| Silver-Scales |
This subject started a almost heated discussion over the meaning of martial traning gained at first level at our gaming table tonight. This is what it reads.
Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.
How does everyone read this?
| Joana |
At character creation, the swashbuckler gets a free martial weapon proficiency of her choice.
As the character levels up and gets rogue talents, she can take a combat trick twice, instead of being limited to only one like the vanilla rogue. (She doesn't get two free combat trick rogue talents at first level.)
| Jesse Brake |
This subject started a almost heated discussion over the meaning of martial traning gained at first level at our gaming table tonight. This is what it reads.
Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.
How does everyone read this?
At first level, the character can choose one martial weapon outside of their normal proficiencies to be added to their proficient list. This is not counted as gaining the feat "Martial Weapon Proficiency" even though the effects are the same. Example: the swashbuckler chooses the glaive. They are now considered proficient with the glaive and do not take penalties to using it.
In addition, whenever a character gains a rogue talent from leveling in his class, he may choose Combat Trick up to two different times, but not twice at first level.
| Joana |
If you look at all of the rogue archetypes, most of the first abilities listed finish with the same sentence: "This ability replaces trapfinding."
The "ability" referred to is the bolded thing before the colon, i.e., Martial Training, Frightening, Skilled Liar. The whole thing replaces the trapfinding ability.
Mothman
|
The way that some of us are reading it is this, that trapfinding is replaced or swiched with a combat trick.
I can see how one might read it that way, but it is certainly not the way I read it. The martial training extraordinary ability gives you the ability to take the combat trick rogue ability up to twice when you are eligible to receive a rogue talent, as Joanna and Jesse have clarified.
It could probably be worded better, but it should be relatively intuitive that you don’t get what would effectively amount to three bonus feats at first level in exchange for trapfinding!