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High Str, moderate Wis, then bumping Dex and Con to survive in melee. For the most part, he doesn't get the same response as a cleric does. People treat him more like a fighter than a healer. Especially once they make the Knowledge Religion check to know he channels negative energy. My favorite trick is the Magic Blessing letting him throw his weapon with Hand of the Apprentice.

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I've been kicking around the idea of turning mine into a vigilante, possibly either a cabalist or the inquisitory one. There are a couple talents in the spymaster's handbook that give them a human and/or an undead identity.
I was looking at the Warlock Vigilante myself. Wand of infernal healing in the reserve and a wand of inflict light wounds on the hip.

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Mine was an archer, until one PaizoCon he was the sole survivor of a table of Bonekeep I, carried unconscious and bleeding out of the dungeon by another player's animal companion, Tertius the Goat. I took a level of beast-bonded witch so I could build Tertius into my character's story, and now he's on the path to arcane archer.

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Pharasmin Inquisitor Gunslinger of Vieland, Ustalav.
Johanna Iona Vlaicu
Gunslinger 3 (Musket Master)
Inquisitor 2 (Kinslayer)
Will be building mainly Inquisitor after 7 levels of Gunslinger.
Built with the idea of the Blade movies. (Anyone got Tian weapon training)
Why I built her this way. Ranged Combat. Great Dex, Great Wis. Saves are AMAZING. Kinslayer dhampir archtype give detect undead as at will spell, it is a godsend ability. Synergy of Wisdom with both classes is great, and stacks initiative. Spells of Inquisitor give great buffing power and undead slaying abilities. Gunslinger allows me to deliver it from afar while looking like a true Van Helsing/Blade character (BA).

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Initially Viliym was an APG Summoner with the Skeletal Summoner feat and an Undead Eidolon that mimicked a Skeletal Champion.
But he was all GM credit, and I didn't think to play him by the time Pathfinder Unchained was released.
Now he's a Thassilonian Necromancer/Cruoromancer, focused on Channeling Negative and casting Boneshatter.
I still haven't played him much, though.

Tempest_Knight |
I turned a Dhampir boon into a Mindblade Magus. She's pretty fun to play, she's got high int, high str, decent con. I mainly wanted to make a str-based magus. She's barely level eight right now, she can do lots of fun things.
what was your starting ability score spread?
I might build towards this... though I'm thinking Moroi-born(Svetocher) instead of Ru-Shi...

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I turned a Dhampir boon into a Mindblade Magus. She's pretty fun to play, she's got high int, high str, decent con. I mainly wanted to make a str-based magus. She's barely level eight right now, she can do lots of fun things.
. Why didn't you take advantage of the plus 2 to dexterity and charisma?

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Mako Kagashime wrote:I turned a Dhampir boon into a Mindblade Magus. She's pretty fun to play, she's got high int, high str, decent con. I mainly wanted to make a str-based magus. She's barely level eight right now, she can do lots of fun things.. Why didn't you take advantage of the plus 2 to dexterity and charisma?
The character may have had a variant heritage, which changes the race's ability score modifiers. ^_^

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Janet Reily-Ison wrote:The character may have had a variant heritage, which changes the race's ability score modifiers. ^_^Mako Kagashime wrote:I turned a Dhampir boon into a Mindblade Magus. She's pretty fun to play, she's got high int, high str, decent con. I mainly wanted to make a str-based magus. She's barely level eight right now, she can do lots of fun things.. Why didn't you take advantage of the plus 2 to dexterity and charisma?
where are the variant heritages for Dhampir listed?

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Mako Kagashime wrote:I turned a Dhampir boon into a Mindblade Magus. She's pretty fun to play, she's got high int, high str, decent con. I mainly wanted to make a str-based magus. She's barely level eight right now, she can do lots of fun things.what was your starting ability score spread?
I might build towards this... though I'm thinking Moroi-born(Svetocher) instead of Ru-Shi...
Before racial adjustments (Ru-Shi; +Str, +Int, -Dex)
Str 14
Dex 12
Con 14
Int 15
Wis 8
Cha 13
Obviously not an optimal array, mainly by choice. I also GM credited it up to fourth before I started playing her. If I wanted to do it better I probably would have gone 14,14,14,15,10,8.
I might've also gone with 13,15,14,15,10,8 (giving me 15,13,14,17,10,8 after race) to keep my dex to a point where I could get two weapon fighting once I got the ability to manifest two mindblades and cast with a mindblade in the off-hand, that would be with Int at four, Str at eight, and a +2dex+2str belt