Battleground (Inactive)

Game Master CampinCarl9127


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This is a closed forum for a test battle.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Wooo, time to kick some ass.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

1d20 + 5 ⇒ (10) + 5 = 15


Gabriel, here is my warpriest. I'm not going to post with him so that I can delete the profile later.

Init: 1d20 ⇒ 20


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Arthur


Male Dwarf Nerd 15/Engineer 5

Warpriest activates his sacred bond to make his scimitar a +1 keen weapon as a swift action, then charges!

Charge Power Attack: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Confirm: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Damage (Weapon+STR+PA+Magic): 1d10 + 5 + 4 + 1 + 1d10 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 + (8) + 5 + 4 + 1 = 30

Current AC is 2 lower from charging.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Arthur takes a five foot step back, incurring a step up from Warpriest. Grimacing, Arthur casts defensively.

Concentration check: 1d20 + 13 ⇒ (2) + 13 = 15 (this one was an easy check. Quickened bless. T.T)

And the dice kill him for it.

So he tries again, this time with a different spell, and hopes/prays for the best.

Concentration check: 1d20 + 13 ⇒ (10) + 13 = 23

And he manages to get it off. Barely.


Male Dwarf Nerd 15/Engineer 5

Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20

Raggel Fraggel. Full attack.

Full Attack: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 281d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Confirm: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage: 1d10 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14
Crit Damage: 1d10 + 5 + 4 + 1 + 1d10 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 + (6) + 5 + 4 + 1 = 28

42 damage


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Concentration check: 1d20 + 13 ⇒ (9) + 13 = 22

Cure Serious: 3d8 + 10 ⇒ (7, 3, 5) + 10 = 25

Alright, here goes nothing. He will cast defensively again, once more just barely getting past the fricking bar (seriously -.-) and get of a cure serious for 25 delicious healing points. Then he'll fly straight up, triggering an AoO.


Male Dwarf Nerd 15/Engineer 5

AoO: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Damage: 1d10 + 5 + 4 + 1 ⇒ (9) + 5 + 4 + 1 = 19


Male Dwarf Nerd 15/Engineer 5

Throw the scimitar!: 1d20 ⇒ 3 Probably not with improvised and ranged penalties


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

1st round: Cure Critical: 4d8 + 10 ⇒ (6, 6, 5, 8) + 10 = 35
2nd round: Cure Critical: 4d8 + 10 ⇒ (3, 8, 1, 2) + 10 = 24
3rd Round: Cure Moderate: 2d8 + 5 ⇒ (1, 2) + 5 = 8
4th Round: Greater Magic Weapon
5th Round: Weapon of Awe
6th Round: Bulls Strength
7th Round: Bears Endurance
8th Round: Divine Favor
9th Round: Cast Channel Vigor (Haste)
10th Round: Righteous Might

On the 10th round he'll descend 90, coming within 70 ft of you.


Male Dwarf Nerd 15/Engineer 5

Buffs:
Wrathful Mantle: +2 on saves (10 mins)
Instrument of Agony: Upon hit with melee attack, will save or nauseated for 1d4+1 rounds, save is sickened for 1 round. (10 mins)
Weapon of Awe: +2 on damage rolls. Crits make opponents shaken for 1 round, no save. (10 mins)
Bull's Strength: +4 STR (10 mins)
Shield of Faith: +3 deflection to AC (10 mins)
Sun Metal: +1d4 fire damage (6 rounds)
Sanctuary: (7 rounds)
Divine Favor: +3 on attack and damage rolls (8 rounds)
Channel Vigor: Haste (9 rounds)

Will: 1d20 + 13 ⇒ (20) + 13 = 33


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Sanctuary: 1d20 + 10 ⇒ (16) + 10 = 26
Portent: 1d20 + 10 ⇒ (12) + 10 = 22

Power Attack Channel Smite: 1d20 + 19 ⇒ (7) + 19 = 26 (+7 Base, +2 Righteous, +2 Bulls, +2 Magic Weapon, +1 haste, +4 Str, +3 Divine Favor, -2 Power Attack, +1 Weapon Focus)

Damage: 2d6 + 25 ⇒ (2, 6) + 25 = 33 (+6 str, +3 Righteous Might, +3 Bulls Strength, +2 Weapon of Awe, +3 Divine Favor, +6 Power Attack, +2 Greater Magic Weapon)
Channel: 5d6 ⇒ (4, 3, 5, 2, 6) = 20

Arthur floats down to within 10ft of you and swings with a wickedly glowing long spear about twice as big as it had originally been. You'll eat 33 regular damage and half of that 20 from channel negative energy for a total of 43 damage.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Attack: 1d20 + 20 ⇒ (16) + 20 = 36


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

damage: 2d6 + 25 ⇒ (4, 6) + 25 = 35


Male Dwarf Nerd 15/Engineer 5

Disarm: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27

Warpriest takes away Arthur's annoying lance!


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Arthur creates a ten foot high square wall of stone around the longspear, then lands safely inside to pick it up.


Male Dwarf Nerd 15/Engineer 5

Fervor Heal: 3d6 ⇒ (1, 6, 4) = 11

Current HP = 69


Male Dwarf Nerd 15/Engineer 5

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18


Male Dwarf Nerd 15/Engineer 5

Break the longspear!: 1d20 + 13 + 1 + 2 + 3 ⇒ (4) + 13 + 1 + 2 + 3 = 23
Damage: 1d10 + 5 + 4 + 1 + 2 + 2 + 1d4 + 3 ⇒ (9) + 5 + 4 + 1 + 2 + 2 + (1) + 3 = 27


Male Dwarf Nerd 15/Engineer 5

Attack of Opportunity: 1d20 + 19 ⇒ (19) + 19 = 38
Confirm: 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d10 + 17 + 1d4 ⇒ (8) + 17 + (4) = 29
Full Attack: 1d20 + 19 ⇒ (10) + 19 = 291d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d10 + 17 + 1d4 ⇒ (8) + 17 + (3) = 281d10 + 17 + 1d4 ⇒ (1) + 17 + (3) = 21

Looks like 78 damage


Male Dwarf Nerd 15/Engineer 5

Fervor: 3d6 ⇒ (5, 3, 5) = 13

Current HP = 72


Male Dwarf Nerd 15/Engineer 5

AoO: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d10 + 17 + 1d4 ⇒ (8) + 17 + (2) = 27


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Cure Critical: 4d8 + 10 ⇒ (7, 5, 2, 8) + 10 = 32


Male Dwarf Nerd 15/Engineer 5

Picks up shield, heals self with fervor, uses heart of carnage blessing, goes full defense. Current AC is 32

Healing: 3d6 ⇒ (5, 6, 1) = 12


Male Dwarf Nerd 15/Engineer 5

Will: 1d20 + 13 ⇒ (1) + 13 = 14
Improved Iron Will: 1d20 + 13 ⇒ (11) + 13 = 24

Buffs:
Wrathful Mantle: +2 on saves (10 mins)
Instrument of Agony: Upon hit with melee attack, will save or nauseated for 1d4+1 rounds, save is sickened for 1 round. (10 mins)
Weapon of Awe: +2 on damage rolls. Crits make opponents shaken for 1 round, no save. (10 mins)
Bull's Strength: +4 STR (10 mins)
Shield of Faith: +3 deflection to AC (10 mins)
Sun Metal: +1d4 fire damage (3 rounds)
Divine Favor: +3 on attack and damage rolls (5 rounds)
Channel Vigor: Haste (6 rounds)


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Attack 1: 1d20 + 20 ⇒ (2) + 20 = 22
Attack 2: 1d20 + 20 ⇒ (20) + 20 = 40
Confirm: 1d20 + 20 ⇒ (13) + 20 = 33
Attack 3: 1d20 + 15 ⇒ (12) + 15 = 27

Damage 2: 1d8 + 25 ⇒ (6) + 25 = 31
Critical: 1d8 + 25 ⇒ (7) + 25 = 32
Smite: 5d6 ⇒ (2, 3, 4, 6, 5) = 20
Damage 3: 1d8 + 25 ⇒ (1) + 25 = 26

He'll drop down five feet and full attack.


Male Dwarf Nerd 15/Engineer 5

Forgotten haste attack: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d10 + 17 + 1d4 ⇒ (3) + 17 + (1) = 21


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

1d20 + 10 ⇒ (16) + 10 = 26


Male Dwarf Nerd 15/Engineer 5

1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (12) + 13 = 25

Them be the will saves


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (19) + 10 = 29


Male Dwarf Nerd 15/Engineer 5

Fervor!: 3d6 ⇒ (5, 2, 4) = 11

Current HP = 64

Disarm: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Attack: 1d20 + 20 ⇒ (10) + 20 = 30

Damage: 1d8 + 25 ⇒ (2) + 25 = 27


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Touch Attack: 1d20 + 18 ⇒ (15) + 18 = 33

Inflict Serious Wounds: 3d8 + 10 ⇒ (1, 1, 6) + 10 = 18


Male Dwarf Nerd 15/Engineer 5

Warpriest grabs the weapon off the ground, waves a shiny hand over it to make it holy, then stabs Arthur!

Attack: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Damage: 1d8 + 17 + 2 ⇒ (2) + 17 + 2 = 21


Male Dwarf Nerd 15/Engineer 5

Warpriest heals himself with fervor and a CSW

Healing: 3d6 + 3d8 + 10 ⇒ (5, 5, 4) + (7, 6, 4) + 10 = 41

HP = 60


Male Dwarf Nerd 15/Engineer 5

1d20 + 13 ⇒ (2) + 13 = 15


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Channel: 5d6 ⇒ (6, 3, 6, 6, 2) = 23


Male Dwarf Nerd 15/Engineer 5

Fervor: 3d6 ⇒ (1, 6, 6) = 13

HP = 50

Casts resistance on self.


Male Dwarf Nerd 15/Engineer 5

AoO: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
Damage: 1d8 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Will: 1d20 + 14 ⇒ (19) + 14 = 33


Male Dwarf Nerd 15/Engineer 5

Stat: 1d10 + 7 ⇒ (7) + 7 = 14
Stat: 1d10 + 7 ⇒ (6) + 7 = 13
Stat: 1d10 + 7 ⇒ (4) + 7 = 11
Stat: 1d10 + 7 ⇒ (4) + 7 = 11


Male Dwarf Nerd 15/Engineer 5

Zach

Stat: 1d10 + 7 ⇒ (8) + 7 = 15
Stat: 1d10 + 7 ⇒ (8) + 7 = 15
Stat: 1d10 + 7 ⇒ (9) + 7 = 16
Stat: 1d10 + 7 ⇒ (4) + 7 = 11


Male Dwarf Nerd 15/Engineer 5

Zach's Cohort

Stat: 3d6 ⇒ (1, 3, 3) = 7
Stat: 3d6 ⇒ (4, 5, 3) = 12
Stat: 3d6 ⇒ (5, 3, 2) = 10
Stat: 3d6 ⇒ (6, 6, 3) = 15
Stat: 3d6 ⇒ (2, 3, 4) = 9

Reroll 1s: 1d6 ⇒ 4

10, 12, 10, 15, 9


Male Dwarf Nerd 15/Engineer 5

Grumblejack HP

1d10 ⇒ 8
1d10 ⇒ 7
1d10 ⇒ 3
1d10 ⇒ 9
1d10 ⇒ 7


Male Dwarf Nerd 15/Engineer 5

Kingmaker stats

Stat: 2d12 + 6 ⇒ (9, 11) + 6 = 26 = 17
Stat: 2d12 + 6 ⇒ (12, 3) + 6 = 21 = 18
Stat: 2d12 + 6 ⇒ (9, 12) + 6 = 27 = 18
Stat: 2d12 + 6 ⇒ (2, 10) + 6 = 18 = 16
Stat: 2d12 + 6 ⇒ (6, 3) + 6 = 15 = 12
Stat: 2d12 + 6 ⇒ (5, 12) + 6 = 23 = 18

Stat: 2d12 + 6 ⇒ (10, 4) + 6 = 20 = 16
Stat: 2d12 + 6 ⇒ (10, 6) + 6 = 22 = 16
Stat: 2d12 + 6 ⇒ (1, 6) + 6 = 13 = 12
Stat: 2d12 + 6 ⇒ (8, 4) + 6 = 18 = 14
Stat: 2d12 + 6 ⇒ (12, 5) + 6 = 23 = 18
Stat: 2d12 + 6 ⇒ (1, 8) + 6 = 15 = 14


Isaac Quinn's HP
1d6 ⇒ 5
1d6 ⇒ 6


Krag Begrip stats

1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (7) + 7 = 14


1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (2) + 7 = 9

New stats


1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9

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