
Dazaras |
7 people marked this as a favorite. |

I've been a huge fan of sorcerers since 3.0, despite occasional allegations that they're just inferior wizards. So when a friend of mine wanted to start a Pathfinder game, it was naturally my first choice. Unfortunately I suffer from shameless-optimizer syndrome, and ended up spending days trying to make my sorcerer the best he could be. Obviously, the guides by Treantmonk and MinstrelintheGallery were invaluable, despite not being fully up-to-date. I figured I would make my own guide to sorcerer spell selection so I could justify all the time I spent on this and hopefully help somebody else out in the future.
The result can be found in this google doc
This is my first attempt at making a guide, so please point out anything that could make it better.

cnetarian |
1 person marked this as a favorite. |
A mention of bloodlines should be made, since the arcana can change the value of spells. A starsoul sorcerer, for example, gets a dazzle effect with evocation spells which should be enough to shift magic missile from okay to good. There is no need for an in-depth analysis of bloodline arcana and spells (which would take forever) but mention should be made that bloodlines can affect spell utility.

PathfinderFan64 |

I think you did a great job on this. You gave good reasons for your ratings. Also some of the humor was a good touch. I loved what you had to say about the Statue spell. I laugh about it everytime I think about it. I hope you decide to add more to this. A discussion of the bloodlines from all the books would be great and has not been done. The wildblooded and crossblooded lines would also be something no guide has included.

Dazaras |