5tongue's War of the Burning Sky (Inactive)

Game Master GM 5tongue

Roll20 Map


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Male Orc Druid 10

Sheyan stands, grabbing the greataxe on his back and growling. "Not a good way to start."

Move to stand, move to draw weapon.


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

It does depend a little on what kind of armour you wear. Wandering around in padded armour is probably closer to a leather jacket rather than bullet proof vest.

Mule looks alarmed at everyone's reactions and stands and turns to towards the stairs. As he does so his eye get a steely glare of concentration.

Move to stand, move to activate Martial Flexibility to gain improved grapple. 2/3 uses remaining.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Round 1

At Torrent's actions, Kallant finally understands what Mule was insinuating. He stands up and moves toward his gear on a covered table along the wall. While listening for newcomers, he studies his backpack, over-cloak, and gloves to gather them as quickly as possible.

move action to stand
move toward the wall


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

For example, my shaggy, wooly mammoth hide armor is extremely practical in winter, even though the reason I have hide and not something better is cost. 105g to start -75 for my weapon, leaves 30 for armor and gear. 15g for 4 ac was the right price.

For his part, Arklon merely walks over and faces the stairs, 10 feet from the landing, but off to one side to allow his allies vision of the landing. He loosens his blade in the scabbard, though he does not draw the blade, and then unties his cloak, tossing it into a corner. Finally, he assumes a pose of utter nonchalance, his arms crossed at his waist, though the careful observer notices his foot placement is wider than normal, as though half way into a wide, martial stance.

I'll log in to Roll20 in a bit over an hour, after I get home from work.


HP: 14/14
Stats:
AC 13, T 12, FF 11 // Fort +6, Ref +2, Will -1 // CMD 17
Skills:
Intimidate +1, Perception -1

Kagan slips over and flattens his back against the stairwell, hoping to take anyone who might come down it by surprise. What in the hell was that noise? Sounded like an explosion maybe... The scarred want-to-be witch wads up his meaty fists, and gets ready to bash anything hostile looking that appears.
_________________________________________

Move action; Move into cover next to the stairs, try to hide (at least from anyone coming down the steps).
Stealth: 1d20 + 2 ⇒ (15) + 2 = 17
Swift action; slip into dragon style.
Ready an attack with my standard.
Readied Unarmed Strike (Nonlethal): 1d20 + 5 ⇒ (13) + 5 = 18
Nonlethal Damage: 1d3 + 6 ⇒ (2) + 6 = 8
Demoralize: 1d20 + 2 ⇒ (12) + 2 = 14


Roll20 Map

Perception DC 10:
From outside you can make out a man's voice shouting, "Front door: go!"

As you move yourselves into position, the front door suddenly shudders and rattles in its frame as something makes contact with it from the other side. Although it still stands, one of the hinges has begun to come out of the wall.

"Damn! I think it's safe to say that those aren't allies!" Torrent maneuvers around the table towards Kallant, muttering some sort of prayer as she does so. Bless: Everyone receives +1 to attack and saving throws vs. fear for 10 rounds.

There is no movement from the stairs or second floor.

GM Screen:
Torrent Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Battering Ram: 1d20 + 5 ⇒ (7) + 5 = 12


Male Orc Druid 10

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

"Half on the door, half on the stairs." Sheyan moves to the door, holding his greataxe ready if somebody comes through.

Held action to attack if anybody comes through.

Attack: 1d20 + 4 + 1 - 1 ⇒ (15) + 4 + 1 - 1 = 19
Damage: 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

Mule moves to far side of the front door and gets ready to hit anyone comes through it or the boarded window.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Round 2

Kallant tries to ignore the battering ram by focusing on his gear. He shoulders his backpack and then over-cloak, so he is ready to go. Only his gloves still lay on the table. He manages to have kept hold of his walking stick.

double move action to get stuff


Roll20 Map

Sheyan, which door are you at? I'm assuming it's the front one that's being broken down, but your token on Roll20 is closer to the side exit (which Torrent locked after you all entered by the way).


Male Orc Druid 10

Your assumption is correct. I've moved him now.


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

Arklon maintains his stance, taking only a single glance at the front door. He nods at Kagan and says in low tones, "Ambushers deserve an ambush, eh. I'll pretend to be the bait, then we'll show them we're both jaws."


HP: 12/12
Stats:
AC 19, T 13, FF 16 // Fort +4, Ref +3, Will -1 // CMD 18
Skills:
Perception -1, Climb +3, Diplomacy +5, Handle Animal +5, Ride +7, Sense Motive +3

Gareth glances once towards the stairs before turning his concentration on the door in front of him. He gives a nod to his two new allies, Mule and Sheyan, to assure himself of his confidence. "We have this, right?" His anticipation builds with his eagerness to fight.

This is exactly like the story my grandfather told me. A small group of resistance fighters were holed up in an abandoned tavern fighting off waves of attack dogs while the tavern was on fire. Also, the cellar was being used to hold some kind of explosive substance, and it was about to catch. If they were able to fight their way out of that, we can surely fight our way out of this.

With images of courage and companionship flashing through his mind, Gareth steels himself for the blow he is about to send towards his enemies...

leaves defensive stance. [standard action]Readies attack against the enemy coming through the door.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8


Roll20 Map

Again the front door is struck, but again it holds fast.

After this second blow, several black clad orcs, all sporting red armbands, rush down from the second floor, armed with saps and ready for a fight.

Perception DC 10:
The red armbands that the orcs wear sport a a picture of a black horsehead, with some strange letters underneath.

If above check was made and can speak Ignan:
The letters on the armband read "murderers."

"Drop your weapons and come quietly. We don't want to bre--"
KKRRRKKT
Before the thug can finish his speech, the entire building shakes as a deafening crash sounds overhead. The ceiling boards above begin to crack and buckle and burning oil sprays down over the room like a fiery rain. Up the stairs you can hear the screams of what you assume were more of the black clad thugs. One orc, completely engulfed in flames, even attempts to put himself out as he tumbles down the stairs screaming. Sidestepping his burning companion, the orc at the bottom of the stairs finds himself moving straight into Kagan's waiting fist. Between the chaos around him and the Kagan's onslaught, he appears very visibly shaken. Further up the stairs, the only other surviving orc drops his sap to draw a crude morningstar, realizing the gravity of the situation.

Everyone must make a one-time DC 10 Reflex save to avoid taking 1 fire damage from hot oil. In addition, the squares highlighted in read with the badly drawn X's on them are now covered in burning debris, counting as difficult terrain and requiring a DC 10 Reflex save to avoid 1d6 points of fire damage.

Round 3 - Everyone May Act

GM Screen:
Door Bash: 1d20 + 7 ⇒ (12) + 7 = 19
Torrent Reflex: 1d20 - 1 ⇒ (11) - 1 = 10
Scout 1 Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Scout 2 Reflex: 1d20 + 3 ⇒ (18) + 3 = 21


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Perception DC 10: 1d20 + 2 ⇒ (19) + 2 = 21
Reflex DC 10: 1d20 + 2 ⇒ (9) + 2 = 11

Kallant spots the word on one of the attackers armbands and mouths, Murderers? as he easily translates the Ignan. Then, the ceiling collapses scattering flaming oil throughout the room. Kallant pulls his over-cloak close staining it with hot oil.

Focusing on his gear to avoid freaking out, he stuffs his gloves in some pockets. "Who are these guys?" he asks the room. "Their armbands say 'Murderers' in the tongue of fire."

move action to stow gloves
standard action to ready to hit the first person, in the square I marked with a green square if the door busts open, with acid splash.: 1d20 + 2 ⇒ (10) + 2 = 12
hard corners should prevent -4 penalty of firing into melee
if action goes and touch attack hits, damage: 1d3 + 1 ⇒ (3) + 1 = 4


Male Orc Druid 10

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Sheyan makes a quick mental note of the armbands while dodging the burning oil. He gives Kallant a surprised look. "Great."

Sheyan grabs the table they were sitting at, quickly dragging it over to put it in front of the door to reinforce it. "Take care of the ones on the stairs, we have this covered!"

I have no idea what kind of action that is or if there is a check involved. I would imagine with an 18 strength I could move a table without too much difficulty, but feel free to tell me to roll or roll yourself. Hopefully that will increase the DC to break the door down.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

to describe the readied action...

Concluding that the battering ram is not an acceptable way to enter a building, Kallant points his free hand toward the breaking door and waits. If the door busts, he will use his magic against a live person for the first time in his life.


Roll20 Map

Sheyan: I'll treat it as using the Aid Another action to 'aid' the door. While moving the table would be no problem at your strength, the difficulty would come in positioning it quickly and properly to best reinforce the door, so we'll give it the usual Aid Another AC (or DC in this case) of 10. For convenience sake, I'll just roll for you.
Sheyan's STR check vs. DC 10: 1d20 + 4 ⇒ (18) + 4 = 22
Success! The break DC has been bumped up by 2.


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Reflex: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 +1 included from trait

Mule stands where he is ready to hit any enemy that come close.


HP: 14/14
Stats:
AC 13, T 12, FF 11 // Fort +6, Ref +2, Will -1 // CMD 17
Skills:
Intimidate +1, Perception -1

Reflex save: 1d20 + 2 ⇒ (18) + 2 = 20

Kagan manages to dodge the burning oil falling through the ceiling. "F&** me sideways! That's siege weapon fire if I'm not off my guess," he curses.

"You picked the wrong f@+#er to f&~~ with, bub!" he says to the orc in front of him, maintaining his fighter's stance. Kagan lashes out at the "murderer's" knee with a swift, powerful kick. Clearly this isn't the black-clad thug's first rodeo either, and he easily dodges the kick. Did the Ragesians get here early? Who the hell could be bombing the city? He looks nervously to the fire spreading all around him, and the rest of the Poison Apple. This aint good. Aint good at all.
____________________________________________

Attack on demoralized orc (Bless): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Miss :(


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

Reflex: 1d20 + 2 ⇒ (16) + 2 = 18
Perception: 1d20 - 1 ⇒ (19) - 1 = 18

Seeing Kagan land a solid blow with his 1-2 combination, Arklon steps over to cut off his opponent's retreat and avoiding the burning oil simultaneously. Once in position, he draws his blade and strikes in a single smooth motion, catching the orc at the shoulder and cleaving nearly to his navel. The half orc warrior slides the blade free of the falling corpse and drops into a well practiced stance, leaning forward with hands low, the tip of his blade at face height, and his feet planted wide maintaining perfect balance.

Move action: Draw Falchion and take a 5 foot step Standard:Attack flanked orc. Note that I'm not using my Iaijutsu Strike because it requires a challenge target. I'm breaking down my bonuses this time for reference. I'll also break them down if something changes them

Falchion Attack: 1d20 + 7 ⇒ (19) + 7 = 26 - +4 Str +1 BAB +2 Flanking +1 Bless -1 Power Attack
Falchion Damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14 - +6 Str +3 Power Attack
Falchion Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Falchion Crit Damage: 2d4 + 9 ⇒ (3, 2) + 9 = 14

28 total damage. Rest in peace.


Roll20 Map

With nowhere left to flee, the remaining orc proceeds down the stairs to take a wild swing at Arklon.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15miss
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Perception DC 15:
Even through the roar of the blaze around you, you hear more barked orders coming from outside. "The buildings coming down! Side door now! We'll smoke 'em out boys!"

Torrent throws her shield to the side as she rips the pub keys from her belt. "The second floor's going to come down on top of us if we stay here! Everybody out!" She runs to the door to unlock it, but pauses to wait for everyone to regroup before unlocking it.

GM Screen:
Torrent Perception:1d20 + 2 ⇒ (2) + 2 = 4


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Perception DC 15: 1d20 ⇒ 10

Kallant sighs in relief at not having to hurt a real person for the first time. He nods to Torrent and readies to go.

holds


Male Orc Druid 10

"There are more of them right outside the door. Perhaps the window?"


HP: 14/14
Stats:
AC 13, T 12, FF 11 // Fort +6, Ref +2, Will -1 // CMD 17
Skills:
Intimidate +1, Perception -1

Kagan slips behind Arklon, and the bar skirting its length. He plants one hand on the planks and attempts to vault over the bar. "C'Mon Arklon, let him burn."
__________________________________

Move action; Attempt to move on line. Vault the counter if possible.
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13


HP: 12/12
Stats:
AC 19, T 13, FF 16 // Fort +4, Ref +3, Will -1 // CMD 18
Skills:
Perception -1, Climb +3, Diplomacy +5, Handle Animal +5, Ride +7, Sense Motive +3

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8 1 damage
Gareth gasps as hot oil drips from the ceiling and onto his back leaving a line of raw flesh where it passes. His attention had been so focused on the door in front of himself, he had not noticed the predicament he is now in. Looking at the licking flames he says, "Yes, definitely like the old man's tales."
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
He moves past Sheyan patting his shoulder and says, "To the side door, friend. They may not yet be there." Careful to avoid the flaming debris, Gareth moves next to Torrent. Adjusting his grip on his weapon, he retrieves Her shield from its resting place on the floor. "You might need this later," he explains.

Move action: move next to Torrent; Standard action: retrieve shield


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

"I could defeat him and still get away," Arklon thinks, then shakes his head. "Hubris, Arklon, hubris." The half-orc backs away, warding off the injured orc, then turns and moves along behind the bar, trying to climb over it as Kagan tries to vault it, but he gets his sword tangled up in the shelf under the bar.

Climb: 1d20 + 1 ⇒ (1) + 1 = 2


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant recovers from his personal dilemma of targeting a live person with evocation magic and sees the burning building for the crisis that it is. He surveys the room and analyzes the structural integrity of the situation looking for probable safe areas for the group or any surprises.

Knowledge (engineering): 1d20 + 9 ⇒ (4) + 9 = 13


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

Mule dutifully obeys the instructions only pausing to pick up his barrel that he had left by the side door.


Roll20 Map

As Kagan and Arklon attempt to surmount the bar, the orc follows suit, attempting to recklessly knock Arklon aside with his morningstar.
Charge: 1d20 + 4 ⇒ (2) + 4 = 6 Miss.
Damage: 1d8 + 2 ⇒ (8) + 2 = 10 Lucky you.

After unlocking the door, Torrent quickly peaks outside to survey the scene. "It looks like they've got one end of the alley barricaded and are waiting for us at the other. I can't quite tell how many there are, but I can see that they have a dog and a man on a horse. I leave it up to you how we proceed." Having finished her report, Torrent steps aside to allow your exit.

I've uncovered the map so you don't have to wait on me to tell you where the thugs are if you go outside. Also the white square doesn't represent anything, it's just there to cover up the map of the second floor.

Kallant:
Amidst the chaos it's hard to get a good picture, but you believe that it's possible that only the southwest corner of the building will collapse soon, with the flames spreading normally through the rest of the building in a few minutes.

Sheyan and anyone wondering about the windows: The windows are boarded up from the outside and have the following stats: hardness 5; hp 5; Break DC 10; takes 10 feet of movement and a Climb or Acrobatics check DC 10 to get through).


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

"Fine," Arklon says, sneering at the orc who attempted to smash him, "If you seek death, HAVE IT!" he roars, slashing at the thug's chest with all his strength.

Falchion Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Falchion Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17

If that hits kills him, I'll spend my move action to try to climb over the bar again, heading toward that side door, otherwise I'll stay still.

Climb: 1d20 + 1 ⇒ (15) + 1 = 16


HP: 14/14
Stats:
AC 13, T 12, FF 11 // Fort +6, Ref +2, Will -1 // CMD 17
Skills:
Intimidate +1, Perception -1

"I don't like those odds..." Kagan says, rushing to the door. "Let's get over the barrier!" He runs out into the alley. The sight of the posse of soldiers there solidifies his choice. He runs down the alley, and tries to climb over the barrier. C'mon Stronghand. You'll never face your destiny if you die in some s%%&ty alley!
_____________________

Double move on purple line.
Climb check: 1d20 + 4 ⇒ (14) + 4 = 18


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

Mule follows Kagan's lead but slower being heavily encumbered.
Climb: 1d20 + 4 - 1 - 6 ⇒ (11) + 4 - 1 - 6 = 8


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

"That (southwest) corner will collapse soon. The rest of the building can stand a couple more minutes." Kallant offers the group after Torrent's suggestion to make a plan.

Then, he watches a third of the group charge out the door to the barricade without discussion. The young evoker freezes trying to remember what part of town is beyond that barricade and who could the knight be.

Knowledge (local): 1d20 + 9 ⇒ (12) + 9 = 21

holds a move action, in case people decide to make the conga line


HP: 12/12
Stats:
AC 19, T 13, FF 16 // Fort +4, Ref +3, Will -1 // CMD 18
Skills:
Perception -1, Climb +3, Diplomacy +5, Handle Animal +5, Ride +7, Sense Motive +3

Gareth acknowledges Kallant's notification of the eminent collapse of the section of building. We could stay here for a while longer, but for what purpose? We will be divided and killed. We must stick together.

"We must leave this place quickly!" he says as he hurries through the side door. He looks to the right to determine the number of enemies. The amount surpassed anything he would have imagined. Instead of going left, he takes a short step to the right and drops his sword behind himself. "Somebody, please, hold onto my weapon while I handle this!" he requests and braces himself with Torrents shield, for the coming onslaught. At least it's a bottle neck, he optimistically notes.

Move action: exit door; free action: drop sword; standard action: fight defensively

AC=15+shield


Roll20 Map

Once you exit the burning building, it is clear even from the narrow view within the alleyway that the city is fully under attack. Monsters are flying through the skies overhead. Buildings are crumpling and exploding a few streets over. The thugs seem to be more focused on their prize - you - but the man on horseback calls them off before galloping down the street. "Another day boys, another day!"

Gareth:
Before the leader rides off, he stares you dead in the eyes and, strangely enough, shoots you a wink.

Following the fleeing thugs proves to be futile as people clog the streets trying to see what’s happening, and besides that Torrent insists head out to accomplish your mission. You press out into the crowds, heading east, where you see a huge cluster of burning buildings, and as you get close to the gate to the next district, you are swallowed up in a huge throng of panicked townsfolk.

Eventually the party makes it to a less crowded side street, where you pause to gain your bearings. As you rest, a man badly burnt and barely standing moves from behind a flaming building, followed by three shivering children. He carries the equally burned yet unmoving body of what you assume to be his wife. "Help. Me." he croaks before collapsing.

Across the street, a small crowd has gathered at the base of a four story building which has caught fire at the base and is slowly burning upwards. Up on the fourth floor, a woman smashes out a window and begins screaming hysterically as the crowd looks up in terror.

Torrent, anxious to press ahead, doesn't seem to notice either of these incidents.


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

"Torrent," Arklon says, stopping at the sight of the burnt people. He points at the two and continues, "Torrent, I felt you use the god-magic back in that building, and I've heard your kind can channel the will of the gods into healing energy. Can we take twenty seconds to save those two?"


HP: 14/14
Stats:
AC 13, T 12, FF 11 // Fort +6, Ref +2, Will -1 // CMD 17
Skills:
Intimidate +1, Perception -1

Kagan nods. "I was going to say the same. It's them we're fighitng for aint it?"


HP: 12/12
Stats:
AC 19, T 13, FF 16 // Fort +4, Ref +3, Will -1 // CMD 18
Skills:
Perception -1, Climb +3, Diplomacy +5, Handle Animal +5, Ride +7, Sense Motive +3

"Yes," agrees Gareth, "we should help the people of Gate Pass." He walks towards Torrent and hands her shield to her. He turns to the rest of the group and tells them, "Before the man on the horse left after giving his order to leave, he winked at me. I mean, he looked strait at me and winked exaggeratedly. He just burned down a building! Your building!" he points at Torrent. "What could be his meaning? Did he enjoy his rampage?'

After his rant, Gareth stands in the street panting; his anger making him completely forget some of the more important things like the burnt people and his "Mother!" gasps Gareth. He begins to frantically surveying the smoke, attempting to determine the location of the fires.


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

Mule listens to his new friends then glances between the hurt family and building that is on fire. "Fire doesn't like water." He say as he walks over to burning building. He pulls the lid off his barrel and starts to pour the water along the burning wall.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

The group has stopped and pauses to decide what to do. Kallant looks to the burnt family near them and concludes that they are stable. The lady in the burning building is the most at risk.

Kallant joins the crowd at the base of the burning building and calls up to her, "Lady, I've mastered the Eastern Winds! They will catch you if you jump!" He points his carved walking stick with the stylized lightning bolt burned into the side at her for dramatic effect.

immediate action to use his arcane bond to cast Feather Fall on her.


Male Orc Druid 10

Sheyan lumbers close to the collapsed man and his wife. He gives the children a look. "Do not worry, your mother will be fine." He then mutters an incantation and places a glowing hand on the woman. Afterwards he checks the pulse of the man to see if he will make it without any healing.

Heal: 1d20 + 2 ⇒ (10) + 2 = 12
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Roll20 Map

"Of course we must spare even what little time we have for these wounded." Torrent whirls around and, once her attention has been drawn to the injured family, she rushes to their aid, contributing a bit of her own healing magic to the burnt man. Between Sheyan's efforts and her's, the husband and wife manage to stand and offer a tearful thanks to the party before rushing off to take their children to safety.

On the other side of the street, up those many stories, the woman still screams, oblivious to Kallant's magic. Suddenly, a explosion sounds from one of the middle floors as something volatile must have caught flame. As the building rattles, the terrified woman leaps from the window in her hysteria, fully unaware that she is now harmlessly floating to the ground. As the Eastern Winds bear her safely into the crowd, they look around for her mysterious savior until finally a few heads turn toward Kallant.

"There! With the lightning bolt staff!" "One of the mages they haven't taken away yet!" "A hero, a hero!" "To arms men! Let's show these Raggy bastards that they won't be laying a finger on our spellcasters!"

As the crowd rushes off, the woman is quickly carried away with them, but not before mouthing a quick "thank you" to Kallant. Torrent decides it's time to leave as well, and you continue on.

As you get close to the gate to the next district, you are swallowed up in a huge throng of panicked townsfolk. Soldiers from the eastern districts are trying to push through the crowd to reach the battle at the main gate, while normal people try to flee in the opposite direction. The gates, designed to hold back invaders, are too narrow to let you all through. You’re being crushed, pushed back and forth, and though many are trying to yell for order, for people to let the soldiers through first,
mayhem reigns.

And then something overhead roars, and all reason flees your mind. You are prey, helpless, and hundreds of shapes silhouetted against firelight swell close to you. As one, the crowd screams, and you fight to get away from the horror in the clouds, the thundering, dread-inspiring beats of its wings driving you on in swarming terror. It’s all you can do to avoid being crushed in the press of bodies; one soldier patrolling the gate wall jumps in terror and falls amid the crowd, being trampled to unconsciousness.

Everyone makes a DC 21 Will save to avoid being panicked. Those who fail flee irrationally through the crowd and must make a DC 10 Reflex save to avoid taking 1d6 points of nonlethal damage as they are buffeted by the crowd.

Spot DC 10 (only for those who made the Will save):
You notice a crimson, bat-winged shape the size of a house swooping through the sky about a hundred feet overhead. As it passes out of view over other buildings, a surge of panicked screams rise along its path. It is too dark to make out clearly what the creature causing the fear is.


Male Orc Druid 10

Will: 1d20 + 4 ⇒ (14) + 4 = 18 Damn that's a high DC for level 1s.

Sheyan looses his cool and starts fleeing with the crowd.

Reflex: 1d20 + 2 ⇒ (17) + 2 = 19


Human; Brawler 1
Status:
HP: 13/13; AC: 15/12/13; Saves: F +4, R +4, W +3; Init: +2; Per: +6;
Uses per day remaining:
Martial Flexibility 2/3; Blessed by Dreams 1/1; Defiant Luck 1/1; Inexplicable Luck 1/1

Muse is moving much more easily thanks to a lighter barrel.
Will: 1d20 + 3 ⇒ (17) + 3 = 20
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9 That's right one short on each.
Mule starts to push and throw people out of his way unfortunately some don't go willingly and he copes a couple fists on his way through.
non-lethal: 1d6 ⇒ 2


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant smiles and nods in reply to the woman. His pride surges when the crowd wants to protect him and his fellow mages.

Will DC 21: 1d20 + 2 ⇒ (8) + 2 = 10
And then something overhead roars, and all reason flees his mind. He is prey, helpless, and hundreds of shapes silhouetted against firelight swell close to him. He fights to get away from the horror in the clouds, the thundering, dread-inspiring beats of its wings driving you on in swarming terror.

Reflex DC 10: 1d20 + 2 ⇒ (11) + 2 = 13


Male Half-Orc Samurai (Sword Saint) 1 [HP: 12/12 | AC 16 (T: 12 FF: 14) | F: +3 R: +2 W: -1 | Init +2 | Perc: -1 ]
Skills:
Craft (painting) +5, Diplomacy +6 (+4 Pride), Intimidate +8 (+9 >/= max hp), Knowledge (local) +5, Perform (oratory) +7, Sense Motive -1 (-3 Pride), Survival +3

Will, need a nat 20: 1d20 - 1 ⇒ (8) - 1 = 7

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Nonlethal: 1d6 ⇒ 1

For the first time in over a decade, Arklon cannot contain his fear. He runs like a wild beast, shoving people out of his way, and catching a few knees and elbows in the process.


HP: 14/14
Stats:
AC 13, T 12, FF 11 // Fort +6, Ref +2, Will -1 // CMD 17
Skills:
Intimidate +1, Perception -1

Will save: 1d20 - 1 ⇒ (5) - 1 = 4

Abject primal terror like Kagan has never known before pierces his heart. The powerful orc whimpers, ducks and runs along with all the other scared animals.

Reflex save: 1d20 + 2 ⇒ (12) + 2 = 14

Luckily his brawling skills allow him to duck and weave expertly through the crowd, avoiding any major collisions.


HP: 12/12
Stats:
AC 19, T 13, FF 16 // Fort +4, Ref +3, Will -1 // CMD 18
Skills:
Perception -1, Climb +3, Diplomacy +5, Handle Animal +5, Ride +7, Sense Motive +3

Will Save: 1d20 - 1 ⇒ (13) - 1 = 12
As Gareth was already looking up, he was one of a few people to see the flying beast first. The horrid splendor of the monster causes his heart to race, and his instinct is to run. All thought of his mother is banished at the sight of the creature. He runs blindly through the crowd.
Ref Save: 1d20 + 3 ⇒ (8) + 3 = 11
He barely dodges a few flying elbows, feet, and bodies as he is jostled through the crowd.


Male Orc Druid 10

Bumping so I can mark inactive. Please send me a PM if this game resumes.

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