[ADVENTURE CARD GUILD] Season 2-B1: We Be Goblins! (Inactive)

Game Master cartmanbeck

2B-2D: Pa's Reckoning

Pa Munchmeat:
Pa Munchmeat
Villain Monster 2

Traits
Giant
Ogre
Druid

Check
Combat
18

Powers
Characters may not play cards that have the Animal trait.

Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord.

If undefeated, each character at your location is dealt 1d4 fire damage.

Spike and Guffy:
Spike and Guffy
Henchman Monster 2

Traits
Animal
and
Giant
Ogre
Fighter

Check
Combat
14
THEN
Combat
16

Powers
If undefeated, bury 2 cards from your discard pile.


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Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

warhammer to skeleton dc8: 2d8 + 4 ⇒ (1, 2) + 4 = 7

Having failed he combat check he will use his power to increase the damage to two and draw a card

Draws hammer discards blood periapt to reduce the damage to 0

recharges blood periapt fort dc 6: 1d10 + 2 ⇒ (6) + 2 = 8

Urgraz wrote:

Hand: Find traps, Shackles of compliance, Hammer, Warhammer +1, Blessing of Abraxas,

Displayed:
Deck: 6 Discard: 5 Buried: 1
Notes: Possibly an idea to use find traps on the arcane runes in the woods that is a trap we need to defeat

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d10 [ ]+1 [ ]+2 [ ] +3
Fortitude +2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [X]+1 [ ]+2 [ ]+3
Divine +1
Charisma d4 [ ]+1

Hand Size 5 [ ] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of a character at your location's deck into her discard pile to add 1d6 ([ ]+1) to your check
When a character at your location is dealt damage when you fail a skill check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check
You may discard ( [X] or recharge ) a card to ignore the corrupted trait on a card you play until the end of the turn

Fortunately skeleton horde doesn't care if we defeat them or not


Another pile of longshank bones suddenly forms itself into a menacing enemy!

(as Urgraz points out, we don't have to defeat the skeleton, so as Ranzak has armour to take care of any damage there's no need to use any other resources)
Ranzak fearlessly steps up and fires an arrow from his trusty shortbow
Combat 8+3: 1d10 + 1 + 1d6 + 1 ⇒ (4) + 1 + (5) + 1 = 11 defeats the Ancient Skeleton anyway!

P.S. @GM: How does Oloch manage to get an 18-card deck at Tier 3?


Goblin Harsk deck

BTW, GM, we know the top card at the Woods is Explosive Runes.

This Nettlemaze looks fun, so Goblin Harsk keeps poking into it. He uncovers a longshanks Mercenary! DIE, LONGSHANKS! DIE!

Reveal Archer's Bracers and Longbow, yields a 90% chance to succeed.
DC 10+2 Combat: 1d10 + 5 + 1d6 + 2 ⇒ (7) + 5 + (5) + 2 = 19 success
Longshanks Mercenary does just what Goblin Harsk tells it to! Emboldened, Goblin Harsk continues to delve...

Discard Blessing of the Gods to explore again.
Eek! Ghoul! Suddenly Goblin Harsk is less hungry.
Reveal Archer's Bracers and Longbow. 95% chance to defeat.
Combat 11 check: 1d10 + 5 + 1d6 + 2 ⇒ (3) + 5 + (6) + 2 = 16 success
Nasty undead is vanquished!

Goblin Harsk will discard the Buckler and reset his hand and scout out the top card at the Nettlemaze, which is another longshanks Mercenary.

Goblin Harsk wrote:

Hand: Masterwork Tools, Blessing of Erastil 1, Longbow, Archer's Bracers, Blessing of the Gods 4,

Displayed:
Deck: 9 Discard: 5 Buried: 0
Notes: Goblin Harsk will always examine the location deck at the end of his turn. Other players can usually assume he will recharge a card for the extra 1d4+1 for combat checks.

Skills and Powers:
SKILLS

STR d6 [ ]+1 [ ]+2 [ ]+3
DEX d10 [X]+1 [X]+2 [ ]+3
Ranged: DEX +3
CON d10 [X]+1 [ ]+2 [ ]+3
Fortitude: CON +2
INT d6 [ ]+1 [ ]+2
WIS d6 [ ]+1 [ ]+2 [ ]+3
Perception or Survival: WIS +1
CHA d4 [ ]+1

Hand Size 5 [ ] 6 [ ] 7
Light Armors Weapons
Powers:
Recharge Ranged trait weapons instead of discarding.
Examine top card of location deck at end of turn.
Recharge card to add 1d4 ([x]+1) to combat check at another location


Goblin Harsk deck

Wow, drew two of my last three blessings in that reset!


@Harsk: You needed to fight an Ancient Skeleton (see Oloch's last turn) before your turn.

Silver Crusade RPG Superstar 2014 Top 16

JohnF-1011 Ranzak wrote:

Another pile of longshank bones suddenly forms itself into a menacing enemy!

(as Urgraz points out, we don't have to defeat the skeleton, so as Ranzak has armour to take care of any damage there's no need to use any other resources)
Ranzak fearlessly steps up and fires an arrow from his trusty shortbow
[Dice=Combat 8+3]1d10+1 + 1d6+1 defeats the Ancient Skeleton anyway!

P.S. @GM: How does Oloch manage to get an 18-card deck at Tier 3?

Because I got a very special boon from PaizoCon two years ago that gave me a free card feat on every PFSACG character I made for a full year. It was ridiculously overpowered, but I made good use of it.

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 10 Ranzak/JohnF

Top of Blessing Discard Pile: Blessing of Shelyn

Top Blessing:
Blessing of Shelyn
Blessing B

Traits
Divine
Shelyn

Check
Wisdom
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


Blessings Remaining: 20
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 101 Urgraz)
Spoiler:
Blessing of Venkelvore
Blessing 1

Traits
Divine
Venkelvore

Check
Wisdom
Divine
5
OR
Constitution
Fortitude
6

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check that invokes the Undead trait.

Discard this card and recharge the top card of your deck to explore your location.

After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.

Blessings Deck Card 2 (Turn 102 Tyler)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 3 (Turn 103 Harsk)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 4 (Turn 104 Ranzak)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 5 (Turn 105 Urgraz)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 6 (Turn 106 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 7 (Turn 107 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 8 (Turn 108 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 9 (Turn 109 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 10 (Turn 1010 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 11 (Turn 1011 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 12 (Turn 1012 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 13 (Turn 1013 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 14 (Turn 1014 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 15 (Turn 1015 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 16 (Turn 1016 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 17 (Turn 1017 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 18 (Turn 1018 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 19 (Turn 1019 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 20 (Turn 1020 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 3:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 4:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 5:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 6:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 7:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 8:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Yeth Hound
Monster 1

Traits
Outsider
Elite

Check
Combat
9

Powers
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Bloodbug Bog Card 2:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 3:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 4:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 5:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 6:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 7:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 9:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 10:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0

Woods Card 1 - Explosive Runes:
Explosive Runes
Barrier C

Traits
Trip
Magic
Arcane
Veteran

Check
Intelligence
Arcane
8
OR
Dexterity
Acrobatics
10

Powers
The difficult to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealth 2d4 Fire damage. Then banish this card.

Woods Card 2:
Codex
Item B

Traits
Book
Basic

Check
Intelligence
Knowledge
8

Powers
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Woods Card 3:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:0 ?:0

Warrens Card 2:
Mercenary
Monster B

Traits
Human
Warrior
Vetran

Check
Combat
10

Powers
The difficult fo the check to defeat is increased by the scenario's adventure deck number.

Warrens Card 3:
Potion of Healing
Item B

Traits
Liquid
Alchemical
Healing

Check
Intelligence
Craft
5

Powers
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Warrens Card 4:
Night Watch
Ally B

Traits
Human
Basic

Check
Wisdom
Perception
7
OR
Charisma
Diplomacy
6

Powers
Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.

Warrens Card 5:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0
Located here: All of us

Nettlemaze Card 2 - Mercenary:
Mercenary
Monster B

Traits
Human
Warrior
Vetran

Check
Combat
10

Powers
The difficult fo the check to defeat is increased by the scenario's adventure deck number.

Nettlemaze Card 3:
Smoked Glass Goggles
Item B

Traits
Accessory

Check
Intelligence
Craft
Wisdom
Survival
6

Powers
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.

Nettlemaze Card 4:
Goblin Cutpurse
Monster 1

Traits
Goblin
Rogue
Basic

Check
Combat
8

Powers
Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.


Goblin Harsk deck
JohnF-1011 Ranzak wrote:
@Harsk: You needed to fight an Ancient Skeleton (see Oloch's last turn) before your turn.

Missed that, thanks.

Reveal Archer's Bracers and Longbow.
Combat 8+3 check: 1d10 + 5 + 1d6 + 2 ⇒ (6) + 5 + (4) + 2 = 17 success


Nobody wants my Fire Sneeze?

Ranzak drags the weary gang of goblins back to the warrens once more.

"We'll keep doing this until we've cleared out the monsters!"

@GM: Why does the Warrens start with Card #2?

Aha! One of the monsters has turned up! It's another longshanks Mercenary! We're overrun by them!

@GM: We need a random monster from the box on top of another randomly-selected location.

Ranzak will ask Harsk to recharge a card to add 1d4+1

Using his Force Shortbow:
Combat 10+2: 1d10 + 1 + 1d6 + 1 + 1d4 + 1 ⇒ (10) + 1 + (1) + 1 + (4) + 1 = 18 defeats the Mercenary

We still need to average more than one explore per turn, so Ranzak will discard his Blessing of the Gobs to explore again

Oh look - another shiny bottle! Maybe it's pickle juice!
Intelligence 5: 2d4 ⇒ (1, 4) = 5 Ranzak picks up the bottle. Cautiously licking it near the stopper suggests it probably isn't pickle juice (it's a Potion of Healing). Ranzak pouts.

Explore Again (3): 1d6 ⇒ 5 - Yes

Another longshanks shows up (Night Watch). This one looks as though it might be friendly, though.
Charisma 7: 1d6 + 1d4 ⇒ (2) + (3) = 5 - Nope. He wanders off again.

Well, I didn't much like the look of him anyway. Good riddance!

Ranzak ends his turn
Edit: No need to draw any cards - I forgot I picked up a potion

Ranzak wrote:

Hand: Force Shortbow +1, Thieves' Tools, Stalking Armor, Potion of Healing (found), Fire Sneeze, Light Crossbow (found), Giant Slug (found),

Displayed:
Deck: 10 Discard: 2 Buried: 1
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d10 [X]+1 [ ]+2 [ ]+3
Disable: Dexterity +1
Stealth: Dexterity +1
Constitution d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Fortitude: Constitution +1
Intelligence d4
Wisdom d4 [ ]+1 [ ]+2 [ ]+3
Survival: Wisdom +3
Charisma d6 [ ]+1 [ ]+2
POWERS
Hand Size 7 [ ] 8 [ ] 9
Light Armors Weapons
If there is another character at your location you may evade a bane; a random other character at your location encounters it instead.
Add 1d4 ([ ]+1) to your check to acquire a boon
When you acquire a boon on your turn, roll 1d6; on a ([X]3,) 4, 5, or 6, explore your location


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

location for monster: 1d4 ⇒ 4 Nettlemaze

As that makes two monsters in succession I will be able to use my shackles of compliance after defeating the first monster to fight the mercenary straight after so that's where Urgraz will be headed

Silver Crusade RPG Superstar 2014 Top 16

@Ranzak Oloch could make use of Fire Sneeze, if you want to get it out of your hand.

I'm not sure why Nettlemaze and Warrens are both starting with card 2. I'll try to fix it.

Random monster added to the top of Nettlemaze.

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 11 Urgraz/Merisiel

Top of Blessing Discard Pile: Blessing of Venkelvore

Top Blessing:
Blessing of Venkelvore
Blessing 1

Traits
Divine
Venkelvore

Check
Wisdom
Divine
5
OR
Constitution
Fortitude
6

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check that invokes the Undead trait.

Discard this card and recharge the top card of your deck to explore your location.

After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.


Blessings Remaining: 19
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 111 Tyler)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 2 (Turn 112 Harsk)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 3 (Turn 113 Ranzak)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 4 (Turn 114 Urgraz)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 5 (Turn 115 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 6 (Turn 116 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 7 (Turn 117 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 8 (Turn 118 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 9 (Turn 119 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 10 (Turn 1110 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 11 (Turn 1111 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 12 (Turn 1112 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 13 (Turn 1113 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 14 (Turn 1114 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 15 (Turn 1115 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 16 (Turn 1116 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 17 (Turn 1117 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 18 (Turn 1118 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 19 (Turn 1119 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 3:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 4:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 5:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 6:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 7:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 8:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Yeth Hound
Monster 1

Traits
Outsider
Elite

Check
Combat
9

Powers
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Bloodbug Bog Card 2:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 3:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 4:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 5:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 6:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 7:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 9:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 10:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0

Woods Card 1 - Explosive Runes:
Explosive Runes
Barrier C

Traits
Trip
Magic
Arcane
Veteran

Check
Intelligence
Arcane
8
OR
Dexterity
Acrobatics
10

Powers
The difficult to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealth 2d4 Fire damage. Then banish this card.

Woods Card 2:
Codex
Item B

Traits
Book
Basic

Check
Intelligence
Knowledge
8

Powers
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Woods Card 3:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: All of us

Warrens Card 2:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0

Nettlemaze Card 2 - Mercenary:
Mercenary
Monster B

Traits
Human
Warrior
Vetran

Check
Combat
10

Powers
The difficult fo the check to defeat is increased by the scenario's adventure deck number.

Nettlemaze Card 3:
Smoked Glass Goggles
Item B

Traits
Accessory

Check
Intelligence
Craft
Wisdom
Survival
6

Powers
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.

Nettlemaze Card 4:
Goblin Cutpurse
Monster 1

Traits
Goblin
Rogue
Basic

Check
Combat
8

Powers
Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Silver Crusade RPG Superstar 2014 Top 16

Got the card number issue fixed. Updated below.

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 11 Urgraz/Merisiel

Top of Blessing Discard Pile: Blessing of Venkelvore

Top Blessing:
Blessing of Venkelvore
Blessing 1

Traits
Divine
Venkelvore

Check
Wisdom
Divine
5
OR
Constitution
Fortitude
6

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check that invokes the Undead trait.

Discard this card and recharge the top card of your deck to explore your location.

After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.


Blessings Remaining: 19
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 111 Tyler)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 2 (Turn 112 Harsk)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 3 (Turn 113 Ranzak)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 4 (Turn 114 Urgraz)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 5 (Turn 115 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 6 (Turn 116 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 7 (Turn 117 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 8 (Turn 118 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 9 (Turn 119 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 10 (Turn 1110 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 11 (Turn 1111 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 12 (Turn 1112 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 13 (Turn 1113 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 14 (Turn 1114 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 15 (Turn 1115 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 16 (Turn 1116 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 17 (Turn 1117 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 18 (Turn 1118 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 19 (Turn 1119 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 3:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 4:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 5:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 6:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 7:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 8:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Yeth Hound
Monster 1

Traits
Outsider
Elite

Check
Combat
9

Powers
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Bloodbug Bog Card 2:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 3:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 4:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 5:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 6:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 7:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 9:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 10:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0

Woods Card 1 - Explosive Runes:
Explosive Runes
Barrier C

Traits
Trip
Magic
Arcane
Veteran

Check
Intelligence
Arcane
8
OR
Dexterity
Acrobatics
10

Powers
The difficult to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealth 2d4 Fire damage. Then banish this card.

Woods Card 2:
Codex
Item B

Traits
Book
Basic

Check
Intelligence
Knowledge
8

Powers
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Woods Card 3:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: All of us

Warrens Card 1:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:3 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0

Nettlemaze Card 1:
Scout
Monster B

Traits
Human
Ranger
Veteran

Check
Combat
8

Powers
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

Nettlemaze Card 2 - Mercenary:
Mercenary
Monster B

Traits
Human
Warrior
Vetran

Check
Combat
10

Powers
The difficult fo the check to defeat is increased by the scenario's adventure deck number.

Nettlemaze Card 3:
Smoked Glass Goggles
Item B

Traits
Accessory

Check
Intelligence
Craft
Wisdom
Survival
6

Powers
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.

Nettlemaze Card 4:
Goblin Cutpurse
Monster 1

Traits
Goblin
Rogue
Basic

Check
Combat
8

Powers
Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

Urgraz heads to nettlemaze and encounters a scout

The nasty longshanks shoots him damage: 1d4 - 1 ⇒ (4) - 1 = 3

Discards hammer blessing of abraxas and find traps

Scout bashing 10: 2d8 + 4 ⇒ (8, 8) + 4 = 20

Having banished the scout he uses the shackles of compliance to encounter the mercenary

mercenary 12: 2d8 + 4 ⇒ (2, 6) + 4 = 12

Urgraz wrote:

Hand: Blessing of Shax, Corroded Helm, Blessing of the archdevils, Chain mail, Warhammer +1,

Displayed:
Deck: 2 Discard: 9 Buried: 1
Notes:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d10 [ ]+1 [ ]+2 [ ] +3
Fortitude +2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [X]+1 [ ]+2 [ ]+3
Divine +1
Charisma d4 [ ]+1

Hand Size 5 [ ] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of a character at your location's deck into her discard pile to add 1d6 ([ ]+1) to your check
When a character at your location is dealt damage when you fail a skill check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check
You may discard ( [X] or recharge ) a card to ignore the corrupted trait on a card you play until the end of the turn

Silver Crusade RPG Superstar 2014 Top 16

Gobloch will stick to the Nettlemaze and try to finish it out.
He pushes his way into the maze, ignoring any little thorns thanks to his armor.
Exploring to find a pair of Smoked Glass Goggles.
Wisdom 6: 1d8 + 2 ⇒ (3) + 2 = 5 Nope, and don't really care.
He hears a crunching sound, and looks down to see that he broke a pair of goggles with his metal-covered boot. He shrugs and keeps going through the thorns.

Discarding BotG for another explore. Goblin Cutpurse gets banished and is replaced with a Scout.

Summoned Monster:
Scout
Monster B

Traits
Human
Ranger
Veteran

Check
Combat
8

Powers
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

He finds a longshanks that looks suspiciously like the one that Urgraz just killed. Maybe they're twins. The a$$hole shoots an arrow at him.
BYA Ranged damage: 1d4 - 1 ⇒ (2) - 1 = 1 Recharging my armor against it. The arrow plinks off his breastplate, then he grabs the scimitar that he picked up earlier and charges at the longshanks. Discarding the scimitar for the extra die.
Combat 10: 1d10 + 2 + 1d6 + 1d6 + 1 ⇒ (8) + 2 + (4) + (4) + 1 = 19 The longshanks is chopped in half, though the scimitar is dulled by some of his bones, so Oloch cleans it off a bit and sheathes it, planning to hone the blade later.

Close check is fight a random monster.

Summoned Monster:
Diseased Rats
Monster 2

Traits
Animal
Swarm
Elite

Check
Combat
11
OR
Dexterity
Stealth
9

Powers
If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.

Out of the bushes run some nasty-looking rats, so Oloch simply swings his Greatsword at them. Requesting a blessing from someone... Harsk perhaps? I would ask for a recharge for 1d4+1, but we're at the same location...
Combat 11: 1d10 + 2 + 2d6 + 1d10 ⇒ (5) + 2 + (3, 1) + (10) = 21
Surprisingly, the blade of his Greatsword cleaves through ALL of the rats at once, and Gobloch yells in triumph over them! Nettlemaze Closed. No items in discard to shuffle.

End turn, draw up.

Oloch wrote:

Hand: Blessing of Gorum, Recruit, Greatsword, Strength,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes: Happy to fight a monster if you would fail to defeat it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2 [ ] +3
Wisdom d8 [X] +1 [X] +2 [ ] +3
DIvine: Wisdom +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4

Favored Card: Weapon
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([X] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] You may reset your hand at the start of your turn.)
[ ] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 13 Harsk/Thunderspirit

Top of Blessing Discard Pile: Blessing of the Gobs

Top Blessing:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.


Blessings Remaining: 17
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 131 Ranzak)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 2 (Turn 132 Urgraz)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 3 (Turn 133 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 4 (Turn 134 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 5 (Turn 135 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 6 (Turn 136 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 7 (Turn 137 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 8 (Turn 138 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 9 (Turn 139 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 10 (Turn 1310 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 11 (Turn 1311 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 12 (Turn 1312 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 13 (Turn 1313 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 14 (Turn 1314 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 15 (Turn 1315 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 16 (Turn 1316 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 17 (Turn 1317 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 2:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 3:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 6:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 7:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Yeth Hound
Monster 1

Traits
Outsider
Elite

Check
Combat
9

Powers
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Bloodbug Bog Card 2:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 3:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 4:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 5:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 6:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 7:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 9:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 10:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0

Woods Card 1 - Explosive Runes:
Explosive Runes
Barrier C

Traits
Trip
Magic
Arcane
Veteran

Check
Intelligence
Arcane
8
OR
Dexterity
Acrobatics
10

Powers
The difficult to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealth 2d4 Fire damage. Then banish this card.

Woods Card 2:
Codex
Item B

Traits
Book
Basic

Check
Intelligence
Knowledge
8

Powers
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Woods Card 3:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Warrens Card 1:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: All of us


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

Urgraz will recharge his blessing of the archdevils (this makes his top and bottom card a blessing of the archdevils with a blood periapt sandwich)


Goblin Harsk deck

Goblin Harsk discards his Blessing of the Gods to aid Gobloch's combat check.

Goblin Harsk drags everyone back to the Woods, where he likes walking. (Usually in solitude, but not this time.)

Recharge Masterwork tools to defeat Explosive Runes.
Goblin Harsk takes out a bag of shiny tools and plays with the scribbled writing to make it go away. No stealing words! Then he goes back through the woods to see what there is to see...
Discard Blessing of Erastil to explore again.
What there is to see is a Codex.
Can't make the check, and it's an Item B anyway, so we're not really losing much.
True to goblin form, Goblin Harsk tears the book into shreds!

Goblin Harsk scouts the top of the Woods deck — it's a Ghoul — and resets his hand.

Goblin Harsk wrote:

Hand: Warhammer, Fox, Longbow, Archer's Bracers, Returning Throwing Axe +1,

Displayed:
Deck: 7 Discard: 7 Buried: 0
Notes: Goblin Harsk will always examine the location deck at the end of his turn. Other players can usually assume he will recharge a card for the extra 1d4+1 for combat checks.

Skills and Powers:
SKILLS

STR d6 [ ]+1 [ ]+2 [ ]+3
DEX d10 [X]+1 [X]+2 [ ]+3
Ranged: DEX +3
CON d10 [X]+1 [ ]+2 [ ]+3
Fortitude: CON +2
INT d6 [ ]+1 [ ]+2
WIS d6 [ ]+1 [ ]+2 [ ]+3
Perception or Survival: WIS +1
CHA d4 [ ]+1

Hand Size 5 [ ] 6 [ ] 7
Light Armors Weapons
Powers:
Recharge Ranged trait weapons instead of discarding.
Examine top card of location deck at end of turn.
Recharge card to add 1d4 ([x]+1) to combat check at another location

Five of my six blessings are in my discard pile. A heal would be helpful, if one is available and someone else is not in more dire need of it.

Silver Crusade RPG Superstar 2014 Top 16

Hark might be dealing with a different barrier than the Explosive Runes.
random: 1d4 ⇒ 1 -> Bird Pie

Bird Pie:
Bird Pie
Henchman Barrier 2

Traits
Dark
Skirmish
Task

Check
See below

Powers
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.


Cooking Eagle:
Cooking Eagle
Henchman Monster 2

Traits
Animal
Fire

Check
Combat
11

Powers
If undefeated, you are dealt 1d4 Fire damage.

If defeated, you are dealt 1 Fire damage.

So, each of us fights a birdie, and if any one is defeated, the barrier is defeated.

For Gobloch's combat against his birdie, he'll use his Greatsword and display Strength for +1.
Combat 11: 1d10 + 2 + 2d6 + 1 ⇒ (9) + 2 + (5, 4) + 1 = 21 Def defeated.
And the burning birdie burns Gobloch's hooman friend, and Gobloch laughs at him. [ooc]Discarding Recruit for the damage.[/b]

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 13 Harsk/Thunderspirit

Top of Blessing Discard Pile: Blessing of the Gobs

Top Blessing:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.


Blessings Remaining: 17
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 131 Ranzak)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 2 (Turn 132 Urgraz)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 3 (Turn 133 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 4 (Turn 134 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 5 (Turn 135 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 6 (Turn 136 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 7 (Turn 137 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 8 (Turn 138 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 9 (Turn 139 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 10 (Turn 1310 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 11 (Turn 1311 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 12 (Turn 1312 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 13 (Turn 1313 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 14 (Turn 1314 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 15 (Turn 1315 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 16 (Turn 1316 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 17 (Turn 1317 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 2:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 3:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 6:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 7:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Yeth Hound
Monster 1

Traits
Outsider
Elite

Check
Combat
9

Powers
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Bloodbug Bog Card 2:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 3:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 4:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 5:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 6:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 7:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 8:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 9:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: All of us

Woods Card 1 - Ghoul:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Warrens Card 1:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Silver Crusade RPG Superstar 2014 Top 16

Don't forget to fight a Cooking Eagle, though if you can evade it that's fine, as Gobloch successfully defeated his.


Goblin Harsk deck

Reveal Longbow and Archer's Bracers.
DC 11 Combat: 1d10 + 5 + 1d6 + 2 ⇒ (8) + 5 + (2) + 2 = 17 success
Unfortunately, the fire burns the Longbow, and Goblin Harsk flings it away before he gets scorched.
Discard Longbow knowing that I hadn't drawn any other weapons yet. And Masterwork Tools is still in hand.

Goblin Harsk wrote:

Hand: Warhammer, Fox, Masterwork Tools, Archer's Bracers, Returning Throwing Axe +1,

Displayed:
Deck: 6 Discard: 8 Buried: 0
Notes: Goblin Harsk will always examine the location deck at the end of his turn. Other players can usually assume he will recharge a card for the extra 1d4+1 for combat checks.

Skills and Powers:
SKILLS

STR d6 [ ]+1 [ ]+2 [ ]+3
DEX d10 [X]+1 [X]+2 [ ]+3
Ranged: DEX +3
CON d10 [X]+1 [ ]+2 [ ]+3
Fortitude: CON +2
INT d6 [ ]+1 [ ]+2
WIS d6 [ ]+1 [ ]+2 [ ]+3
Perception or Survival: WIS +1
CHA d4 [ ]+1

Hand Size 5 [ ] 6 [ ] 7
Light Armors Weapons
Powers:
Recharge Ranged trait weapons instead of discarding.
Examine top card of location deck at end of turn.
Recharge card to add 1d4 ([x]+1) to combat check at another location


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

Urgraz just fights the eagle with his warhammer

warhammer +1: 2d8 + 4 ⇒ (4, 7) + 4 = 15

discards chain mail as fire damage

Urgraz wrote:

Hand: Blessing of Shax, Corroded Helm, Blessing of the archdevils, Warhammer +1,

Displayed:
Deck: 2 Discard: 10 Buried: 1
Notes:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d10 [ ]+1 [ ]+2 [ ] +3
Fortitude +2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [X]+1 [ ]+2 [ ]+3
Divine +1
Charisma d4 [ ]+1

Hand Size 5 [ ] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of a character at your location's deck into her discard pile to add 1d6 ([ ]+1) to your check
When a character at your location is dealt damage when you fail a skill check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check
You may discard ( [X] or recharge ) a card to ignore the corrupted trait on a card you play until the end of the turn

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 14 Ranzak/JohnF

Top of Blessing Discard Pile: Blessing of the Gods

Top Blessing:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.


Blessings Remaining: 16
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 141 Urgraz)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 2 (Turn 142 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 3 (Turn 143 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 4 (Turn 144 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 5 (Turn 145 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 6 (Turn 146 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 7 (Turn 147 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 8 (Turn 148 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 9 (Turn 149 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 10 (Turn 1410 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 11 (Turn 1411 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 12 (Turn 1412 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 13 (Turn 1413 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 14 (Turn 1414 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 15 (Turn 1415 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 16 (Turn 1416 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 2:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 3:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 6:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 7:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Yeth Hound
Monster 1

Traits
Outsider
Elite

Check
Combat
9

Powers
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Bloodbug Bog Card 2:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 3:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 4:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 5:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 6:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 7:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 8:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 9:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: All of us

Woods Card 1 - Ghoul:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Warrens Card 1:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Silver Crusade RPG Superstar 2014 Top 16

Reminder to Ranzak, you need to fight a Cooking Eagle, and Gobloch would be happy to take that Fire Sneeze off your hands at the start of your turn.


I forgot I didn't have the campaign, deck handler, etc. bookmarked on this computer, so it took me a little time to get set back up.

Ranzak uses his Force Shortbow again to fight the eagle
Cooking Eagle - Combat 11: 1d10 + 1 + 1d6 + 1 ⇒ (5) + 1 + (4) + 1 = 11
The Eagle has landed, skewered by Ranzak's arrow!
It still, rather spitefully, takes one last peck at Ranzak before expiring.
Take 1 damage - Discard Light Crossbow

Ranzak doesn't like Eagle - it gives him trouble if he eats it (because the parrot pecks Ranzak hard every time he takes a bite), so he's not interested in cooking his spoils.

With that out of the way, on to Ranzak's turn proper. To make best use of his powers he should be at a location where there are still boons left to be encountered

Ranzak will hand his Fire Sneeze to Gobloch. He then decides to take a look around the Bloodbug Bog, and finds a Yeth Hound. Ugh! Kind of like a dog, but even uglier (and meaner).

Everybody needs to attempt a Wisdom 6 check. Ranzak can't make that, so all his checks will be one harder for the rest of the turn.

@GM: If somebody else fails the check, would that increase the difficulty of their checks, or of Ranzak's checks? If Ranzak's checks, then I've already failed, so presumably there's no point in anybody else bothering to make the check.

Once again Ranzak reaches for his shortbow and takes a shot at the nasty hound.
Combat 9+1: 1d10 + 1 + 1d6 + 1 ⇒ (7) + 1 + (3) + 1 = 12 Take that!

@GM: ... and if it's their own checks, there's still no point in them attempting the check, as I'm going to end my turn here.

Ranzak ends his turn, drawing his buddy Poog of Zarongel and Alchemist's Fire.

Ranzak wrote:

Hand: Force Shortbow +1, Thieves' Tools, Alchemist's Fire, Stalking Armor, Potion of Healing (found), Poog of Zarongel, Light Crossbow (found), Giant Slug (found),

Displayed:
Deck: 9 Discard: 3 Buried: 2
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d10 [X]+1 [ ]+2 [ ]+3
Disable: Dexterity +1
Stealth: Dexterity +1
Constitution d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Fortitude: Constitution +1
Intelligence d4
Wisdom d4 [ ]+1 [ ]+2 [ ]+3
Survival: Wisdom +3
Charisma d6 [ ]+1 [ ]+2
POWERS
Hand Size 7 [ ] 8 [ ] 9
Light Armors Weapons
If there is another character at your location you may evade a bane; a random other character at your location encounters it instead.
Add 1d4 ([ ]+1) to your check to acquire a boon
When you acquire a boon on your turn, roll 1d6; on a ([X]3,) 4, 5, or 6, explore your location

Silver Crusade RPG Superstar 2014 Top 16

@Ranzak: It makes their OWN checks harder for the rest of your turn. So recharges, etc.

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 15 Urgraz/Merisiel

Top of Blessing Discard Pile: Blessing of Sarenrae

Top Blessing:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.


Blessings Remaining: 15
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 151 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 2 (Turn 152 Harsk)
Spoiler:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 3 (Turn 153 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 4 (Turn 154 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 5 (Turn 155 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 6 (Turn 156 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 7 (Turn 157 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 8 (Turn 158 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 9 (Turn 159 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 10 (Turn 1510 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 11 (Turn 1511 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 12 (Turn 1512 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 13 (Turn 1513 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 14 (Turn 1514 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 15 (Turn 1515 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:0

Birdcruncher Cave Card 1 - Mattock:
Mattock
Item B

Traits
Tool
Basic

Check
Strength
Melee
6

Powers
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Birdcruncher Cave Card 2:
Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Birdcruncher Cave Card 3:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 6:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 7:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0
Located here: All of us

Bloodbug Bog Card 1:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 2:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 3:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 4:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 5:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 6:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 7:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 8:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Woods Card 1 - Ghoul:
Ghoul
Monster 2

Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Warrens Card 1:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

With so few cards in his deck Urgraz heads back to the birdcruncher caves

He tries to pick up the mattock

melee 6: 1d8 + 3 ⇒ (2) + 3 = 5

But it breaks as it is rotten

He recharges his blessing of the archdevils as he has the corrupting blessing of Shax in hand and encounters a blessing of Erastil

divine 5: 1d8 + 2 ⇒ (3) + 2 = 5

He acquires that and ends his turn

Urgraz wrote:

Hand: Blessing of Shax, Corroded Helm, Blessing of Erastil, Blessing of the archdevil(s), Warhammer +1,

Displayed:
Deck: 2 Discard: 10 Buried: 1
Notes: two cards in deck are blood periapt and blessing of the archdevils

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d10 [ ]+1 [ ]+2 [ ] +3
Fortitude +2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [X]+1 [ ]+2 [ ]+3
Divine +1
Charisma d4 [ ]+1

Hand Size 5 [ ] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of a character at your location's deck into her discard pile to add 1d6 ([ ]+1) to your check
When a character at your location is dealt damage when you fail a skill check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check
You may discard ( [X] or recharge ) a card to ignore the corrupted trait on a card you play until the end of the turn

Silver Crusade RPG Superstar 2014 Top 16

Oloch will move the group back over to the Woods to finish it off. Exploring to find the Ghoul. He'll display his Blessing of Gorum and Fire Sneeze to add +4.
Combat 11: 1d10 + 2 + 2d6 + 4 ⇒ (2) + 2 + (2, 3) + 4 = 13 Defeated.
Close check is a Wisdom 6.
Wisdom 6: 1d8 + 2 + 1d8 ⇒ (1) + 2 + (7) = 10 Closed.

End turn, draw up.

Oloch wrote:

Hand: Find Traps, Heavy Pick, Greatsword, Cold Iron Greatsword,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Notes: Happy to fight a monster if you would fail to defeat it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2 [ ] +3
Wisdom d8 [X] +1 [X] +2 [ ] +3
DIvine: Wisdom +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4

Favored Card: Weapon
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([X] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] You may reset your hand at the start of your turn.)
[ ] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 17 Harsk/Thunderspirit

Top of Blessing Discard Pile: Blessing of Irori

Top Blessing:
Blessing of Irori
Blessing B

Traits
Divine
Irori

Check
Intelligence
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.


Blessings Remaining: 13
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 171 Ranzak)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 2 (Turn 172 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 3 (Turn 173 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 4 (Turn 174 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 5 (Turn 175 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 6 (Turn 176 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 7 (Turn 177 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 8 (Turn 178 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 9 (Turn 179 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 10 (Turn 1710 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 11 (Turn 1711 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 12 (Turn 1712 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 13 (Turn 1713 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:0 Ba:3 W:2 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Birdcruncher Cave Card 1:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 2:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 3:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 4:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 5:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 2:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 3:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 4:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 5:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 6:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 7:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 8:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: All of us

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Warrens Card 1:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed


Goblin Harsk deck

Goblin Harsk takes everyone back to the Warrens in an attempt to close that out.

He finds the Ghost of longshanks mercenary past there! Goblin Harsk draws his throwing axe and makes with the throwing!
Reveal Returning Throwing Axe +1 and Archer's Bracers, 96% chance of victory.

DC 12 Combat: 1d10 + 5 + 1d8 + 1 + 2 ⇒ (4) + 5 + (5) + 1 + 2 = 17 success

With the Ghost defeated, Goblin Harsk will attempt to use his incredible Dexterity to escape from the Warrens!

Only a 70% chance, but I really don't want to burn anyone else's blessings at this point, so here goes...

DC 6 DEX: 1d10 + 2 ⇒ (9) + 2 = 11 whew!

Goblin Harsk scouts the top card of the Bloodbug Bog — Zombie Horde — and is done.

Goblin Harsk wrote:

Hand: Warhammer, Fox, Masterwork Tools, Archer's Bracers, Returning Throwing Axe +1,

Displayed:
Deck: 6 Discard: 8 Buried: 0
Notes: Goblin Harsk will always examine the location deck at the end of his turn. Other players can usually assume he will recharge a card for the extra 1d4+1 for combat checks.

Skills and Powers:
SKILLS

STR d6 [ ]+1 [ ]+2 [ ]+3
DEX d10 [X]+1 [X]+2 [ ]+3
Ranged: DEX +3
CON d10 [X]+1 [ ]+2 [ ]+3
Fortitude: CON +2
INT d6 [ ]+1 [ ]+2
WIS d6 [ ]+1 [ ]+2 [ ]+3
Perception or Survival: WIS +1
CHA d4 [ ]+1

Hand Size 5 [ ] 6 [ ] 7
Light Armors Weapons
Powers:
Recharge Ranged trait weapons instead of discarding.
Examine top card of location deck at end of turn.
Recharge card to add 1d4 ([x]+1) to combat check at another location


So we're down to the final two locations.
Is everybody ready for a Zombie Minion?
(I'm not at home, so I can't easily look up the monster details)

If you're not ready say so, and Ranzak will head for the Birdcruncher Cave; if everybody is ready he'll go to the Bloodbug Bog


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

warrens monster cave or bog: 1d2 ⇒ 1

Random monster in the cave

Ready for the zombies it’s the damm cooking Eagles that’s worrying me


Sorry about the delay; didn't get back to the computer until after midnight last night (playing 8-99B). Will post this evening

Silver Crusade RPG Superstar 2014 Top 16

@Harsk: You can only examine the top card of your own location, I think, right? So you guys don't know what the top card of Bloodbug Bog is.

Random monster added to the cave.

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 18 Ranzak/JohnF

Top of Blessing Discard Pile: Blessing of Pharasma

Top Blessing:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


Blessings Remaining: 12
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 181 Urgraz)
Spoiler:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Deck Card 2 (Turn 182 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 3 (Turn 183 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 4 (Turn 184 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 5 (Turn 185 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 6 (Turn 186 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 7 (Turn 187 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 8 (Turn 188 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 9 (Turn 189 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 10 (Turn 1810 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 11 (Turn 1811 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 12 (Turn 1812 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:1 Ba:3 W:2 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Birdcruncher Cave Card 1:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 2:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 3:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Birdcruncher Cave Card 6:
Scout
Monster B

Traits
Human
Ranger
Veteran

Check
Combat
8

Powers
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0

Bloodbug Bog Card 1:
Zombie Horde
Barrier 2

Traits
Skirmish
Undead
Zombie
Elite

Check
None

Powers
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Bloodbug Bog Card 2:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 3:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 4:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 5:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 6:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 7:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 8:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Warrens
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: All of us

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Shadow Lodge

Gentleman, Race: Grand Prix of Absalom, Middle Class

OK - it's time!

Ranzak apparently doesn't know what to expect at the Bloodbug Bog, so will head over there to find out.

Edit:
Much to his surprise he discovers that he's run into a Random Barrier: 1d4 ⇒ 3 Bloodbug Bog Bash

So Ranzak, before attempting a Dex/Acrobatics 6 check, first has to fight a Bloodbug. But even before he can do that he has to attempt a Con/Fort 7, or bury the top card of his deck.

@GM How does this cascading series of checks interact with Thieves' Tools? If I decide to play my Thieves' Tools, how much of this would I have to do?

Silver Crusade RPG Superstar 2014 Top 16

So, since the summon power happens before you act, you still have to fight the Bloodbug. And you have to do the Con/Fort check before you can do the combat check against it.

You also can't evade the bloodbug, since then the Bloodbug would not be defeated, so that would cause you evade the barrier.

Basically, it seems as if the final version of these two cards were kind of meant to screw over Ranzak. :(
(My original Bloodbug only had you do the Con/Fort check or bury a card if it was undefeated)


Right - let's see about that Bloodbug!

Fortitude 7: 1d12 + 1 ⇒ (6) + 1 = 7 - at least I don't have to bury a card!

Now for the fight. Using the Shortbow and recharging the Giant Slug
Combat 9: 1d10 + 1 + 1d6 + 1 + 1d4 ⇒ (1) + 1 + (5) + 1 + (2) = 10 - the Bloodbug is defeated.

And, finally, the barrier itself!
I'll discard the thieves' tools to automatically succeed.

I'd argue that I probably could have used Ranzak's power to evade the Bloodbug; that means somebody else would then have to encounter (and, hopefully, defeat) it. But then we'd have to sort out who had to make the BYA checks :-) In any case, Ranzak is a pretty good choice to handle a Bloodbug, as the above rolls show.

No free explore, so Ranzak ends his turn (drawing his Blessing of Zarongel and a Blessing of the Gobs)

Ranzak wrote:

Hand: Force Shortbow +1, Stalking Armor, Alchemist's Fire, Blessing of the Gobs #2, Blessing of Zarongel, Potion of Healing (found), Poog of Zarongel,

Displayed:
Deck: 8 Discard: 4 Buried: 2
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d10 [X]+1 [ ]+2 [ ]+3
Disable: Dexterity +1
Stealth: Dexterity +1
Constitution d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Fortitude: Constitution +1
Intelligence d4
Wisdom d4 [ ]+1 [ ]+2 [ ]+3
Survival: Wisdom +3
Charisma d6 [ ]+1 [ ]+2
POWERS
Hand Size 7 [ ] 8 [ ] 9
Light Armors Weapons
If there is another character at your location you may evade a bane; a random other character at your location encounters it instead.
Add 1d4 ([ ]+1) to your check to acquire a boon
When you acquire a boon on your turn, roll 1d6; on a ([X]3,) 4, 5, or 6, explore your location

Sorry about the delay, but I didn't get home from the convention until 10:00pm last night - our last session ran very long (6 1/2 hours)

Edit: Check to recharge Thieves' Tools
Disable 8: 1d10 + 1 + 1 ⇒ (7) + 1 + 1 = 9 - Thieves' Tools is recharged, not discarded

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 19 Urgraz/Merisiel

Top of Blessing Discard Pile: Blessing of Lamashtu

Top Blessing:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.


Blessings Remaining: 11
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 191 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 2 (Turn 192 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 3 (Turn 193 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 4 (Turn 194 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 5 (Turn 195 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 6 (Turn 196 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 7 (Turn 197 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 8 (Turn 198 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 9 (Turn 199 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 10 (Turn 1910 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 11 (Turn 1911 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:1 Ba:3 W:2 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Birdcruncher Cave Card 1:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 2:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 3:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Birdcruncher Cave Card 6:
Scout
Monster B

Traits
Human
Ranger
Veteran

Check
Combat
8

Powers
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:2 Bl:1 ?:0
Located here: All of us

Bloodbug Bog Card 1:
Ambush
Barrier B

Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Bloodbug Bog Card 2:
Attic Whisperer
Monster 1

Traits
Undead
Elite

Check
Combat
10

Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

Bloodbug Bog Card 3:
Blessing of Gorum
Blessing B

Traits
Divine
Gorum

Check
Strength
4
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Bloodbug Bog Card 4:
Sheriff Hemlock
Ally B

Traits
Human
Warrior

Check
Charisma
Diplomacy
8

Powers
Discard this card to add 1d6 to a combat check.
Discard this card to explore your location.

Bloodbug Bog Card 5:
Spider
Ally B

Traits
Vermin
Arcane
Basic

Check
Wisdom
Survival
Fortitude
4

Powers
Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Bloodbug Bog Card 6:
Bracers of Protection
Item B

Traits
Accessory
Magic
Basic

Check
Intelligence
Arcane
3

Powers
Recharge this card to reduce Combat damage dealt to you by 1.

Bloodbug Bog Card 7:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Warrens
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

Urgraz stays amongst the blood bugs is he going to be ambushed

the real barrier is: 1d4 ⇒ 1

Blind Bird Shoot
Henchman Barrier 2
Traits
Dare
Skirmish
Task
Animal

Check
Perception
5
THEN
Combat
10

Powers
If defeated, draw a blessing from the box.


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

So a bit scuppered by the perception only bit here. Plan would be recharge blessing of archdevils and then burn a card off someones deck to give me 2d4+1d6 Does Olochs find traps also work for 3d4? Would probably blow the blessing of erastil on the combat check if successful then recharge that blessing to ignore the corrupted trait on my corroded helm to draw both periapt and the first blessing of the archdevils into hand

Silver Crusade RPG Superstar 2014 Top 16

Find Traps would work for +2d4, yes. That would most likely get you where you need to be, though you could still do the +1d6 by burning a card from someone else's deck to ensure it.


Ranzak has a large enough deck to allow Urgraz to discard one card.

He could also give Urgraz a Potion of Healing at the start of his next turn if nobody else can heal Urgraz before then.


Loot Urgraz likes Weapon 1, armour 1, blessing 1 item 1 Loot Urgraz has none

Ok using find traps and a card from Ranzaks deck Urgraz makes the perception check

perception 5: 3d4 + 1d6 ⇒ (2, 2, 4) + (5) = 13
combat revealing warhammer +1 discard erastil 10: 3d8 + 4 ⇒ (3, 4, 6) + 4 = 17
He defeats the barrier and adds it to his trophy pile he also gains a blessing

recharges blessing of the archdevils to explore again and encounter an attic whisperer

All mus make wisdom 4 check or discard a blessing (or other card) weisdom 4: 1d8 + 1 ⇒ (7) + 1 = 8

After everyone else has made their wisdom checks

urgraz smash whisperer with magic hammer: 2d8 + 4 ⇒ (2, 5) + 4 = 11

Discards (or recharges if blessing of lamashtu) blessing to explore some more

divine 5: 1d8 + 2 ⇒ (4) + 2 = 6
acquires blessing of gorum discards to find sheriff Hemlock

He doesn't like nasty sheriff and runs away and hides

resets hand and ends turn

Urgraz wrote:

Hand: Blessing of Shax, Corroded Helm, Blood Periapt, Blessing of the archdevils, Warhammer +1,

Displayed:
Deck: 1 Discard: 13 Buried: 1
Notes:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d10 [ ]+1 [ ]+2 [ ] +3
Fortitude +2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [X]+1 [ ]+2 [ ]+3
Divine +1
Charisma d4 [ ]+1

Hand Size 5 [ ] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of a character at your location's deck into her discard pile to add 1d6 ([ ]+1) to your check
When a character at your location is dealt damage when you fail a skill check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check
You may discard ( [X] or recharge ) a card to ignore the corrupted trait on a card you play until the end of the turn


Discards top card of deck (Smoked Glass Goggles) to help Urgraz.

(Attic Whisperer) - Wisdom 4: 1d4 ⇒ 2 - discards Blessing of the Gobs.

Ranzak wrote:

Hand: Force Shortbow +1, Stalking Armor, Alchemist's Fire, Blessing of Zarongel, Potion of Healing (found), Poog of Zarongel,

Displayed:
Deck: 8 Discard: 5 Buried: 2
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d10 [X]+1 [ ]+2 [ ]+3
Disable: Dexterity +1
Stealth: Dexterity +1
Constitution d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Fortitude: Constitution +1
Intelligence d4
Wisdom d4 [ ]+1 [ ]+2 [ ]+3
Survival: Wisdom +3
Charisma d6 [ ]+1 [ ]+2
POWERS
Hand Size 7 [ ] 8 [ ] 9
Light Armors Weapons
If there is another character at your location you may evade a bane; a random other character at your location encounters it instead.
Add 1d4 ([ ]+1) to your check to acquire a boon
When you acquire a boon on your turn, roll 1d6; on a ([X]3,) 4, 5, or 6, explore your location

Silver Crusade RPG Superstar 2014 Top 16

Summoned Blessing for Gobgraz:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Silver Crusade RPG Superstar 2014 Top 16

After casting a spell to make Gobgraz's eyes hurt but see farther, Gobloch tries to stuff the scroll back in his pocket.
recharge Divine 8: 1d8 + 4 ⇒ (8) + 4 = 12

He decides he likes the bog and continues to stomp around in it, hoping to step on a baby alligator or something similarly delicious.

Instead he finds a spider, who wants to be his friend for some reason.
Wisdom 4: 1d8 + 2 ⇒ (7) + 2 = 9 He picks up the spider and puts it on his shoulder. The spider whispers to him that there's still more good stuff hidden in the bog.

Discarding Spider to examine then probably explore.

He finds a strange set of bracers.
Intelligence 3: 1d8 ⇒ 5 And, he is surprisingly smart enough to pick them up and put them on.

With no more energy to explore, Gobloch chucks his heavy pick over his head to stick into a tree, and sits down for a rest.

Discarding heavy pick, draw up.

Oloch wrote:

Hand: Bracers of Protection, Blessing of the Gods 5, Greatsword, Cold Iron Greatsword,

Displayed:
Deck: 13 Discard: 5 Buried: 0
Notes: Happy to fight a monster if you would fail to defeat it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2 [ ] +3
Wisdom d8 [X] +1 [X] +2 [ ] +3
DIvine: Wisdom +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4

Favored Card: Weapon
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([X] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] You may reset your hand at the start of your turn.)
[ ] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Silver Crusade RPG Superstar 2014 Top 16

During This Adventure: When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

The adventure deck number of the current scenario is 2.

During This Scenario: When placing token cards, all characters start at the location
Birdcruncher Cave.
When you move, all characters move to the same location,
ignoring any movement restrictions.
When you would encounter a barrier from a location deck, roll 1d4
and summon and encounter the following barrier instead. If you defeat
it, display the original barrier next to your character deck; otherwise,
shuffle the original barrier into the location deck it came from.

1. Bird Pie
2. Blind Bird Shoot
3. Bloodbug Bog Bash
4. The original barrier
To win this scenario, close the location Birdcruncher Cave.

Turn: 21 Harsk/Thunderspirit

Top of Blessing Discard Pile: Blessing of the Gods

Top Blessing:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.


Blessings Remaining: 9
Blessings Deck
Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 211 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 2 (Turn 212 Urgraz)
Spoiler:
Blessing of Calistria
Blessing C

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 3 (Turn 213 Tyler)
Spoiler:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Check
Dexterity
Disable
6
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 4 (Turn 214 Harsk)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 5 (Turn 215 Ranzak)
Spoiler:
Blessing of the Gobs
Blessing B

Traits
Divine
Basic

Check
None

Powers
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Blessings Deck Card 6 (Turn 216 Urgraz)
Spoiler:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessings Deck Card 7 (Turn 217 Tyler)
Spoiler:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
None
0

Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Deck Card 8 (Turn 218 Harsk)
Spoiler:
Blessing of Sarenrae
Blessing B

Traits
Divine
Sarenrae

Check
Constitution
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Deck Card 9 (Turn 219 Ranzak)
Spoiler:
Blessing of Calistria
Blessing B

Traits
Divine
Calistria

Check
Dexterity
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M:1 Ba:3 W:2 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0

Birdcruncher Cave Card 1:
Battered Chest
Barrier C

Traits
Cache
Lock
Elite

Check
Dexterity
Disable
10
OR
Strength
Melee
8

Powers
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 2:
Slashing Blade
Barrier 1

Traits
Trap
Elite

Check
Dexterity
Disable
9

Powers
If undefeated, every character at this location is dealt 1d4 Combat damage.

Birdcruncher Cave Card 3:
Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength
Melee
10
OR
Dexterity
Disable
9

Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Birdcruncher Cave Card 4:
Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

Birdcruncher Cave Card 5:
Icy Longspear +1
Weapon C

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.

Birdcruncher Cave Card 6:
Scout
Monster B

Traits
Human
Ranger
Veteran

Check
Combat
8

Powers
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: All of us

Bloodbug Bog Card 1:
Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Warrens
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Nettlemaze
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed


Goblin Harsk deck

Goblin Harsk gets to digging through the remnants of the Bloodbug Bog, and uncovers a Bunyip for his troubles.
Can't make the Wisdom 9 check without using my Fox, and even then it only comes to a 12% chance to succeed, so it makes sense to just eat the check and the Combat DC (and all Goblin Harsk's other checks this turn, not that it should matter much) increases by 1.

Reveal Archer's Bracers and Returning Throwing Axe +1 from hand.
DC 9+1 Combat check: 1d10 + 5 + 2 + 1d8 + 1 ⇒ (7) + 5 + 2 + (8) + 1 = 23 success

With the Bunyip out of the way, Goblin Harsk contemplates closing the Bloodbug Bog. He then falls a sleep, but wakes up after a short nap and contemplates closing the location again.

Using my Fox, I can get an extra 1d4 added to my 1d6 on the INT check (no Knowledge skill). That's still just a 25% chance of success, though. Anyone want to use a blessing? If someone else has a better chance, I'll hold onto the Fox card for a boost to them.


Gobloch is our best bet at intelligence, but he's not going to get a turn for a while.

Ranzak can offer a Blessing of Zarongel to help with the closing check. That's 2d6 + 1d4 to get a 9 - still not very good odds. Would Gobloch care to contribute a blessing for Gharsk to close the location, or would he rather take care of it himself on his turn (without the extra +1 difficulty), which would have a significantly better chance of success?

We're in reasonably good shape - we've got 9 turns to take care of 6 more encounters (and close the locations). We can probably afford to wait for Gobloch to handle this close, even if Gobgraz has to be a bit cautious on his next turn.

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