
Ravingdork |

If I am adventuring across the planes via astral projection and get petrified (such as by her) do I wake up in my real body? Or am I effectively trapped forever?
If I wake up in my natural form, and resume adventuring (either in my original body or with a new astral one) what happens when my petrified body is cured of its petrification?

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Huh! I think your real body would stay in suspended animation and your new body would be a statue. Flesh to Stone seems to imply that you are aliveish. Hopefully some OCD astral travler will come across your tangled silvery cord and attempt to untangle you.
Edit: Also I applaud your shameless self promotion :D

Dominigo |

I would think it wouldn't have any effect on you until you try to return to the material plane since petrification doesn't actually kill you. When you return to your body by any means, you become trapped as a statue as normal. That could make for an interesting adventure though. Wizard was petrified while astral projecting and needs the PCs to run down and cure his body so he can return to it.

Grayfeather |
If I am adventuring across the planes via astral projection and get petrified (such as by her) do I wake up in my real body? Or am I effectively trapped forever?
If I wake up in my natural form, and resume adventuring (either in my original body or with a new astral one) what happens when my petrified body is cured of its petrification?
Lets look at the RAW of the spell:
By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.
You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.
While you are on the Astral Plane, your astral body is connected at all times to your physical body by an incorporeal silver cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. This is a traumatic affair, however, and you gain two permanent negative levels if your second body or astral form is slain. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.
You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).
When this spell ends, your astral body and all of its gear, vanishes.
So you get F2S'd on the second body thats there. You are able to end the spell when you desire however you are turned "into a mindless, inert statue". Think thats all by RAW so far. Heres where things get a little iffy ruleswise:
Mindless is not a condition for PCs. Its listed on creature types though: Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An <X> with an Intelligence score loses this trait. That really doesn't help but it leads one to think mindless = 0 intelligence. So with that said:
Any creature capable of understanding speech has a score of at least 3. A character with an Intelligence score of 0 is comatose.
- So in summary: You are screwed. You do not have an awareness so even in the most liberal sense you can not "desire" it to end let alone dismiss the spell. Sorry RD, wish I had better news for you.

Ravingdork |

Flesh to stone just became the best save or die* spell in the game. It even prevents true resurrection and astral projection cheese.
Heck, petrify someone and then scatter them across the globe. That way you can't bring them back without killing them or first seeking out all the parts.
* I know it doesn't really kill the victim, but it often serves the same purpose.

Grayfeather |
Flesh to stone just became the best save or die* spell in the game. It even prevents true resurrection and astral projection cheese.
Heck, petrify someone and then scatter them across the globe. That way you can't bring them back without killing them or first seeking out all the parts.
* I know it doesn't really kill the victim, but it often serves the same purpose.
Yeah S2F is more powerful than people think. Its not the perma Hold Person some suggest. It makes you mindless so no still spell, willed action, etc stuff. It also makes you unreachable from detection and ressing. Want to make lich that fears nothing poo a brick? S2F them, take them to a positive energy plane and stone shape them into several rocks, buildings, etc in the landscape. None of his little minions are going to be coming to save him, but if they did his body is going to be instantly torn to bits and burned away ;)
Seriously the ultimate "screw you" is to be flesh to stoned, shrink items to cloth and be worn as someones underwear. Nothing says powned like sharting on your enemy while you sleep.