Faellynn
|
"Why would you be in league with such a man? You look like decent fighters and could find a better life than being mercenaries for the Chelaxians. Take your friend and leave. If you want to reform your ways, I'd suggest dropping him off at a Temple of Iomedae and finding your way to Absalom and the Grand Lodge of the Pathfinders. We are always looking for new recruits."
Prepare yourself to laugh!
Diplomacy: 1d20 - 2 ⇒ (16) - 2 = 14
Hmm... not bad, all things considered
Faellynn attempts to smile at the two men and an awkward moment ensues.
Smiley Stonegirdle
|
Smiley makes a complex and vaguely mystical gesture, the kind often seen as helping to ward off evil spirits.
He's gone insane, has he? Give us the details. My brother Drego went insane for a week once. Or maybe he was just faking it. He's quite a joker, that Drego! Har!
Argazhon
|
"So, go in peace and aid your leader, he needs you", Argazhon sincerely doesn't object to the thugs leave from there. The Aasimar is adept of the idea that everyone deserves a second chance.
Once the impasse is solved, he asks the others: "where to now?"
| GM Andrew |
@Faellynn
Ah, you are Pathfinders? We'll consider it, but the fact that we killed one of yours doesn't bode well for us in reputation. Yet another result of weird decisions by Janks.
@Smiley
Well, taking this job for one was pretty insane. It's decent money, but the Decklands aren't exactly the ideal people to be working for.
@Tchucko
He points. Yeah, she's been in that room behind that door for hours. We're the last of the mercs you'll find.
@Argazhon
Janks needs... something alright.
They'll tell you what their loot is.
From Janks
- Chain Shirt
- Masterwork Heavy Crossbow
- 9 +1 bolts
- Short Sword
From the Mercenaries
- Bags of armlets, bracers, and decorative weapons looted from this crypt (not worth a fortune... maybe 50 gp)
- They'll let you have their short swords and chain shirts if you want them too
Smiley Stonegirdle
|
Well, what are we waiting for. Let's go get her!
Faellynn
|
"Um, yea... leave the loot and take your leader." Turning to her fellow Pathfinders, Faellynn smiles, "Let's end this!" She picks up her Falchio and sheathes it. Then turns to the door and knocks an arrow.
Seren's Seven
|
Seren was aware during the entire conversation, but she seems a bit out of sorts, swaying in place while healing was managed and debates over enemies were had.
Some of the color she tends to lose during every one of their brawls so far hasn't returned this time, and she busies herself absently gathering up the so she stays focused enough not to simply sit down and nap. "Should probably ask what Celeena keeps in her bag of tricks."
She turns a bit green as she speaks, drags herself to her feet and stumbles over to the eager Faellynn. "I need about a minute first, and let Jadger use my wand to fix you up... you have a hole in your everything."
She fumbles her mace back to where it hangs on her waist and pulls back out her twin wakizashi.
Seren will be ready to move on once at least 1 minute has passed from the end of the last fight so she can spirit dance again.
| Valjoen_GM |
"Oh... I'm bleeding. " she pulls out here CLW wand and hands it to Jadger. "Please.
| GM Andrew |
I'm cool with you getting healed up Faellynn. Also cool with people rolling their own healing even if they can't use it.
The mercenaries bid you farewell as you head to the next door. Good luck!
You open the next door.
Great, upright stones dominate this room, evenly spaced out to allow for easy passage between them. The stones have been perfectly carved to form bookshelves, each with six different shelves containing various books, notes, maps, and other crammed-in documents. A perpetual thick gray fog covers the floor of this room to a height of six inches, and most of the documents on the lowest shelves of the bookcases appear to have rotted away because of condensation from this fog, giving the room a pungent, musty aroma.
Inside, you see a woman near the back bookshelf. She says You won't down me today, Pathfinders! Get them my devilish delight! There's another Lemure right next to the door!
Bookshelves are 12 ft. tall, 20 ft. tall room. You see Celeena has some documents in her hand.
--------------------------------------------------------------------
Argazhon: 1d20 + 4 ⇒ (8) + 4 = 12
Faellynn: 1d20 + 5 ⇒ (2) + 5 = 7
Hellany: 1d20 + 1 ⇒ (3) + 1 = 4
Jadger: 1d20 - 1 ⇒ (2) - 1 = 1
Seren: 1d20 + 6 ⇒ (3) + 6 = 9
Smiley: 1d20 + 2 ⇒ (13) + 2 = 15
Tchucko: 1d20 + 3 ⇒ (13) + 3 = 16
Red: 1d20 + 1 ⇒ (3) + 1 = 4
Blue: 1d20 + 0 ⇒ (20) + 0 = 20
Rolloff between Hellany and Red
Hellany: 1d20 ⇒ 4
Red: 1d20 ⇒ 17
--------------------------------------------------------------------
The Lemure seems ready...
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
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Initiative Order - Bolded characters may post their turn.
Lemure (-0)
Tchucko (-1)
Smiley (-1) - Shadow Splinter
Argazhon (-1)
Seren (-1)
Faellynn (-10) - Healing up soon
Celeena (-0)
Hellany (-1)
Jadger (-2)
Tchucko
|
Tchucko sees the devil and moves to the opposite edge of the doorway and takes a shot at it with his crossbow.
Crossbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 -4 from cover
Damage: 1d8 ⇒ 6
Broken % for a Missed Bolt = +50% is Broken: 1d100 ⇒ 71
His shot clearly misses, however.
Faellynn
|
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
"I feel much better' Thanks.
Faellynn runs into the room and tries to tumble as she passes the Lemure hoping to avoid any attacks. Leaping on top of the table, she gets the higher grounds to fire her bow. "Die, Chelaxian scum!"
Acrobatics to avoid AOO: 1d20 + 1 ⇒ (7) + 1 = 8 Uh... not good.
Acrobatics to get on the table: 1d20 + 1 ⇒ (10) + 1 = 11 Still not good.
Longbow: 1d20 + 6 ⇒ (20) + 6 = 26 for damage of : 1d8 + 4 ⇒ (8) + 4 = 12 Ack, hope I didn't waste a crit opportunity by falling while getting on that table.
Crit Confirm: 1d20 + 6 ⇒ (13) + 6 = 19 for damage of : 1d8 + 4 ⇒ (2) + 4 = 6and damage of : 1d8 + 4 ⇒ (3) + 4 = 7
That was either very heroic or absolutely pathetic.
Smiley Stonegirdle
|
Smiley remembers how his brother Mekkar used to wrap around Smiley with both arms and legs, pinning him painfully while his other brothers piled on.
Martial Flexibility for Improved Grapple 1 minute
He moves in and tries the trick on the greasy, fat devil.
Improved Grapple: 1d20 + 4 ⇒ (11) + 4 = 15
Har! Gotcha locked down, grease-ball! I'm gonna spread you on toast and have you for breakfast.
If the lemure is grappled, he doesn't get AoO's, so the rest of you are free to run past and take care of Celeena.
Faellynn
|
Well, then that won't work. I've made one move action. Could I fire on her from this positon? If not, I'll move to the top right corner of the room and be ready to fire next round.
| GM Andrew |
Tchucko tries to fire at the Lemure from around the corner and misses.
--------------------------------------------------------------------
Smiley walks in to grapple the lemure, but it had a readied attack. Feel free to check the GM spoiler above.
After the attack, the grapple still works and the Lemure is in place.
Tchucko, Smiley got attacked so it's a chance to use your Shadow Splinter if you'd like. Since it's a shadow effect (and hence quasi-real), it can affect mindless creatures.
--------------------------------------------------------------------
Fallynn shoots at Celeena behind the bookshelf. Miraculously it still hits. No crit, though. She's getting +8 AC because of improved cover.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-0)
Smiley (-7?) - Shadow Splinter
Argazhon (-1)
Seren (-1)
Faellynn (-0)
Celeena (-12)
Hellany (-1)
Jadger (-2)
Argazhon
|
Meanwhile Seren is recovering, Argazhon casts Shield on Hellany, just before the open the door to the next room.
Round 1
Argazhon enters the room and gets positioned to give better shots against Celeena.
Double move.
Jadger Josser
|
lol. Right at the bottome. Also slaps a guidance on Smilely as needed. Uses Wand on everyone and anyone who needs it.
Jadger ignores the talk though he does perk up at the fact that their quarry is near.
"We should go in now. Surprise her as we can."
Seren's Seven
|
When the door opens Seren fumbles one of her wakizashi upon recognizing another of the lemurs, letting it fall to the ground where she nearly trips over it as she works the mace free of her belt into her main hand.
Her eyes roll back in her head as she begins to dance once again, the confident swagger of Hoji taking over her body. "I have returned, friends! Hold him still dwarf, and Hoji shall bash him in what he thinks is its nose!" The spirit is practically crowing as it swings for the lemur.
Free action to start spirit dancing, Free action to drop her MH wakizashi, Move action to the far side of Smiley while drawing her mace, Standard action to swing at the Lemur.
Silver Light Mace Hit: 1d20 + 6 ⇒ (2) + 6 = 8
Silver Light Mace Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Seance Boon: All allies within 30ft of you gain a +2 bonus on all non-spell damage rolls.
| GM Andrew |
Argazhon moves in to get a better position.
--------------------------------------------------------------------
Seren starts her battle dance once again and tries to swing at Lemure, missing.
--------------------------------------------------------------------
Celeena's Turn
That arrow hurt quite a bit. Will have to do something about you...
She moves between the bookshelves, ending up closer to Faellynn, and casts a spell, and a spray of colors erupt from her hands!
Need a will save from Faellynn.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-0) - Grappled
Smiley (-7) - Shadow Splinter
Argazhon (-1)
Seren (-1)
Faellynn (-0) - Need Will Save
Celeena (-12)
Hellany (-1) - Shield
Jadger (-2)
Group Buffs; Seance Boon: All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
| GM Andrew |
Grappled creatures actually don't occupy the same space. They are adjacent.
| GM Andrew |
Faellynn gets knocked out by the colors, taking her out for a little bit.
Unconscious, Blind, Stun: 2d4 ⇒ (4, 3) = 7, then Blind, Stun: 1d4 ⇒ 2, then Stun 1 round.
Ouch.
--------------------------------------------------------------------
Tchucko goes up and beings fog Celeena's mind into a trance.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-0) - Grappled Condition (Receiving End)
Smiley (-7) - Shadow Splinter, Grappled Condition (Controller)
Argazhon (-1)
Seren (-1)
Faellynn (-0) - Unconscious 7 rounds, Blind 3, Stun 1
Celeena (-12) - Hypnotic Stare
Hellany (-1) - Shield
Jadger (-2)
Group Buffs; Seance Boon: All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Jadger Josser
|
Jadger moves up and gives Smilely a smile, reaching out to give him a small boost in energy.
Casts Guidance on Smiley
| Hellany |
@GM Andrew, you are right. I don't know why, but I thought it was different, sorry.
Hellany enters in the room, passes through Smiley and the lemure, just to flank the devil with the brawler.
greatsword + flank + PA + boon: 1d20 + 5 ⇒ (6) + 5 = 112d6 + 9 ⇒ (2, 2) + 9 = 13
I'm on the ipad now, can somebody place Hellany token in the back of the lemure, please?
Tchucko
|
Tchucko steps out from behind cover to take a shot at Celeena.
Crossbow: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7 +1 damage from Painful Stare, +2 damage from Seance Boon
"Take that!"
| GM Andrew |
Hellany moves around to get in a better position to attack the lemure.
--------------------------------------------------------------------
Jadger gives Smiley some Guidance.
--------------------------------------------------------------------
The lemure flails at Smiley!
Claw Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Claw Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Claw Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Two misses!
--------------------------------------------------------------------
@Hellany No worries about rules stuff. Honestly I don't mind that kind of stuff at all, and I am wrong a few times as well. A few things though. Technically even grappled the lemure can stop you from heading behind him (He is -2 CMD because he is grappled but tumbling through makes the Acrobatics check harder by +5). He can't attack you if you fail, though, due to the grappled condition. Also, you wouldn't have flanking because Smiley also gains the grappled condition and hence can't threaten. For sake of simplicity, I'll just say you get there with a double move since the attack is a miss anyway.
@Tchucko You already took your turn by double moving and staring. That was your round 2 action. I am however a fan of keeping rolls. XD
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-0) - Grappled Condition (Receiving End)
Smiley (-7) - Guidance, Shadow Splinter, Grappled Condition (Controller)
Argazhon (-1)
Seren (-1)
Faellynn (-0) - Unconscious 7 rounds, Blind 9, Stun 10
Celeena (-12) - Hypnotic Stare
Hellany (-1) - Shield
Jadger (-2)
Group Buffs: Seance Boon: All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Smiley Stonegirdle
|
Taking advantage of its flailing, useless attacks, Smiley flops the disgusting devil over and sits on it, holding the loathsome creature's arms tightly behind it.
Improved Grapple, Guidance: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Now, now, let's be civilized, ya little creep. Hold still while I pop you like a zit.
Lemure is now pinned, and should be unable to do much of anything besides try to escape the grapple. If I'm wrong about that and he can attack, I'll change the action to do damage instead:
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| GM Andrew |
@Tchucko We are only on round 2 now. First round you shot at the lemure, second round double moved and stared. The lemure's initiative moved until after you because it readied an action which triggers on Smiley, making its initiative just before his.. It actually rolled higher on initiative but only is after now because of the ready.
@Smiley You're correct about the pinning. Will do an update when there's more to say. :)
Seren's Seven
|
Seren's spirit Hoji is frustrated on principle and swings down with the silver mace yet again. "Let me hit you! You can barely move and I am looking quite bad!"
Look like he finally connects he lets out a whoop of joy and spins about.
Silver Light Mace: 1d20 + 6 ⇒ (17) + 6 = 23
Silver Light Mace Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Free action to maintain spirit dance, Standard action to attack the Lemure. No move action.
| GM Andrew |
Smiley accelerates the grapple into a pin. The Lemure is in a tight spot now.
--------------------------------------------------------------------
Seren takes a chunk of lard out of the Lemure. Seems to come clean off, but the Lemure persists!
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-7) - Pinned Condition (Receiving End)
Smiley (-7) - Shadow Splinter, Grappled Condition (Controller)
Argazhon (-1)
Seren (-1)
Faellynn (-0) - Unconscious 7 rounds, Blind 9, Stun 10
Celeena (-12) - Hypnotic Stare
Hellany (-1) - Shield
Jadger (-2)
Group Buffs: Seance Boon: All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Argazhon
|
Argazhon fires an arrow against Celeena, then takes a short step beside.
longbow + boon: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 3 ⇒ (6) + 3 = 9
Can somebody place my token a 5-foot step to right, please?
broken % for the missed arrow = +50% is broken: 1d100 ⇒ 69
Smiley Stonegirdle
|
@Argazhon, you've been moved.
Jadger Josser
|
Seeing that Smiley hs the creature under control.....Jadger grins and bring out a rope...............
| GM Andrew |
Argazhon tries to put a hurt on Celeena and misses.
--------------------------------------------------------------------
Celeena's Turn
Hrm, another archer huh? At least I can get you without burning any documents.
She moves up closer to Argazhon and casts a spell, and fire shoots out of her hands towards Argazhon! Need Reflex Save from Argazhon
Fire!: 4d4 ⇒ (3, 1, 4, 4) = 12 DC 15 Reflex for half
--------------------------------------------------------------------
Jadger takes out a rope and hands it to Smiley.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-7) - Pinned Condition (Receiving End)
Smiley (-7) - Shadow Splinter, Grappled Condition (Controller)
Argazhon (-1) - Need Reflex Save
Seren (-1)
Faellynn (-0) - Unconscious 7 rounds, Blind 9, Stun 10
Celeena (-12) - Hypnotic Stare
Hellany (-1) - Shield
Jadger (-2)
Group Buffs: Seance Boon: All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Argazhon
|
Reflex DC 15: 1d20 + 4 ⇒ (11) + 4 = 15 Wooow!
"You will need more than this to stop me, damned witch!", Argazhon says, while smacking off his clothes burned by Celeena's magic.
| Hellany |
Hellany slashes the lemure with her greatsword...
greatsword + boon: 1d20 + 4 ⇒ (1) + 4 = 52d6 + 6 ⇒ (4, 3) + 6 = 13
...or not.
"You can take care of it", she told to Smiley.
"Argazhon is needing me", she walks through the corridors in her master's direction.
Faellynn
|
Zzzzzzz. Faellynn dreams of her youth; running through the green fields of her father's farm, picking wild flowers to put in her hair, baking fresh wild berry pies with her mother...
| GM Andrew |
Tchucko attacks with his crossbow, and hits her in the side. Ouch! Have the Pathfinders been recruiting archers lately?
--------------------------------------------------------------------
Hellany tries to slice apart the Lemure, but fumbles her technique. She decides to head towards Celeena.
--------------------------------------------------------------------
Lemure's Turn
The Lemure tries to escape the binding!
1d20 + 4 ⇒ (20) + 4 = 24 Wow really now?
The Lemure escapes the grapple!
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn.
Tchucko (-1)
Lemure (-7)
Smiley (-7) - Shadow Splinter
Argazhon (-7)
Seren (-1)
Faellynn (-0) - Unconscious 5 rounds, Blind 7, Stun 8
Celeena (-19) - Hypnotic Stare
Hellany (-1) - Shield
Jadger (-2)
Group Buffs: Seance Boon: All allies within 30ft of Seren gain a +2 bonus on all non-spell damage rolls.
Argazhon
|
Argazhon takes a step aside back to his previous place, and points an arrow to Celeena.
"Surrender now and we will save your life", proposes the summoner.
Longbow+boon: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (5) + 3 = 8
Smiley Stonegirdle
|
Oh, no, ya don't! Come back here!
Improved Grapple: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
The slimy devil momentarily squeezes out of Smiley's embrace, but Smiley quickly reestablishes control before it can attempt any mayhem.
Lemure is once again grappled, but not pinned any more. He's a slippery little guy!
Yup, that's fine...(ugh)...Smiley's got 'im under control...(oof!)...don't worry...he's...(ugh)...under complete control now.