Titania, the Summer Queen
|
I just got a kitsune boon and am thinking about making an enchanter. I haven't seen any yet, is it it because it's too obvious of a build or what?
I was wanting the enchanter to be a eldeitch Knight with a sorcerer background. The crossblooded archetype with the fey (for the +2 compulsion dc) and the undead (for the ability to use mind affecting spells against undead) bloodlines.
Thoughts?
Ialso was going the arcane armor mastery sense I was going to have a 8 dex to maximize charisma. This way my armor class wont suck. To make the EK possible 1 level of fighter.
Your thoughts?
| MrSin |
Why would you like to go EK, would be my first question. EK doesn't really have many benefits if you want to be a full caster and dependent on save or dies.(You'd also give up the kitsune sorcerer favored class bonus!)
And yes, its not too difficult to make your enchantment DC's sky high. Spell focus, favored class, and the like. I wouldn't go so far as to dump your Dex to 8 though. Mage Armor is nice for giving it at least +4 at lower levels.
Jiggy
RPG Superstar 2012 Top 32
|
You'll likely get bored just spamming uber-DC compulsions all day. And yeah, it's pretty obvious. :/ I almost did it with mine, but decided I just couldn't stomach it.
If you really want to get the most out of your kitsune boon (remember, they have more features than just +2 CHA and +1 enchantment DC), I would actually recommend an archaeologist bard. You'll still have awesome enchantment spells to take advantage of, while also benefiting from your boosted DEX, your Acrobatics bonus, and so forth. You'll be super versatile and welcomed to pretty much any table.
| Sitri |
I wouldn't bother too much with the armor, you will be losing that game soon enough anyway. Mirror image, fly, invisibility and the like is in my opinion a better alternative to AC for a full caster.
I also wouldn't worry too much about not hitting undead with your enchantments. I considered burning two feats to be able to do it with my enchanter but once I picked up Control Undead I thought "Naa I'm good."
Titania, the Summer Queen
|
I wouldn't bother too much with the armor, you will be losing that game soon enough anyway. Mirror image, fly, invisibility and the like is in my opinion a better alternative to AC for a full caster.
I also wouldn't worry too much about not hitting undead with your enchantments. I considered burning two feats to be able to do it with my enchanter but once I picked up Control Undead I thought "Naa I'm good."
I Was wanting to use the very effective touch of idiocy against the undead. This will drop their saves hitpoints and the doc's if their special abilities all in one shot. Does attacking undead break control undead?
| Finlanderboy |
I think the dual blooded is viable. Since Will is a primary save for a caster.
You can have fun with a powerfull character. You will always have a weakness. SR hurts you, many things besides undead are immune to mind control, darkness, traps, and more.
Just because you can auto win every fight in an adventure does not mena you should. I say you should make the enchanter since you seem excited about it. I would develope personality traits that would that them out of combat so others can get their sowrds wet. Then if they are in trouble toss out a few spells here and there. I rarely see a group upset someone uber hcaracter saves their guys life.
Titania, the Summer Queen
|
I think the dual blooded is viable. Since Will is a primary save for a caster.
You can have fun with a powerfull character. You will always have a weakness. SR hurts you, many things besides undead are immune to mind control, darkness, traps, and more.
Just because you can auto win every fight in an adventure does not mena you should. I say you should make the enchanter since you seem excited about it. I would develope personality traits that would that them out of combat so others can get their sowrds wet. Then if they are in trouble toss out a few spells here and there. I rarely see a group upset someone uber hcaracter saves their guys life.
These are mostly my thoughts. I am thinking of changing the one level of fighter to the gun tank gunslinger. Having a pistol in my hands makes me more viable in physical combat. I will still be able do casual spells that keep the other players more viable such as enlarge and what not. Then throw out a compulsion when we are overwhelmed or outmatched.
As an aside if i am a gunslinger, how do I get a culverin?
If I get the culverin can i set up a tower shield by planting it, then use it as my window sill?
Edit: culverin's are not legal.
| Sitri |
Sitri wrote:I Was wanting to use the very effective touch of idiocy against the undead. This will drop their saves hitpoints and the doc's if their special abilities all in one shot. Does attacking undead break control undead?I wouldn't bother too much with the armor, you will be losing that game soon enough anyway. Mirror image, fly, invisibility and the like is in my opinion a better alternative to AC for a full caster.
I also wouldn't worry too much about not hitting undead with your enchantments. I considered burning two feats to be able to do it with my enchanter but once I picked up Control Undead I thought "Naa I'm good."
Normally they will die by the end of the scenario, but if I ever have any left over, some party members typically ask me to tell it to lay down and they all surround it. If no one wants to kill it, you can just send it off to where ever.
Also remember that touch of idiocy requires a melee touch, something I never want to do because my strength, armor and hit points are so bad. Additionally, if your command undead targets mindless undead (which seems to be a really good number of them) they don't even get a save.
Perhaps if you combine ToI with some reach metamagic it would still be nice though because I do have Feeblemind and that has proved to be a rockstar against some really nasty foes.
Cold Napalm
|
EK are HARD to play at anything before level 8 or 9. Even after that, they aren't easy. Using a kitsune sorcerer to do this seems to be kind of a waste. You'll get what, like +1...at MOST +2 if your going to level 19 via mods/APs...to your save DC...which is 4 or 8 less HP...which is gonna matter as an EK because you don't get favored class bonus for all those levels of EK. The angelkin aasimir would be better I think for a sorcerer based EK. +2 str, +2 cha. Has alter self once per day as well. Kinda awesome for a sorcerer EK build.
Titania, the Summer Queen
|
I appreciate everyone's input so far. I am going for an armored enchanter who has a low dexterity that will be perceived as someone other than a caster.
The great thing about touch of idiocy is that there never is a save. This spell is very detrimental against an undead because it effects them in so many ways.
| strayshift |
My Kitsune Sorcerer is a buff and divination specialist whose primary offensive options are enchantment based.
I have the Visionary sub-type of the Dreamspun Archetype. This gives 1 hour rest to recover spells (v. useful in dungeons!) and the improved lullaby ability (I will be researching more powerful sleep magics at higher level). I still have awesome enchantment save DC's.
I spend a lot of my time utilising some sort of buff (often extended) and using Bloodline powers to find out about the challenges we are to face. The character fulfils a variety of roles and certainly isn't a one trick pony. Give yourself some utility to supplement your principle attack options, makes the game much more enjoyable.
Cold Napalm
|
I appreciate everyone's input so far. I am going for an armored enchanter who has a low dexterity that will be perceived as someone other than a caster.
The great thing about touch of idiocy is that there never is a save. This spell is very detrimental against an undead because it effects them in so many ways.
If you want low dex, why are you going with a race that has a bonus to dex?!? Also heavy (weight wise) armor + a race with a penalty to str is not good either. Besides which, breast plate can still tag you as a caster (clerics) and heavy your never gonna do without ASF. You need to be 3 for 10% and 7 or 20%. So unless you plan on doing everything still spelled...which with an EK sorcerer means your gonna be down the equivalent of 5 levels compared to a normal wizard by the time you get levels in EK...yeah...just not a good idea unless you want to play a gimp. So what do you considered armored? Darkleaf studded leather armor? Mithril breastplate? Full plate? The first two certainly does not tag one as not a caster as they are both quite widely used by casters. In anycase, this maybe a candidate for GM credit because no matter which way you slice it, the low levels are gonna hurt...a lot.
Touch of idiocy is not that great. Remember that it's a PENALTY and not damage. It does not stack...just overlaps. At higher levels, you'll find that it generally isn't as debilitating as you think.
| MrSin |
There are alternative ways to not look like a caster. You can always wear accessories(masterwork tools?), wear spiked armor(haramaki or silken ceremonial armor), or a mithral light shield. None of these impose penalties, and they can carry perks of their own. Really its difficult for a caster to wear armor that has a low max dex, one low enough that dumping dex is very useful, especially if you take a hit to strength and can't actually carry your gear and the armor.