleeing in terror (double move)! The exit to the northwest is blocked by a cliff face, so you can choose either the eastern or southeastern tunnels. I’ll let you decide. Whatever you choose, you must move at maximum speed (If you want to move east just post it and I’ll reveal that section of the map).

The other goblins move up, ready to defend their king with their lives. One of them tries to step through the grease (Goblin 2) but slides on the strike surface. His eyes bug out and he swings his arms to try to balance himself, he feet fly out from under him and he lands painfully on his backside. Another strikes at Kandor, but he merely chuckles as the blade bounces harmlessly off of his shield. However, the magus is distracted, and the third goblin manages to stab him in his extended forearm. 2 damage to Golgast.

Everyone is up!
_________________________

PC Status:
Golgast: 8/10
Kandor: 11/11
Lugert: 10/16
Magwyn: 11/11

GM Screen:

Lugert Will save v. cause fear: 1d20 + 2 ⇒ (2) + 2 = 4 fail
Cause fear 1d4 rounds: 1d4 ⇒ 3
G1 attack v. Golgast: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2 hit
G4 Acrobatics DC 10: 1d20 + 2 ⇒ (3) + 2 = 5 fail
G2 attack v. Kandor: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 4 miss
G3 stabilize DC 10: 1d20 + 1 - 3 ⇒ (5) + 1 - 3 = 3 fail

NPC Sta
tus:
Goblin 1: ?
Goblin 2: prone
Goblin 3: unconscious, bleeding
Goblin 4: ?
Goblin King: ?


Inactive

"He needs to be stopped now." Yells young man.
Magwyn dashes to the king, trying not to step on the greased floor, and brings down his greatsword at the goblin's head.

attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor grabs his morningstar, and attacks the goblin closest to him that is still bleeding from the wound his spear caused number 4
"Die you foul creature"

attack + hatred: 1d20 + 3 ⇒ (13) + 3 = 16

If you Gôlgast would be so kind to do a 5-foot step to the left, we can flank goblin 4 and get a +2 bonus

damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Half-Orc Magus (inactive)

Gôlgast sidesteps 5' to flank the goblin (g4) opposite Kandor
He then attacks the goblin with his rapier, deliving a fire strike

rapier, elemental fire strike: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
1d6 extra fire damage from mystal focus

"Gorijo, ti mali drek!"

Goblin:
"Burn, you little s*!+!"
Cool! This site automatically "tames" English rude words!
Never noticed that before. :D

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

My attack roll is now 16 + 2 flanking = 18


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert lets out a horrible scream as he turns back to the south and starts running. He pushes past Kandor and is soon out of sight beyond the fountain dedicated to Desna.

Wicked:
Wicked, that was such a great read. You could have told me Lugert ripped his eyes out and was forever blind and I probably would have still enjoyed the writing.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Lugert:
Thanks, I’ve watched too many horror movies :p. Also, consider the fear effect gone!

Round 3

Effects:

Conditions:
Dim light (only affects Magwyn)

Magwyn rushes toward the king, blade drawn. But in his fervor to kill, his swing is reckless and clangs off of the throne. The king shrieks.

Kandor and Golgast team up on one of the goblins, Golgast jumping behind it and managing to distract it as Kandor’s morningstar connects solidly with its skull. Its eyes roll back in its (smashed) head as it falls to the floor.

Lugert’s continued screams echo from the southern chambers.

The goblin who slipped in the grease (Goblin 2) clambers to his feet, his entire body now covered in the stuff. He growls at Kandor and advances toward him, weapon drawn. Double move. Meanwhile, the one threatening Golgast Goblin 1 has found an opening in the half-orc’s armor at the knee, and stabs mercilessly, trying to disable his foe. 3 damage to Golgast.

The king hisses at Magwyn, hopping back onto the floor and unleashing another bolt of green light. It circles around Magwyn’s head before crashing into his ear. 3 damage to Magwyn. The king draws his sword, a murderous glare in his beady, red eyes.

Everyone is up (including Lugert)!
_________________________

PC Status:
Golgast: 5/10
Kandor: 11/11
Lugert: 10/16
Magwyn: 8/11

GM Screen:

G3 stabilize DC 10: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11 success
G2 Acrobatics DC 10: 1d20 + 2 ⇒ (14) + 2 = 16 success
G1 attack v. Golgast;dmg: 1d20 + 2 ⇒ (15) + 2 = 171d4 ⇒ 3 hit
magic missile v. Magwyn: 1d4 + 1 ⇒ (2) + 1 = 3

NPC Status:
Goblin 1: ?
Goblin 2: ?
Goblin 3: unconscious
Goblin 4: unconscious, bleeding
Goblin King: ?


Inactive

Magwyn swings his sword at the king once more, trying to calm himself down and land a solid strike.
attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

As he moves past the doorway from the fountain room Lugert's world becomes sane again. For a split second he's back in shackles, mining ore for his slaver captors. No control, no hope, no dreams. He turns to look over his shoulder back towards the sounds of battle. His jaw tightens.

Lugert's thoughts:
Never again. No more chains.

He drops his bow and flicks his heavy pick from its loop holster. His knuckles go white as he squeezes the leather grip in a controlled rage. He runs back into the room like a wolf charging trapped prey.

Double Move


Male Half-Orc Magus (inactive)

Gôlgast gasps in pain and stabs back at his foe (Goblin 1), with his rapier, delivering another fire-strike

rapier, elemental fire strike: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3
1d6 extra fire damage from mystal focus

rapier, critical confirmation: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (4) + 1 = 5

"Jejte to, spaček!"

Goblin:
"Eat this, you little runt!"

Good time for a critical!
Damage could've been better.
Oh well, not bad for this level, though.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Gôlgast, assuming goblin 1 is death, could you do a 5 foot step southwards on to the body of the goblin for more flanking bonuses?

Enjoying how his morning star crushed the skull of one of those filty creatures, Kandor turns towards the other goblin next to him. "You will be next" he whispers as he moves around the goblin. Seeing the perfect opportunity he strikes with his now bloodied weapon

attack, hatred: 1d20 + 3 ⇒ (10) + 3 = 13

damage: 1d8 + 2 ⇒ (8) + 2 = 10

If Kandor gets the flanking bonus, his attack roll will be a total of 15.

Look Golgast, proper damage, now I hope it hits.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Round 3

Effects:

Conditions:
Dim light (only affects Magwyn)

Magwyn has had enough. Fueled by rage at the king’s tricks, he brings his blade around in a back-handed swing. This time the sword finds purchase and the king falls, his broken and bleeding body lies heaped upon the floor.

Just then, Lugert charges into the room looking extremely angry.

Golgast conjures a flame that dances along the length of his rapier, its glow reflecting in the pupils of his eyes as he impales the goblin before him. It, too, falls. Kandor moves to strike the last remaining goblin (G2), but it shrieks in terror and ducks out of the way. Seeing its companions fallen, it attempts to flee, running down the southern corridor at full speed. Kandor takes advantage of its clumsy escape and lands a solid blow against it, but it remains standing and continues its path toward the cave entrance.

Everyone is up! You can continue combat to pursue the goblin or choose to let him run away, ending combat.
_________________________

PC Status:
Golgast: 5/10
Kandor: 11/11
Lugert: 10/16
Magwyn: 8/11

GM Screen:

G4 stabilize DC 10: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20 fail
Attack of Opportunity from Kandor: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2 ⇒ (2) + 2 = 4 hit, possible crit
Kandor AoO confirm: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 2 ⇒ (4) + 2 = 6 fail

NPC Status:
Goblin 1: unconscious, bleeding
Goblin 2: ?
Goblin 3: unconscious
Goblin 4: unconscious, bleeding
Goblin King: unconscious, bleeding


Male Half-Orc Magus (inactive)

Gôlgast will follow the escaping Goblin in the other room.
Mostly to make sure the little runt doesn't make off with his backpack.

He can't charge anyway. He just wants to be sure his gear is where he left it.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor pursuis the goblin to prevent him from stealing the backpack and to see where he goes.

He easily catches up and attacks the goblin for the final time.

attack: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d8 + 3 ⇒ (4) + 3 = 7


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Ding dong, the goblin's dead! Combat is over. What now?

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I would like to secure the goblins, and then use a channeling energy to heal us, and at least the king so we can interrogate him.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert slams him pick into the stone floor in a final fit of anger, digging the business end a good six inches into the solid ground. He heads back to grab his bow, kicking the goblin Kandor just slew out of his path. Strength Check: 1d20 + 4 ⇒ (10) + 4 = 14

He grabs Gôlgast's pack and hands it back to him. He then retrieves his pick breaking apart some of the flooring as he wrenches it free. He slings the box and stands at the ready with his heavy pick in both hands. He checks his surroundings.

So this is a throne room...
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

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