#7-00: Sky Key Solution [Tier 10-11] (GM Andrew) (Inactive)

Game Master Yiroep

MAP
OVERSEER ANNOUNCEMENTS
CHRONICLES

Initiative:

[dice=Aru]1d20+9[/dice]
[dice=Garam]1d20+13[/dice] (+17 - Heightened Awareness)
[dice=Golsan]1d20+0[/dice]
[dice=Hassari]1d20+9[/dice]
[dice=Lightfoot Raven]1d20+9[/dice]


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This is a good place to discuss characters before the game starts.

Once you have decided on your character (seems most of you have), please fill out the following:

.
.
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Normal/Slow Track:
Notes: Anything I need to know, such as passive abilities or weird quirks.

This link is great if you are new to PbP.

Please put a "stat line" for your character. You can place this is many of the fields on your character profile (class, gender, etc.) I don't care where, as long as it appears underneath your character name when your character posts. This is important so that I know whether I have hit your character or not when I do attacks. You can even change it up as your AC changes (like mage armor, etc.) Here's an example of one of my stat lines for a character:

Half-Orc Spiritualist (Onmyoji) 1 | HP 10/10 | AC 12 | T 10 | FF 12 | CMD 10 | Fort +6 | Ref +2 | Will +9 | Init +2 | Perception +5 | Sense Motive +5 | Level 1 Spells: 3/3

If you have a companion, feel free to make an alternate non-PFS alias for them with their own stat line by going to My Account -> Create New Alias.

Please use your PFS alias to post here once your character is decided. Makes it a lot easier to track people.

Party:
tchrman35 - Fighter 11
Keith - Rogue/Warpriest 10
Amber - Rogue 10
GM Aarvid - Paladin 11
Ethelnir - Paladin 10 or Sorcerer 9
andreww - Witch 11

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Player Name: Andrew Watson
PC Name: Garam Gallonica
PFS#: 44523-10
Faction: Exchange
Day Job: Craft Alchemy day job: 1d20 + 15 ⇒ (15) + 15 = 30
Normal/Slow Track: Normal
Notes: Standard Witch, no archetype, makes fairly extensive use of Rime spell to auto entangle enemies as well as Persistent to force double saves. Archibold, his scorpion familiar, remains in a familiar satchel at all times and so has total cover. Is mildly addicted to blood-boiling pills. Has the 3* GM boon aegis of recovery on his wayfinder, the nexus crystal and unlife gem from boonkeep and has access to Blend from the 5* GM chronicle boon.

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

I've got some updating to do on his tagline (it's been a few levels since his last PbP) so I'll get that handled shortly.

Player name: Keith Apperson
PFS#: 124235-11
Faction: Sov Court
Day Job: Extra Prestige Point
Normal Track

Notes: Unchained Rogue with a 2H Dex-to-damage reach weapon (Elven Branched Spear). Warpriest (Sacred Fist) gives him IUS, Flurry (rarely used) and Wisdom to AC, as well as some nice buffs. Trapspotter + high Perception + Uncanny Dodge usually gets him a frontline spot.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I post from my mobile. At holidays until 22nd.

Player: Mario Grande
PFS #26689
Faction Scarab Sages
Day job --
Normal track.

Sylph sorcerer 9

I am going to update race and class line when I came back home. Profile is basically ok (I have to calcularé gold).

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Player Name: Stephen W.
PC Name: Golsan
PFS#: 127368-1
Faction: Grand Lodge
Day Job: 1d20 + 7 ⇒ (7) + 7 = 14, or 5gp
Normal/Slow Track: Normal
Notes: Stonecunning + 18; Blindfight Feat (Roll all concealment twice, invisible is no benefit.); Will be using Power Attack at all times, and I have Furious Focus, so the first hit will be at full. Most of the time I'll be using Vital Strike
Class: Fighter (Two-handed) 11

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

Player Name: Amber H.
PC Name: Aru Tamashi
PFS#: 178817-1
Faction: Scarab Sages
Day Job: Perform (dance): 1d20 + 6 ⇒ (6) + 6 = 12
Normal/Slow Track: Normal Track
Notes: Archer Rogue, +2 to saves vs enchantment spells & effects, Evasion,Uncanny Dodge, Snapshot Rogue Talent (+20 to surprise round initiative rolls), Stealth +22, Point Blank/Precise/Deadly Aim, WF Shortbow, SF Stealth, Stealthy. Will usually stealth to hide to try to get sneak attack damage.

Will upload avatar when I finally find a picture that works (or I draw one).


Did we have a preference to trying to find one more or keep it as it is? Right now, the party is at 5 (all of which have posted here).

Aru Tamashi wrote:
Will upload avatar when I finally find a picture that works (or I draw one).

Typically, the forum avatar is the one used, although I can accommodate using a different token for the map if that is desired.

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

My apologies! I have set a forum avatar -- much easier!

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

I have no preference. We have a rogue and a half (do you have trapspotter, Aru?), we have two arcane caster, we have a healerish type, and we have a heavy-damage melee type.

To my rogue friends, I sure as heck can't do acrobatics in all this getup (+3 Full Plate). I might try to run through, but without any high-powered channels on the board, I might not. We'll see.

Lightfoot, it looks like you'll be right up there with me! You're sure as heck going to act before I do! I mean, you'd have to roll pretty badly, and I'd have to roll pretty well!


I don't really mind. I think we will be OK with five but if there is a sixth high tier person who wants to play that is fine as well.

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

My channels and healing ability are super weak, I'm only a healer insofar as I can stop you from bleeding out or use Breath of Life.


Just wanted to lay a couple ground rules to have things be fair for dice rolls.

Concealment and Miss Chance: Miss chance due to concealment is rolled with 1d100, no matter the percentage miss chance. Total Concealment (or 50% miss chance) is a miss on a 1-50 and a hit on 51-100. There's no calling "high" or "low" on this... high is always a hit and low is always a miss. For regular concealment (or 20% miss chance), a miss would be 1-20 and hit would be 21-100. If the incorrect miss chance die is rolled (anything other than d100), I will reroll it as a 1d100 and take that result.

Mirror Image: The way this is rolled is by rolling a 1dX where X is the number of images + 1. So, if you have 3 images + yourself, the roll would be 1d4. If the attack roll connects, a roll of 1 is always a hit on the original target, and any other roll is a hit on an image.

Just laying down those ground rules, as it's a problem even at a in-person table as well. I will be following these same guidelines, and whenever I roll for the monster I will be rolling this. I am human, though, and if I miss one roll for miss chance/mirror image you are free to roll it for yourself. :)


Fine with me, I do things the same way when I run.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Andrew, there are a few things marked on my ITS as 27. They should probably be marked 28 (this one). I'm listing them here:

When listing his purchases, Golsan wrote:

Cloak of Resistance +2 -> +4:
1200pp

Bag, Labeled 'Open if I'm Dead':
1 sp (crudely sewn shut)

Diamond:
500pp (stored in bag)

Jingasa of TFS SOLD:
500pp (Post-Errata Sale)

Buffering Cap:
200pp

Scroll of Calm Emotions (Cleric 2):
15pp, not listed on the ITS you have, though it's going on my copy now

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character
GM Andrew wrote:

Just wanted to lay a couple ground rules to have things be fair for dice rolls.

Concealment and Miss Chance: Miss chance due to concealment is rolled with 1d100, no matter the percentage miss chance. Total Concealment (or 50% miss chance) is a miss on a 1-50 and a hit on 51-100. There's no calling "high" or "low" on this... high is always a hit and low is always a miss. For regular concealment (or 20% miss chance), a miss would be 1-20 and hit would be 21-100. If the incorrect miss chance die is rolled (anything other than d100), I will reroll it as a 1d100 and take that result.

I will use the preview function to roll mine again if I miss (blind fight).

GM Andrew wrote:
Mirror Image: The way this is rolled is by rolling a 1dX where X is the number of images + 1. So, if you have 3 images + yourself, the roll would be 1d4. If the attack roll connects, a roll of 1 is always a hit on the original target, and any other roll is a hit on an image.

What are your rules interpretations for closing my eyes and swinging? Am I able to open them again after having swung, or are they stuck shut the whole round? Because with blind fight, I'd just as soon ignore the images altogether. But I've heard it ruled before that if you close 'em, they're closed for the round. So I want to be sure.

GM Andrew wrote:
Just laying down those ground rules, as it's a problem even at a in-person table as well. I will be following these same guidelines, and whenever I roll for the monster I will be rolling this. I am human, though, and if I miss one roll for miss chance/mirror image you are free to roll it for yourself. :)

These are fantastic table rules. I use none of them at the table (d4's for confusion, evens/odds for concealment, and 1-2 on a d10 work fine for me), but I can certainly work within them.


Golsan wrote:
What are your rules interpretations for closing my eyes and swinging? Am I able to open them again after having swung, or are they stuck shut the whole round? Because with blind fight, I'd just as soon ignore the images altogether. But I've heard it ruled before that if you close 'em, they're closed for the round. So I want to be sure.

I use the Gaze Attack rules, which is they would be closed for the whole round.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character
GM Andrew wrote:
Golsan wrote:
What are your rules interpretations for closing my eyes and swinging? Am I able to open them again after having swung, or are they stuck shut the whole round? Because with blind fight, I'd just as soon ignore the images altogether. But I've heard it ruled before that if you close 'em, they're closed for the round. So I want to be sure.
I use the Gaze Attack rules, which is they would be closed for the whole round.

Well. Humph. Ok. I still might do it. Blindfight keeps me from being at risk of sneak attack from having my eyes closed. I wouldn't get to use step-up that round, though, so it would leave me very very vulnerable to the caster I was trying to attack.

On the bright side, if I decide not to I get three swings now, and I'll probably at least pop an image with each. So that's a thing.

Hey, Andreww, are you the same Andreww who is a PCGen Dev?


Nope, that is definitely not me.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Quick question, how do you want to handle knowledge checks at the start of an encounter? I am happy for you to roll and determine what I might know about a creature in order to save time or use some other method which you prefer.


I actually usually have it spoilered in my initiative posts.

Here's an example:

Monster Knowledge

Knowledge (Dungoneering) DC 18:
This is a Cookie Monster. It is an Medium Aberration and has the Cookie-Eater subtype. The favorite pastime of a Cookie Monster is to eat cookies. It has heavy damage reduction that nothing can bypass (DR/-).

Knowledge (Dungoneering) DC 23:
It resists all acid, cold, and elec 20 and is immune to fire (so it can eat hot cookies). It has a moderate amount of spell resistance.

Knowledge (Dungoneering) DC 28:
It has darkvision and cookie scent, which means if you have a cookie in your possession you cannot hide from it.

Knowledge (Dungoneering) DC 33:
It's not particularly willful, and as such its lowest save is Will. It gets a penalty on any Will save when cookies are involved.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character
andreww wrote:
Nope, that is definitely not me.

Lol, kk :)

I was going to suggest looking at a way to incorporate AutoHotKey scripting into PCGen. But even if I did suggest that to you, it wouldn't matter, because you're not him! Heh...

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

GM, I gotta mention I've run this one but never gotten to play it. Knowing that, I do have one relevant chronicle on this character: Test of Tar-Kuata.


Ah yes. That would be a good time to mention this:

Let me know if you have any of the following chronicles on the character you are playing in this special, and how many of them you have:

  • #6-00: Legacy of the Stonelords
  • #6-16: Scions of the Sky Key, Part 3: The Golden Guardian
  • #6-19: Test of Tar Kuata
  • #6-20: Returned to the Sky
  • #6-21: Tapestry's Toil

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

I have chronicle #6-16 (Sky Key Pt. 3) on this character!

As for my character, I should probably mention that I will be trying to snipe throughout the scenario. I also added up my stealth wrong after retraining my character (death will do that to you)... My stealth is actually a +40. No big deal.

And yes, I do have trap spotter. :)

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

BTW, I'm using AutoHotKey to help automate some of my posting. I have a simple script that I'm going to be using. Basically, I press control-alt-m to input a melee attack, I press control-alt-s for a save or skill check, I press control-alt-t to input character dialogue, and I press control-alt-p to roll percentage. I'm sure there'll be more I need later, but for now this will do the job. :)

I tried to post the code (in a spoiler tag) but it of course parsed the tags instead of leaving them as code. If you want a copy of the script, I can send it in a PM or post it on Facebook somewhere. Just let me know.


If you haven't already, be sure to partake in the Gameplay thread! :) This is only a week out now. Exciting times.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

I have Test of Tar Kuata on this character,

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

None of them with this character


Link to Overseer thread

Just finished up GMing another PbP today so I am ready to shift my focus starting tomorrow! :)

Again, the official start date is Saturday, August 27, so it'll still be pretty minimal until then.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

How are Rerolls handled?

Must I wear my volunteer shirt for two-to-three week straight? :p

I also own a folio. But it's kinda fun imagining wearing a dark purple t-shirt under my work clothes for the duration of the game and trying to explain it to my students. They already think my nerd-level is ridiculously high.


Honor-based. If you have one, you have one, and just use it when you want. Stars, however, are really easy to vet on Paizo. :p

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Hey Ethelnir,

I was thinking back over something you posted earlier during the get-to-know-you phase. Should I avoid typing out dialect? It occurs to me that such might make understanding me challenging, especially if English isn't your first language.

It's only a flavor thing for me, and it certainly won't upset me to stop! :)

Just let me know.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

ACK! I had two crit threats a turn ago that I didn't notice!

I'm gonna have to get better at looking at my rolls! (lol)


NP. I didn't even notice it myself to be honest! I'm so used to people confirming their own crits in their post at this point, and it's harder to remember everyone's crit range (even with the nice reminders in posts).

In any case, for that turn it didn't matter either way.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Thanks Golsam!

Yeah ... sometimes I dont understand totally some phrases (using dialect), but dont worry, if I feel like I am losing some importat meaning I ask!!

(Sorry for my mistakes!!)


No worries! Let me know if you you don't understand something. :)

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

oh, and in case you couldn't figure it out yet... I'm always going to be TRYING to lurk in the shadows, so if I/you can place me (or when you move us to different maps) near stuff to hide, that would be AWESOME.

Otherwise, I'll continue doing what I'm doing, which is cool too.

This is crazy different from how I used to run this character.. her rebuild is pretty nice. ;)

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

GM, do you want the person swinging the wand to do the coding, or should I just roll it, assuming I could find someone to activate it?

(The witch and the warpriest are going to have fun keeping me up! After that fight I have 46 more charges of CLW and...63 more charges of IH.)

If you want me to roll them, I'll generally format it something like this:

10 CLW and 1 Infernal Healing: 10d8 + 10 + 10 ⇒ (2, 8, 4, 7, 3, 8, 1, 2, 8, 3) + 10 + 10 = 66

More than 10 charges, and I'll use a second IH from now on. Should've last time, but was on mobile.


@Aru: No Problem with placements. :)

@Golsan: I'm fine with people rolling their own healing even if they can't use their wands. Makes it way more efficient in a PbP medium rather than having to go back and forth.


Posting may become less frequent Saturday - Tuesday. I will still try to check in and post, but I will be visiting my dad. Just thought I'd give a heads-up about that.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

A thought:

I used the "Poly Line" drawing function to designate my movement. Might be useful. They'll need to be cleaned up regularly (I imagined after the GM reacted to them or not), but I think it would be quite helpful.

If Andrew doesn't delete the line after he's seen it, I'll delete it on my next turn.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Play-by-post script on Dropbox

If anyone wants to use my Play-By-Post script, I think I have it more-or-less finished. There are some default options that you'll want to change (or change every time), but here are the basics:

The basics of the script that I wrote:

Control+alt+ letter below ---> Resultant output:

i --> Italics; places cursor between {i}{/i} (except square braces)
. . . . .I use this for internal monologue. But I think maybe it's been interpreted as whispering through the "message" spell lol
h --> Healing; Inputs Cure wand level, number of cure wand charges and number of Infernal Healing charges. Outputs roll statement.
m --> Melee Attack; Inputs weapon, atk bonus, and dmg string. Defaults to my +1 Keen Adamantine Greatsword.
o --> Out-of-character; places cursor between {ooc}{/ooc}
p --> Percentage Die; inputs reason for % roll, outputs roll statement.
s --> Skill Check; inputs name of skill and bonus. Outputs roll statement.
t --> Talking; places cursor between the quotes: {b}""{/b}

Requires AutoHotKey to run.

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

Because we've had the debate locally and hashed through a lot of this, I just wanted to put up the entirety of that Dispel section for GM consideration:

Dispel wrote:

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

While the specific spell section says 'the spells DC' that doesn't make sense for some spells - some don't have DCs. On the other hand, the first paragraph is including the targeting of a single spell effect and defines the DC: 11 + CL.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

I love that dispel magic wand. I was very careful which character I put that chronicle on (GM credit ftw!).

If your dispel doesn't go off, I'll be up in its face next round. Between that and the next round I'll pop, in all likelihood, all five images. (Or I'll hit, which would be much better lol.)

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

Can always close your eyes and give yourself a straight 50/50 ;)

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Actually, it's a 75% chance for me (blind fight). But then I lose the chance to step up and possibly attacks of opportunity.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Plus, I'm the only one with four attacks. Taking out images is the best way to help the party.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

So, I just set up an IFTTT recipe that emails me every time a new post is added.

Click here to see the recipe.

Basically, any time someone posts, it sends me an email. Very useful. Pretty easy to set up.

It does require an account, which you can set up pretty simply.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

GM, would you allow a trigger as broad as "Anything magical"?

This turn, I plan to use my first attack to sunder that stupid unholy symbol. (Can't be channeling negative, now lad). And actually, I'll keep swinging for the item if I'm just popping images.

My remaining attacks after the UHS is gone will go directly toward the caster. But in the turns after that, I intend to ready actions to shut down spellcasting. I want to trigger on:

1) Spells
2) SLA's
3) Wands/staves
4) Supernatural Abilities

Would that be too broad, or would that be OK? Basically, if there are glowy bits and swirly runes, I want to swing a sword at it.


If that's what you want to do, that's fine. Shots on the Unholy Symbol would be subject to the Mirror Image spell.

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