DM Amazing Red |
Junia leads the party west. Several corridors and galleries eventually lead to the entrance of the second intact greenhouse in the arboretum. A wooden plaque outside reads “Plants of Eastern Garund: Please proceed with caution, as some are poisonous”. Unlike the dead and warped growth in most of the Arboretum, the plants growing in this greenhouse seem to be relatively young and healthy. Several raised beds of earth host strange looking plants with long, sinuous vines, and a small, gently flowing fountain with a red lion statue at its center sits near the middle of the chamber. Against the wall stands a worktable and chair covered in gardening tools. Tending to the plants seems to be an anthropomorphic plant woman.
"Stay back, you are not allowed to harvest my companions!" She warns.
Cliff Zephyr |
Junia leads the party west. Several corridors and galleries eventually lead to the entrance of the second intact greenhouse in the arboretum. A wooden plaque outside reads “Plants of Eastern Garund: Please proceed with caution, as some are poisonous”. Unlike the dead and warped growth in most of the Arboretum, the plants growing in this greenhouse seem to be relatively young and healthy. Several raised beds of earth host strange looking plants with long, sinuous vines, and a small, gently flowing fountain with a red lion statue at its center sits near the middle of the chamber. Against the wall stands a worktable and chair covered in gardening tools. Tending to the plants seems to be an anthropomorphic plant woman.
"Stay back, you are not allowed to harvest my companions!" She warns.
"Calm down. We are not here to harvest you, or your friends. Who are you?"
Cliff Zephyr |
I am Cliff Zephyr. We are here looking to recover some paperwork left somewhere in these ruins. We do not have any interest in you or friends.
Cliff Zephyr |
"Wonderful"
"Well, we believe the papers we are looking for are located near that red lion statue. Do you mind if we approach it and search it?
diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28
DM Amazing Red |
"Alright, but stay away from my companions."
Carefully tipping over the Red Lion statue on the fountain reveals that it is hollow. Inside is a small package wrapped in many layers of wax paper: Grishan’s intelligence packet. Reading his notes reveals a number of secrets, all in Grishan’s hurried script, along with documents that provide proof of the allegations made.
Case M7In process, expect updates after Stilonius’s birthday party. Case D4 Lady Miranda Dacilane is rumored to have committed numerous amorous indiscretions during her youth. The most outrageous was that she was the mistress of Orias Deckland, a scandalous member of Absalom’s upper classes, and bore him a child. She is also rumored to have belonged to a secret society known as the Harbingers of Fate. Rumors come from a drunken but reliable source. Case A1 Badru let slip that his sister is heading to Osirion to participate in a secretive excavation of a tomb from the time of the Pharaoh of Forgotten Plagues.
Case M12 It is well known that the Morilla family runs the Guild of Wonders, Absalom’s most prestigious espionage and assassination organization. What is less well known is that the Aspis Consortium, a Chelish band of fortune-hunters, hired the Guild of Wonders many times to spy on the Pathfinder Society and the Blakros family. I successfully created a diversion for the servant’s attention, and was able make copies of several documents that prove that Lady Annasendra personally oversaw contracts to assassinate members of the Pathfinder Society. If the number of events I am invited to is any indication, they haven’t caught on yet, but I ’m afraid to dig deeper in to this situation. Case N4 After hours of searching and days of asking subtle questions, I ’ve turned up absolutely nothing of interest. Surely people this boring must be hiding something. Case L3 The servant in charge of the kitchens has a penchant for gossip.
Information Broker I read in a diary that that an information broker lives in Absalom named Torch. I hear he’s well worth his coin, but is not to be trusted, because he’ll sell information to anyone. Case Maldris 8 To my shame I have learned that my own father, Merrin, is a charlatan who used the chaos of the Andoran’s People’s Revolt to change his name from Vanoecker. I later learned that the Vanoeckers were an Andoren noble family with a tyrannical reputation. The worst part was that I discovered that my brother knew about this all along. So much for his glorious, egalitarian ideals and Andoren purity. We’re just as guilty as the rest of them! Case T3: There’s some big ceremony coming up at the temple of Asmodeus in a few months. People were muttering about a great fie to honor him, but I couldn’t hear many details. I can’t shake the though that those devil bootlickers are planning to burn slaves in that pyre. I must investigate further.
DM Amazing Red |
The ghostly boy appears for a moment. "Yes, we should speak with him. But that can wait until we visit the drownyard."
Khaya interrupts the party briefly. "Can you please keep my presence here a secret? I would like time to grow my companions so I can ask the Absalom goverment to help free the rest of my people."
Itra Javek |
"Hmm..." A pause, as Itra considers the request. "You seem to be doing no harm here. Tell me, though, if you will, where are the rest of your people? Why are they not free?"
DM Amazing Red |
"Thank you."
The Drownyard is located a short distance from the Arboretum Arcanis, and is surrounded by a tall, wrought iron fence. The key provided by Drandle Dreng unlocks the front gate. The grounds of the old Tri-Towers Yard have been cleaned up in the last several years, and several old ruined school buildings that stood too close to the cliff’s edge were demolished. All of the gnarled old trees were removed and new flwering bushes and trees have been planted in their place. Despite these efforts, the few ruined classrooms that remain look sad and forgotten. Just inside the gate sits a small, locked storage shed marked with the Pathfinder’s Glyph of the Open Road.
DM Amazing Red |
J. falls silent as she steps on the grounds of her old school, as she has not been here since she was rescued seven years earlier. "Please, a moment of silence for those lost here." Once the moment has passed, she nods, as if she has made a decision. "There is something in that classroom. It has something to teach me, something I need to learn."
Cliff Zephyr |
"Hold." Cliff says putting an arm on her shoulder. Give us a minute.
"Lets take a look at the shed. Its the society's. Pretty sure they won't mind if we use what is inside. Then we can secure the classroom."
DM Amazing Red |
"Okay.."
The storage shed was once locked, but its lock is damaged and no longer functions. It contains various supplies used by the archaeological teams that work here including large rolls of twine, wooden stakes, brushes, sacks, shovels, trowels, and various measuring implements. A large sign hanging on the back of the shed reads:
“Entry to above ground structure in the ‘Yard is strongly discouraged. It contains an dangerous supernatural force. Items in the yellow box are for emergencies only. Signed, V-C Dreng”
Inside are 4 haunt siphons and a note explaining their use.
Cliff Zephyr |
"Okay.."
Inside are 4 haunt siphons and a note explaining their use.
Well, one siphon for each of us and our wizard.
DM Amazing Red |
The small classroom is all that remains of a once great school. School benches and chairs are scattered about in a haphazard fashion and a chalkboard hangs crooked from a single nail on the western wall. The sound of the ocean beating against the cliffs in the distance is the only thing that breaks the silence.
Perception checks.
1d20 + 1 ⇒ (15) + 1 = 16