| james knowles |
From the PRD: "Weapon and Armor Proficiency: Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a two-handed weapon functions as a quarterstaff. This replaces the normal monk weapon proficiencies."
1) Would I still need to take Catch off guard to avoid the non-prof penalty with the improvised weapons?
2) If I use a +3 goblin bane short sword as an improvised weapon (with light hammer stats) does it retain its magical properties (+3 and goblin bane) when used in this fashion?
3) Other than the Improvised weapon mastery feat and the freedom fighter trait, are there any other ways to boost the attack & damage potential of improvised weapons?
Thanks in advance for any help you can provide.
ArmouredMonk13
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1:I Believe so, unfortunately.
2:Up to GM interpretation I think [could easily be wrong], but I'd allow it.
3:Weapon Focus [light hammer] will apply to all light improvised weapons, club for 1h improvised weapons, and quarterstaff for 2h improvised weapons on MotEH because you treat them as said weapons.
| AndIMustMask |
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there's the "Surprise Weapon" combat trait for a +2 (!!!) to attacks with improvised weapons, but it doesnt mention ignoring the improvised penalty (meaning you'll need catch off-guard)
"dockside brawler" campaign trait (skull and shackles) gives you +1 damage to improvised weapons--and a free pair of brass knuckles, which is cool too i guess.
"rough and ready" equipment trait lets you ignore improvised penalties on a tool of your trade (needs a rank in craft or profession, and gives a +1 attack bonus
"humble beginnings" regional trait lets you count as having catch off-guard with a small list of weapons (meaning you can skip that feat and just wield a shovel or frying pan, grabbing improvised weapon mastery later since you count as having the feat prereq)
"freedom fighter" regional trait gives a +1 attack bonus for improvised attacks, but doesnt ignore the improvised penalty (making it straight a downgrade from surprise weapon)
the improved improvisation feat for humans (requires the fast learner and improvisation feats) halves improvisation penalties, and is good for people who wanna pull the jack of all trades thing without being a bard, or even spending skill points (+4 to all skills with no ranks in them, can use all skills untrained)--though the bonus is rather meager, so you'd be better off using your skills to aid another be bard or rogue's rolls.
the "quick learner" equipment trick lowers the improvised weapon penalties of something by 2 after you attack with it once (combined with the above feat, would make the penalty 0)