Forwell Hog

Cliff Zelpher's page

36 posts. Alias of The Wise Fox.


Full Name

Cliff Zelpher

Race

Angel Blooded Celestial

Classes/Levels

Oracle 1

Gender

Male

Size

Medium

Age

65

Alignment

Lawful Good

Languages

Common, Celestial, Tien, Kelish

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Cliff Zelpher

Background
The Zelpher Family were once nobility from Taldor. Decended from angels, the Zelpher family was a proud beccon of light within a corrupt empire. Once upon a time, the family was blessed with a powerful holy greataxe, said to be able to destroy any opponent that opposed the wielder in battle with little effort. It is said from records kept within the family that when Taldor fell, the Zelpher family's enemies closed in and stole the axe. The head of the family eventually retrieved the axe, but not before their enemies cursed it with their hellish magic, and to this day, the curse could not be removed.

Cliff Zelpher is the current head of the Zelpher family, and though he is said to be the strongest sire of the family to date, he is not immune to the wasting black blood curse of the axe. He has joined the Pathfinder Society in hopes of finding a cure for his family's curse.

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Init +1; Senses: Perception +3, Sense Motive +5

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Defense

AC 15, Touch 1, Flat-footed 14 (+4 armor, +1 Dex)

hp: 11 (1d8 +3)

Fort +3 Ref +1 Will +1

Resistances: acid resistance 5, cold resistance 5, electricity resistance 5.

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Offense

Speed: 30 ft.

Melee: Masterwork Greataxe +6 (1d12+6)

Ranged: Javelin +1 (1d6+4)

Spell Like Abilities:
Alter Self (1/day)

Spells Known:
0 - Detect Magic, Create Water, Guidance, Stabilize

1 - Cure Light Wounds, Bless, Inflict Light Wounds (4/day)

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Feats:
Weapon Focus, Skill Focus: Knowledge: Arcana

Skills
Diplomacy +7, Linguistics +3, Sense Motive +5, Perception +3, Knowledge Arcana +3; Armor Check -2; -4 to all Dex checks
Traits
Resilient, Heirloom Weapon

Alternate Racial Traits
Angel Blooded, Truespeaker

Combat Gear
Alchemist's Fire, Wand of Infernal Healing (50 charges), Masterwork Greataxe, Javelin (5), Chain Shirt, Spell Component Pouch, Explorer's Outfit, Cold Weather Outfit, Hip Flask, Backpack, Bedroll, Belt Pouch, Candles (10), Flint & Steel, Iron Pot, Mess Kit, Rope, Soap, Torches (10), Trail Rations, Waterskin, 191 gold

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Special Abilities
Black-Blooded Oracle All black-blooded oracles effectively share the same curse—the curse of black blood. The material affects these oracles physically and mentally, altering both physiology and mystic powers. The blood of a black-blooded oracle actually runs black, and wounds she suffers are infected by her own power and are difficult to heal. She is immune to the effects (both beneficial and destructive) of black blood. Positive and negative energy affect a black-blooded oracle as if she were undead—positive energy harms her, while negative energy heals her (this aspect of the curse has no effect if the oracle is undead). The curse also dulls the oracle’s coordination somewhat, imparting a –4 penalty on all Dexterity-based skill checks.

Battle Mystery

Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

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