Ushaka
|
Ushaka looks over at Daza "Are you thinking what I'm thinking?"
Daza Cat Speaker
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"Perhaps - are you mulling over a memory of running naked upon the savannah hunting a gazelle with nothing but your teeth and claws? If so, then yes."
He smiles. "But yes - the words of the dead may lead to the Shrine of the Failed."
Ushaka
|
Ushaka smiles.
"When I was younger I swam with Gozreh's sharks, diving for crab traps and oysters. Some days I long for the strength and endurance of my youth, but yes our dreams and memories are not so far apart. Tell me more of your hunt later, for now let us travel to the Failed Shrine."
Lynn Kuro
|
Lynn tried her best not to imagine the orcish druid naked but ended up simply cringing a bit.
| DM Amazing Red |
You arrive at the Starstone citadel which is located right next to the Shrine of the Failed. At the exact moment you arrive, a crusader who you hear is named Sir Reinhart is attempting the fabled Test of the Starstone. All the caretakers and guards seem busy watching his attempt.
Making your way into the monumental antechamber, you see that it stretches eighty feet from end to end, with a ceiling suspended thirty feet from the floor by great pillars. Seven arched passages lead to humble rooms, each of which contains a polished stone altar dedicated to one of the failed aspirants who attempted the Test of the Starstone. You find the altar to Hollis Thorne.
D: 2d20 ⇒ (3, 5) = 8
L: 2d20 ⇒ (6, 17) = 23
K: 2d20 ⇒ (9, 19) = 28
U: 2d20 ⇒ (20, 16) = 36
You notice a secret door hidden by an illusion in this altar but you do not notice any way to unseal the door. You do notice that the nameplate for the altar is loose as if you could move it.
Lynn Kuro
|
Lynn began fiddling with the nameplate her curiosity getting the better of her. She was busily muttering to herself"hidden.. behind the nameplate of the requested."
Lynn Kuro
|
Grabbing the piece of chalk she looked back to the others with a smile, "Fimbrik said the password was wiffle." She slowly etched out the word wiffle onto the board.
| DM Amazing Red |
Lynn etches the word wiffle on the board and the illusion over the secret door fades and the door itself opens into a cavern. The cavern beyond the secret door is made of stone. The cavern leads you into what seems to be a repository.
Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.
Daza Cat Speaker
|
Daza sniffs the, using magic to detect poison and generally looking about this room of mystery.
perception: 1d20 + 7 ⇒ (1) + 7 = 8 I was going to specify what he was looking at, but I guess it doesn't matter...
Ushaka
|
Ushaka will check the desk for traps.
Perception take 10: 10 + 5 = 15 +1 magical traps.
Assuming it is safe he will work to collect the gem and papers.
| DM Amazing Red |
Ushaka finds no traps and collects the glowing gem and papers. The paperwork on the desk is a priceless collection of Pathfider Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago.
1d4 ⇒ 3
Perception checks.
Ushaka
|
Perception: 10 + 5 = 15 +1 vs magical traps
| DM Amazing Red |
4d3 ⇒ (2, 3, 3, 1) = 9
A: 1d20 + 3 ⇒ (11) + 3 = 14
D: 1d20 + 1 ⇒ (5) + 1 = 6
L: 1d20 + 5 ⇒ (13) + 5 = 18
K: 1d20 + 2 ⇒ (7) + 2 = 9
S: 1d20 + 3 ⇒ (6) + 3 = 9
To: 1d20 + 2 ⇒ (12) + 2 = 14
U: 1d20 + 5 ⇒ (12) + 5 = 17
Order: Lynn, Ushaka, Archer, Touched, Slicers, Kelevan, Daza
As the party leaves the hidden corridor back into the antechamber Daza and Ushaka both notice movement behind a few of the pillars. Ushaka can take a surprise round action.
Ushaka
|
Ushaka hurries to cover, splitting from the group so they're not all likely to get blown up at once. "By Gozreh's storms, Ambush!
Move to K9
| DM Amazing Red |
A man in robes, morningstar at his side steps out and says something in a gutteral tongue.
"The prophecy says that these fools will die this day. We will fulfill it!"
Bless for team badguy.
An elf in chain steps out and fires a shot at Daza.
Cover, Bless, Favored Enemy vs FF: 1d20 + 4 + 2 - 4 + 1 ⇒ (12) + 4 + 2 - 4 + 1 = 15
1d8 + 2 ⇒ (7) + 2 = 9
Two halflings in leather step and toss daggers at Kelevan and Lynn.
Bless vs FF Kelevan: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
1d3 + 1d6 ⇒ (1) + (5) = 6
Bless vs FF Lynn: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
1d3 + 1d6 ⇒ (1) + (4) = 5
Daza's surprise round. Lynn and Ushaka have their normal turns as well.
Lynn Kuro
|
Lynn smiled back at the others, "I can't believe we actually found it, isn't this awesome. Let's get back to... erm who are the-"
She was cut off as a dagger buried itself deep into her shoulder causing her form to ripple, back into her natural Kitsune form for a moment before reverting to her humanoid form.
Gathering herself she began to sing a battle chant to empower her allies Inspire Courage +1 saving against fear and +1 attack and damage
Perform(Sing): 1d20 + 7 ⇒ (19) + 7 = 26
5/10HP
Daza Cat Speaker
|
Daza howls in anger as the quarrel strikes him.
(Orc)"Tau, food!" he gestures at the ruffians.
Acid maw on Tau
Daza's Companion Tau
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Tau growls, charging the friend hurter.
bite,charge: 1d20 + 7 ⇒ (14) + 7 = 21
1d6 + 1 ⇒ (5) + 1 = 6 plus acid: 1d4 ⇒ 1 plus acid: 1d4 ⇒ 3 next round.
AC 15 for tau. I can't actually tell which one is the elf. U, maybe? Move Tau to K10 then.
Ushaka
|
Ushaka will circle the rear of the group and try to help the kitty clobber the demon-speaker.
Move to J3, attack.
Club: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 4
| DM Amazing Red |
Ushaka's blow is evaded. Even with the burning acid, the doomsayer will channel the power of his gods excluding the cat and rogue from it's blessing.
Channel: 1d6 ⇒ 4
The archer will switch targets and aim at Ushaka.
Melee, Bless, PBS, Favored Enemy: 1d20 + 4 + 2 - 4 + 1 + 1 ⇒ (3) + 4 + 2 - 4 + 1 + 1 = 7
1d8 + 3 ⇒ (4) + 3 = 7
The pair of halflings will gang up on the feral feline.
S1, No Flank, Bless: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
S2, Flank!, Bless: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Sneak Attack: 1d4 + 1d6 ⇒ (2) + (3) = 5
Party is up!
Daza Cat Speaker
|
Daza moves in quickly to help his surrounded furry friend, swinging his greataxe at a half-sized one.
Move to I7
1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
1d12 + 4 ⇒ (11) + 4 = 15
"Who are you, and why are you doing this?"
Ushaka
|
Ushaka will 5ft step into flank and bludgeon the cleric.
Club: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 ⇒ (4, 1) = 5
Other Club: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 2d6 ⇒ (3, 4) = 7
Daza's Companion Tau
|
The lays a flurry of attacks upon the holy man, uncaring of the strangeness of the battle.
bite: 1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 1 ⇒ (1) + 1 = 2 plus acid: 1d4 ⇒ 3 plus acid: 1d4 ⇒ 4 next round.
claw: 1d20 + 5 ⇒ (1) + 5 = 6
1d4 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 5 ⇒ (18) + 5 = 23
1d4 + 1 ⇒ (1) + 1 = 2
Lynn Kuro
|
HP:5/10
Lynn Moved straight forward towards the archer F6
She kept her song going, and rose to a deafening crescendo in the archers direction.
Chord of Shards dc14 reflex negate
damage: 2d6 ⇒ (5, 6) = 11
| DM Amazing Red |
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Kelevan fails to drop the archer off his feet and Lynn conjures some shards to throw at the elf. The elf deftly dodges those as well. He in turn fires at Ushaka again.
Bless, PBS, Favored Enemey: 1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 3 ⇒ (1) + 3 = 4
The last halfling slashes at Daza who bisected his flank buddy.
Bless: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
1d4 ⇒ 1
Party up again.
Ushaka
|
With an arrow stuck firmly in his left shoulder Ushaka turns to the archer and charges.
Charge: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d6 ⇒ 3
Lynn Kuro
|
Lynn continues moving in on the archer pulling her rapier free, E3 Once she was in range she'd Stab at the archer.
attack: 1d20 - 1 + 1 ⇒ (13) - 1 + 1 = 13
damage: 1d6 - 1 + 1 ⇒ (6) - 1 + 1 = 6
Daza's Companion Tau
|
SNARL!
bite (on halfing), song: 1d20 + 6 ⇒ (12) + 6 = 18
1d6 + 2 ⇒ (2) + 2 = 4 plus acid: 1d4 ⇒ 3 plus acid: 1d4 ⇒ 4 next round.
claw: 1d20 + 6 ⇒ (6) + 6 = 12
1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (5) + 6 = 11
1d4 + 2 ⇒ (1) + 2 = 3
Lynn Kuro
|
I believe that would provoke an attack of Op for Lynn, and she's standing on E3 so his move is impossible
AoO: 1d20 + 0 ⇒ (10) + 0 = 10
damage: 1d6 + 0 ⇒ (6) + 0 = 6
Lynn didn't let up on singing her battle song, though with the dagger in her shoulder she wasn't sure how much longer she'd be able to sing. After the Archer tried to move away she poked again with her rapier.
attack: 1d20 + 0 ⇒ (4) + 0 = 4
damage: 1d6 + 0 ⇒ (4) + 0 = 4
Ushaka
|
Ushaka howls out in pain and limps back out of the line of fire.
Full Defense and move to K5