A Coven of Queens (Inactive)

Game Master Nikolaus de'Shade

Four changelings enter the Stolen Lands...

A Coven of Queens Maps


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F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

Woo-hoo! Here we go!


female changeling spy | stats

...Everything alright?


Sorry, Eliza and I had a pretty mad week with school. Thankfully its holiday now so I can catch up! :)


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Welcome back!

We've got ourselves a nice haul to trade for stuff we need.

321 sp, 90 gp, a pair of silver earrings worth 250 gp, a wooden music box worth 90 gp,

three crates of furs and hides worth 50 gp per crate

polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp.

More practically 5 short swords and a pair of masterwork axes are also recovered. (One claimed by Serena)


female changeling spy | stats

Serena is taking the booze as well.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Heh, I think we'll be celebrating well tonight.


female changeling spy | stats

Any thoughts on the questions? I figure we're curious about the symbol, his leader, their leader's location, etc. etc.

Like, "How many more are there of you bandits?"

"Where are they?"

"What's that symbol of?"


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Definitely how many more. And something in the vein of who their leader is.


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

I wonder who he meant when he referred to "his lady" -- was that the woman we killed, or someone else? If it was her, who did she report to?


Whenever you're ready ask in the gameplay thread! :)


female changeling spy | stats

That ain't my job! I ain't party face just because I have +3 to deal with this guy because he's a male criminal!


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

My lisp makes talking to strangers not my favorite thing to do. I'm way more effective as the strong silent type.


And thus the Coven came to the Stolen Lands, conquered all their foes... and left again because they were all too scared to talk to anyone! :D


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

lmao!!!


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

Ha! Sorry, I usually take the lead on face things but I thought Serena was doing this and I didn't want to step on her toes!


There are in fact official rules for Changelings in covens, I have put them under the Campaign Info tab for your perusal.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

OOhh cool. Should we play out the ritual in game?


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

ooo, cool, fun reading.


Olyenna wrote:
OOhh cool. Should we play out the ritual in game?

Sure thing! I'll set up the beginning shortly and then you guys can roll on from there.


female changeling spy | stats

I am unsurprised but a little disappointed. That's ok.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

@Serena - Blindfighting can make fog cloud pretty devastating.


female changeling spy | stats

At the cost of three full-round actions, but I take your point. Fog cloud is a nice spell.


I'm thinking about tossing a few teamwork feats into the mix Serena, something like:
Coven Tactics: Each member of the coven ('the player') can treat other coven members as if they possessed the same teamwork feats as the player for the purpose of determining whether the player receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the player to receive the listed bonus.

and then a teamwork feat every few levels - would that help? :)


female changeling spy | stats

Free teamwork feats was definitely an exciting concept for me, so that is rather nice of you :)


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

That sounds good, GM Nikolaus! Can I suggest that for those of us with spellcasting, the coven spells always count as being on our spell lists, and that we automatically learn them at the levels the coven gains access to them?


female changeling spy | stats

Based on the wording, we will never gain anything more than the 1st-level spells, if I understand right.


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

Don't you have a feat that gives you the equivalent of the coven hex with a witch level?


female changeling spy | stats

Oh, I see - I do! I thought it was worse than it is, but it's still not promising. I thought it was "as a 1st-level witch".

Instead, it's "as a witch = 1/2 my character level".


For the purposes of casting you only need 3 of you doing the casting. So Serena (or Olyenna) could guard the rest while you cast if need be.

As to getting the spells onto your personal spell-lists... I'll think about it, but I fear it would get silly powerful rather quickly.


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

The reason I suggest it is because we will only have access to the lower-level spells, as Serena points out, since we have to use the lowest witch level in the coven to determine when we get them. Unless we incorporate a hag, of course... ;)


female changeling spy | stats

Wouldn't I have to just not be part of the coven in order to gain the higher-level spells?


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F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

We need at least three witches, so either you or Eliza, and neither of you have full witch levels. But it seems counter to the spirit of the campaign if either of you aren't part of the coven!


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

I agree


female changeling spy | stats

That's why I'm saying I'm a little disappointed. That, and it gates all of the cool stuff way far back.


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Coven bonding done! I'm going to run all spell-casting from the level of the HIGHEST witch in the coven, not the lowest - so as long as Olyenna or Evelynda are involved in the casting you'll always have full access.

In addition you can all count towards each other's teamwork feats as I said above. Take a look in the campaign tab for full details. :)


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

That's awesome, GM! Yay spell-like abilities!


female changeling spy | stats

Olyenna, I'm convinced that your skill totals are calculated incorrectly. The only skills which have a higher modifier than your ability score modifier are Stealth, Swim, and Knowledge (engineering), and you have no racial or trait bonuses which modify your skills. This tells me that you've only assigned ranks to 3 skills.

You should have 6 trained skills (2 base + 2 Int + 2 background).

Your Know (engineering) should be +6 (1 rank, 2 Int, 3 class skill).


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

I have -2 to bluff, diplomacy and disguise


female changeling spy | stats

Do you have ranks in those skills..? What skills do you have ranks in?


Female Human Investigator 4 |Perc +8| AC 22 HP 40/58 | F:+9 R +12* W +10 | +1s Rapier +13 2d6+2[+2d6], Crossbow +11 d8| Hero Point: 2/3
Skills:
Library Lore +11, Acrobatics +9, Arcana +11, Dark Tapestry Lore +11, Diplomacy +8, Medicine +10, Occultism +13, Performance +8, Religion +8, Society +11, Stealth +10, Thievery +13

I can pick up some knowledge geography next time we level. Serena's 11 might have to provide profession ranks though! *skill points envy*


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

You're right. I'd only assigned to Stealth and Swim under primary and Knowledge Engineering I was missing the class skill bonus.

Added ranks in Survival and Knowledge Dungeoneering. and Craft (Bowyer) as background.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

So I say we sell/trade this stuff before leaving.

three crates of furs and hides worth 50 gp per crate 150g total
wooden music box worth 90 gp
a pair of silver earrings worth 250 gp

5 shortwords 50gp

total value 560g are we looking at half that for selling to Oleg and Svetlana, or even value trading?


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

We should keep :
Polished wood case with 87 Bottles of liquor. (20g each)


Those are all 'trade goods' so you'll get full value for them.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Cool! So ladies that's 140 each. Anything we need to buy before heading out?


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

What sorts of goods are available for purchase? Based on the bandit's description of his mistress, cold iron weapons might be wise. Evelynda always wants scrolls of mage armor and potions of enlarge person if Oleg has secured any.

Also, what kind of Knowledge checks could tell us about Tatzlwurms and Tuskgutters? I'll assume Arcane and Nature, respectively.

Knowledge Arcana: 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge Nature: 1d20 + 8 ⇒ (20) + 8 = 28


Tuskgutter is a specific creature so you'd need Local, but you'll get all the information about boars with that roll!

At the moment Oleg has goods to the value of 500gp - anything mundane within that limit you can have. If its something a bit more specific (like Cold Iron) you cna order it but you'll have to wait a week or so until he can order it from Restov. So you want 10 Longswords - that's 200 gp, fine. 10 Cold Iron Longswords - only 400gp, but more specialised, so you'll have to put an order in.


female changeling spy | stats

But that also means that he doesn't have magic items readily at his disposal?

The first things I want are a mwk buckler and mithral chain, but I can't afford either, so I'll just save.


Not until you ask him. If Evelynda lets him know that she wants scrolls and potions, then in future I will assume that he always has a couple available. Same if you tell him about the mithril chain - he can have the buckler easily.


F Changeling Magus (Greensting Slayer / Kapenia Dancer) 1 // Witch (White-Haired Witch) 1 | HP 10/10 | AC 18/13/15 CMD 16 | saves +3/+2/+1* | Per +2* (darkvision 60') | Init +2 || Siggy, king crab familiar (Mauler) 1 | HP 9/9 | AC 19/14/17 CMD 8* | saves +3/+2*/+2 | Per +8 (darkvision 60') | Init +2

It may be that not enough time has passed yet, but remember I asked Oleg about potions and scrolls before we left for the bandit camp. :)

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