A Tyrant in Pieces (Inactive)

Game Master leinathan

Nearly six hundred years ago, the draconic tyrant Kazavon was defeated, and the seven indestructible relics of his body spirited across the multiverse so he might never return. Today, whisperings and rumours of his artifacts are abound, and fears that the great warlord Kazavon may return are on the tip of everybody's tongue. Will a group of intrepid heroes stop it, or will the world labor under the chained fist of Zon-Kuthon once again?

Battlemap

The Mwangi Expanse


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Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

Congratulations! :)


Female Changling Slayer 7. HP77, AC 19, T12, ff 16, Fort +8, Ref +10, Will +6, Init +3, Per + 11
Cai'nan Blakros wrote:
Baby Cai'nan born 8:27 AM, 8 lbs 11 ounces, 22 inches long!

Congratulations. Hope the mother and baby are doing well.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

Congrats!


Reference Image HP 47/47 , Buffs: | AC 24, t 11, ff 22 | F+6, R+3, W+8, | Perception +12, Initiative +3

So far so good!


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Been a crazy week, and now off camping for a 3 day weekend. back to posting next week!


Reference Image HP 47/47 , Buffs: | AC 24, t 11, ff 22 | F+6, R+3, W+8, | Perception +12, Initiative +3

Not much to add from Cai'nan here. Just keeping an eye out.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

*I* (player) think there's a good chance these are the fangs of Kazavon, that together make the Crown of Fangs. I know Simon muttered "They're going to get the Crown of Fangs" when he was semiconscious.

I want to be clear what's reasonable for Unafe to infer though. What do we know about the Crown so far? Is it fair for her to make the leap that these are likely *those* fangs?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You know that the Crown of Fangs was a magic artifact assembled by Queen Ileosa of Korvosa out of Kazavon's fangs. You know that it was powerful, and evil, rendered the Queen near-immortal, and that Queen Ileosa was defeated by a group of adventurers led by the hero Grey.

You know that Kazavon was a blue dragon, and that his fangs would then be the teeth of a blue dragon.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

I love how Cainan just wants to keep Unafe safe, and Unafe keeps seeing terrible she's bound to step into. :-)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry for the delay! We're moving into a complex bit, and I've had some non-D&D stuff to do, and also I've had some thought to put into this situation to make sure that it's ... hmm, that it doesn't turn out stupid.

Alright, so there's a couple things. Apologies for the super-janky map.

Whatever encounter comes up is gonna be a little silly, just because of the number of people involved. I'll try to ambiguate the combat where possible, but the closer you (the PCs) get to an individual part of the combat, the more specific it has to be due to the possibility of you interfering.

The Nidalese aristocrat is in the center of the map and is grey. His kyton servitors are red. The pirate captain is yellow, while his sorcerer mercenary ally is purple. The pirates are green.

The strange man you see is on the bottom of the map.

The areas of water that you see in between the "forest" map and the little island are not full-on water, they are more like flooded shallows and count as difficult terrain.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

As an aside, I keep meaning to say how delighted I am that we're dealing with gnomish pirates, particularly in gloomy Nidal.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm happy you appreciate it!

I figured the current situation is as good an excuse as any to use some gnomes. Hopefully you guys figure out what's actually going on.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

G$# d!#n. That Nat 20...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Statistically, the odds are with you if you try again ;)


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

I'm certainly going to try. If only because I'm short on other spells that will actually help against these things. Nicholas is not great in direct combat until he gets higher level spells.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You will level up soon, never fear.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

Eh, I'm not worried. And I don't get 4th level spells until 8th level anyway so... *shrug*


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Thinking of casting Haste. The map's super helpful but I have some Qs that are detail-ish enough that I should confirm:
- If I do, do I know Salla and Ciervo's position well enough to include them in it?
- My targets all need to be within 30' of one another. Assuming I want to cover Cai'nan and Ciervo, can I also cover the gnomish captain and the bralani?
- Alternately, could I cover both Nicholas and Salla?

Thanks,


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

1. No, you would need to target them and they are currently not visible to you.

2. No

3. Yes


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I also just checked, and you already have cast haste today.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

I did, but I memorized it twice.

What I didn't do is update my profile to reflect these spells...or put any convenient tracker in my posts...so in other words I made it very hard for you to know what I've memorized (or easily track what I've cast). Sorry about that!

I'll correct that here, and start keeping track of this in my posts too:

Shaman Spells Remaining
. . 3rd—haste, haste, stinking cloud (DC 18); locate object[ S ] or neutralize poison[ S ]
. . 2nd—barkskin, mirror image, shield other, stone call; lesser restoration[ S ] or tongues[ S ]
. . 1st—ant haul, ears of the city, liberating command, obscuring mist, protection from evil; detect undead[ S ] or identify[ S ]

Active effects
Ant haul
Mirror image (5 images, 6 minutes)
Shield other: tuturutanga will take ½ of all damage dealt to Unafe


Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

Since he's currently stealthed, could Ciervo make a ranged sneak attack, and then attempt to restealth with the sniping penalty?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ciervo absolutely could do that.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

On vacation with family until the 4th. Hope to post as able but not predictable so bot me if needed.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Nicholas, glad you grabbed that when you did!


Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

Note to self: Load up on silver weapons. :P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry for the delay, folks. Will update tomorrow afternoon.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs
Nicholas Tyrel wrote:

"I really need to learn more support spells," Nicholas mutters under his breath as he stays back from the fighting.

I'm going to pass my turn. Nothing really to do right now.

I just glanced at your list. What about Ray of Enfeeblement and Color Spray? It seems like they would help vs either the remaining kyton or (once his force wall comes down) the aristocratic caster.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

I think there's a building between me and the remaining kyton. Otherwise I was going to do just that. I'll hold my action in case the guy's Sphere goes down, but his saves are probably high enough that I can't do anything to him.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Totally your call but if you haven't moved yet this round I think you could see that kyton if you moved ~15' south.

It might make sense to move a bit away from the boat anyway since I fear the pirates will grab the Fangs from you once the boat's ready, whether we've defeated the aristocrat or not.

BTW, have we established who's carrying the last Fang? I can't recall...


Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

Frankly, the pirates are really in no shape to put up a real fight, and we've already struck up an agreement with them.

I don't think our paladin friend would have given us the Fangs at all if his intention wasn't for us to get the hell out of here. He and the vampire are pretty much in a stalemate at the moment. We should just take out the kytons and go.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ciervo has the last fang, I believe.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs
Ciervo Lorenz wrote:

Frankly, the pirates are really in no shape to put up a real fight, and we've already struck up an agreement with them.

I don't think our paladin friend would have given us the Fangs at all if his intention wasn't for us to get the hell out of here. He and the vampire are pretty much in a stalemate at the moment. We should just take out the kytons and go.

Hmmm, that's a perfectly reasonable perspective for Ciervo to have, but I'd disagree.

As far as the pirates being a threat, I'm not so sure. The captain is at least a 9th level Cleric (since she cast Summon Monster V) and we don't know how tough the Sorcerer is. Both seem to be conserving spells rather than helping us fight what I think of as largely their battle, too.

At any rate, Unafe will be reluctant to leave the paladin without his encouragement to do so. That's partly because she feels bad about abandoning those she was sworn to defend in the past, and not wanting to do it again. She's also not sure this isn't Grey himself, who would be a wealth of knowledge to her. (I the player am pretty sure it's not actually Grey...though it seems like it could at least be one of his allies, and lead us toward him.)

BTW, have any of our characters figured out that the aristocrat is a vampire? I don't think so yet...though you mentioning it OOC makes me curious: Should you as a Dhampir get a chance to ID him, despite not having K.Religion? It seems reasonable, since you were raised by a vampire.


Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

No, everyone failed the check, if I recall correctly. That was just a sneaky spoiler-reading faux pas on my part. :P

Just like failing to arm Ciervo with silver weapons, not giving him the skills to identify vampires is just a lack of foresight on my part. In practice, he doesn't necessarily know more about them just because he is the son of one (his father was too busy/uncaring to raise him himself).


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Maybe a point in Lore (Vampires) when you level up?

I tend to forget about the Lore skill...but it's perfect for areas like this.

(Similarly, K.Local wouldn't have made any sense for Unafe, but I gave her 2 ranks in "Lore (Goapeke tribe and lands)" instead.)


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

leinathan, no rush, but wanted to make sure you're not waiting for anything from us.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No no, I'm just trying to find a minute to post.

This fight is becoming a bit of a slog, and for that, I'm sorry. We get to move on to something totally different next, though! :D

I've been working on what's happening overall next, and I'm thinking that this adventure should become somewhat episodic. Anyway. I should have a post up in the next hour or so.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Sure! For what it's worth, I'm very invested and really enjoying the game so far. I think we're starting to settle into our personalities and inter-group dynamics a bit too.

Homebrew's a LOT more work than an AP so not trying to rush you...just wanted to make sure you weren't waiting on us.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

I haven't really felt it was all that slow. I just realized that I might have a few problems dealing with some enemies until I get Shadow Conjuration and Shadow Evocation.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ok. I'm glad that it hasn't felt dragged on - I worry.

Yeah, casters - especially specialized ones - tend to run into issues at lower levels.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

Note to self: Learn dispel magic as soon as we level up. It's way too useful not to know how to cast.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

I could have memorized it too. :-(


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Ciervo, you away?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Post whatever you get from the level-up in this threat, pls!

ABP gives a +2 bonus to any one physical stat of your choice.


Human Sorcerer (Tattooed Sorcerer) 7 | HP: 54/56 | AC: 15, T: 13, FF: 13 | CMD: 15 | Fort: +5, Reflex +5, Will +6 | Init: +2 | Perc: +9 | Spells: 1st: 7/8, 2nd: 8/8, 3rd: 5/5

I'm not entirely sold on my 2nd level spell known. I also sort of like blur and haunting mist, so I'm open to suggestions. Blur might be a more reliable buff for the party since we have several melee characters.

Nicholas Tyrel Level 7: Sorcerer 7
Stats
+14 HP (D6 + 2 Con + 6 retroactive)
+1 Fort
+2 Con (ABP)
+1 2nd and 3rd level spell per day

Feats
Level 7: Spell Penetration
Bloodline Spell: Silent Spell

Skills
+8 Ranks (2 class + 2 Int + 1 human + 1 favored + 2 background)
+1 Rank to Knowledge (Arcana), Knowledge (Religion), Perception, Sense Motive, Spellcraft, Stealth, Craft (Tattoos), Sleight of Hand

Spells
1st level spell known (Shadow Trap)
2nd level spell known (Blindness/Deafness)
3rd level spell known (Dispel Magic)
Bloodline spell (Deeper Darkness)


Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

Should have my update up soonish. Reviewing Ciervo's skill ranks, it looks like I f@!!ed up... something. I might've accidentally counted background ranks as adventuring ranks... or forgot to account for the fact that he has a positive Intelligence modifier... or overlooked that the shadowdancer has 2 less skill ranks per level than the rogue. Or all of the above, maybe. Probably. At any rate, I'm pretty sure I'm supposed to have more than I actually gave myself. Well, more on that trainwreck later. :P

Speaking of skill ranks, I only realized recently that you can change what you spend background ranks on every level. Would Unafe's suggestion of Lore (vampire) work? Ciervo is not exactly on a warpath to murder his father, but I do imagine he would know a thing or two about vampires.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Lore (vampires) is certainly a valid choice for a skill rank.

Let's see. You get 11 ranks per level (8 + 2 background + 1 Int), and you have 11 skills trained. That means we can assume all of your skills have 6 ranks.

At least two of them, Sleight of Hand and Perform (dance), are Background skills, so you're good there. It looks like what's off are your bonuses.

Looks like at level 6, your:

Disguise should be +12 (6 ranks, 3 Cha, 3 class)
Knowledge (dungeoneering) should be +10 (6 ranks, 1 Int, 3 class)
Knowledge (local) should be +10 (6 ranks, 1 Int, 3 class)

Also, Ciervo - I just noticed you get nothing for shadowdancer 2 - you already have all of those things. Do you want like... a bonus rogue talent in exchange for that?


Male Dhampir Knife Master 5/Shadowdancer 2 | HP 66/68 | AC 22, T 18, FF 15 | Fort +4, Ref +12, Will +3 | CMD 22 | Init +6 | Perception +12

Ciervo only got 11 ranks per level for his first five levels. Shadowdancers only get 6 ranks per level, as opposed to 8. So right now (before leveling up), he only has a total of 64 ranks. Ugh. I should have put a skill breakdown into his profile like I did for Ehren.

Technically Ciervo would get 30 feet added to his darkvision and uncanny dodge would be upgraded to its improved version early. But yeah, evasion is completely redundant. So a pretty crappy level overall - all of the good stuff starts next level. I'll let you be the judge of whether that's enough.

EDIT: Wait, only two fewer skill ranks a level. Easy fix. 5 ranks each in my Knowledge skills instead of 6. Bam. Sorry, I probably overcomplicated that. I'll put a breakdown in my alias once I'm done leveling up.


Female Changling Slayer 7. HP77, AC 19, T12, ff 16, Fort +8, Ref +10, Will +6, Init +3, Per + 11

I'm back and posting daily. Thanks for your patience.

I think Salla was a bit too talkative on this adventure, I'll try to cut back on that.

Salla Fletcher. Slayer 7.

HP + 11 class 1d10 + 1 con.

ABP + 2 Dex.

Feat - Rapid shot.

Class Ability - Stalker. At 7th level, a slayer gains his studied target
bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.

Skills.
Acrobatics + 1
Climb + 1
Craft (Traps) + 1
Disable device + 1
Disguise + 1
Knowledge (Local) + 1
Perception + 1
Sense Motive + 1
Stealth + 1
Survival + 1
Swim + 1


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh yeah!

So, adjust your skills to those totals, and then take away two ranks. And then level up!

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