5 moons playtesting

Game Master Browman



Your first encounter will be a CR1 encounter vs a trio of orcs. I will be running them with the stats they have in the bestiary. I will also be trying them with no boosts.

You will start on opposite sides of a clearing 100ft across.

Please roll initiative when you make your first post.

Orc Initiative 1d20 ⇒ 20

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

Lucretia's Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Dark Archive

Init: 1d20 ⇒ 19

Isagoras casts aside the chillded beverage he had been sipping, and remarks, "Lucretia, my friend, it appears we have company. Do prepare a warm greeting for them, won't you?"

What does the "1d6/20/+3" in Frost Bolt's description mean?


D6 damage, crit on 20 for +3 damage on that attack.

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

"Certainly Isagoras!" Lucretia stretches a bit and assumes a "come at me bro" stance.


Dwarf rogue Initiative 1d20 + 1 ⇒ (10) + 1 = 11

The three orcs charge strait towards you closing to 40ft.

Players up

Your dwarf rogue fires his short bow at the closest orc

1d20 + 6 ⇒ (4) + 6 = 10 for 1d6 ⇒ 3dmg

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

Lucretia will hold her action, waiting for the orcs to close to about 10 feet, at which point she will move forward to attack the nearest orc.

Rapier: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

Isagoras takes a defensive position behind Lucretia. After admiring the splendid view, he also holds his action, throwing an ice bolt at the first orc that comes within 30 feet.

to hit: 1d20 + 6 ⇒ (12) + 6 = 18

to hurt: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
(+2 for Int)


Does the elf confirm the critical?

1d20 + 6 ⇒ (3) + 6 = 9

regardless she savagely wounds one.

The wizard slays one with his powerful ice magic.

The Orc wounded by the elf completes his charge.

1d20 + 6 ⇒ (13) + 6 = 19

The elf thought she got her shield in the way, but the orc's momentum cound not be stopped. She takes 2d4 + 4 ⇒ (3, 4) + 4 = 11 damage collapsing to the ground.

Meanwhile the other surviving orc pauses 10 ft from the dwarf and throws a Javalin.

1d20 + 1 ⇒ (19) + 1 = 20

The dwarf is equally unlucky and takes 1d6 + 3 ⇒ (6) + 3 = 9 damage leaving the wizard to face 2 orcs on his own.

Should we assume the orcs win this one and reset with something different?

Dark Archive

ice magic to the face: 1d20 + 6 ⇒ (11) + 6 = 17

1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

*chuckle* one down, one to go. Roll your attack and see if you hit. And, I took Diehard. 11 damage ain't gonna save ya, orc. =)


the last orc charges the mage

1d20 + 6 ⇒ (11) + 6 = 17

damage 2d4 + 4 ⇒ (3, 4) + 4 = 11

Dark Archive

Isagoras takes the blow, blood oozing freely from one shoulder to the opposite hip.

But he does not fall.

"You will find those of the Order of Light harder to kill than that!"

His hands mold the air as one molds a snowball. He shouts "Unfreundlich!" and throws an orb of horrible blue air at the orc.

1d20 + 6 ⇒ (17) + 6 = 23

1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

Ouch.


The next encounter is against 3 skeletons. They start 40ft from you but are surprised.

Skeleton Initiative. 1d20 + 6 ⇒ (20) + 6 = 26

rogue initiative 1d20 + 1 ⇒ (7) + 1 = 8

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

init: 1d20 ⇒ 10

[ooc]Wait, so we get surprise round?[/ooc[


Isagoras the Light wrote:

[dice=init]d20

[ooc]Wait, so we get surprise round?[/ooc[

Correct

Dark Archive

Ummmmmm, since my only combat spell is Ice Bolt, and I only have a crossbow, I have literally no way of harming the skeletons. I'm only not useless because I also have Healing.

Standard Action: Ready Action: At first target, cast Ice bolt with Boost(Fust target to the ground until your next turn).

1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

I only have a rapier, so I'm in much the same boat.

Lucretia will attempt a sneak attack against the nearest skeleton with her rapier.

Rapier: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Minus 5 for DR so 8 damage.


The human slays a skeleton despite its DR.

the dwarf rogue will attempt to sneak attack the next skeleton.

1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 5 ⇒ (4) + 5 = 9 -5 DR is 4 damage

The one skeleton can't move thanks to the wizard.

The other attacks the dwarf rogue.

1d20 ⇒ 5

and misses horribly.

The players are up.

Dark Archive

Isagorus pauses, and will only spend a boost to immobilize a skeleton if his friends can not slay the remaining two.

The Exchange

Male Human/Dwarf Historian 3/Game Designer 1

Actually an elf.

Bolstered by the results of her first attack, Lucretia steps up to strike at the weakened skeleton (or the other one if the dwarf finished it off before she went). Assuming we no longer have surprise, I expect I won't get my sneak attack bonus.

Rapier: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


The elf finishes the mobile skeleton.

The dwarf attacks the last skeleton.

1d20 + 6 ⇒ (20) + 6 = 26 confirm 1d20 + 6 ⇒ (20) + 6 = 26 confirm confirm 1d20 + 6 ⇒ (3) + 6 = 9

damage1d6 + 8 ⇒ (2) + 8 = 10 the immobilized one can be sneak attacked

the dwarf slays the last skeleton.

Dark Archive

4d6 + 4d8 ⇒ (6, 2, 1, 5) + (7, 2, 6, 3) = 32

test

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