Sir Respen Bayleef |
Respen will move carefully and quietly through the grounds, and looking for the an entrance as well. "Remember my dear young ones, there are still goblins aboot and they do love there traps so be careful." Respen instructs. He has his cane in is hands still.
Stealth:1d20 + 8 ⇒ (17) + 8 = 25
Perception:1d20 + 6 ⇒ (1) + 6 = 7
Sir Respen Bayleef |
Respen jumps at the rat attacking him and lets a light yelp. Then after remembering the group is there he quickly goes back to his cool bravado look and says with crooked smile, "Haha, that is what I call the Bayleef back up, it causes the enemy to misdirect there attack into the local environment. Anyway it looks like we got a pet for the firestarter or Berry as long as they promis to take care of it." He ends his comment with a slight bow and goes back to sneaking to the temple. Since the rat suprised him, he will take a better look.
Bluff:1d20 + 7 ⇒ (18) + 7 = 25
Perception:1d20 + 6 ⇒ (10) + 6 = 16
Stealth (if I need to do it again): 1d20 + 8 ⇒ (15) + 8 = 23
Berry Peelyblossom |
Respen jumps at the rat attacking him and lets a light yelp. Then after remembering the group is there he quickly goes back to his cool bravado look and says with crooked smile, "Haha, that is what I call the Bayleef back up, it causes the enemy to misdirect there attack into the local environment. Anyway it looks like we got a pet for the firestarter or Berry as long as they promis to take care of it." He ends his comment with a slight bow and goes back to sneaking to the temple. Since the rat suprised him, he will take a better look.
Bluff:1d20+7
Perception:1d20+6
Stealth (if I need to do it again): 1d20+8
Berry says nothing. She simply gazes through the little mans soul.
Gurukk Pyreborn |
Gurukk move over to the rat and begins casting and a spell which goes off on himself.
Sir Respen Bayleef |
Berry says nothing. She simply gazes through the little mans soul.
Respen glances back and catches Berrie's gaze. A cold chill goes down his back and his face turns a little pale as he feels like her little eyes boring through his soul. Sir Respen turns away and moves a little farther ahead mumbling something not understandable and puts his focus back on the citdel.
Looks like Gurukk is the Pathfinder version of Gallagher lol.
KenderKin |
As you get towards the center of the area you feel a slight rumble, the ground falls about 2 feet suddenly causing all the debris to shift!
The large rocks suddenly close in on your feet and ankles....
Reflex Save DC 16
or take 1d4 ⇒ 3 damage as a rock rolls over your foot....
Did you fail by more than 5?
A large rock pins your leg!
Fail by more than 7
Causing additional 1d4 ⇒ 3 Damage
Xane |
Reflex Save:1d20 + 2 ⇒ (5) + 2 = 7
Perception:1d20 + 6 ⇒ (11) + 6 = 17
Dam Roll:1d4 ⇒ 1(For the fail)
Dam Roll:1d4 ⇒ 3(For the big fail.. :P)
As the rubble shifts, Xane grunts and stops in her tracks.
"Ah...fek it!" She hisses. Then crouches/leans down and begins to work at the rubble that has shifted and trapped her foot beneath it's shifting surface as something gives way beneath them all.
Gurukk Pyreborn |
1d20 + 1 ⇒ (7) + 1 = 8
Gurukk's leg gets pinned injuring him
Gurukk tries to free his leg from the rock. After he does, Guruuk calls out to the Fire God and touches the wound from the rock. It starts to sizzle and it starts to close up.
KenderKin |
It will take a bit of strength to free yourselves.
Any initial roll can include a +2 bonus for Berry helping!
Berry
Strength DC 12
The rocks are mostly a couple hundred pounds or less....
Gurukk Pyreborn |
It will take a bit of strength to free yourselves.
Any initial roll can include a +2 bonus for Berry helping!
Berry
** spoiler omitted **Strength DC 12
The rocks are mostly a couple hundred pounds or less....
Strength Check1d20 + 5 ⇒ (6) + 5 = 11
Strength Check1d20 + 3 ⇒ (20) + 3 = 23Xane |
The littered area leads to a door into the citadel itself.
You do what?
Generally rest, recover and wait for folks to get back into tip-top fighting trim before we go and open the door to a whole load of whoop-@ss on ourselves. :P
Gurukk Pyreborn |
The littered area leads to a door into the citadel itself.
You do what?
"Gurukk sees the door that leads to inside the citadel. Gurukk thinks we should go there."
Sir Respen Bayleef |
Strength Check:1d20 + 2 ⇒ (15) + 2 = 17
Current HP:12/21
Sir Respen Bayleef lifts the heavy boulder off his leg and as he gets up will check out the stone and where it dropped to see if it looks like someone tampered with it. "Rest sounds like a good plan, I need a break to try and heal up. I say we rest out of sight and away from falling rocks hehe." Respen replies to Xane and the group.
Perception:1d20 + 6 ⇒ (1) + 6 = 7
Gurukk Pyreborn |
Gurukk takes a look at his wound and say to Respen, "The Fire God can relieve some of that pain, it will burn some but should feel better"
Gurukk calls out to the Fire God to sear the wound and infuse Respen's body with the power of fire and touches Respen. Where Gurukk touches Respen it almost feels like a hot cook fire pan is touching his wounds, yet when Gurukk pulls away his wounds are almost gone.
cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8
Sir Respen Bayleef |
Respen jumps at the pain, then he looks down to see his wounds gone. With a little suprise in his voice, "You can call me a believer. Thank you My dear firestarter, lets move I just have a feeling these rocks falling are goblin trickery."
Yay! back up to 20/21 hp hehe.
KenderKin |
This circular area is cobbled with cracked granite, upon which sprawl four goblins, all apparently slain in combat. One stands with its back against the western wall, the killing spear still skewering it and holding it upright. Three wooden doors lead off from this area. Above, a hollow tower of loose masonry reaches 30 feet, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
Assuming you are going to close the door behind you and secure the area and set camp...
Berry Peelyblossom |
Berry pouts as she sees the dead goblins speard or slain. "This is terrible!" She looks up at the nearest person. "They didn't have any fun with the bodies at all! Amateurs!"
With that she awaits to see if they secure the area. Once they do she whispers something guttural into the ear of her teddy bear. Suddenly it twitches and animates moving about on its own accord. Even as you watch it digs through Berry's pack and pulls out a child sized pink tent with stylized white kittens embroidered on it. The teddy bear sets up the ten as BErry pouts again. "I'm hungry!"
Sir Respen Bayleef |
As Sir Respen enters the room he moves into the room, hugging the wall while moving stealthy and looking for traps and ambushes.
Perception:1d20 + 6 ⇒ (14) + 6 = 20
Stealth:1d20 + 8 ⇒ (19) + 8 = 27
Disable Device:1d20 + 4 ⇒ (5) + 4 = 9
Perception:1d20 + 6 ⇒ (18) + 6 = 24
Heal:1d20 + 4 ⇒ (6) + 4 = 10
Xane |
Berry pouts as she sees the dead goblins speard or slain. "This is terrible!" She looks up at the nearest person. "They didn't have any fun with the bodies at all! Amateurs!"
"Oh...I don't know. The whole 'Pin the Goblin to the wall' is always a fun kind of game." Xane points out absently, even as she goes over to remove said spear from said demised Goblin.
Str Check:1d20 + 4 ⇒ (13) + 4 = 17
'SShhh-uck!'
"Hmm.....not a bad spear..." She looks aid weapon over, ignoring the falen body.
With that she awaits to see if they secure the area. Once they do she whispers something guttural into the ear of her teddy bear. Suddenly it twitches and animates moving about on its own accord. Even as you watch it digs through Berry's pack and pulls out a child sized pink tent with stylized white kittens embroidered on it. The teddy bear sets up the ten as Berry pouts again. "I'm hungry!"
"Awe, you poor little mite..." Xane says at Berry's plaintiff wail. "Here, let me see what i might have spare in my pack..." To which Xane also rummages around in her gear...."Hmmm..not much but trail rations..." She shrugs. "They'll take a small while to work up into vittles..."
So yeah, working at setting up camp. =)
Gurukk Pyreborn |
Xane pulls the spear loose the body slumps forward and reveals to Respen a deep set and impressive runes in the wall...
Draconic ** spoiler omitted **
Respen also locates a secret door.
If Respen shares he found the secret door, Gurukk will check it out with him.
"Gurukk thinks there are too many doors in this room, maybe we should find one with less entrances."
KenderKin |
Area 3 is where the boulders shifted...
Area 4 is where you are....yes two regular doors and a secret door that opens into.....
Respen set off a poison needle trap Trap 1d20 + 5 ⇒ (2) + 5 = 7 Damage 1 point
This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and south wall. Red pin points of light kindle in their eye sockets as they rise from their resting places…..
Mechanics
Them Initiative 1d20 + 8 ⇒ (11) + 8 = 19
DM notes
DR 5/bludgeoning; Immune cold …..Claws [dice] 1d20+2[dice] Damage [dice] 1d4+2[dice]
Claws [dice] 1d20+2[dice] Damage [dice] 1d4+2[dice]
The skeletons shamble towards you!
Rest? Who needs rest.... ;)
Sir Respen Bayleef |
As the old halfling's clumsy hands funble over the trap's mechanics and sets it off, luckly his armored coat stops the needle. "The Resting will have to wait, looks like we have trouble." Respen informs, while he puts his brass knuckles on.
Us initiative attempt:1d20 ⇒ 10
Gurukk Pyreborn |
As the old halfling's clumsy hands funble over the trap's mechanics and sets it off, luckly his armored coat stops the needle. "The Resting will have to wait, looks like we have trouble." Respen informs, while he puts his brass knuckles on.
Us initiative attempt:1d20
Us Initiative1d20 + 1 ⇒ (13) + 1 = 14
Berry Peelyblossom |
Can either Xane or Berry beat the initiative of three slow and clumsy skeletons?
Stay tuned true believers......
"No!"
Berry being quite upset at the GM's attempts to make her work and even more angry that she went through all the work making Mr. Tedddy make her tent to have skeletons go clankity clank all night. So she rolled initiative.
1d20 + 0 ⇒ (12) + 0 = 12
Xane |
Xane draws her heavy, curved sword,
Initiative:1d20 + 3 ⇒ (20) + 3 = 23
"It's clobberin' TIME!" She yells enthusiastically as she moves to meet the skeletons in combat and swings,
Att Roll:1d20 + 5 ⇒ (11) + 5 = 16
Dam Roll:1d8 + 4 ⇒ (6) + 4 = 10
Gurukk Pyreborn |
Xane hits the first Skeleton destroying it completely. a puff of bone dust fills the air and feels like sand upon your skin.....
Xane has won "Us" initiative! The rest of you are up!
Gurukk calls to the Fire God and shoots a Fire Ray from his fingertips.
Fire Ray Range Touch 1d20 + 1 ⇒ (5) + 1 = 6
Berry Peelyblossom |
Gurukk must have had one finger up his nose!
He misses badly.....
Next!
Lookiing at the sky with a mean soul flaying expression at the narrator Berry unwraps her kitty from her neck and drops it on the ground muttering words in a baleful Abyssal language that even demons would blush upon hearing. The kitty comes to life and bounds off silently loping into a magnificently elegant machine of stuffed cottony murder.
Her teddy looks up from its work and stumbles awkwardly towards Berry.
Hmmm no combat maps? Will anyone do one? Kind of reluctant to be throwing thigns about without worrying about the normal hazards of combat...
Actions:
Mage Armor on Kitty!
Kitty! charges nearest skeleton. 1d20 + 8 ⇒ (13) + 8 = 21Bite (Deals Bludgeoning and piercing!) Damage 1d3 + 1 ⇒ (2) + 1 = 3
Teddy moves next to Berry.
Sir Respen Bayleef |
"Good strike my dear Warrior Women, now for a little finesse!" Respen says as he tries to roll past the skeleton and gain a flank with kitty. He kinda stumbles a little bit and then lets loose his fist of justice!
Acrobatics:1d20 + 5 ⇒ (3) + 5 = 8
Brass Knuckle attack:1d20 + 6 ⇒ (9) + 6 = 15
Damage(blunt):1d2 + 2 ⇒ (2) + 2 = 4
KenderKin |
The two skeletons shrug off the blows of the little kitty and the brass knuckles....
The two skeletons each attack
Xane
Claws 1d20 + 2 ⇒ (6) + 2 = 8 Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claws 1d20 + 2 ⇒ (4) + 2 = 6 Damage 1d4 + 2 ⇒ (3) + 2 = 5
Respin
Claws 1d20 + 2 ⇒ (9) + 2 = 11 Damage 1d4 + 2 ⇒ (1) + 2 = 3
Claws 1d20 + 2 ⇒ (10) + 2 = 12 Damage 1d4 + 2 ⇒ (1) + 2 = 3
You are up again!