| Terevalis Unctio of House Mysti |
That is enough. Let me catch up on the posts, trying to catch up on other things as well.
| Terevalis Unctio of House Mysti |
Is anyone interested in playing this at 8th or 9th level with a group that has been playing for alm ost 3 years? We need a cleric, another fighter and a skill monkey. We have a Knight of the Crown, another fighter and a wizard of the Black Robes.
You could do both games.
| Viridios the Green |
Just had a look at the campaign, which looks interesting... However, as it seems that this one could be inspired by that one, I would much rather enjoy your DMing the campaign from the beginning!
...assuming it's: Dragonlance: Heroes of a New Age?
| eakratz |
Interesting. I have a seeker sage sorcerer of around that level that would just need to be tweaked a bit, and reequipped if that is something that would be kosher.
Or I could build a completely different skill monkey; a bard or investigator?
| Terevalis Unctio of House Mysti |
Just had a look at the campaign, which looks interesting... However, as it seems that this one could be inspired by that one, I would much rather enjoy your DMing the campaign from the beginning!
...assuming it's: Dragonlance: Heroes of a New Age?
Yes it is. We played about 2 years but all of a suddent the DM left.
| Lokien Forge |
Is anyone interested in playing this at 8th or 9th level with a group that has been playing for alm ost 3 years? We need a cleric, another fighter and a skill monkey. We have a Knight of the Crown, another fighter and a wizard of the Black Robes.
You could do both games.
Link? I could come up with something.
Maybe a Cleric or such.| Terevalis Unctio of House Mysti |
We have a caster. We need another fighter and a cleric. Let me see if I can get a link to the campaign.
| Terevalis Unctio of House Mysti |
I was in training all day yesterday and then I had a class to teach in the evening. Trying to catch up.
| Terevalis Unctio of House Mysti |
I dont think they would very well.
But a case could be made that the Orders need a bit more protection now.
nightdeath
|
Alright I'll play a cleric. Seems like the party has had quite a bit of beating here?
| eakratz |
Alright I'll play a cleric. Seems like the party has had quite a bit of beating here?
Can you elaborate ? I haven’t had time to really look through and here are a myriad of ways to build a skill monkey. No sure if I should lean towards skills or combat, but if they are taking a beating combt seems like a better focus. My sorcer I linked above has trap finding; but not much in the way of melee.
With a fighter and paladin, if you make a cleric that can melee, a bard might be beneficial .
nightdeath
|
The problem is their combat seems a bit on the weak side, likely because of the lack of buffs but most importantly, they have yet to decide if they're in or not.
Terevalis , could you check with them what they'd like to have and also if they're continuing or I can pop in and ask them myself.
| Terevalis Unctio of House Mysti |
Our rouge was an unchained rogue kender. A sorcerer might cause conflict as the Black Robe wizard, in the game, is the head of the Renegade Hunters.
| Viridios the Green |
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[dice=Viridios' initiative]1d20+3[/dice
[dice=Thyll's initiative]1d20+3[/dice
[dice=Kret's initiative]1d20+6[/dice
[dice=Lavakhat's initiative]1d20+3[/dice
[dice=Lokien's initiative]1d20+2[/dice
Omitted the bracket for obvious reasons!
| eakratz |
Okay, here is my build so for for a skill monkey.
Half-elf Investigator (empiricist) 9
CN Medium humanoid (human-elf)
Init +4; Senses low-light vision; Perception +13
DEFENSE
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 53 (9d8+9)
Fort +4, Ref +10, Will +2; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +3; Immune sleep
OFFENSE
Speed 30 ft.
Melee +13/+6 (1d10+14)
Ranged
Special Attacks studied strike +3d6, studied combat +4
Alchemist Extracts Prepared (CL9th)
3rd—3
2nd—4
1st— 5
STATISTICS
Str 18 Dex 14, Con 14, Int20, Wis 11, Cha 10
Base Atk +6; CMB +10 (+14 disarm); CMD 20 (22 vs. disarm)
Feats EWP*; Power Attack, Furious Focus, Weapon Focus (bastard sword)
Skills Acrobatics +16, Bluff +16, Diplomacy +14, Disable Device +16, Disguise +16, Escape Artist +16, Knowledge (local) +14, Perception +13, Sense Motive +11, Sleight of Hand +16, Stealth +16
Languages Common, Draconic, Dwarven, Elven
S investigator talents (4f), trapfinding +4
46,000 gp
Bastard sword +2
Elven chain +2
Headband +2 int
Belt +2 STR
| Terevalis Unctio of House Mysti |
I like. Go check in the Discussion thread in the other game
Do you have a background
Draconic is not an allowed DL language
| eakratz |
I was planning an a two hands build that can one hand in a pinch. Background working out in my head so far staying home today with sick one year old so later I can get it flashed out and by equipment and pick extracts and talents
Alsothat is just a rogue stat block mid editing so things are wrong
LN Medium humanoid (human-elf)
Init +4; Senses low-light vision; Perception +15
DEFENSE
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 84
Fort +6, Ref +8, Will +6; +2 vs. enchantments
Defensive Abilities trap sense +3; Immune sleep
OFFENSE
Speed 30 ft.
Melee +13/+6 (1d10+14/19-20)
Ranged
Special Attacks studied strike +3d6, studied combat +4, inspiration (12)
Spell-Like Abilities (CL 9th; concentration +13)
1/day—alter self (human or elf)
Alchemist Extracts Prepared (CL9th)
3rd—3
2nd—4
1st— 5
STATISTICS
Str 19 Dex 14, Con 14, Int 20, Wis 10 Cha 8
Base Atk +6; CMB +10; CMD 22
Feats EWP*; Power Attack, Furious Focus, Weapon Focus (bastard sword), Fast Learner, Toughness
Traits Resilient,
99 Skills Acrobatics +16, Bluff +16, Diplomacy +14, Disable Device +16, Disguise +16, Escape Artist +16, Knowledge (local) +14, Perception +13, Sense Motive +11, Sleight of Hand +16, Stealth +16
Languages Common, Dwarven, Elven
S investigator talents (4), trapfinding +4
46,000 gp
Bastard sword +2
Elven chain +2
Headband +2 int
Belt +2 STR
Flexible Half-BrOnce per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, drow, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.
Intelligence to for all Disable Device, Perception, Sense Motive, and Use Magic Device and diplomacy to gather information
| Terevalis Unctio of House Mysti |
[dice=Viridios' initiative]1d20+3[/dice
[dice=Thyll's initiative]1d20+3[/dice
[dice=Kret's initiative]1d20+6[/dice
[dice=Lavakhat's initiative]1d20+3[/dice
[dice=Lokien's initiative]1d20+2[/diceOmitted the bracket for obvious reasons!
This is great! Thanks!
| Terevalis Unctio of House Mysti |
Terevalis Unctio of House Mysti wrote:. A sorcerer might cause conflict as the Black Robe wizard, in the game, is the head of the Renegade Hunters.Is hunting sorcerers a theme and is he evil?
A black robe might not have an issue taking a sorcerer out. Black Robes are aligned to Nuitari, God of Dark Magic.